Base Class: Bard
Bards that take up necrodancing often travel alone, as they don't other people in their lives. Their undead servants serve as friends enough. Necrodancers that do travel with other people, usually travel with others who practice necromantic magics.
Undead Affinity
At 3rd level, when you take this archetype, your very form becomes like that of undead. Your physical body will change in some ways, such as your skin being devoid of color, or your skin being pulled tight against your bones. You no longer need to eat, drink, sleep, or breathe. In addition, whenever you are below half your hit points, and not in direct sunlight, you heal a number of hit points equal to your proficiency bonus as your form trys to regenerate itself.
Dancer
Also at 3rd level, you gain proficiency in the athletics and acrobatics skills.
Undead Tales
At 6th level, you've managed to use your magic to channel necromantic energy through out your body. You learn the animate dead spell, and cannot replace it. This does not count against the amount of spells you learn normally. The undead you summon are more powerful than your average zombies and skeletons. Whenever you create an undead, it gains the following benefits.
•The creatures add your charisma modifier to their attack rolls, damage rolls, and max hit points.
•The creatures also get additional hit points equal to your bard level.
•If you use bardic inspiration on one undead you summoned, you target an additional creature within thirty feet of it, without expending additional bardic inspiration.
Dance Of The Dead
You and your undead companions are competent enough together to put on joyous display. As an action, starting at 14th level, you take one instrument of your choice, throw it into the air, and it will start playing itself. You and all of your undead creatures join you in a great dance with your music backing you up. For the next minute, you have an additional pool of inspiration dice equal to the number of undead that joined you in the dance. Additionally, when you first start the dance, you can give an inspiration die any number of your companions in range. Once you use this feature, you can't use it again until you finish a long rest.
crypt of the necrodancer lmao
I have two issues with this.
1). The 3rd level regeneration doesn't seem to have a limit on the number of times it's used. Is it once per rest? Is it infinite? Can you just step in and out of the shade and regenerate to full health? Clarification is needed.
2) The biggest problem IMO. You gain nothing at 3rd level to help you FEEL like your class. Sure, you get the whole undead stuff, butt that doesn't impact gameplay as much. If I want to be a necromancer, I want to raise dead as soon as I get my subclass, not later. There is a reason you get maneuvers at 3rd level for battle master and not at lv 10 or something.
I love this so much
that name gets an upvote
If I was to be honest with you, this is a great idea, but the fact that at level 3 they gain limited regeneration is something that I would seriously consider, as it may be terribly broken, not only at this level but as the level up, increasing the effective HP of the player by a lot. Also, and take this with a pinch of salt, I believe that giving inspiration to two undead as the same bonus action may be a bit broken, as for that level, most of the players will have +5 to charisma, meaning they have +5 to attack rolls + 1d8, making it so they get at least a +9 to hit if they were a zombie or +10 to hit if they were a skeleton, taking into account the +3 and +4 bonus to attack rolls that they already have. And that is only if they roll a 1 on the d8. Again, this may not seem too broken, but at 6th level, you can make two undead minions not miss two of their hits, which can actually cause some damage on enemies around that level. Hope you find this useful, and again, it is a great character concept.