Anyone played Pathfinder2e, yet? I just saw a video that's making thinking of buying it as I agree from the presenters POV that D&D has too many flaws...especially as a DM.
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
I see. As DM encounters move quick, it's intense; a typical encounter will only be several minutes in real time. I DM for story and immersion (pacing combat encounters to be fast really gets the players and their characters heartbeats moving). I have everything D&D (and earlier too), but the past couple of publishing's have been so bad, I actually just bought an interesting book called, Basic Fantasy Role-Playing Game, it's really delightful, and in the back cover it states, "Don't buy this book - it's free online" LOL
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
It's not just combat-heavy, the rules for combat are overly complex to the point that actually figuring out what you can do (much less what you should do) on a given round is not easy.
People complain about how 5E doesn't give any choices after you get your subclass, but PF2 went entirely the opposite way and added too many choices at each level.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
It's not just combat-heavy, the rules for combat are overly complex to the point that actually figuring out what you can do (much less what you should do) on a given round is not easy.
People complain about how 5E doesn't give any choices after you get your subclass, but PF2 went entirely the opposite way and added too many choices at each level.
Yeah, that pretty much sums up my experience.
Also, I have an RP-heavy group, so...
Fun.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
It's not just combat-heavy, the rules for combat are overly complex to the point that actually figuring out what you can do (much less what you should do) on a given round is not easy.
People complain about how 5E doesn't give any choices after you get your subclass, but PF2 went entirely the opposite way and added too many choices at each level.
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
It's not just combat-heavy, the rules for combat are overly complex to the point that actually figuring out what you can do (much less what you should do) on a given round is not easy.
People complain about how 5E doesn't give any choices after you get your subclass, but PF2 went entirely the opposite way and added too many choices at each level.
Ahh, “analysis paralysis.”
Not just that, the sheer density of stuff means that actually finding something you're looking for in the rules is difficult. I'd classify the game as being difficult to the point of hostility for new players. My group largely decided to avoid combat in favor of RP shenanigans.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No game is hostile towards any player; it's up to the player to actually read the books with all the guidelines, rules, mechanics, details that can't be neglected if you are wanting to play.
No game is hostile towards any player; it's up to the player to actually read the books with all the guidelines, rules, mechanics, details that can't be neglected if you are wanting to play.
Heavy use of terminology that isn't clearly explained to players, or when the explanation is buried deep in the book (which is more than six hundred pages long and densely written, with two columns of text on most pages). Pathfinder derived from the rules-dense Dungeons & Dragons 3.5 edition and it heavily shows. 2E is considerably more rules-dense, which makes it very difficult for new players to digest.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Anyone played Pathfinder2e, yet? I just saw a video that's making thinking of buying it as I agree from the presenters POV that D&D has too many flaws...especially as a DM.
Pathfinder 2E is far from a perfect system. D&D 5E has flaws, but so does Pathfinder 2E.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Could you elaborate on your statement. Thanks.
I've actually run it as a GM. I didn't like it. It is super combat-heavy by the design of the mechanics, which, funnily enough, is why I started looking for another RPG in the first place.
I've decided on FATE Core, which is basically the rules-light version of GURPS.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I see. As DM encounters move quick, it's intense; a typical encounter will only be several minutes in real time. I DM for story and immersion (pacing combat encounters to be fast really gets the players and their characters heartbeats moving). I have everything D&D (and earlier too), but the past couple of publishing's have been so bad, I actually just bought an interesting book called, Basic Fantasy Role-Playing Game, it's really delightful, and in the back cover it states, "Don't buy this book - it's free online" LOL
It's not just combat-heavy, the rules for combat are overly complex to the point that actually figuring out what you can do (much less what you should do) on a given round is not easy.
People complain about how 5E doesn't give any choices after you get your subclass, but PF2 went entirely the opposite way and added too many choices at each level.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, that pretty much sums up my experience.
Also, I have an RP-heavy group, so...
Fun.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Ahh, “analysis paralysis.”
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DDB Buyers' Guide
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Not just that, the sheer density of stuff means that actually finding something you're looking for in the rules is difficult. I'd classify the game as being difficult to the point of hostility for new players. My group largely decided to avoid combat in favor of RP shenanigans.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No game is hostile towards any player; it's up to the player to actually read the books with all the guidelines, rules, mechanics, details that can't be neglected if you are wanting to play.
Heavy use of terminology that isn't clearly explained to players, or when the explanation is buried deep in the book (which is more than six hundred pages long and densely written, with two columns of text on most pages). Pathfinder derived from the rules-dense Dungeons & Dragons 3.5 edition and it heavily shows. 2E is considerably more rules-dense, which makes it very difficult for new players to digest.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I think you meant option dense.