Perhaps I'm not looking at it right, but in the character builder it appears that Armor Modifications, the level 9 feature of the Artificer Armorer subclass from the recent UA, gives 2 extra known infusions. Unless I'm further misunderstanding how it's supposed to work, I'm pretty sure the feature is supposed to allow 2 additional items to be infused at once, without any additional known infusions. I guess this is the place to put this? Tried searching for similar threads & couldn't find any, but the search didn't seem to work like I expected so IDK if it was user error or not...
From reading the PDF, your power armor goes from counting as 1 item (armor) to 4 (armor, bracers, boots, weapon), and you gain two more infusion uses (not infusions known), which must be spent on two of the four power armor slots.
For any devs / mods that read this, here are some improvements I would make:
Modify the Power Armor feature to work like an infusion, which takes heavy armor as the item and adds "Infusion: Powered Armor" to it.
I believe that this feature does NOT make it magical though and it can still be infused. You could allow it to accept a second infusion, but that is probably both hard, and would complicate the level 9 feature. Instead, I would just automatically add an item called Powered Armor to the character sheet that can then accept armor infusions.
The Armor Model feature should add Powered Armor: Thunder Gauntlets and Powered Armor: Lightning Launcher as items to the sheet as well. I am not sure from reading the class if these can accept weapon infusions yet or you have to wait until level 9.
For the Armor Modifications feature, remove the "Powered Armor" item that had been granted, and replace it with Powered Armor: Chest, Powered Armor: Bracers, Powered Armor: Boots, the weapon is already covered by Thunder Gauntlets and Lightning Launcher. Those can then be the mechanism to accept relevant infusions.
For the increased infusion limit, perhaps something as simple as checking the item name for Powered Armor and allowing the two extra on a match would be sufficiently easy?
From reading the PDF, your power armor goes from counting as 1 item (armor) to 4 (armor, bracers, boots, weapon), and you gain two more infusion uses (not infusions known), which must be spent on two of the four power armor slots.
Yeah I vastly simplified the feature & the implications of it, the important bits for me & what I assumed would be the simplest thing to implemented were the 2 bonus infusion slots.
Yeah.. currently it allows for two new learned infusions but does not allow additional concurrent applications or for the armor to accept multiple ones at once
+1 to this, it doesn't feel like the current state of the armorer class supports all the additional features despite it being a paid for feature from Tasha's Hooligan's suggestion of fixing it would be a great solution, as a quick fix just allowing us to override the standard number of infusions would make this class usable.
Perhaps I'm not looking at it right, but in the character builder it appears that Armor Modifications, the level 9 feature of the Artificer Armorer subclass from the recent UA, gives 2 extra known infusions. Unless I'm further misunderstanding how it's supposed to work, I'm pretty sure the feature is supposed to allow 2 additional items to be infused at once, without any additional known infusions. I guess this is the place to put this? Tried searching for similar threads & couldn't find any, but the search didn't seem to work like I expected so IDK if it was user error or not...
From reading the PDF, your power armor goes from counting as 1 item (armor) to 4 (armor, bracers, boots, weapon), and you gain two more infusion uses (not infusions known), which must be spent on two of the four power armor slots.
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For any devs / mods that read this, here are some improvements I would make:
Modify the Power Armor feature to work like an infusion, which takes heavy armor as the item and adds "Infusion: Powered Armor" to it.
I believe that this feature does NOT make it magical though and it can still be infused. You could allow it to accept a second infusion, but that is probably both hard, and would complicate the level 9 feature. Instead, I would just automatically add an item called Powered Armor to the character sheet that can then accept armor infusions.
The Armor Model feature should add Powered Armor: Thunder Gauntlets and Powered Armor: Lightning Launcher as items to the sheet as well. I am not sure from reading the class if these can accept weapon infusions yet or you have to wait until level 9.
For the Armor Modifications feature, remove the "Powered Armor" item that had been granted, and replace it with Powered Armor: Chest, Powered Armor: Bracers, Powered Armor: Boots, the weapon is already covered by Thunder Gauntlets and Lightning Launcher. Those can then be the mechanism to accept relevant infusions.
For the increased infusion limit, perhaps something as simple as checking the item name for Powered Armor and allowing the two extra on a match would be sufficiently easy?
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
Yeah I vastly simplified the feature & the implications of it, the important bits for me & what I assumed would be the simplest thing to implemented were the 2 bonus infusion slots.
Yeah.. currently it allows for two new learned infusions but does not allow additional concurrent applications or for the armor to accept multiple ones at once
+1 to this, it doesn't feel like the current state of the armorer class supports all the additional features despite it being a paid for feature from Tasha's Hooligan's suggestion of fixing it would be a great solution, as a quick fix just allowing us to override the standard number of infusions would make this class usable.
@lurkythehatman Thank you very much for the insight, that helps considerably