So this one I found out today when we were finishing our campaign.
Planning for the final fight, characters just hit Level 17 after years of playing and it was time to fight the big evil Goddess. We start perusing spell lists and there's a spell called "Animate Hero" in there under 9th level spells. I don't DM, but I am the "DM" as far as D&D Beyond is concerned because I have the DM sub and purchased all the content. I check my Homebrew content, not there. I ask the table if they're seeing it and turns out one of my party members has a separate subscription to D&D Beyond and somehow its adding his content to my game.
It's not posted as an accepted Homebrew Spell, so I have no way to even add it to my list of content officially.
So this one I found out today when we were finishing our campaign.
Planning for the final fight, characters just hit Level 17 after years of playing and it was time to fight the big evil Goddess. We start perusing spell lists and there's a spell called "Animate Hero" in there under 9th level spells. I don't DM, but I am the "DM" as far as D&D Beyond is concerned because I have the DM sub and purchased all the content. I check my Homebrew content, not there. I ask the table if they're seeing it and turns out one of my party members has a separate subscription to D&D Beyond and somehow its adding his content to my game.
It's not posted as an accepted Homebrew Spell, so I have no way to even add it to my list of content officially.
In future, whoever is the DM should start the campaign. Whoever has the subscription can still enable content sharing even if not the DM. All purchased content owned by every player in the campaign will still automatically get shared. If people in the campaign remove their homebrew from their “collection” then they will not get shared.
Content Sharing shares everything, both officially purchased and homebrew, that all members of that campaign have.
I could understand official content being shared, that's really nice but sharing Homebrew seems silly. There really should be an option that allows the DM to disallow homebrew sharing.
In future, whoever is the DM should start the campaign. Whoever has the subscription can still enable content sharing even if not the DM. All purchased content owned by every player in the campaign will still automatically get shared. If people in the campaign remove their homebrew from their “collection” then they will not get shared.
There just needs to be a toggle inside the content sharing option to not share homebrew from other players. I don't want to ask players to remove homebrew from their collections because they obviously took the time to add that.
In future, whoever is the DM should start the campaign. Whoever has the subscription can still enable content sharing even if not the DM. All purchased content owned by every player in the campaign will still automatically get shared. If people in the campaign remove their homebrew from their “collection” then they will not get shared.
There just needs to be a toggle inside the content sharing option to not share homebrew from other players. I don't want to ask players to remove homebrew from their collections because they obviously took the time to add that.
If they created the homebrew themselves they will stay in their “creations” so they can always add/remove from “collection” whenever they wish to use it and then hide it again.
I agree that the DM should be able to restrict those things.
The reason it works the way it does is so that even if nobody has purchased the books here, and nobody has a Subscription, everybody in the campaign could reproduce the stuff from the physical books they have purchased as “private homebrew” and share it all with each other for free.
Also, as a DM, any of my homebrews I wish available for the players in a campaign can access them easily, but I can hide what I do not want them to access simply by removing it from my collection until I wish it to be available for them, and then I can add it back in.
So this one I found out today when we were finishing our campaign.
Planning for the final fight, characters just hit Level 17 after years of playing and it was time to fight the big evil Goddess. We start perusing spell lists and there's a spell called "Animate Hero" in there under 9th level spells. I don't DM, but I am the "DM" as far as D&D Beyond is concerned because I have the DM sub and purchased all the content. I check my Homebrew content, not there. I ask the table if they're seeing it and turns out one of my party members has a separate subscription to D&D Beyond and somehow its adding his content to my game.
It's not posted as an accepted Homebrew Spell, so I have no way to even add it to my list of content officially.
Content Sharing shares everything, both officially purchased and homebrew, that all members of that campaign have.
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.
Actually, content sharing is not even required to share homebrew.
In future, whoever is the DM should start the campaign. Whoever has the subscription can still enable content sharing even if not the DM. All purchased content owned by every player in the campaign will still automatically get shared. If people in the campaign remove their homebrew from their “collection” then they will not get shared.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I could understand official content being shared, that's really nice but sharing Homebrew seems silly. There really should be an option that allows the DM to disallow homebrew sharing.
There just needs to be a toggle inside the content sharing option to not share homebrew from other players. I don't want to ask players to remove homebrew from their collections because they obviously took the time to add that.
If they created the homebrew themselves they will stay in their “creations” so they can always add/remove from “collection” whenever they wish to use it and then hide it again.
I agree that the DM should be able to restrict those things.
The reason it works the way it does is so that even if nobody has purchased the books here, and nobody has a Subscription, everybody in the campaign could reproduce the stuff from the physical books they have purchased as “private homebrew” and share it all with each other for free.
Also, as a DM, any of my homebrews I wish available for the players in a campaign can access them easily, but I can hide what I do not want them to access simply by removing it from my collection until I wish it to be available for them, and then I can add it back in.
I hope this information has been helpful.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting