I'm trying to create a magic cloak for one of the players in my campaign that's playing a monk. When the cloak is worn, I want it to grant a bonus to attack and damage rolls for unarmed strikes and monk weapons.
I can make the cloak affect unarmed strikes easily enough with the "Bonus - Unarmed Attacks" and "Damage - Unarmed Attacks" modifiers, but there doesn't appear to be a similar option for monk weapons. Is there a way around this?
I'm trying to create a magic cloak for one of the players in my campaign that's playing a monk. When the cloak is worn, I want it to grant a bonus to attack and damage rolls for unarmed strikes and monk weapons.
I can make the cloak affect unarmed strikes easily enough with the "Bonus - Unarmed Attacks" and "Damage - Unarmed Attacks" modifiers, but there doesn't appear to be a similar option for monk weapons. Is there a way around this?
Edited for clarity.
No. But since their Monk weapons would use the exact same attack and damage as their unarmed strikes because of Martial Arts, they could always just use that for all of them.
Noted, thank you. I had hoped there'd be a way, just for sake of keeping all of the character's attack rolls consistent on the sheet, but it's no big deal.
I'm trying to create a magic cloak for one of the players in my campaign that's playing a monk. When the cloak is worn, I want it to grant a bonus to attack and damage rolls for unarmed strikes and monk weapons.
I can make the cloak affect unarmed strikes easily enough with the "Bonus - Unarmed Attacks" and "Damage - Unarmed Attacks" modifiers, but there doesn't appear to be a similar option for monk weapons. Is there a way around this?
Edited for clarity.
No. But since their Monk weapons would use the exact same attack and damage as their unarmed strikes because of Martial Arts, they could always just use that for all of them.
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Noted, thank you. I had hoped there'd be a way, just for sake of keeping all of the character's attack rolls consistent on the sheet, but it's no big deal.
Only a handful of weapons do not benefit from the monk unarmed damage override.
You could just add a general + to-hit and + damage then make the attunement requirement - Monk.
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