Diviner for Potent to try to skip initiative, reliant on their 3 potent roles though.
Chronology for the +INT to initiative and forcing failed saving throws adds some extra options to the wizard's arsenal. (War Wizard technically works for +INT to initiative but eh)
Abjurer for ultimate tank, you just patiently wait after the fighter's turn is over.
All the subclasses work, but just aren't as reliable. None of the main strategies require a specific subclass feature, the subclass is only there to better your chances of living past round 1.
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Without shield? Dex probably ranges from 14 to 18, for 12-14 ac. Precast mage armor ups this by three, but getting 1 action to precast would result in true polymorph instead. With shield that goes to 17-19. Fighter at level 20 has +11 to hit, plus any subclass/feat bonuses. Not enough to make the fighter not hit hard, but enough to make the fighter miss a few attacks (2 per round with action surge), more than the 1 miss per round of the illusionist. Remember, it lasts the whole round. What else do you think the abjurer is going to use those level 1 slots and that reaction for?
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Without shield? Dex probably ranges from 14 to 18, for 12-14 ac. Precast mage armor ups this by three, but getting 1 action to precast would result in true polymorph instead. With shield that goes to 17-19. Fighter at level 20 has +11 to hit, plus any subclass/feat bonuses. Not enough to make the fighter not hit hard, but enough to make the fighter miss a few attacks (2 per round with action surge), more than the 1 miss per round of the illusionist. Remember, it lasts the whole round. What else do you think the abjurer is going to use those level 1 slots and that reaction for?
Where did you get the idea that the Fighter would miss only once per round vs the Illusionist?
The fight ends after the first round. Wizard casts Maze on the Fighter, traps them in a forcecage, shapechanges/true polymorph into a monster immune to all attacks, puts themselves in a wall of force and chills, etc.
Proper abjuration builds have been shown before with 25 AC & 265 effective health and have been able to tank several of the most potent fighter builds (who, even with cheese strategies, cannot do enough damage on average to kill a proper abjurer)
An illusionist is not considered a good build for this because they have no bonus to initiative nor the ability to tank a round of fighters attacking them. Therefore, their win % is going to be probably a bit around 50%, which is not ideal.
Edit: For this thread we are assuming optimized builds, if your wizard can be optimized to be the best illusionist possible then it stands to reason that the fighter can be as well.
You have to understand we are at the point where it's not a question of if the wizard can win more often than the fighter, because the answer is yes, but rather a question of which wizard wins the most often.
I think we, mostly, agree if the wizard wins initiative, they win the fight. Just cast Invulnerability and the fight is over. Eldritch Knight might be able to try to Counterspell it, but the wizard can come over the top of that with a higher level Counterspell. And that's one fighter subclass that has a "maybe" counter measure for something that every wizard subclass can do.
A fighter CAN win, but they would need a lot of things going their way and a lot of things going against the wizard. On average, I think the wizard wins the majority of the time, with an anomalous fighter win, once in a while.
The fight ends after the first round. WIzard casts Maze on the Fighter, traps them in a forcecage, shapechanges/true polymorph into a monster immune to all attacks, puts themselves in a wall of force and chills, etc.
Proper abjuration builds have been shown before with 25 AC & 265 effective health.
An illusionist is not considered a legit build for this because they have no bonus to initiative nor the ability to tank a round of fighters attacking them.
What?
Illusory Self dodges the first attack and activates dimension door. The dimension door moves the Illusionist as far as possible from the fighter. The fighter then has to stow his sword and draw his ranged weapon. Next round, the Illusionist casts Mislead and moves away from his current position. The fighter attacks and hits the illusion with several dangerous arrows which do nothing. Next round, the Illusionist starts throwing out Major Images, one per round, around the battlefield. These aren't cast, they were cast at 6th level beforehand. The Illusionist has just been carrying them around with him. Because he isn't casting, his invisibility doesn't drop. If you don't like that, then he can do the same thing with the Creation spell. From time to time he'll randomly pick them up and relocate them around the battlefield. The fighter will see a wizard pop into sight on some rounds, but he has no idea if it is a fake wizard or not. The fighter will eventually stop using his specials and limited resources because he is likely to waste them on fake wizards. But, every once in a while, the wizard he sees won't be fake. He won't know that until the real wizard hits him with a spell, but then the wizard is invisible again. In time, the Illusionist will wear him down.
The fight ends after the first round. WIzard casts Maze on the Fighter, traps them in a forcecage, shapechanges/true polymorph into a monster immune to all attacks, puts themselves in a wall of force and chills, etc.
Proper abjuration builds have been shown before with 25 AC & 265 effective health.
An illusionist is not considered a legit build for this because they have no bonus to initiative nor the ability to tank a round of fighters attacking them.
What?
Illusory Self dodges the first attack and activates dimension door. The dimension door moves the Illusionist as far as possible from the fighter. The fighter then has to stow his sword and draw his ranged weapon. Next round, the Illusionist casts Mislead and moves away from his current position. The fighter attacks and hits the illusion with several dangerous arrows which do nothing. Next round, the Illusionist starts throwing out Major Images, one per round, around the battlefield. These aren't cast, they were cast at 6th level beforehand. The Illusionist has just been carrying them around with him. Because he isn't casting, his invisibility doesn't drop. If you don't like that, then he can do the same thing with the Creation spell. From time to time he'll randomly pick them up and relocate them around the battlefield. The fighter will see a wizard pop into sight on some rounds, but he has no idea if it is a fake wizard or not. The fighter will eventually stop using his specials and limited resources because he is likely to waste them on fake wizards. But, every once in a while, the wizard he sees won't be fake. He won't know that until the real wizard hits him with a spell, but then the wizard is invisible again. In time, the Illusionist will wear him down.
How are you activating dimension door? The fighter still has 7 (probably more) attacks on you. There is zero prep beforehand, not even Contingency is allowed because then wizard always wins, and you might as well just walk in with 100 simulacrums. Hence why all the builds thus far work on an absolutely zero prior spellcasting basis, not even Mage Armor (because otherwise it's just too unfair even for a white-room).
In fact, Illusionary Self is actually really bad in this situation. Shield would negate far more damage, and something like abjurer can do basically the same thing with zero reaction at all.
Then you last a ton of turns doing something about mislead which does literally nothing to win the battle (the fighter, reminder, has several attacks and technically mislead does not make you hidden, just gives the fighter disadvantage on hitting you. Since this is now 2 turns of the fighter nova-ing on you, you are pretty dead, 3 turns if you want to actually try to hide).
Just either cast Forcecage or use Illusionary Reality to cast "fancy forcecage". Illusionist just doesn't add enough here.
The fight ends after the first round. WIzard casts Maze on the Fighter, traps them in a forcecage, shapechanges/true polymorph into a monster immune to all attacks, puts themselves in a wall of force and chills, etc.
Proper abjuration builds have been shown before with 25 AC & 265 effective health.
An illusionist is not considered a legit build for this because they have no bonus to initiative nor the ability to tank a round of fighters attacking them.
What?
Illusory Self dodges the first attack and activates dimension door. The dimension door moves the Illusionist as far as possible from the fighter. The fighter then has to stow his sword and draw his ranged weapon. Next round, the Illusionist casts Mislead and moves away from his current position. The fighter attacks and hits the illusion with several dangerous arrows which do nothing. Next round, the Illusionist starts throwing out Major Images, one per round, around the battlefield. These aren't cast, they were cast at 6th level beforehand. The Illusionist has just been carrying them around with him. Because he isn't casting, his invisibility doesn't drop. If you don't like that, then he can do the same thing with the Creation spell. From time to time he'll randomly pick them up and relocate them around the battlefield. The fighter will see a wizard pop into sight on some rounds, but he has no idea if it is a fake wizard or not. The fighter will eventually stop using his specials and limited resources because he is likely to waste them on fake wizards. But, every once in a while, the wizard he sees won't be fake. He won't know that until the real wizard hits him with a spell, but then the wizard is invisible again. In time, the Illusionist will wear him down.
How are you activating dimension door? The fighter still has 7 (probably more) attacks on you. There is zero prep beforehand, not even Contingency is allowed because then wizard always wins, and you might as well just walk in with 100 simulacrums. Hence why all the builds thus far work on an absolutely zero prior spellcasting basis, not even Mage Armor (because otherwise it's just too unfair even for a white-room).
In fact, Illusionary Self is actually really bad in this situation. Shield would negate far more damage, and something like abjurer can do basically the same thing with zero reaction at all.
Then you last a ton of turns doing something about mislead which does literally nothing to win the battle (the fighter, reminder, has several attacks and technically mislead does not make you hidden, just gives the fighter disadvantage on hitting you. Since this is now 2 turns of the fighter nova-ing on you, you are pretty dead, 3 turns if you want to actually try to hide).
Just either cast Forcecage or use Illusionary Reality to cast "fancy forcecage". Illusionist just doesn't add enough here.
I never agreed to absolutely no prep. I think that's horse shit. If a comparison is to be at all meaningful, it should strive to put two characters in a condition as close to how they'd be in a game as possible.
The instant Illusory Self is dropped, the contingency activates the Dimension Door. The fighter never gets a chance to complete his attack routine.
A character who is invisible and up to 500ft away is going to have to be found by a near-impossible Prerception check long before the fighter ever gets a chance to attack at disadvantage.
Yes, Forcecage is an option - an utterly boring option without any style.
With prep there is no world any self respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Without shield? Dex probably ranges from 14 to 18, for 12-14 ac. Precast mage armor ups this by three, but getting 1 action to precast would result in true polymorph instead. With shield that goes to 17-19. Fighter at level 20 has +11 to hit, plus any subclass/feat bonuses. Not enough to make the fighter not hit hard, but enough to make the fighter miss a few attacks (2 per round with action surge), more than the 1 miss per round of the illusionist. Remember, it lasts the whole round. What else do you think the abjurer is going to use those level 1 slots and that reaction for?
Where did you get the idea that the Fighter would miss only once per round vs the Illusionist?
From illusory self having 1 use per round because it consumes the reaction. Illusory self causes 1 miss. Against action surge, shield causes an average of 2. It’s clear to me which one is better.
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With prep there is no world any self respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
Of course, "prep" doesn't mean "an unreasonable amount of time" No 70,000 clones. We've already beat that dead horse quite severely.
Also, abjurer yes. Way better than illusion. Abjurers can simply have their ward for +45 hp, allowing them to tank most nova-type fighters, which is most viable fighters.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Without shield? Dex probably ranges from 14 to 18, for 12-14 ac. Precast mage armor ups this by three, but getting 1 action to precast would result in true polymorph instead. With shield that goes to 17-19. Fighter at level 20 has +11 to hit, plus any subclass/feat bonuses. Not enough to make the fighter not hit hard, but enough to make the fighter miss a few attacks (2 per round with action surge), more than the 1 miss per round of the illusionist. Remember, it lasts the whole round. What else do you think the abjurer is going to use those level 1 slots and that reaction for?
Where did you get the idea that the Fighter would miss only once per round vs the Illusionist?
From illusory self having 1 use per round because it consumes the reaction. Illusory self causes 1 miss. Against action surge, shield causes an average of 2. It’s clear to me which one is better.
A Contingency which causes the Illusionist to Dimension Door and void the rest of the swordsman's attacks that round which is triggered by the Illusory Self drops
With prep there is no world any self respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
Wizards gonna win 90% of the time anyway and with any prep that hits like 99.5%
With prep there is no world any self respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
Of course, "prep" doesn't mean "an unreasonable amount of time" No 70,000 clones. We've already beat that dead horse quite severely.
It takes nowhere near as long as you think. Even if you say it takes the normal simulacrum time, use wish alongside simulacrum for exponential growth.
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A Contingency which causes the Illusionist to Dimension Door when the Illusory Self drops will void the rest of the swordsman's attacks that round.
That's also extremely illegal, since Dimension Door targets the point in space you're teleporting to, not yourself, and a Contingency spell has to target yourself.
A Contingency which causes the Illusionist to Dimension Door when the Illusory Self drops will void the rest of the swordsman's attacks that round.
That's also extremely illegal, since Dimension Door targets the point in space you're teleporting to, not yourself, and a Contingency spell has to target yourself.
No, it doesn't. If it focused on a point in space you're teleporting to, then it couldn't teleport you.
With prep there is no world any sel'llf respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
Of course, "prep" doesn't mean "an unreasonable amount of time" No 70,000 clones. We've already beat that dead horse quite severely.
It takes nowhere near as long as you think. Even if you say it takes the normal simulacrum time, use wish alongside simulacrum for exponential growth.
In 12 hours, they'll make 2. But 12 hours is way more than reasonable prep time. So, they won't even have that much.
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Basically,
Diviner for Potent to try to skip initiative, reliant on their 3 potent roles though.
Chronology for the +INT to initiative and forcing failed saving throws adds some extra options to the wizard's arsenal. (War Wizard technically works for +INT to initiative but eh)
Abjurer for ultimate tank, you just patiently wait after the fighter's turn is over.
All the subclasses work, but just aren't as reliable. None of the main strategies require a specific subclass feature, the subclass is only there to better your chances of living past round 1.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
An Abjurer can soak +45 hit point at first and can add 2*the spell level on rounds that they successfully cast an abjuration spell (i.e. don't do damage to the fighter)
The Illusionist doesn't gain extra hit points, but can avoid taking any damage. round after round.
A 20th level fighter can do about 100 hit points per round.
The Abjurer will be fricasseed long before the fighter lays a hand on the Illusionist.
Shield is an abjuration spell. Any self-respecting abjurer or wizard in general should have shield. And the first casting adds +45 hp. Then after that, cast shapechange or whatever other spell that wins the fight single-handedly. Also, you don’t know what a true nova fighter can do. 100 isn’t their full potential.
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I didn't want to use the Samurai Sniper or anything similar. I was looking for something more representative of an average fighter.
As for the Shield spell, how high do you think a typical Abjurer's AC is?
Without shield? Dex probably ranges from 14 to 18, for 12-14 ac. Precast mage armor ups this by three, but getting 1 action to precast would result in true polymorph instead. With shield that goes to 17-19. Fighter at level 20 has +11 to hit, plus any subclass/feat bonuses. Not enough to make the fighter not hit hard, but enough to make the fighter miss a few attacks (2 per round with action surge), more than the 1 miss per round of the illusionist. Remember, it lasts the whole round. What else do you think the abjurer is going to use those level 1 slots and that reaction for?
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Where did you get the idea that the Fighter would miss only once per round vs the Illusionist?
The fight ends after the first round. Wizard casts Maze on the Fighter, traps them in a forcecage, shapechanges/true polymorph into a monster immune to all attacks, puts themselves in a wall of force and chills, etc.
Proper abjuration builds have been shown before with 25 AC & 265 effective health and have been able to tank several of the most potent fighter builds (who, even with cheese strategies, cannot do enough damage on average to kill a proper abjurer)
An illusionist is not considered a good build for this because they have no bonus to initiative nor the ability to tank a round of fighters attacking them. Therefore, their win % is going to be probably a bit around 50%, which is not ideal.
Edit: For this thread we are assuming optimized builds, if your wizard can be optimized to be the best illusionist possible then it stands to reason that the fighter can be as well.
You have to understand we are at the point where it's not a question of if the wizard can win more often than the fighter, because the answer is yes, but rather a question of which wizard wins the most often.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
I think we, mostly, agree if the wizard wins initiative, they win the fight. Just cast Invulnerability and the fight is over. Eldritch Knight might be able to try to Counterspell it, but the wizard can come over the top of that with a higher level Counterspell. And that's one fighter subclass that has a "maybe" counter measure for something that every wizard subclass can do.
A fighter CAN win, but they would need a lot of things going their way and a lot of things going against the wizard. On average, I think the wizard wins the majority of the time, with an anomalous fighter win, once in a while.
What?
Illusory Self dodges the first attack and activates dimension door. The dimension door moves the Illusionist as far as possible from the fighter. The fighter then has to stow his sword and draw his ranged weapon. Next round, the Illusionist casts Mislead and moves away from his current position. The fighter attacks and hits the illusion with several dangerous arrows which do nothing. Next round, the Illusionist starts throwing out Major Images, one per round, around the battlefield. These aren't cast, they were cast at 6th level beforehand. The Illusionist has just been carrying them around with him. Because he isn't casting, his invisibility doesn't drop. If you don't like that, then he can do the same thing with the Creation spell. From time to time he'll randomly pick them up and relocate them around the battlefield. The fighter will see a wizard pop into sight on some rounds, but he has no idea if it is a fake wizard or not. The fighter will eventually stop using his specials and limited resources because he is likely to waste them on fake wizards. But, every once in a while, the wizard he sees won't be fake. He won't know that until the real wizard hits him with a spell, but then the wizard is invisible again. In time, the Illusionist will wear him down.
How are you activating dimension door? The fighter still has 7 (probably more) attacks on you. There is zero prep beforehand, not even Contingency is allowed because then wizard always wins, and you might as well just walk in with 100 simulacrums. Hence why all the builds thus far work on an absolutely zero prior spellcasting basis, not even Mage Armor (because otherwise it's just too unfair even for a white-room).
In fact, Illusionary Self is actually really bad in this situation. Shield would negate far more damage, and something like abjurer can do basically the same thing with zero reaction at all.
Then you last a ton of turns doing something about mislead which does literally nothing to win the battle (the fighter, reminder, has several attacks and technically mislead does not make you hidden, just gives the fighter disadvantage on hitting you. Since this is now 2 turns of the fighter nova-ing on you, you are pretty dead, 3 turns if you want to actually try to hide).
Just either cast Forcecage or use Illusionary Reality to cast "fancy forcecage". Illusionist just doesn't add enough here.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
I never agreed to absolutely no prep. I think that's horse shit. If a comparison is to be at all meaningful, it should strive to put two characters in a condition as close to how they'd be in a game as possible.
The instant Illusory Self is dropped, the contingency activates the Dimension Door. The fighter never gets a chance to complete his attack routine.
A character who is invisible and up to 500ft away is going to have to be found by a near-impossible Prerception check long before the fighter ever gets a chance to attack at disadvantage.
Yes, Forcecage is an option - an utterly boring option without any style.
With prep there is no world any self respecting wizard would lose to a fighter even if that prep was a single round. Stop talking about prep the fighter auto loses as soon as prep is mentioned since the wizard just casts Wish for a Simulacrum or literally ANYTHING and the fighter loses.
From illusory self having 1 use per round because it consumes the reaction. Illusory self causes 1 miss. Against action surge, shield causes an average of 2. It’s clear to me which one is better.
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Of course, "prep" doesn't mean "an unreasonable amount of time" No 70,000 clones. We've already beat that dead horse quite severely.
A Contingency which causes the Illusionist to Dimension Door and void the rest of the swordsman's attacks that round which is triggered by the Illusory Self drops
Wizards gonna win 90% of the time anyway and with any prep that hits like 99.5%
It takes nowhere near as long as you think. Even if you say it takes the normal simulacrum time, use wish alongside simulacrum for exponential growth.
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Quest offer! Enter the deep dungeon here
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That's also extremely illegal, since Dimension Door targets the point in space you're teleporting to, not yourself, and a Contingency spell has to target yourself.
No, it doesn't. If it focused on a point in space you're teleporting to, then it couldn't teleport you.
In 12 hours, they'll make 2. But 12 hours is way more than reasonable prep time. So, they won't even have that much.