Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Dinosaurs were probably closer to Avians than Reptiles.
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Also, don’t get me wrong. Have as much fun with your Beast Master as you like, but don’t be surprised that my Monster Slayer can average almost 30 damage/turn.
Also, don’t get me wrong. Have as much fun with your Beast Master as you like, but don’t be surprised that my Monster Slayer can average almost 30 damage/turn.
Yes! Please enjoy the game you play. Your fun is not wrong. Whether we agree with the idea of bow using dinosaurs or not.
This... Currently a lvl 14 Gloomstalker in Avernus. I pray I die die in every right. I am so bored it's s painful, and I haven't gotten an ability at level up that I was even a little excited about since I got my 2nd attack at 5th.
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40+ year D&D Veteran, Roleplaying and Character Dev. are my jam, but I equally enjoy all pillars of play.
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Actually, snakes are a clade of limbless lizards.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Actually, snakes are a clade of limbless lizards.
Snakes aren't lizards. There are legless lizards that are lizards, and do kind of resemble snakes, but snakes aren't lizards. They are just another type of reptile, distinct from lizards.
There is a theory that they evolved from lizards, but just because you evolved from something doesn't make you that thing. That's why we don't classify humans as fish, or birds as reptiles.
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Please check out my homebrew, I would appreciate feedback:
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Actually, snakes are a clade of limbless lizards.
Snakes aren't lizards. There are legless lizards that are lizards, and do kind of resemble snakes, but snakes aren't lizards. They are just another type of reptile, distinct from lizards.
There is a theory that they evolved from lizards, but just because you evolved from something doesn't make you that thing. That's why we don't classify humans as fish, or birds as reptiles.
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Actually, snakes are a clade of limbless lizards.
Snakes aren't lizards. There are legless lizards that are lizards, and do kind of resemble snakes, but snakes aren't lizards. They are just another type of reptile, distinct from lizards.
There is a theory that they evolved from lizards, but just because you evolved from something doesn't make you that thing. That's why we don't classify humans as fish, or birds as reptiles.
Or birds as dinosaurs more accurately.
Actually, birds are technically classified as avian dinosaurs, but not as reptiles. Taxonomy is funny, and a bit broken.
Birds are dinosaurs, dinosaurs are reptiles, but birds aren't reptiles.
Humans are mammals, mammals are descended from tetrapods, tetrapods were fish, but we're not fish. (I don't think so at least, I'll check. Wait, yep. We're not fish.)
There are 5 major types of vertebrates:
Fish
Amphibians
Reptiles
Birds
Mammals
Each known vertebrate in the world is in one of these categories, and they can't be a member of more than one.
(It's weird, I know, but if we classified birds as reptiles, we'd have to call us fish, and birds fish, and frogs fish. And fish as every ancestor down the tree of evolution to be accurate. It's not practical to do that, so they make it easy by making it confusing)
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Please check out my homebrew, I would appreciate feedback:
Snakes can't use longbows. Snakes do often have prehensile tails, but these are at most used for grappling. other dinosaurs that don't have digits that can hold weapons can't use weapons.
(also, quick correction, snakes aren't lizards, neither are dinosaurs. They are both types of reptiles, but not lizards.)
Actually, snakes are a clade of limbless lizards.
Snakes aren't lizards. There are legless lizards that are lizards, and do kind of resemble snakes, but snakes aren't lizards. They are just another type of reptile, distinct from lizards.
There is a theory that they evolved from lizards, but just because you evolved from something doesn't make you that thing. That's why we don't classify humans as fish, or birds as reptiles.
Actually, it does. I was a biology major in college- the way cladistic taxonomy works is that you're still a member of whatever clade your ancestors belonged to. So snakes, which evolved from lizards are still considered lizards for the same reason they're still considered reptiles, tetrapods, and animals. Similarly, birds are now considered reptiles.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I played a human monster slayer ranger for a year and a half. We played weekly and the campaign ended at 17th level. We started with the Lost Mine of Phandelver then the DM ran Rise of Tiamat and Storm King's Thunder together. I was mostly disappointed with the ranger class.
Favored Enemy: The DM let me pick all humanoids as my first favored enemy. In the first session we were ambushed by goblins and had to track them to a cave. I thought cool, I get to use my ranger ability. Later I realized everyone finds Cragmaw Cave because that is the adventure. I just had a false sense of accomplishment. At a later level when approaching Cragmaw Castle I found hobgoblin tracks that let us set up an ambush and surprise hobgoblins. That was the extent of my use of favored enemy. After an ogre ate our bard I took them as my second favored enemy which falls under giants. So I was happy when the DM started Storm King's Thunder. However, other than knowing the giant language the ability wasn't useful. I didn't have to track giants because we fought them in their lairs. And I didn't have to make intelligence checks on the giants. Everything was apart of the plot story so we all learned about the giants. My pick at 14th level was fiends but we fought dragons, giants, human cultists, and yaunti at that point.
Natural Explorer was nearly useless. The first adventure I thought I was cool finding Cragmaw Cave but we would have found it regardless. We didn't get lost finding Thundertree or Cragmaw Castle, so that was nice. But after that we were on the road, in a flying tower, using Harper teleportation circles, or riding griffons. I was excited at one adventure where we had to get to a tower that was surrounded by a maze of hedging. I thought I would lead our party through but it turned out hedge walls aren't forest or plains so the druid was better getting us through.
Fighting style: I started as a two weapon fighter but I learned that i needed a round to cast slayer's prey, then hunter's mark, then on the third round attack with my off hand. Enemy dies, then i needed 3 more rounds to transfer marks and get another off hand attack so my DM let me retrain and I took the defense style. I was rarely missed by the 1 point that provided to AC. Giants and dragons hardly missed at all.
Spellcasting: My most useful spell was absorb elements. It kept me alive through dragon breaths. As I fought with a sword I would use darts to cast lightning arrow when needed. The spells were useful and fun but my DM gave me a ring of spell storage to give me 5 more spell levels. I also had a ring of shooting stars. I used these a lot. My ranger spell slots were mostly used for healing.
Primeval Awareness: yes there is a dragon near by. We knew that already. Never wasted the spell slot again.
Archetype: Monster slayer was ok. Slayer's prey was great because it was a hunter's mark without the spell slot and it helped on saves. Bonus spells were nice. I used Hunter's Sense once on some ooze but with giants, dragons, and cultists I didn't need to divine their weaknesses. Magic-user Nemesis often failed because my wisdom score didn't give me a good DC.
Land's Stride was sad. Being unaffected by natural difficult terrain came up a few times in combat. But having advantage against entangle at 8th level was useless for me, nothing hit us with entangle since 4th level.
Hide in Plain Sight: never used.
Vanish: I was a melee fighter so didn't need this. I did however use it in the battle against the blue dragon in the Anaurach desert. When she was kicking my butt I would hide in the sand to heal. That was it.
Several levels I felt like I got nothing useful but hit points. Several times I wish I had a different character. The DM wanted to continue the campaign with another high level adventure but I was done with my character.
After reading the class variants in UA I want to give the ranger another try. I think those variants would be much more fun to play.
Looking at their class features though, oof. I don't see anything past level 5 that I actually /want/. DW is...flawed, so you are heavily incentivized to be an archer. Beastmaster is a travesty; it's a trap option for new players who want a cool pet unless you pick /just/ the right pets...which new players are not likely to do. The class features stink; they are either useless or trivialize things so that you automatically...don't have to do anything. How's that fun? Ranger magic is pretty limited. You may cast one spell, and one spell only, Vasily. If you try to melee using Hunter's Mark....guess who isn't proficient in con saves for when you take your hits.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Since the subclasses are additive, this wont be addressing them.
First, Favored Enemy (and by extension Foe Slayer) and Natural Explorer both require metagaming to use (knowing the campaign or discussing details with the DM), unlike the primary features of any other class. As to each feature itself:
Favored Enemy - you can choose up to 3 out of 13 monster types, or 6 out of (as I recall) over 24 humanoid races, and cannot alter these choices [so less than 1/4th usability if in a realistic, non-metagaming campaign]. You only get an extra language if your choice speaks one ("When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies if they speak one at all."). You only get advantage on Intelligence and Wisdom (Survival) checks, only 6 out of 19 skills. So, next to no benefit which requires metagaming to even see use.
Natural Explorer - you can choose up to 3 out of 8 terrain types, and cannot alter your choices. Your Intelligence and Wisdom checks have expertise only if you are already proficient with the skill in question. The remaining benefits only apply during travel ("While traveling for an hour or more..."), and generally just allow ignoring a pillar of gameplay.
Spellcasting - you dont automatically gain a component pouch (so you cannot by RAW use spells that require components [roughly 1/2 the spells] at first without buying one {Edit: apparently I was mistaken about that}), may not be able to use a focus [correct me if I'm wrong about that], about half the spells use concentration, and at least in early levels, Hunter's Mark (and maybe Cure Wounds or Goodberry) is basically guaranteed, using 2 of the limited spells known slots. [also, there is debate on spells known versus prepared, I dont have enough experience to comment on that]
Fighting Style - shared by other classes, so not unique enough to consider.
Primeval Awareness - uses a spellslot to determine how many minutes the player learns the presence of [but not direction or distance] a selection of 'unnatural' creatures [so not even favored enemies] within 1 mile, and the area is 36 times larger if in a favored terrain, making the feature worse.
Extra Attack - again, shared by other classes.
Land's Stride - useful in non-magical difficult terrain and in dealing with plants. But, is redundant in favored terrains.
Hide in Plain Sight - gives a bonus to Stealth if you spend a minute (which you have to do again if you do anything else or move) applying natural materials (so magic cannot count) and are against an upright solid surface (given the examples) [so, not amongst foliage]. Useless in encounters, and nearly useless outside them.
Vanish - lets you do part of what a Rogue can do, but 12 levels later. Also, prevents being tracked non-magically, but that isn't much of a benefit.
Feral Senses - allows you to attack any creature you can't see without penalty, which could be useful. You also know the location of all invisible creatures, but only if they aren't hidden [so you still need a successful Perception check], and as long as you can still see and hear [why do you need to see if something is invisible?].
Foe Slayer - can only be used on favored enemies. Also only grants up to a +5 to a single attack or damage roll per turn. [terrible for 20th level]
Basically, the only really useful or beneficial features of the ranger are shared by other classes, or have redundancy.
Worse, every official "attempt" to fix the ranger either just boosts power (revised) or shifts the ranger more toward fighting (spell-less, variants) [less actual identity].
A caster doesn’t NEED a Component Pouch to cast spells, it’s just handy to get around the action economy of having to have a hand free. And I didn’t think Rangers could even use a component pouch.
@IamSposta thanks for the correction. I took another look at the rules, and you are right.
It is weird though that you can cast Material spells without acquiring a component pouch, since that means you basically have to make one yourself in order to hold the materials needed for such spells.
@6thLyranGuard Maybe. According to the Spellcasting chapter in the PHB, they can, because it doesnt say that only some casters can. But, given that no section exists for a Spellcasting Focus in the ranger's Spellcasting feature, maybe it wasn't intended that they can use one. Yet again, another puzzle of the rules.
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Dinosaurs were probably closer to Avians than Reptiles.
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I know
sorry to all the snakes and dinosaurs out there.
She/Her Player and Dungeon Master
Also, don’t get me wrong. Have as much fun with your Beast Master as you like, but don’t be surprised that my Monster Slayer can average almost 30 damage/turn.
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Yes! Please enjoy the game you play. Your fun is not wrong. Whether we agree with the idea of bow using dinosaurs or not.
She/Her Player and Dungeon Master
This... Currently a lvl 14 Gloomstalker in Avernus. I pray I die die in every right. I am so bored it's s painful, and I haven't gotten an ability at level up that I was even a little excited about since I got my 2nd attack at 5th.
40+ year D&D Veteran, Roleplaying and Character Dev. are my jam, but I equally enjoy all pillars of play.
Actually, snakes are a clade of limbless lizards.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Snakes aren't lizards. There are legless lizards that are lizards, and do kind of resemble snakes, but snakes aren't lizards. They are just another type of reptile, distinct from lizards.
There is a theory that they evolved from lizards, but just because you evolved from something doesn't make you that thing. That's why we don't classify humans as fish, or birds as reptiles.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Or birds as dinosaurs more accurately.
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Actually, birds are technically classified as avian dinosaurs, but not as reptiles. Taxonomy is funny, and a bit broken.
Birds are dinosaurs, dinosaurs are reptiles, but birds aren't reptiles.
Humans are mammals, mammals are descended from tetrapods, tetrapods were fish, but we're not fish. (I don't think so at least, I'll check. Wait, yep. We're not fish.)
There are 5 major types of vertebrates:
Each known vertebrate in the world is in one of these categories, and they can't be a member of more than one.
(It's weird, I know, but if we classified birds as reptiles, we'd have to call us fish, and birds fish, and frogs fish. And fish as every ancestor down the tree of evolution to be accurate. It's not practical to do that, so they make it easy by making it confusing)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Well, we got derailed for a bit, sorry everyone.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Actually, it does. I was a biology major in college- the way cladistic taxonomy works is that you're still a member of whatever clade your ancestors belonged to. So snakes, which evolved from lizards are still considered lizards for the same reason they're still considered reptiles, tetrapods, and animals. Similarly, birds are now considered reptiles.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That explains why everything tastes like chicken. 🤣
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I played a human monster slayer ranger for a year and a half. We played weekly and the campaign ended at 17th level. We started with the Lost Mine of Phandelver then the DM ran Rise of Tiamat and Storm King's Thunder together. I was mostly disappointed with the ranger class.
Favored Enemy: The DM let me pick all humanoids as my first favored enemy. In the first session we were ambushed by goblins and had to track them to a cave. I thought cool, I get to use my ranger ability. Later I realized everyone finds Cragmaw Cave because that is the adventure. I just had a false sense of accomplishment. At a later level when approaching Cragmaw Castle I found hobgoblin tracks that let us set up an ambush and surprise hobgoblins. That was the extent of my use of favored enemy. After an ogre ate our bard I took them as my second favored enemy which falls under giants. So I was happy when the DM started Storm King's Thunder. However, other than knowing the giant language the ability wasn't useful. I didn't have to track giants because we fought them in their lairs. And I didn't have to make intelligence checks on the giants. Everything was apart of the plot story so we all learned about the giants. My pick at 14th level was fiends but we fought dragons, giants, human cultists, and yaunti at that point.
Natural Explorer was nearly useless. The first adventure I thought I was cool finding Cragmaw Cave but we would have found it regardless. We didn't get lost finding Thundertree or Cragmaw Castle, so that was nice. But after that we were on the road, in a flying tower, using Harper teleportation circles, or riding griffons. I was excited at one adventure where we had to get to a tower that was surrounded by a maze of hedging. I thought I would lead our party through but it turned out hedge walls aren't forest or plains so the druid was better getting us through.
Fighting style: I started as a two weapon fighter but I learned that i needed a round to cast slayer's prey, then hunter's mark, then on the third round attack with my off hand. Enemy dies, then i needed 3 more rounds to transfer marks and get another off hand attack so my DM let me retrain and I took the defense style. I was rarely missed by the 1 point that provided to AC. Giants and dragons hardly missed at all.
Spellcasting: My most useful spell was absorb elements. It kept me alive through dragon breaths. As I fought with a sword I would use darts to cast lightning arrow when needed. The spells were useful and fun but my DM gave me a ring of spell storage to give me 5 more spell levels. I also had a ring of shooting stars. I used these a lot. My ranger spell slots were mostly used for healing.
Primeval Awareness: yes there is a dragon near by. We knew that already. Never wasted the spell slot again.
Archetype: Monster slayer was ok. Slayer's prey was great because it was a hunter's mark without the spell slot and it helped on saves. Bonus spells were nice. I used Hunter's Sense once on some ooze but with giants, dragons, and cultists I didn't need to divine their weaknesses. Magic-user Nemesis often failed because my wisdom score didn't give me a good DC.
Land's Stride was sad. Being unaffected by natural difficult terrain came up a few times in combat. But having advantage against entangle at 8th level was useless for me, nothing hit us with entangle since 4th level.
Hide in Plain Sight: never used.
Vanish: I was a melee fighter so didn't need this. I did however use it in the battle against the blue dragon in the Anaurach desert. When she was kicking my butt I would hide in the sand to heal. That was it.
Several levels I felt like I got nothing useful but hit points. Several times I wish I had a different character. The DM wanted to continue the campaign with another high level adventure but I was done with my character.
After reading the class variants in UA I want to give the ranger another try. I think those variants would be much more fun to play.
Mathematically, I think rangers are OK.
Looking at their class features though, oof. I don't see anything past level 5 that I actually /want/. DW is...flawed, so you are heavily incentivized to be an archer. Beastmaster is a travesty; it's a trap option for new players who want a cool pet unless you pick /just/ the right pets...which new players are not likely to do. The class features stink; they are either useless or trivialize things so that you automatically...don't have to do anything. How's that fun? Ranger magic is pretty limited. You may cast one spell, and one spell only, Vasily. If you try to melee using Hunter's Mark....guess who isn't proficient in con saves for when you take your hits.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Since the subclasses are additive, this wont be addressing them.
First, Favored Enemy (and by extension Foe Slayer) and Natural Explorer both require metagaming to use (knowing the campaign or discussing details with the DM), unlike the primary features of any other class. As to each feature itself:
Favored Enemy - you can choose up to 3 out of 13 monster types, or 6 out of (as I recall) over 24 humanoid races, and cannot alter these choices [so less than 1/4th usability if in a realistic, non-metagaming campaign]. You only get an extra language if your choice speaks one ("When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies if they speak one at all."). You only get advantage on Intelligence and Wisdom (Survival) checks, only 6 out of 19 skills.
So, next to no benefit which requires metagaming to even see use.
Natural Explorer - you can choose up to 3 out of 8 terrain types, and cannot alter your choices. Your Intelligence and Wisdom checks have expertise only if you are already proficient with the skill in question. The remaining benefits only apply during travel ("While traveling for an hour or more..."), and generally just allow ignoring a pillar of gameplay.
Spellcasting - you dont automatically gain a component pouch (
so you cannot by RAW use spells that require components[roughly 1/2 the spells] at first without buying one {Edit: apparently I was mistaken about that}), may not be able to use a focus [correct me if I'm wrong about that], about half the spells use concentration, and at least in early levels, Hunter's Mark (and maybe Cure Wounds or Goodberry) is basically guaranteed, using 2 of the limited spells known slots. [also, there is debate on spells known versus prepared, I dont have enough experience to comment on that]Fighting Style - shared by other classes, so not unique enough to consider.
Primeval Awareness - uses a spellslot to determine how many minutes the player learns the presence of [but not direction or distance] a selection of 'unnatural' creatures [so not even favored enemies] within 1 mile, and the area is 36 times larger if in a favored terrain, making the feature worse.
Extra Attack - again, shared by other classes.
Land's Stride - useful in non-magical difficult terrain and in dealing with plants. But, is redundant in favored terrains.
Hide in Plain Sight - gives a bonus to Stealth if you spend a minute (which you have to do again if you do anything else or move) applying natural materials (so magic cannot count) and are against an upright solid surface (given the examples) [so, not amongst foliage]. Useless in encounters, and nearly useless outside them.
Vanish - lets you do part of what a Rogue can do, but 12 levels later. Also, prevents being tracked non-magically, but that isn't much of a benefit.
Feral Senses - allows you to attack any creature you can't see without penalty, which could be useful. You also know the location of all invisible creatures, but only if they aren't hidden [so you still need a successful Perception check], and as long as you can still see and hear [why do you need to see if something is invisible?].
Foe Slayer - can only be used on favored enemies. Also only grants up to a +5 to a single attack or damage roll per turn. [terrible for 20th level]
Basically, the only really useful or beneficial features of the ranger are shared by other classes, or have redundancy.
Worse, every official "attempt" to fix the ranger either just boosts power (revised) or shifts the ranger more toward fighting (spell-less, variants) [less actual identity].
To sum up, if you want a functional ranger, go to https://www.reddit.com/r/DnD5CommunityRanger/ and find one that works for you [and your DM, if you aren't the DM].
A caster doesn’t NEED a Component Pouch to cast spells, it’s just handy to get around the action economy of having to have a hand free. And I didn’t think Rangers could even use a component pouch.
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Can't rangers use a spell focus instead of material components?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No, they don't get any spellcasting foci, besides the new(ish) Class Feature Variants UA that lets them use druidic foci.
They can use Component Pouches, I believe every spellcaster can use them besides Artificers.
Also, it has to replace a material component that isn't consumed and has no listed price.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
@IamSposta thanks for the correction. I took another look at the rules, and you are right.
It is weird though that you can cast Material spells without acquiring a component pouch, since that means you basically have to make one yourself in order to hold the materials needed for such spells.
@6thLyranGuard Maybe. According to the Spellcasting chapter in the PHB, they can, because it doesnt say that only some casters can. But, given that no section exists for a Spellcasting Focus in the ranger's Spellcasting feature, maybe it wasn't intended that they can use one. Yet again, another puzzle of the rules.