A melee sorlock is the most powerful character I've ever played (Hexblade 2/Divine soul X). I used Cloud of Daggers and the Crusher feat with my hex weapon warhammer (damage) to knock enemies into the cloud of daggers (damage) with a Booming Blade (more damage) and quickened spell to spam Eldritch Blast (a lot of damage). They would then start their turn in the Cloud of Daggers (additional damage) and have to move out of the cloud if they wanted to attack me, activating Booming Blade (even more damage).
I love sorcerers and being in melee, but it sucks that you need to multiclass to really do both. A while ago I had a half orc shadow sorcerer with the light armor feat and 15 strength that could kind of do it, but I was usually better off sticking to the sidelines and casting fireball (still fun but not what I was looking for). The eyes of the dark feature helped a lot though.
The old stone sorcerer UA looks like it would do the trick, but none of the playtests seem to be bringing back that kind of style. I'll have to try one of these builds sometime and see if I like it, or just default to stone sorcerer.
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Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
If you roll for stats and roll well, melee sorc is the sort of silly build you can make work reasonably well.
I played in a game where the dm offered a bunch of class+he-rolled-stats and we could pick which to run with a finalize and the sorcerer has weird stats, but overall very high, so I chose that because it seemed unique. He had 18Str, 16Dex, 16Con, 14Int, 8Wis, and 14Cha. Ran him as a Draconic Sorc. Used Booming Blade and Greenflame Blade. Attacked with Quarterstaff. He often fought in melee and with a fully unarmored AC of 16 and plenty of HP, he was actually okay there.
Was that optimized? Of course not. But neither was the party. And that's sorta the point.
If your crew rolls for stats and you get really good ones, you probably shouldn't be trying to optimize your character too. Unoptimized is a better match-up to your party members. And you get to try some weird shit that is hard to pull off.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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This person might not have gods in their world, and thus no Clerics or Paladins either. There’s probably a reason they didn’t consider Paladin.
Paladins don’t need gods in this edition. And in my preferred world of Mystara there are no gods, but both clerics and paladins exist.
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A melee sorlock is the most powerful character I've ever played (Hexblade 2/Divine soul X). I used Cloud of Daggers and the Crusher feat with my hex weapon warhammer (damage) to knock enemies into the cloud of daggers (damage) with a Booming Blade (more damage) and quickened spell to spam Eldritch Blast (a lot of damage). They would then start their turn in the Cloud of Daggers (additional damage) and have to move out of the cloud if they wanted to attack me, activating Booming Blade (even more damage).
total damage for level 9:
4d8+16d4+2d10+12=81
...and you have fireball...
The melee sorlock is superior. Argue with me.
I love sorcerers and being in melee, but it sucks that you need to multiclass to really do both. A while ago I had a half orc shadow sorcerer with the light armor feat and 15 strength that could kind of do it, but I was usually better off sticking to the sidelines and casting fireball (still fun but not what I was looking for). The eyes of the dark feature helped a lot though.
The old stone sorcerer UA looks like it would do the trick, but none of the playtests seem to be bringing back that kind of style. I'll have to try one of these builds sometime and see if I like it, or just default to stone sorcerer.
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
If you roll for stats and roll well, melee sorc is the sort of silly build you can make work reasonably well.
I played in a game where the dm offered a bunch of class+he-rolled-stats and we could pick which to run with a finalize and the sorcerer has weird stats, but overall very high, so I chose that because it seemed unique. He had 18Str, 16Dex, 16Con, 14Int, 8Wis, and 14Cha. Ran him as a Draconic Sorc. Used Booming Blade and Greenflame Blade. Attacked with Quarterstaff. He often fought in melee and with a fully unarmored AC of 16 and plenty of HP, he was actually okay there.
Was that optimized? Of course not. But neither was the party. And that's sorta the point.
If your crew rolls for stats and you get really good ones, you probably shouldn't be trying to optimize your character too. Unoptimized is a better match-up to your party members. And you get to try some weird shit that is hard to pull off.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.