I found a thread that stated that if you pick manual hit points, it will automatically give you 12 hps, regardless of class (before Con. Bonuses). That it was a known bug. I just experienced it with one of my new players AFTER buying the players handbook and sharing with my campaign (it was fine prior to that). That post was from a year and a half ago, So my questions are, why hasn’t this been fixed if it has been a pretty serious known bug for over a year and a half? And, should buying the digital books from beyond be a dis-incentive, if it is causing fundamental character creation bugs?
How is it supposed to be fixed? What do you recommend as the intended behavior?
You're telling the program to set your health before you've chosen a class. Every class has a different hit die. So which should it pick? It doesn't know if you want to play a Wizard or a Fighter because you never told it.
"But why not just calculate health after you choose your class?" Well, you can do that by switching to manual at that point. That's already the feature. But remember, you're choosing Manual. That's the option where you're telling the program that you'll manage your own health, that you don't want it to be Automatic. If you give the program the ability to change your health value after the initial calculation, you're giving the program the ability to overwrite whatever value the player typed into the Manual entry box. Not exactly Manual.
So again, what should be the intended behavior?
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Hey, on every new character I have built in the last few days the HP is WAY off on the character sheet. 20th lvl dude with 18 con with 52 max HP? lol
What are you using for Hit Point type in the character editor (on the home tab)
And on the Class tab, if you click on Manage HP, do you have anything in these fields?
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Sounds like your max HP is overwritten
When using Manual, my first level Human Rogue with a 14 Con had 14 HP. The calculator is not calculating right.
If you selected your health before selecting your class, it may have defaulted to the Barbarian hit die as it didn't know what hit die to use.
I found a thread that stated that if you pick manual hit points, it will automatically give you 12 hps, regardless of class (before Con. Bonuses). That it was a known bug. I just experienced it with one of my new players AFTER buying the players handbook and sharing with my campaign (it was fine prior to that). That post was from a year and a half ago, So my questions are, why hasn’t this been fixed if it has been a pretty serious known bug for over a year and a half? And, should buying the digital books from beyond be a dis-incentive, if it is causing fundamental character creation bugs?
How is it supposed to be fixed? What do you recommend as the intended behavior?
You're telling the program to set your health before you've chosen a class. Every class has a different hit die. So which should it pick? It doesn't know if you want to play a Wizard or a Fighter because you never told it.
"But why not just calculate health after you choose your class?" Well, you can do that by switching to manual at that point. That's already the feature. But remember, you're choosing Manual. That's the option where you're telling the program that you'll manage your own health, that you don't want it to be Automatic. If you give the program the ability to change your health value after the initial calculation, you're giving the program the ability to overwrite whatever value the player typed into the Manual entry box. Not exactly Manual.
So again, what should be the intended behavior?