Too many times, I have been using DND Beyond to level up my character and go searching through the feats to find one that meets my needs perfectly, only to discover later on that the feat I picked isn't supposed to be available to my character!
I'm not sure if this is intended or not, but it seems silly that DND Beyond will allow my Kenku to take the gnomish Fade Away feat.
They used to restrict feats this way, then disabled that ability. Initially the word was that this was for testing. It seems like on the last developer update Badeye mentioned there was another issue related tot hat. The plan is for DDB to eventually reinstitute those restrictions (I think with an option to turn the restrictions off for those who want to houserule the feats to allow more races to use them). I don't know when that change is expected to happen, however.
To clarify, it is my understanding that the intended design is for the prerequisites to function BUT for there to be an option to allow users to ignore the prerequisite.
Back when the prerequisites were turned on, we had a reasonable amount of feedback from people saying that they wanted to add them to characters that didn't qualify, because their background or some plot meant their DM had agreed they could take it (such as a human ranger being raised by elves, wanting to take an elven feat).
I believe that this was part of the reason why the prerequisites were turned off.
There needs to be a sensible way to do this also, otherwise the character options page will end up with a hundred different toggles to switch various things off and on.
I don't usually have a problem with all the toggles, I'd be happy if the first page of character creation was full of toggles honestly. Maybe they could find a better way to organize them, rather than just a list of every possible toggle.
Either way, I'd love to be able to better make sure prerequisites are enforced. I count on DND Beyond to make sure my characters are built correctly to RAW.
It's worth noting that when you select the feat in the character builder, the descriptions of the racial feats do not indicate that they have a racial prerequisite. I only realized Fade Away was a gnomish feat because it starts by saying "Your people are Clever, with a knack for illusion magic." I had to look it up to check.
As a DM, I'd be totally cool with 100 toggles on my Campaign
...I don't know that I'd want to saddle my players with that.
To Stormknight's point, toggles aren't the best way for everything. Usually when you want to add an illegal feat to a character as a DM, it's a one-off, not a universal rule you want to enable.
"Don't show me thie thing unless I want to see it this one time" is a difficult use-case.
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Too many times, I have been using DND Beyond to level up my character and go searching through the feats to find one that meets my needs perfectly, only to discover later on that the feat I picked isn't supposed to be available to my character!
I'm not sure if this is intended or not, but it seems silly that DND Beyond will allow my Kenku to take the gnomish Fade Away feat.
They used to restrict feats this way, then disabled that ability. Initially the word was that this was for testing. It seems like on the last developer update Badeye mentioned there was another issue related tot hat. The plan is for DDB to eventually reinstitute those restrictions (I think with an option to turn the restrictions off for those who want to houserule the feats to allow more races to use them). I don't know when that change is expected to happen, however.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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To clarify, it is my understanding that the intended design is for the prerequisites to function BUT for there to be an option to allow users to ignore the prerequisite.
Back when the prerequisites were turned on, we had a reasonable amount of feedback from people saying that they wanted to add them to characters that didn't qualify, because their background or some plot meant their DM had agreed they could take it (such as a human ranger being raised by elves, wanting to take an elven feat).
I believe that this was part of the reason why the prerequisites were turned off.
There needs to be a sensible way to do this also, otherwise the character options page will end up with a hundred different toggles to switch various things off and on.
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I don't usually have a problem with all the toggles, I'd be happy if the first page of character creation was full of toggles honestly. Maybe they could find a better way to organize them, rather than just a list of every possible toggle.
Either way, I'd love to be able to better make sure prerequisites are enforced. I count on DND Beyond to make sure my characters are built correctly to RAW.
It's worth noting that when you select the feat in the character builder, the descriptions of the racial feats do not indicate that they have a racial prerequisite. I only realized Fade Away was a gnomish feat because it starts by saying "Your people are Clever, with a knack for illusion magic." I had to look it up to check.
As a DM, I'd be totally cool with 100 toggles on my Campaign
...I don't know that I'd want to saddle my players with that.
To Stormknight's point, toggles aren't the best way for everything. Usually when you want to add an illegal feat to a character as a DM, it's a one-off, not a universal rule you want to enable.
"Don't show me thie thing unless I want to see it this one time" is a difficult use-case.