I almost ran into an issue the other day where a player said they accidentally saved their hit points wrong (like meant to type 64 but typed 4 instead and saved without looking). Luckily I had a paper backup to tell them the correct amount, but when leveling up and rolling HP it would be nice if we could just add the new amount of HP instead of having to alter the existing number.
Better yet it would be amazing to be able to enter it for each level so we can see what a person rolled every time.
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
BadEye has said a few times in the past that the team want to build in some sort of historical data for characters, so you can see where you were last level, the one before etc.
I suspect that is some way off happening, but it's definitely a direction that they're heading.
BadEye has said a few times in the past that the team want to build in some sort of historical data for characters, so you can see where you were last level, the one before etc.
I suspect that is some way off happening, but it's definitely a direction that they're heading.
In the meantime, you could proactively screenshot your player's character sheets periodically. Disk space is cheap. I use the free version of picpick, which has a really nice feature for taking screenshots of a scrollable window.
BadEye has said a few times in the past that the team want to build in some sort of historical data for characters, so you can see where you were last level, the one before etc.
I suspect that is some way off happening, but it's definitely a direction that they're heading.
Omg you are so right! I forgot he did say that, sorry.
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
BadEye has said a few times in the past that the team want to build in some sort of historical data for characters, so you can see where you were last level, the one before etc.
I suspect that is some way off happening, but it's definitely a direction that they're heading.
In the meantime, you could proactively screenshot your player's character sheets periodically. Disk space is cheap. I use the free version of picpick, which has a really nice feature for taking screenshots of a scrollable window.
Good call!
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
I think that it is a pretty important feature to be able to track what HP value you roll for every level as you level up. Sometimes players handle most aspects of leveling up their characters at home between sessions, but they roll their HP either immediately upon leveling up, or when the group gets back together the next time. Regardless of how it is done, it is easy to forget whether or not you rolled your HP yet, since all you can see is a big lump-sum number. This is especially true at higher levels when everyone has a lot of HP and has rolled many times.
Similarly, I think there needs to be a better merging of the HP tracking and hit die tracking during short rests. What should happen is that you should be able to roll 1 hit die, add your total to your HP and see your new value, then determine if you need/want to roll more. As it stands right now you sort of have to do all of the math in your head as you roll multiple until you leave the short rest side bar and then add that whole total to your HP and hope you did it right.
I would definitely like to have a way to enter rolled HP by level, for all the reasons mentioned here. And I like the idea of hit dice use being more integrated/automated
I almost ran into an issue the other day where a player said they accidentally saved their hit points wrong (like meant to type 64 but typed 4 instead and saved without looking). Luckily I had a paper backup to tell them the correct amount, but when leveling up and rolling HP it would be nice if we could just add the new amount of HP instead of having to alter the existing number.
Better yet it would be amazing to be able to enter it for each level so we can see what a person rolled every time.
The most memorable stories always begin with failure.
BadEye has said a few times in the past that the team want to build in some sort of historical data for characters, so you can see where you were last level, the one before etc.
I suspect that is some way off happening, but it's definitely a direction that they're heading.
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The most memorable stories always begin with failure.
The most memorable stories always begin with failure.
I think that it is a pretty important feature to be able to track what HP value you roll for every level as you level up. Sometimes players handle most aspects of leveling up their characters at home between sessions, but they roll their HP either immediately upon leveling up, or when the group gets back together the next time. Regardless of how it is done, it is easy to forget whether or not you rolled your HP yet, since all you can see is a big lump-sum number. This is especially true at higher levels when everyone has a lot of HP and has rolled many times.
Similarly, I think there needs to be a better merging of the HP tracking and hit die tracking during short rests. What should happen is that you should be able to roll 1 hit die, add your total to your HP and see your new value, then determine if you need/want to roll more. As it stands right now you sort of have to do all of the math in your head as you roll multiple until you leave the short rest side bar and then add that whole total to your HP and hope you did it right.
I would definitely like to have a way to enter rolled HP by level, for all the reasons mentioned here. And I like the idea of hit dice use being more integrated/automated
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I agree with everything posted here. Looking forward to seeing this implemented.
Hoping for this soon! It bit one of my players today. Really frustrating to deal with.