Hi, I'm trying to homebrew a cleric subclass that, naturally, gets access to certain spells at specific levels. Whenever I add a spell, one of the boxes always catches my eye, which is "Counts as known spell". My first assumption is that this means it won't take up one of my slots to learn/prepare spells? I'm not sure.
Thanks!
P.S. If there exists an in-depth guide on the entire "add a spell" page in homebrew, could you link that? Thanks again.
For a cleric it means nothing. It is ignored. Same for Druid. And any other class or subclass that automatically "knows" the entire spell list.
For classes/subclasses like Sorcerer, Bard, Rogue (Arcane Trickster) and others they have a maximum limit of "known" spells. If you add a spell with "counts as known" set to yes, it will be counted against that maximum. If you have it set to "no" then it won't count against the maximum and the spell is "an additional" free spell.
The best example is the Bard feature "Magical Secrets". It lets you add spells from any spell list but they "count as known", meaning they are counted against your maximum. However, the subclass College of Lore has an extra Magical Secrets where it doesn't count, providing free spells.
As for an in-depth guide on adding a spell... There isn't one. There some guides on homebrewing a spell but nothing in-depth that goes over all options. The best way to learn is to create copies of official things and see how they're set up.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hi, I'm trying to homebrew a cleric subclass that, naturally, gets access to certain spells at specific levels. Whenever I add a spell, one of the boxes always catches my eye, which is "Counts as known spell". My first assumption is that this means it won't take up one of my slots to learn/prepare spells? I'm not sure.
Thanks!
P.S. If there exists an in-depth guide on the entire "add a spell" page in homebrew, could you link that? Thanks again.
For a cleric it means nothing. It is ignored. Same for Druid. And any other class or subclass that automatically "knows" the entire spell list.
For classes/subclasses like Sorcerer, Bard, Rogue (Arcane Trickster) and others they have a maximum limit of "known" spells. If you add a spell with "counts as known" set to yes, it will be counted against that maximum. If you have it set to "no" then it won't count against the maximum and the spell is "an additional" free spell.
The best example is the Bard feature "Magical Secrets". It lets you add spells from any spell list but they "count as known", meaning they are counted against your maximum. However, the subclass College of Lore has an extra Magical Secrets where it doesn't count, providing free spells.
As for an in-depth guide on adding a spell... There isn't one. There some guides on homebrewing a spell but nothing in-depth that goes over all options. The best way to learn is to create copies of official things and see how they're set up.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Please see the Subclasses & Races FAQ for a couple of entries regarding that section that I just added yesterday: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq). Specifically look at #s
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