My wizard has the spell dragon's breath, where you can chose your damage type. It now automatically choses poison damage (I think because it's the first one mentioned) It would be nice if you can chose the damage type.
Also I think it would be awesome if in the mobile version in the combat part you would have access to your HP tracker. Cause that kinda the thing your going to change the most.
Shocking Grasp cantrip for level 6 character correctly shows as 2d8 damage on the “Spells” page, but only shows as 1d8 on the “Combat” page.
This might be the same with several/all cantrips at higher character levels and only the level 1-4 cantrip damage showing in the Combat page as I noticed that with Fire Bolt also.
EDIT: Never mind, it looks fine on a wizard PC. My Fire Bolt example is with a high elf's racial cantrip. Is your Shocking Grasp from a bonus cantrip source?
Yes I should have added the cantrip is obtained from Warlock Pact of the Tome feature. Good call.
Clickimg on the spell in the Combat tab, the side bar pops up showing the correct damage
Not sure if this error is related to the revamp, but all "notes" on my character deleted itself. I was opening the tab to make an alteration, the page updated and everything was gone.
1st level warlock = When I cast magic from the combat section at first level the box doesn't grey out to tell me I've run out of spell slots. when I cast from the spell section however it does this no problem
Has probably been mentioned already, but items with Charges do not appear in any easy to reach location like they used to in the prior version - I'd expect to find these under the Actions tab? Possibly the Spells tab as well? Definitely feels awkward having to go into the Equipment tab.
It is still technically possible to tick off charge use. My Warlock has a Rod of the Pact Keeper and I can go into the item itself via the equipment page and tick it off.
Also it doesn't look as though the charges follow any applicable reset rules on a long rest. It remains marked as used.
Argument that the 1st point is a feature that simply didn't transition across, rather than a bug I guess. Second point definitely sounds like a fault.
Eldritch Blast is appearing for me in the level one spells (including the button to cast it at level 1) as well as in all the higher level spell lists to cast it as a higher level. It's not in the cantrip list. I've got it from the additional magical secrets a bard gets, not sure if that makes a difference.
Not sure if its been mentioned yet - I did a search and nothing came up - but the drop-down menu to pick your +1 ability score increases to two other stats is not showing up for any of the Half-Elf Variants except for the base Half-Elf Race.
An oversight perhaps? Before the revamp I am fairly certain the drop-down was there for each variant.
I can't add any new equipment from the "Equipment" tab under character creation. I have to go to the character sheet to have to add and armor or new equipment
When you attempt to enter updates or add notes to the alliess/enemies/organizations and background threads it deletes all of your previous notes!!!! can we fix this soon please cheers
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Yo mamma is so stupid a feeble mind spell made her smarter! Yo mamma so fat she engulfs gelatinous cubes with ease!
I’m now seeing Martial Arts being displayed correctly for Kensei weapons. Thanks to the team for the great work!
However, some features are not showing up in the Actions tab. I’m not seeing the Kensei’s Shot Bonus Action or the Agile Parry in the Other action section. Both show up properly in the “Features” tab.
I searched this thread for "darkvision" and got no results, so I hope this isn't duplicating anything:
The Ranger 'Gloom Stalker' archetype's Umbral Sight states the following:
At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
If you add this class archetype to a character with 60-foot darkvision (a Hill Dwarf in my testing), the sheet displays "Darkvision 120 ft." in the Senses box. Its range should be 90 ft.
There are already 16 pages of issues. Can you modify the search function for the forum so I can easily see if my issue has been reported before I notify you of something the devs are already tracking? Also can we start a beta group for website changes especially as related to character sheets, campaigns, etc that are not just rule listings?
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Disable encumbrance.
My wizard has the spell dragon's breath, where you can chose your damage type. It now automatically choses poison damage (I think because it's the first one mentioned) It would be nice if you can chose the damage type.
Also I think it would be awesome if in the mobile version in the combat part you would have access to your HP tracker. Cause that kinda the thing your going to change the most.
Keep up the good work guys!
Thanks!
An issue if found is you get the beholder of death whenever you click on a racial trait. For both homebrew and from the core rules races.
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 5 Hexblade Warlock
Archive - A Autognome Lvl 3 Old One Warlock
ER15 - A Autognome Lvl 7 Binder Warlock
DM - "Malign Intelligence"
Yes I should have added the cantrip is obtained from Warlock Pact of the Tome feature. Good call.
Clickimg on the spell in the Combat tab, the side bar pops up showing the correct damage
Not sure if this error is related to the revamp, but all "notes" on my character deleted itself. I was opening the tab to make an alteration, the page updated and everything was gone.
When I export a character sheet, my proficiencies and expertise are incorrectly selected.
1st level warlock = When I cast magic from the combat section at first level the box doesn't grey out to tell me I've run out of spell slots. when I cast from the spell section however it does this no problem
Thanks
Has probably been mentioned already, but items with Charges do not appear in any easy to reach location like they used to in the prior version - I'd expect to find these under the Actions tab? Possibly the Spells tab as well? Definitely feels awkward having to go into the Equipment tab.
It is still technically possible to tick off charge use. My Warlock has a Rod of the Pact Keeper and I can go into the item itself via the equipment page and tick it off.
Also it doesn't look as though the charges follow any applicable reset rules on a long rest. It remains marked as used.
Argument that the 1st point is a feature that simply didn't transition across, rather than a bug I guess. Second point definitely sounds like a fault.
Currently not seeing the "Change Frame" option in the drop down menu when I click on character portrait.
Eldritch Blast is appearing for me in the level one spells (including the button to cast it at level 1) as well as in all the higher level spell lists to cast it as a higher level. It's not in the cantrip list. I've got it from the additional magical secrets a bard gets, not sure if that makes a difference.
Not sure if its been mentioned yet - I did a search and nothing came up - but the drop-down menu to pick your +1 ability score increases to two other stats is not showing up for any of the Half-Elf Variants except for the base Half-Elf Race.
An oversight perhaps? Before the revamp I am fairly certain the drop-down was there for each variant.
I can't add any new equipment from the "Equipment" tab under character creation. I have to go to the character sheet to have to add and armor or new equipment
When you attempt to enter updates or add notes to the alliess/enemies/organizations and background threads it deletes all of your previous notes!!!! can we fix this soon please cheers
Yo mamma is so stupid a feeble mind spell made her smarter! Yo mamma so fat she engulfs gelatinous cubes with ease!
Cannot "wield" my wizard's quarterstaff.
I’m now seeing Martial Arts being displayed correctly for Kensei weapons. Thanks to the team for the great work!
However, some features are not showing up in the Actions tab. I’m not seeing the Kensei’s Shot Bonus Action or the Agile Parry in the Other action section. Both show up properly in the “Features” tab.
I searched this thread for "darkvision" and got no results, so I hope this isn't duplicating anything:
The Ranger 'Gloom Stalker' archetype's Umbral Sight states the following:
If you add this class archetype to a character with 60-foot darkvision (a Hill Dwarf in my testing), the sheet displays "Darkvision 120 ft." in the Senses box. Its range should be 90 ft.
I think this is actually displaying the language selection.
My Ranger is also showing the same. When I go into the builder I no longer see the two boxes that were there to select Humanoid subtypes.
When editing my character, clicking on any spell I get:
TypeError: Cannot read property 'hasOwnProperty' of undefined at Object.h [as getEntityData] (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:1:235902) at t.r.renderCustomize (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:6:128272) at t.value (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:6:130904) at f (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:33621) at beginWork (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:37062) at o (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53322) at i (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53595) at b (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56544) at v (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56084) at y (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:55921)
There are already 16 pages of issues. Can you modify the search function for the forum so I can easily see if my issue has been reported before I notify you of something the devs are already tracking? Also can we start a beta group for website changes especially as related to character sheets, campaigns, etc that are not just rule listings?