Also on that character are the magic ammunition and things-that-come-in-bundles that are either listed as having the wrong value (gp) or a wrong weight.
Wrong weight: Magic ammunition, Iron spikes. Wrong value: Arrows, Ball Bearings, Blowgun Needles, Caltrops, Crossbow Bolts, Sling Bullets, Iron Spikes.
Side note: Why are there not any Crossbow Bolts, +2 and Crossbow Bolts, +3? Or any magical blowgun needles? That's a niche market but still.
The iron spikes are fixed.
About the weight of the magic ammunition, the team need to set an ammunition base item to get the weight right. This fix is planned.
Also, magic ammunition is meant not to discriminate between arrows, bolts and needles.
So what I mean by the value being wrong is that each of those items are set to 1 gp each but not say 1 gp per bundle. But the sling bullets are the only ones there that do calculate both weight and value correctly.
Apologies if this has been posted before, but found three issues so far in building out a Warlock Hexblade. One a simple typo, one that renders a spell unusable, and one that might cause confusion for new players:
1) On the character sheet, under actions > other, there is a typo for Accursed Specter. It says: "When you slay a humanoid, you can to rise as a specter that gains...". Not sure if that should say you can raise it as a specter or what, but current wording is a bit off.
2) Clicking on the spell Illusory Script (in both edit mode and from the side bar within the player sheet), generates a massive error. The only way I can view the spell is via the global search bar and I am unable to add it at all.
TypeError: Cannot read property 'type' of undefined
at ae (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:193426)
at Object.xe [as isActive] (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:199192)
at t.value (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:6:122881)
at f (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33621)
at beginWork (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37062)
at o (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53322)
at i (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53595)
at b (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56544)
at g (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084)
at v (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921)
3) This one is not specific to Warlocks (and may have existed without my knowledge prior to this update), but when leveling and choosing feats, racial feats don't appear to be properly hidden. i.e. A Tiefling Warlock can still see and select feats like Orcish Fury, Dwarven Fortitude, Elven Accuracy, Drow High Magic, etc.
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Multiclassing spell slots do not appear to be working properly. A 3 sorcerer/2 warlock should have slots corresponding to a 5th level spellcaster (4 x 1st, 3 x 2nd, 2 x 3rd), though for every character I have created like this I only see spell slots up to 2nd level -- and even then I only see 2 such slots, when I should see three.
Multiclassing spell slots do not appear to be working properly. A 3 sorcerer/2 warlock should have slots corresponding to a 5th level spellcaster (4 x 1st, 3 x 2nd, 2 x 3rd), though for every character I have created like this I only see spell slots up to 2nd level -- and even then I only see 2 such slots, when I should see three.
Warlock levels don’t contribute to spellcaster levels. A build like that would have the 4x1st, 2x2nd Level Spell slots from the Sorcerer and 2 first level Pact Magic slots from the Warlock.
Noticed that Profane Soul of Blood Hunter class, when Celestial is chosen, has issues properly displaying the Blood Maledict special given to the Celestial path.
The view options button in the bottom right works fine when you can see the chrome search bar and tabs. When you scroll down the page(swiping up) and the tool bar disappears for full screen mode you have to hit about half an inch above the button to see the list of character screen sections. Then in order to click on say Abilities, Saves, Speed... you need to again click above that selection so anywhere in the actions or combat buttons where the Abilities, Saves, etc bar is located horizontally.
I have a Bard with Magic Initiate Sorcerer (both use Cha). The cantrips I chose were Chill Touch and Shocking Grasp. My spell attack bonus is +10 (Cha based with +1 from an item). This displays correctly for Shocking Grasp however Chill Touch shows up as +7. This happens to be my Dex based melee weapon attack bonus (not sure if that is relevant).
I used the customize feature on the spell to manually add a bonus so it displays fine now. I am just reporting this issue as I cannot find any relevant information about it.
The friend who is running our campaign does, and she said we should be able to access that, but she might be wrong. We are relatively new to using ddb
If you are making a new character that is not part of a campaign, you won't be able to see those spells until it is added to a campaign that has content sharing on. Hope that helps.
I wanted to thank the Tech Wizards working their spells behind the screen. My tablet is working with the sidebar issue going away until summoned. and leaving when dismissed. Thank you guys, just in time for game tomorrow night.
A quick note, when I was using the tablet last night everything was working until I had to take a long rest. Have come to fine that none of the buttons or fields that you touch to interact with work, if they are located under where the sidebar appears. So while I can see my hit points, can't interact with them. As for the Short and Long rest, can still get to those but only via the drop down menu by character name. Luckily I still track hit points via the old paper and pencil.
You can just barely hit the C in currency to get to your money. No access to the gear to add new equipment. If it falls under that side bar, no go.
For reference again, Samsung Galaxy S3 tablet running DDB on Chrome browser ver 67.0.3396.87 Android 8.0.0 build R16NW
Still playing around with the sheet on the tablet. Found that when you try to use the Long Rest from the drop down tab next to name you see it go thru the steps, but spell slots do not reset. You can still go and retap the spell box and it will clear, just not automatically with the long rest.
Also though, is there any way to create a character myself using her stuff or does she have to create the campaign and character and I can just edit it? Or how does that all work? Thank you so much!
Also though, is there any way to create a character myself using her stuff or does she have to create the campaign and character and I can just edit it? Or how does that all work? Thank you so much!
To share purchased content, you or your friend need a Master Tier subscription. The owner of the Master Tier can enable the sharing in a campaign slot.
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The iron spikes are fixed.
About the weight of the magic ammunition, the team need to set an ammunition base item to get the weight right. This fix is planned.
Also, magic ammunition is meant not to discriminate between arrows, bolts and needles.
So what I mean by the value being wrong is that each of those items are set to 1 gp each but not say 1 gp per bundle.
But the sling bullets are the only ones there that do calculate both weight and value correctly.
–Hangikjet
Apologies if this has been posted before, but found three issues so far in building out a Warlock Hexblade. One a simple typo, one that renders a spell unusable, and one that might cause confusion for new players:
1) On the character sheet, under actions > other, there is a typo for Accursed Specter. It says: "When you slay a humanoid, you can to rise as a specter that gains...". Not sure if that should say you can raise it as a specter or what, but current wording is a bit off.
2) Clicking on the spell Illusory Script (in both edit mode and from the side bar within the player sheet), generates a massive error. The only way I can view the spell is via the global search bar and I am unable to add it at all.
3) This one is not specific to Warlocks (and may have existed without my knowledge prior to this update), but when leveling and choosing feats, racial feats don't appear to be properly hidden. i.e. A Tiefling Warlock can still see and select feats like Orcish Fury, Dwarven Fortitude, Elven Accuracy, Drow High Magic, etc.
when adding the "Speak with Animals" spell on a ranger, I get the following:
at ae (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:193414)
at xe (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:199185)
at value (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:6:122858)
at f (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33606)
at beginWork (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37011)
at o (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53316)
at i (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53593)
at b (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56534)
at g (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084)
at v (https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921)
in t
in div
in div
in t
in t
in t
in div
in t
in div
in div
in t
in div
in t
in div
in t
in Connect(t)
in div
in div
in div
in div
in t
in Connect(t)
in div
in t
in Connect(t)
in div
in div
in t
in Connect(t)
in t
in n
I was trying to view Detect Magic in a character sheet, and I got this:
Trying to edit a custom attack (tentacle rod, a magic item from OotA which doesn't appear in the combat section when you add it to your sheet).
Got this error:
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Bloodhunter Mutagen Wariness isn't displaying the proper bonus to initiative for my level 6 Bloodhunter
Multiclassing spell slots do not appear to be working properly. A 3 sorcerer/2 warlock should have slots corresponding to a 5th level spellcaster (4 x 1st, 3 x 2nd, 2 x 3rd), though for every character I have created like this I only see spell slots up to 2nd level -- and even then I only see 2 such slots, when I should see three.
Warlock levels don’t contribute to spellcaster levels. A build like that would have the 4x1st, 2x2nd Level Spell slots from the Sorcerer and 2 first level Pact Magic slots from the Warlock.
The friend who is running our campaign does, and she said we should be able to access that, but she might be wrong. We are relatively new to using ddb
Noticed that Profane Soul of Blood Hunter class, when Celestial is chosen, has issues properly displaying the Blood Maledict special given to the Celestial path.
Nexus 9 Tablet using chrome.
The view options button in the bottom right works fine when you can see the chrome search bar and tabs. When you scroll down the page(swiping up) and the tool bar disappears for full screen mode you have to hit about half an inch above the button to see the list of character screen sections. Then in order to click on say Abilities, Saves, Speed... you need to again click above that selection so anywhere in the actions or combat buttons where the Abilities, Saves, etc bar is located horizontally.
I have a Bard with Magic Initiate Sorcerer (both use Cha). The cantrips I chose were Chill Touch and Shocking Grasp. My spell attack bonus is +10 (Cha based with +1 from an item). This displays correctly for Shocking Grasp however Chill Touch shows up as +7. This happens to be my Dex based melee weapon attack bonus (not sure if that is relevant).
I used the customize feature on the spell to manually add a bonus so it displays fine now. I am just reporting this issue as I cannot find any relevant information about it.
If you are making a new character that is not part of a campaign, you won't be able to see those spells until it is added to a campaign that has content sharing on. Hope that helps.
Still playing around with the sheet on the tablet. Found that when you try to use the Long Rest from the drop down tab next to name you see it go thru the steps, but spell slots do not reset. You can still go and retap the spell box and it will clear, just not automatically with the long rest.
Yes, thank you for confirming that! I just thought of that as a potential reason but didn’t know if that’s how it worked. Thank you!
Also though, is there any way to create a character myself using her stuff or does she have to create the campaign and character and I can just edit it? Or how does that all work? Thank you so much!
Keep getting this when in the spell section when I click to see descriptions of spells
ae@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:193426 xe@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:199194 value@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:6:122889 f@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33627 o@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53323 i@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53596 b@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56545 g@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56085 v@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55922 interactiveUpdates@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:59723 Ye@https://www.dndbeyond.com/Content/1-0-377-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:17100 Ye@[native code]
Wooooo
Saw this today:
Divine Strike
You add + modifier|wis - Unknown chunk type: modifier|wis to the damage you deal with any cleric cantrip.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
To share purchased content, you or your friend need a Master Tier subscription. The owner of the Master Tier can enable the sharing in a campaign slot.