I’m simply explaining how the system currently works. You could make a homebrew copy of something like Stars Druid if you want to see it for yourself (in their Star Map feature). It’s not that the spell itself exists twice, but that the feature currently has to add the spell twice in these scenarios.
I don’t know what it would take to update the system for this or where those updates fall in the team’s list of priorities.
Has the Actions view always been broken or is it only recently that is has defaulted to showing only spells with a +X to hit? At first I thought it was viewing clerics attack spells were broken, but now it looks like it is any spell that don't have a +X to hit option just doesn't show up under the Actions area. I could have sworn I saw my Toll the Dead and Sacred Flame on there before.
Is this some limbo while those spells are classified now as "Magic Actions" and there's no ability to display that in the UI or something?
Has the Actions view always been broken or is it only recently that is has defaulted to showing only spells with a +X to hit? At first I thought it was viewing clerics attack spells were broken, but now it looks like it is any spell that don't have a +X to hit option just doesn't show up under the Actions area. I could have sworn I saw my Toll the Dead and Sacred Flame on there before.
Is this some limbo while those spells are classified now as "Magic Actions" and there's no ability to display that in the UI or something?
Neither. The +x to hit spells are the only ones shown in that section, it has always been like that and is the intended behaviour - so neither broken nor recent. The section you are looking at is only for attacks. If you want to see all spells check the spells tab. If you want a spell to appear in the attack section even when it is not an attack then you can click the spell, click customise and check the "display as attack" box.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Has the Actions view always been broken or is it only recently that is has defaulted to showing only spells with a +X to hit? At first I thought it was viewing clerics attack spells were broken, but now it looks like it is any spell that don't have a +X to hit option just doesn't show up under the Actions area. I could have sworn I saw my Toll the Dead and Sacred Flame on there before.
Is this some limbo while those spells are classified now as "Magic Actions" and there's no ability to display that in the UI or something?
Neither. The +x to hit spells are the only ones shown in that section, it has always been like that and is the intended behaviour - so neither broken nor recent. The section you are looking at is only for attacks. If you want to see all spells check the spells tab. If you want a spell to appear in the attack section even when it is not an attack then you can click the spell, click customise and check the "display as attack" box.
In that case it should be called attacks and not actions, especially since it also mentions actions/bonus actions/reactions that are not attacks - dash, healing word, wild companion, wild shape are among items listed on the page, neither of them being attacks. The website version, which looks exactly the same, even has an “attacks” filter, suggesting it should list other actions, which are not attacks.
so excluding spells that can be used in combat, just because they need a saving throw instead of an attack roll, or not even that (magic missile!) is quite counterintuitive and makes it harder for spellcasters to have an overview of their combat options,
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I think you’ve misunderstood. That section of the Actions tab (not the Actions tab itself) is indeed labelled as “Attacks”.
And again, you can easily add (or remove) any spell you want there. Just click the spell, open the Customize section in the sidebar, and click “Display As Attack”.
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I think you’ve misunderstood. That section of the Actions tab (not the Actions tab itself) is indeed labelled as “Attacks”.
And again, you can easily add (or remove) any spell you want there. Just click the spell, open the Customize section in the sidebar, and click “Display As Attack”.
In my app and on the web, the section is called “Actions”, not attacks, and starts with the title “Actions”. While it does also show the number of attacks you get when you take the Attack action, the section is nowhere called Attacks.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Has the Actions view always been broken or is it only recently that is has defaulted to showing only spells with a +X to hit? At first I thought it was viewing clerics attack spells were broken, but now it looks like it is any spell that don't have a +X to hit option just doesn't show up under the Actions area. I could have sworn I saw my Toll the Dead and Sacred Flame on there before.
Is this some limbo while those spells are classified now as "Magic Actions" and there's no ability to display that in the UI or something?
Neither. The +x to hit spells are the only ones shown in that section, it has always been like that and is the intended behaviour - so neither broken nor recent. The section you are looking at is only for attacks. If you want to see all spells check the spells tab. If you want a spell to appear in the attack section even when it is not an attack then you can click the spell, click customise and check the "display as attack" box.
In that case it should be called attacks and not actions, especially since it also mentions actions/bonus actions/reactions that are not attacks - dash, healing word, wild companion, wild shape are among items listed on the page, neither of them being attacks. The website version, which looks exactly the same, even has an “attacks” filter, suggesting it should list other actions, which are not attacks.
so excluding spells that can be used in combat, just because they need a saving throw instead of an attack roll, or not even that (magic missile!) is quite counterintuitive and makes it harder for spellcasters to have an overview of their combat options,
Exactly - just because "that's always how it's been" isn't an excuse for continued poor UX design. It's even more frustrating on the web view where you can filter by Action / Bonus Action / Reaction, which is primarily useful for non magic users by default, and then the spell casters are told to just look at their indecipherable spell list (especially if you allow for up cast spells to be shown).
I guess I forgot this was the case and looks like I got around it in the past by customizing every 1A/BA/RA spell I want to use in combat by checking the "show in attacks" box - as stated.
Edit to clarify, since I missed the first response: I'm looking at the character sheet in the web view, I see section called "Actions" and a sub heading labeled ALL, underneath which I see all attacks, actions, bonus actions, reactions my character can do (wild shape for druids, channel divinity for clerics, etc), with the exception of spells that do not require an attack roll. That just doesn't make sense. I realize folks may have gotten used to that's how it's always been, but it's still really poor UX to randomly exclude some actions (specifically spells that don't have an attack roll) while including other actions (a druids weal reaction feature, the order clerics Turn Undead, which does include a saving throw).
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
It does not need to list every spell, just the ones readily available for the character to cast as an action or bonus action. And as a caster, the Spells tab does not list my weapon attacks, therefore no, it does not list everything I want to do in combat. And the fact that some of the spells are listed kinda makes it confusing, cause why show some if not all? With your logic, a spellcaster should use the spells tab and not have their spells listed.….and then comes a hexblade warlock with Hex and other spells, and have to switch between tabs several times.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Everything listed under the word “Attack” here is, by default, an actual attack (I.E. something that involves an attack roll).
The circled word is not the title of the section, but the title of the column. Otherwise you would also have a Range and a Damage section in your actions tab. Also this still doesn’t make the selective inclusion of spells that can be cast in combat as an action less confusing. (One could even argue that a “crossbow, ranged weapon, customized” is not an attack but a weapon that you make an attack with, but that would really be nitpicking, even if a technically correct argument)
plus let me point out how the column name is “HIT / DC”, which means the table itself indeed was meant to list entries that has a save DC instead of an attack roll……. So… yeah.
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
It does not need to list every spell, just the ones readily available for the character to cast as an action or bonus action. And as a caster, the Spells tab does not list my weapon attacks, therefore no, it does not list everything I want to do in combat. And the fact that some of the spells are listed kinda makes it confusing, cause why show some if not all? With your logic, a spellcaster should use the spells tab and not have their spells listed.….and then comes a hexblade warlock with Hex and other spells, and have to switch between tabs several times.
Most spells take an action and are used in combat so how do you expect the system to differentiate what you would personally choose to use in combat or not? Especially in higher level games. You'd end up with like nearly 30 or more, easily, spells all having combat uses and all using just an action being listed in just that one section. Way too messy.
Why would weapon attacks be in Spells?
It's not confusing at all. If you want to see things you can do as an attack, check your attacks. For other spells check spells, for other actions/bonus actions/etc check those tabs. Pretty straightforward and simple.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
It does not need to list every spell, just the ones readily available for the character to cast as an action or bonus action. And as a caster, the Spells tab does not list my weapon attacks, therefore no, it does not list everything I want to do in combat. And the fact that some of the spells are listed kinda makes it confusing, cause why show some if not all? With your logic, a spellcaster should use the spells tab and not have their spells listed.….and then comes a hexblade warlock with Hex and other spells, and have to switch between tabs several times.
Most spells take an action and are used in combat so how do you expect the system to differentiate what you would personally choose to use in combat or not? Especially in higher level games. You'd end up with like nearly 30 or more, easily, spells all having combat uses and all using just an action being listed in just that one section. Way too messy.
Why would weapon attacks be in Spells?
It's not confusing at all. If you want to see things you can do as an attack, check your attacks. For other spells check spells, for other actions/bonus actions/etc check those tabs. Pretty straightforward and simple.
But why have any spells in the action tab at all then?
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
plus let me point out how the column name is “HIT / DC”, which means the table itself indeed was meant to list entries that has a save DC instead of an attack roll……. So… yeah.
This is because the "attacks" section is an exception for convenience as it is the most common thing a character will do in combat, and lists DC in case people want to use Save DC based spells that they regularly use, since you can put them there, as explained.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
It does not need to list every spell, just the ones readily available for the character to cast as an action or bonus action. And as a caster, the Spells tab does not list my weapon attacks, therefore no, it does not list everything I want to do in combat. And the fact that some of the spells are listed kinda makes it confusing, cause why show some if not all? With your logic, a spellcaster should use the spells tab and not have their spells listed.….and then comes a hexblade warlock with Hex and other spells, and have to switch between tabs several times.
Most spells take an action and are used in combat so how do you expect the system to differentiate what you would personally choose to use in combat or not? Especially in higher level games. You'd end up with like nearly 30 or more, easily, spells all having combat uses and all using just an action being listed in just that one section. Way too messy.
Why would weapon attacks be in Spells?
It's not confusing at all. If you want to see things you can do as an attack, check your attacks. For other spells check spells, for other actions/bonus actions/etc check those tabs. Pretty straightforward and simple.
But why have any spells in the action tab at all then?
Because Attacks, even spell attacks, are the most common Action performed - so they're listed there for convenience.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Everything listed under the word “Attack” here is, by default, an actual attack (I.E. something that involves an attack roll).
Looking at the Actions -> Action tab, I don't see any spells requiring saves listed (or Magic Missile, which has no save or attack roll), but Cleric abilities that do include saves show up:
What's even more maddening is that under Actions -> Bonus Action, Prepared Spells with a time of Bonus Action do show up, and the same is true for Reactions.... but only as a list that shows the spell (below screenshot shows Healing Word under attack because I already customized it):
You can see why one would assume to see a Spell that has some sort of utility during combat to show up under the Action section of the Actions view, even if it's not specifically listed under Attack. If anything, the one could argue that no list of spells under Actions tab like there is for Bonus Action and Reaction is an omission (every character's ability from their feats, classes, species are also listed, along with descriptions, so there's not much weight to an argument that 'users will find it complicated to see 10-15 spell names here').
As a feature it would be great to have the ability to toggle "Include spells with time of one action/bonus action/reaction in actions tab" just like there is an option for Leveled Spells in the Spell tab so one doesn't have to customize Toll the Dead every time it is added to a new character sheet. Y'all could even run numbers to see how many people disable that (or enable it).
Maybe even classify them as "Magic" to distinguish them from the "Attacks" section, now that 2024 glossary makes it clear that Attack (Action) is for weapons and unarmed strikes and Magic (Action) is for all spells, regardless of if it includes an Attack Roll or Save. Or Attack & Damage (The Damage portion of the 2024 PHB calls out Saving Throws damage, but also just calling it 'damage' provides a category for things like Magic Missile and Dragonborn breath weapon attacks, which either don't have a save or don't count as a magic action).
You could run numbers today to see how many character sheets have customized spells just to check "include in attacks" option. I wouldn't be surprised if this has been a papercut issue that has been overlooked by other things or just adjusted to by users, that goes ignored because you don't think it's a problem when infact everyone just grumbles, checks the boxes, and goes on, feeling slightly less warm towards the platform as a result.
You could run numbers today to see how many character sheets have customized spells just to check "include in attacks" option.
Yeah, I'm just a mod. I don't have access to any numbers, or any sway over the design here. I'm simply attempting to provide an answer to the original question: is this a new bug? The answer is no: it's not new, and it's not a bug. As far as the current system goes, that "section" (i.e. the place in the Actions tab where you can roll dice) only includes attacks by default, and it is functioning as designed.
I’m simply explaining how the system currently works. You could make a homebrew copy of something like Stars Druid if you want to see it for yourself (in their Star Map feature). It’s not that the spell itself exists twice, but that the feature currently has to add the spell twice in these scenarios.
I don’t know what it would take to update the system for this or where those updates fall in the team’s list of priorities.
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cannot delete character or spell. it just sits there with the spinning wheel of death until the request times out and i get a error message
Do you get the same issue in another browser or on another device?
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Has the Actions view always been broken or is it only recently that is has defaulted to showing only spells with a +X to hit? At first I thought it was viewing clerics attack spells were broken, but now it looks like it is any spell that don't have a +X to hit option just doesn't show up under the Actions area. I could have sworn I saw my Toll the Dead and Sacred Flame on there before.
Is this some limbo while those spells are classified now as "Magic Actions" and there's no ability to display that in the UI or something?
Neither. The +x to hit spells are the only ones shown in that section, it has always been like that and is the intended behaviour - so neither broken nor recent. The section you are looking at is only for attacks. If you want to see all spells check the spells tab. If you want a spell to appear in the attack section even when it is not an attack then you can click the spell, click customise and check the "display as attack" box.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
In that case it should be called attacks and not actions, especially since it also mentions actions/bonus actions/reactions that are not attacks - dash, healing word, wild companion, wild shape are among items listed on the page, neither of them being attacks. The website version, which looks exactly the same, even has an “attacks” filter, suggesting it should list other actions, which are not attacks.
so excluding spells that can be used in combat, just because they need a saving throw instead of an attack roll, or not even that (magic missile!) is quite counterintuitive and makes it harder for spellcasters to have an overview of their combat options,
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I think you’ve misunderstood. That section of the Actions tab (not the Actions tab itself) is indeed labelled as “Attacks”.
And again, you can easily add (or remove) any spell you want there. Just click the spell, open the Customize section in the sidebar, and click “Display As Attack”.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
In general spells use the Cast a Spell action (2014) or Magic action (2024). If you check "Actions in Combat" it will list the appropriate Cast/Magic action there along with other combat actions like Attack, Dash, Disengage, etc. Attacks are just listed under Actions for you, for convenience. If it listed every spell that one tab would be insanely difficult to read through conveniently. So it will filter out attack spells for convenience. If you want other spells there - then you can put them there. This works as exception not the rule as technically, the appropriate actions are already listed under Actions: Attack and Cast/Magic.
As for casters needing to know what they want to do in combat : that is what the Spells tab is for.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
In my app and on the web, the section is called “Actions”, not attacks, and starts with the title “Actions”. While it does also show the number of attacks you get when you take the Attack action, the section is nowhere called Attacks.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Exactly - just because "that's always how it's been" isn't an excuse for continued poor UX design. It's even more frustrating on the web view where you can filter by Action / Bonus Action / Reaction, which is primarily useful for non magic users by default, and then the spell casters are told to just look at their indecipherable spell list (especially if you allow for up cast spells to be shown).
I guess I forgot this was the case and looks like I got around it in the past by customizing every 1A/BA/RA spell I want to use in combat by checking the "show in attacks" box - as stated.
Edit to clarify, since I missed the first response: I'm looking at the character sheet in the web view, I see section called "Actions" and a sub heading labeled ALL, underneath which I see all attacks, actions, bonus actions, reactions my character can do (wild shape for druids, channel divinity for clerics, etc), with the exception of spells that do not require an attack roll. That just doesn't make sense. I realize folks may have gotten used to that's how it's always been, but it's still really poor UX to randomly exclude some actions (specifically spells that don't have an attack roll) while including other actions (a druids weal reaction feature, the order clerics Turn Undead, which does include a saving throw).
It does not need to list every spell, just the ones readily available for the character to cast as an action or bonus action. And as a caster, the Spells tab does not list my weapon attacks, therefore no, it does not list everything I want to do in combat. And the fact that some of the spells are listed kinda makes it confusing, cause why show some if not all? With your logic, a spellcaster should use the spells tab and not have their spells listed.….and then comes a hexblade warlock with Hex and other spells, and have to switch between tabs several times.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Everything listed under the word “Attack” here is, by default, an actual attack (I.E. something that involves an attack roll).
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The circled word is not the title of the section, but the title of the column. Otherwise you would also have a Range and a Damage section in your actions tab. Also this still doesn’t make the selective inclusion of spells that can be cast in combat as an action less confusing. (One could even argue that a “crossbow, ranged weapon, customized” is not an attack but a weapon that you make an attack with, but that would really be nitpicking, even if a technically correct argument)
plus let me point out how the column name is “HIT / DC”, which means the table itself indeed was meant to list entries that has a save DC instead of an attack roll……. So… yeah.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Most spells take an action and are used in combat so how do you expect the system to differentiate what you would personally choose to use in combat or not? Especially in higher level games. You'd end up with like nearly 30 or more, easily, spells all having combat uses and all using just an action being listed in just that one section. Way too messy.
Why would weapon attacks be in Spells?
It's not confusing at all. If you want to see things you can do as an attack, check your attacks. For other spells check spells, for other actions/bonus actions/etc check those tabs. Pretty straightforward and simple.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
But why have any spells in the action tab at all then?
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
This is because the "attacks" section is an exception for convenience as it is the most common thing a character will do in combat, and lists DC in case people want to use Save DC based spells that they regularly use, since you can put them there, as explained.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Because Attacks, even spell attacks, are the most common Action performed - so they're listed there for convenience.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Looking at the Actions -> Action tab, I don't see any spells requiring saves listed (or Magic Missile, which has no save or attack roll), but Cleric abilities that do include saves show up:
What's even more maddening is that under Actions -> Bonus Action, Prepared Spells with a time of Bonus Action do show up, and the same is true for Reactions.... but only as a list that shows the spell (below screenshot shows Healing Word under attack because I already customized it):
You can see why one would assume to see a Spell that has some sort of utility during combat to show up under the Action section of the Actions view, even if it's not specifically listed under Attack. If anything, the one could argue that no list of spells under Actions tab like there is for Bonus Action and Reaction is an omission (every character's ability from their feats, classes, species are also listed, along with descriptions, so there's not much weight to an argument that 'users will find it complicated to see 10-15 spell names here').
As a feature it would be great to have the ability to toggle "Include spells with time of one action/bonus action/reaction in actions tab" just like there is an option for Leveled Spells in the Spell tab so one doesn't have to customize Toll the Dead every time it is added to a new character sheet. Y'all could even run numbers to see how many people disable that (or enable it).
Maybe even classify them as "Magic" to distinguish them from the "Attacks" section, now that 2024 glossary makes it clear that Attack (Action) is for weapons and unarmed strikes and Magic (Action) is for all spells, regardless of if it includes an Attack Roll or Save. Or Attack & Damage (The Damage portion of the 2024 PHB calls out Saving Throws damage, but also just calling it 'damage' provides a category for things like Magic Missile and Dragonborn breath weapon attacks, which either don't have a save or don't count as a magic action).
You could run numbers today to see how many character sheets have customized spells just to check "include in attacks" option. I wouldn't be surprised if this has been a papercut issue that has been overlooked by other things or just adjusted to by users, that goes ignored because you don't think it's a problem when infact everyone just grumbles, checks the boxes, and goes on, feeling slightly less warm towards the platform as a result.
Yeah, I'm just a mod. I don't have access to any numbers, or any sway over the design here. I'm simply attempting to provide an answer to the original question: is this a new bug? The answer is no: it's not new, and it's not a bug. As far as the current system goes, that "section" (i.e. the place in the Actions tab where you can roll dice) only includes attacks by default, and it is functioning as designed.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
I have restriction set on all my devices and a strict firewall so, I can only use edge :(