Among the Infusions for the Artificer, the Wildmount firearms are not among the options listed. Will there be a fix for this?
The firearms from Wildmount Exandria do not use the standard D&D Ammunition rules (they have their own rules instead), and so do not have the ammunition property. Therefore they are not eligible for the repeating shot infusion. This is not a bug to be fixed, but a design feature.
Among the Infusions for the Artificer, the Wildmount firearms are not among the options listed. Will there be a fix for this?
Edit: Specifically the Reapeating Shot Infusion.
The Exandrian firearms (which aren't part of the Wildemount book) were designed by Matt Mercer without the ammunition property. This means they're not compatible with the repeating shot infusion. This is all the rules working correctly as designed
Echo Knight’s can attack from the location of their echo. If I am 15ft away from the target of my ranged attack but my echo is 5ft away/adjacent and I choose to have the attack come from the the echo, is that attack at disadvantage?
I would think no because “a ranged attack is more difficult when the foe is next to you” and the foe wouldn’t be next to me.
Apologies if this has been handled somewhere but I’ve been searching and can’t get a definitive answer.
I am once again asking if it was intentional that Wildemount monsters do not have comment sections.
The spells do, which at least somewhat implies that it is not because it is Critical Role content. And monsters from Theros do, which implies that it is not the decision on new additions going forward. So why not Wildemount monsters?
EDIT: The magic items also do not have a comment section. I was expecting to see a bunch of people talking about Laura Bailey under the page for Dust of Deliciousness, but no.
I am once again asking if it was intentional that Wildemount monsters do not have comment sections.
The spells do, which at least somewhat implies that it is not because it is Critical Role content. And monsters from Theros do, which implies that it is not the decision on new additions going forward. So why not Wildemount monsters?
EDIT: The magic items also do not have a comment section. I was expecting to see a bunch of people talking about Laura Bailey under the page for Dust of Deliciousness, but no.
Sorry for my super delayed response - I've passed this along. Thanks for the heads up!
I thought that too, but I checked and they can actually access all of the adventures.
Did you “turn if off” in the content sharing section of the campaign, or on the “home” section of the character sheet?
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On the content sharing section of the campaign.
Do they own the adventures too?
Are they in another campaign where that content is still being shared?
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No. I'm run a game for my wife and sons and I always DM, so I'm the only one that ever buys any content.
Are all of you in multiple campaigns together? Even an older inactive one? If so, you would have to restrict that content in all of them.
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Aha! That was the problem. Good to know for future campaigns. Thanks for the assistance!
Happy to help.
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Among the Infusions for the Artificer, the Wildmount firearms are not among the options listed. Will there be a fix for this?
Edit: Specifically the Reapeating Shot Infusion.
The firearms from
WildmountExandria do not use the standard D&D Ammunition rules (they have their own rules instead), and so do not have the ammunition property. Therefore they are not eligible for the repeating shot infusion. This is not a bug to be fixed, but a design feature.I hope that was informative.
Creating Epic Boons on DDB
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The Exandrian firearms (which aren't part of the Wildemount book) were designed by Matt Mercer without the ammunition property. This means they're not compatible with the repeating shot infusion. This is all the rules working correctly as designed
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Echo Knight’s can attack from the location of their echo. If I am 15ft away from the target of my ranged attack but my echo is 5ft away/adjacent and I choose to have the attack come from the the echo, is that attack at disadvantage?
I would think no because “a ranged attack is more difficult when the foe is next to you” and the foe wouldn’t be next to me.
Apologies if this has been handled somewhere but I’ve been searching and can’t get a definitive answer.
I am once again asking if it was intentional that Wildemount monsters do not have comment sections.
The spells do, which at least somewhat implies that it is not because it is Critical Role content. And monsters from Theros do, which implies that it is not the decision on new additions going forward. So why not Wildemount monsters?
EDIT: The magic items also do not have a comment section. I was expecting to see a bunch of people talking about Laura Bailey under the page for Dust of Deliciousness, but no.
That might just be the reason....
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Sorry for my super delayed response - I've passed this along. Thanks for the heads up!
I'm having trouble getting the backgrounds from EGtW to populate in character creation. Any fixes?
On the “home” tab of the character creator, the toggle next to “critical role content” needs to be on (red).
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Thanks!
Hey could someone explain to me why I can’t access the subrace options (draconblood subrace for example) in the character builder?
before someone suggests it, yes I have critical role content activated 😂
And clarifying, yes I own the entire content, and not just the compendium bundle