For the life of me I can't figure out how to put anything other than a generic spell scroll in my inventory for a character. Do I have to create it as a homebrew item?
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Rollback Post to RevisionRollBack
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Actually posting here as you did is essentially the same as posting a ticket. The Devs see all these posts and this issue has been mentioned before, though as the Devs say the more people that mention something the more likely it is to get changed. Most people would also like to track when a spell from a scroll is used as well so I think this is something they are looking at but not sure how high up on their priority list it would be.
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Actually posting here as you did is essentially the same as posting a ticket. The Devs see all these posts and this issue has been mentioned before, though as the Devs say the more people that mention something the more likely it is to get changed. Most people would also like to track when a spell from a scroll is used as well so I think this is something they are looking at but not sure how high up on their priority list it would be.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues. All I'm saying is that introducing clearer categories and ticketing options can only help them. While I'm frustrated with some of the features that have rolled out for D&D Beyond, I'm mostly thoroughly enjoying it - it's just annoying as a consumer to pay full price for some of the content, yet it's not fully available. I'm sure that's part of the reason for the 1st week's sale on the core books, to both both encourage buy in and minimize the content cost for users when it's still in late Beta - I just wouldn't mind an expanded discount on all the other content that we're expected to buy to test for Curse while they work out all the kinks. We're effectively testing the system, which traditionally is either a paid or volunteer job, but we users are actually paying them to also test for them. Of course, I'm not expecting it - who knows the kind of overhead they're dealing with through WotC, but I've already done way more on their toolset in the past two weeks, since they launched the full content, then I did during the the early beta testing with just the SRD and Basic Rules. Had they had a way to access the full core content at least during the early Beta, since it's not PDFs that would have been pirated, it would have gone a long way for testing purposes, and they could have shut off the beta access when they launched the subscription service.
Rollback Post to RevisionRollBack
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Actually posting here as you did is essentially the same as posting a ticket. The Devs see all these posts and this issue has been mentioned before, though as the Devs say the more people that mention something the more likely it is to get changed. Most people would also like to track when a spell from a scroll is used as well so I think this is something they are looking at but not sure how high up on their priority list it would be.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues. All I'm saying is that introducing clearer categories and ticketing options can only help them. While I'm frustrated with some of the features that have rolled out for D&D Beyond, I'm mostly thoroughly enjoying it - it's just annoying as a consumer to pay full price for some of the content, yet it's not fully available. I'm sure that's part of the reason for the 1st week's sale on the core books, to both both encourage buy in and minimize the content cost for users when it's still in late Beta - I just wouldn't mind an expanded discount on all the other content that we're expected to buy to test for Curse while they work out all the kinks. We're effectively testing the system, which traditionally is either a paid or volunteer job, but we users are actually paying them to also test for them. Of course, I'm not expecting it - who knows the kind of overhead they're dealing with through WotC, but I've already done way more on their toolset in the past two weeks, since they launched the full content, then I did during the the early beta testing with just the SRD and Basic Rules. Had they had a way to access the full core content at least during the early Beta, since it's not PDFs that would have been pirated, it would have gone a long way for testing purposes, and they could have shut off the beta access when they launched the subscription service.
Seems to be working for them as opposed to setting up a different system. All good though maybe they'll take your advice.
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Actually posting here as you did is essentially the same as posting a ticket. The Devs see all these posts and this issue has been mentioned before, though as the Devs say the more people that mention something the more likely it is to get changed. Most people would also like to track when a spell from a scroll is used as well so I think this is something they are looking at but not sure how high up on their priority list it would be.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues. All I'm saying is that introducing clearer categories and ticketing options can only help them. While I'm frustrated with some of the features that have rolled out for D&D Beyond, I'm mostly thoroughly enjoying it - it's just annoying as a consumer to pay full price for some of the content, yet it's not fully available. I'm sure that's part of the reason for the 1st week's sale on the core books, to both both encourage buy in and minimize the content cost for users when it's still in late Beta - I just wouldn't mind an expanded discount on all the other content that we're expected to buy to test for Curse while they work out all the kinks. We're effectively testing the system, which traditionally is either a paid or volunteer job, but we users are actually paying them to also test for them. Of course, I'm not expecting it - who knows the kind of overhead they're dealing with through WotC, but I've already done way more on their toolset in the past two weeks, since they launched the full content, then I did during the the early beta testing with just the SRD and Basic Rules. Had they had a way to access the full core content at least during the early Beta, since it's not PDFs that would have been pirated, it would have gone a long way for testing purposes, and they could have shut off the beta access when they launched the subscription service.
Seems to be working for them as opposed to setting up a different system. All good though maybe they'll take your advice.
At this point, any system they use is better than no system - they clearly care and are responding as quickly as they can - I just keep unintentionally coming off as an uninvited volunteer back-seat product manager ;-)
Rollback Post to RevisionRollBack
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Actually posting here as you did is essentially the same as posting a ticket. The Devs see all these posts and this issue has been mentioned before, though as the Devs say the more people that mention something the more likely it is to get changed. Most people would also like to track when a spell from a scroll is used as well so I think this is something they are looking at but not sure how high up on their priority list it would be.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues. All I'm saying is that introducing clearer categories and ticketing options can only help them. While I'm frustrated with some of the features that have rolled out for D&D Beyond, I'm mostly thoroughly enjoying it - it's just annoying as a consumer to pay full price for some of the content, yet it's not fully available. I'm sure that's part of the reason for the 1st week's sale on the core books, to both both encourage buy in and minimize the content cost for users when it's still in late Beta - I just wouldn't mind an expanded discount on all the other content that we're expected to buy to test for Curse while they work out all the kinks. We're effectively testing the system, which traditionally is either a paid or volunteer job, but we users are actually paying them to also test for them. Of course, I'm not expecting it - who knows the kind of overhead they're dealing with through WotC, but I've already done way more on their toolset in the past two weeks, since they launched the full content, then I did during the the early beta testing with just the SRD and Basic Rules. Had they had a way to access the full core content at least during the early Beta, since it's not PDFs that would have been pirated, it would have gone a long way for testing purposes, and they could have shut off the beta access when they launched the subscription service.
Seems to be working for them as opposed to setting up a different system. All good though maybe they'll take your advice.
At this point, any system they use is better than no system - they clearly care and are responding as quickly as they can - I just keep unintentionally coming off as an uninvited volunteer back-seat product manager ;-)
I hear ya, I sit here daily staring at the screen, have bought the core books, and sadly don't even have a group. I kind of do but we are trying to finish up a PF adventure path we started.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues.
It doesn't really work that way. :)
Think of it more like the moderator team providing triage support, like a nurse might when you go to the hospital - it helps inform the staff on what problems there are and what needs dealing with.
Not saying they're not using the forum posts as tickets, just saying that there's likely a more efficient way to do it - the amount of time it likely takes takes them to sift through regular new posts prevents reduces the time they can actually spend on the issues.
It doesn't really work that way. :)
Think of it more like the moderator team providing triage support, like a nurse might when you go to the hospital - it helps inform the staff on what problems there are and what needs dealing with.
I hear you - I'm just coming at this as a higher education administrator with a customer service background. The current process at our school is far from perfect - there are always areas that we find could be improved. It's just interesting as a thought experiment to consider alternative practices, I guess. Overall, I'm a fan of what you guys have put together - I wouldn't have already purchased content if I wasn't, but the small things are a little frustrating - since we're getting a real look under the hood now, with the premium content, it almost feels like I'm paying to participate in late stage beta testing, and I wouldn't be surprised if others feel the same way - I'm sure you guys factored that in when setting up the launch sale for the core content, but more sales/bundles for expansion content during this early portion of the system launch, and being forthright that the discounts would be offered as an incentive for those willing to take the leap and deal with the early hiccups in the product, may go quite a ways, PR-wise. Not that I'm expecting it - I'm sure Curse has an overhead to be concerned with, and needs to ensure a certain influx of income to keep things rolling along.
Rollback Post to RevisionRollBack
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
The behavior that I would like to see for spell scrolls is:
Add them to my inventory as done currently, but they don't stack, similarly to how weapons work.
Once in my inventory, their description would have a drop down box with all spells of that level. Once a spell was selected, the description of that spell would be shown below.
Since the above would be non-trivial to implement in code, my second preference would just to have a text field on the stack of items where I could track which spells of that level I had. This would be a much easier change to implement, but would still be a huge improvement.
I just started using this and am having the same issue with just having a generic “3rd level spell scroll” in my inventory, which isn’t very helpful for a newbie with a bad memory! ;-) Did any of y’all figure out a workaround? Would appreciate any hints. Thanks!
I just started using this and am having the same issue with just having a generic “3rd level spell scroll” in my inventory, which isn’t very helpful for a newbie with a bad memory! ;-) Did any of y’all figure out a workaround? Would appreciate any hints. Thanks!
You can homebrew the scroll and link it to a specific spell.
However, keep it for private use, as a submission will result in a rejection.
You can also just write the spell scroll and contents in the personal items box. Faster and easier, in my opinion.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I am in the same boat. I like uniformity and I had to go through and homebrew 12 scrolls and attach the spell to it. Then it litters my "created content" page with all those scrolls. It would be so much nicer to add a scroll and attach a spell from the equipment list.
The way I've done it is when viewing your character sheet, go to the equipment tab and Manage Equipment. Under the new pane that opens click Custom Items and add a new custom item. Then click on it and change all of it's relevant info.
It won't give you the actual spell information but it's better than nothing.
For the life of me I can't figure out how to put anything other than a generic spell scroll in my inventory for a character. Do I have to create it as a homebrew item?
Just had the same issue. If there is no way to specify the spell on the scroll then there should be one!
Having the same issue. Would make sense to have a drop-down listing of all spells of the level for the scroll, or a class list selection and separate spell list menu. The basic framework is in the builder, but it's the small details that keep cropping up that are starting to frustrate me - when you pay for content, you expect to be able to access all of the content efficiently, and not feel like you're getting full value for what you've purchased. First it was the Ritual Caster feat not having an option to actually select rituals for the character, now I'm finding the issue with the scroll. I've spent almost $100 on content I already own in physical form, and find that in some ways, I may have been better off saving my money and just sticking to paper and pencil, or a fillable PDF sheet. While a bug forum is a good start for reporting bugs, there's likely a more efficient way to create user issue tickets to be resolved, that can quantify how often these issues are coming up, so they can prioritize any fixes that are drawing more attention - maybe even a ticket request option in the forum response field, so that users can draw attention to those issues they're running into through the forum, submit a ticket at the same time, and encourage other users with similar issues to submit more tickets, to more efficiently illustrate where the biggest issues/preferences lay. This project has clearly been a huge undertaking, and I don't envy a team of relatively small size, I'd imagine, having to respond to such a potentially immense customer base. The builder is heading in the right direction, but it's not there yet.
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Narrative Instigator. Tabletop Adventurer. Facilitator of Education. Prompted by Delusions of Grandeur, Writing in Hyperbole since 1985.
The behavior that I would like to see for spell scrolls is:
Add them to my inventory as done currently, but they don't stack, similarly to how weapons work.
Once in my inventory, their description would have a drop down box with all spells of that level. Once a spell was selected, the description of that spell would be shown below.
Since the above would be non-trivial to implement in code, my second preference would just to have a text field on the stack of items where I could track which spells of that level I had. This would be a much easier change to implement, but would still be a huge improvement.
I just started using this and am having the same issue with just having a generic “3rd level spell scroll” in my inventory, which isn’t very helpful for a newbie with a bad memory! ;-) Did any of y’all figure out a workaround? Would appreciate any hints. Thanks!
You can also just write the spell scroll and contents in the personal items box. Faster and easier, in my opinion.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I am in the same boat. I like uniformity and I had to go through and homebrew 12 scrolls and attach the spell to it. Then it litters my "created content" page with all those scrolls. It would be so much nicer to add a scroll and attach a spell from the equipment list.
Found this post, but disappointed not to find any solution - is this a planned enhancement?
The way I've done it is when viewing your character sheet, go to the equipment tab and Manage Equipment. Under the new pane that opens click Custom Items and add a new custom item. Then click on it and change all of it's relevant info.
It won't give you the actual spell information but it's better than nothing.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
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I think there are plans to change this eventually, but it's not likely to happen soon.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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