I think I found a bug. I am working on a homebrew and made a feature at 18th level with an action. I set it to be a Spell Action and set Con as the Ability Score Type. But on the character sheet it keeps working off of Dex. I tested it by adjusting Ability Scores until the number changed.
There's certain logic built into actions, based upon the action type.
Looking at the feature though
You gain {{modifier:cha#unsigned}} Temporary Hit Dice
This doesn't seem to line up with your query?
Hi! Thank you so much for responding StormKnight. Always a relief to see the cavalry.
While the number of uses is tied to Cha (and working correctly, as is the snippet) the actual action itself caries a modifier to the die roll tied to Con:
For each Temporary Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You regain hit points equal to the total (minimum of 1). You can decide to spend an additional Temporary Hit Die after each roll. You regain spent Temporary Hit Dice whenever you finish a long rest.
And if you look at the action itself in the builder you can see that it is set according:
Action Type—>Spell
Name—>Natural Vigor
Ability Score Type—>Con
But if you look at the character sheet you will see that the Con mod is higher than the bonus to the roll. However, if you adjust Dex, you will see that the bonus to the 1d10 roll in the Action field adjusts to match the character’s Dex mod instead of the Con mod it has been programmed to use.
I hope this was helpful.
PS- That 1st Character seems to not have updated to some of the other changes for some reason. Here is an other test character for that same subclass. It does seem to have picked up the changes, but that same glitch i mentioned is still present.
It's all good - just stuff that needed dealing with! 🙂
I've had a look and there's definitely something odd going on there - I'll need to set-up some test scenarios and refer to the dev team.
I don't believe you're doing anything wrong and I believe it should work as you have described.
I’m glad to hear that!
Thank you. I don’t know if you’ve noticed, but I spend a fair amount of time homebrewing and helping others with theirs as well. That experience led me to believe there was something odd there too.
I know it should work that way because I’ve done similar thing in the past with other homebrews. That’s why it was such a head scratcher. That led me to try to figure it out, and how I discovered the weird Con/Dex conflict. Maybe this is why Egon warned us to not cross the streams. 🤔😉
Set up whatever and feel free to fiddle with the characters I linked you as well if that helps. I can make another if I need to. I am still trying to get the 10th level alternate damage options feature to work (if it’s possible to do so). Would you recommend that I stop fiddling with it until youse all sort out the glitch? I do not wish to inadvertently impose disadvantage on their (Investigation) checks.
Edit: Sorry, had to switch devices mid way through. Anyway, thank you for your efforts. Hopefully it won’t be too big of a fix, I know the team is busy at the moment. Have a good day.
I never heard back. Is it okay if I keep fiddling with the 10th level feature while your team figures out the issue with the 18th level ability, or would it be better if I put everything on hold until the Devs figure out the hiccup? I would like to keep improving the subclass, but I also don’t want to make things more difficult for anyone. I will patiently await for your instructions on this matter. Thanks again for everything youse all do for us
I took a break from working on this project for a bit and just circled back around to it. The first thing I checked was my test character for the subclass to see if this wired bug had been resolved and it appears not to have been. Is there any news?
Hey DDB,
I think I found a bug. I am working on a homebrew and made a feature at 18th level with an action. I set it to be a Spell Action and set Con as the Ability Score Type. But on the character sheet it keeps working off of Dex. I tested it by adjusting Ability Scores until the number changed.
Here is the subclass: https://www.dndbeyond.com/subclasses/493914-natural. (It’s a WIP, so go gentile on me.) The issue seems to be with the action attached to the 18th level feature (Natural Vigor).
Here is the test character: https://www.dndbeyond.com/profile/IamSposta/characters/30225839.
As you can see, the Action does 1d10+2, but it should be +3.
Thanks for any help you can provide!
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Someone, anyone. I’m on Tsavo Highway, please respond.
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There's certain logic built into actions, based upon the action type.
Looking at the feature though
This doesn't seem to line up with your query?
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hi! Thank you so much for responding StormKnight. Always a relief to see the cavalry.
While the number of uses is tied to Cha (and working correctly, as is the snippet) the actual action itself caries a modifier to the die roll tied to Con:
And if you look at the action itself in the builder you can see that it is set according:
But if you look at the character sheet you will see that the Con mod is higher than the bonus to the roll. However, if you adjust Dex, you will see that the bonus to the 1d10 roll in the Action field adjusts to match the character’s Dex mod instead of the Con mod it has been programmed to use.
I hope this was helpful.
PS- That 1st Character seems to not have updated to some of the other changes for some reason. Here is an other test character for that same subclass. It does seem to have picked up the changes, but that same glitch i mentioned is still present.
https://www.dndbeyond.com/profile/IamSposta/characters/30292259
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Any thoughts?
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Sorry, been dealing with a personal emergency, will take a look on Monday!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Oh no! I hope everything is alright. My thoughts and, if you don’t mind, my prayers go out to you.
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It's all good - just stuff that needed dealing with! 🙂
I've had a look and there's definitely something odd going on there - I'll need to set-up some test scenarios and refer to the dev team.
I don't believe you're doing anything wrong and I believe it should work as you have described.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I’m glad to hear that!
Thank you. I don’t know if you’ve noticed, but I spend a fair amount of time homebrewing and helping others with theirs as well. That experience led me to believe there was something odd there too.
I know it should work that way because I’ve done similar thing in the past with other homebrews. That’s why it was such a head scratcher. That led me to try to figure it out, and how I discovered the weird Con/Dex conflict. Maybe this is why Egon warned us to not cross the streams. 🤔😉
Set up whatever and feel free to fiddle with the characters I linked you as well if that helps. I can make another if I need to. I am still trying to get the 10th level alternate damage options feature to work (if it’s possible to do so). Would you recommend that I stop fiddling with it until youse all sort out the glitch? I do not wish to inadvertently impose disadvantage on their (Investigation) checks.
Edit: Sorry, had to switch devices mid way through. Anyway, thank you for your efforts. Hopefully it won’t be too big of a fix, I know the team is busy at the moment. Have a good day.
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Hi again Stormknight,
I never heard back. Is it okay if I keep fiddling with the 10th level feature while your team figures out the issue with the 18th level ability, or would it be better if I put everything on hold until the Devs figure out the hiccup? I would like to keep improving the subclass, but I also don’t want to make things more difficult for anyone. I will patiently await for your instructions on this matter. Thanks again for everything youse all do for us
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Sure! I have my own test character and can replicate the issue!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you so much!
And lemme know if there is any other way for me to help with your (Investigation) check.
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Hey there Stormknight,
I took a break from working on this project for a bit and just circled back around to it. The first thing I checked was my test character for the subclass to see if this wired bug had been resolved and it appears not to have been. Is there any news?
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