The fighting styles (all classes that gain additional fighting styles), spells (all classes that gain additional spells), and maneuver's (fighter's battle master) from this book show up as options that one can pick even when the optional class features (as a whole) are turned off. Can you please fix this?
Well optional class features are different then things simply added by this book.
may someone look into star druid proficiency guiding bolt boxes it seems like the numbers dont match the boxes and my freind new to dndbeyond is playing one and they would hope for it to be fixed.
From the very first post of this thread:
Circle of Stars - Star Map. This should grant a number of uses equal to your proficiency bonus. We don't currently have the facility to implement this within our tools. This is on the list for development.
From what I can tell, sorcerers are not able to learn Bigby's Hand, despite it being an optional spell in Tasha's. I've checked to make sure all the optional features are ticked (they are), and the other ones available to my sorcerer all show up except for Bigby's Hand.
As you can see in the image, Fire Shield is available (with the little plus sign attributing it to the optional spells feature), but Bigby's Hand isn't.
I'm going to make a private homebrew copy of Bigby's Hand for now, but reporting the bug in this thread.
Edit: This may outright be caused by Bigby's Hand being a spell in the PHB only, which I don't personally own on DDB. I feel like it should give it in Tasha's though.
Edit: This may outright be caused by Bigby's Hand being a spell in the PHB only, which I don't personally own on DDB. I feel like it should give it in Tasha's though.
If you don't own the PHB on DDB, that would be why. Bigby's hand is not reprinted in Tasha's, just referred to, so it is not included in the purchase of Tasha's.
Every time I try to Access the book on the Companion App, it causes the app to minimize.
Are you able to check that you have the latest version of the app installed from the app store. After that can you check the latest manifest is downloaded: Open App > My Account > Tap Avatar/B icon > Customer Support > Download Latest manifest.
Aberrant Mind - Psionic Spells. We don't currently have a method to allow swapping these spells out. We are looking at solutions for this. "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list."
Clockwork Soul - Clockwork Spell. See Psionic Spells above.
I thought of an way to correct this feature. I seems like the coding already used for the Warlock's Eldritch Invocations should be able to work here, it offers you an array of choices to pick from, some of which already add spells to your character. It could be presented in one giant array but it would be more practical to split it into 6 different arrays (Cantrips/1st lvl spells/etc), allowing you to easily change your spell. The longest array is for 1st level spells (with 22 options), but most are a manageable length.
Aberrant Mind - Psionic Spells. We don't currently have a method to allow swapping these spells out. We are looking at solutions for this. "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list."
Clockwork Soul - Clockwork Spell. See Psionic Spells above.
I thought of an way to correct this feature. I seems like the coding already used for the Warlock's Eldritch Invocations should be able to work here, it offers you an array of choices to pick from, some of which already add spells to your character. It could be presented in one giant array but it would be more practical to split it into 6 different arrays (Cantrips/1st lvl spells/etc), allowing you to easily change your spell. The longest array is for 1st level spells (with 22 options), but most are a manageable length.
Just looking at the design of that feature of the character builder, I don't think that's a straightforward mapping. The Aberrant Mind feature is substantially more complex in design than the Eldritch Invocation feature.
With Eldritch Invocation, you have a single feature that provides you with two choices at 2nd level, and then a choice at each of 5th, 7th, 9th, 12th, 15th, and 18th levels. Any given choice might be associated with a particular spell, but you don't have any "deeper" choices to make here.
With Aberrant Mind, you have a single feature that provides you with three spells (not choices) at 1st level, then two more spells at each of 3rd, 5th, 7th, and 9th levels. However, if they were to use this notion of changing a spell at each level, that would mean that at 1st level, the UX would need to provide you with zero options, but then at 2nd level you would need to have three drop-down choices of 22 options each; at 3rd and 4th level you would have those three plus two more with 19 options each; at 5th and 6th level you would have those five plus two more with 9 options each; at 7th and 8th level you would have those seven plus 2 more of 9 options each; and then at 9th level and beyond you would have those nine plus two more of 13 options each for a total of 11 drop-down menu options.
Keep in mind that the Character Builder doesn't inherently restrict you to a specific number on a "per level" basis: the character builder is designed to allow the player to make choices at any time because you could effectively edit your character in any way you want to. If it were to include an option to change spells, it would allow you to change and any and all of them all the time and not just "once per level". Because all of these choices are contained within a single feature -- "Psionic Spells" at 2nd level -- that feature would need to allow the user to make any and all changes possible.
In any case, another potential problem I see here is that I suspect the data architecture is probably pretty limited. Off the top of my head I can't think of a subclass feature that allows you to make a choice in a drop-down from a specific list of spells. Is there one? Looking quickly at the homebrew functionality, it looks like you can either add a specific spell hard-coded into the feature, or you can say that the user now has access to an entire spell list, e.g. all wizard spells. But it's not a situation where you can actually select a specific spell from all wizard spells, just now you can choose from those when preparing, for example.
I don't know that they accounted for the possibility of adding this other layer of depth into the data structure of a class feature. And I don't know that they've designed the spell lists to be configurable beyond just "all spells of a particular class or a particular school". I imagine that they'd probably need to create whole new custom spell lists under the hood, e.g. "all 1st level enchantment and divination spells from the warlock, sorcerer, and wizard list".
Would it be possible to add the Soulknife's Psychic Blades as an actual weapon, selectable in equipment? It seems like this would allow it to properly interact with other weapon related abilities such as Monks Martial Arts/ Kensei.
Keep in mind that the Character Builder doesn't inherently restrict you to a specific number on a "per level" basis: the character builder is designed to allow the player to make choices at any time because you could effectively edit your character in any way you want to. If it were to include an option to change spells, it would allow you to change and any and all of them all the time and not just "once per level". Because all of these choices are contained within a single feature -- "Psionic Spells" at 2nd level -- that feature would need to allow the user to make any and all changes possible.
...
That's true with the edit feature, but is it also true of the manage levels feature? If you choose manage levels, the functionality to select only certain changes seems like it is there. I might be wrong though.
I searched and found that several people have discussed this issue but it has not been remedied.
So, to run down the nonsense someone will tell me to do first.
I own all the content including Tashas through DND Beyond.
I have turned on the optional button during character creation and updated the sheet.
Others who also own the content have tried.
The issue is that the expanded spell list from Tasha's for Druids is not showing up as spells we are able to prep for us. As I said, the issue has been raised on 4 separate occasions in this thread and has not been fixed. Please advice.
I searched and found that several people have discussed this issue but it has not been remedied.
So, to run down the nonsense someone will tell me to do first.
I own all the content including Tashas through DND Beyond.
I have turned on the optional button during character creation and updated the sheet.
Others who also own the content have tried.
The issue is that the expanded spell list from Tasha's for Druids is not showing up as spells we are able to prep for us. As I said, the issue has been raised on 4 separate occasions in this thread and has not been fixed. Please advice.
Sorry to ask you to do some "nonsense" as you call it but have you on the class page of the character gone to the optional features manager and checked the additional spell list?
Just made druid and did not have the same issue as you.
4 people may have raised it but that does not make is a technical issue - it could be user generated.
Blessed strikes is not in optional cleric features
When I make a test cleric character, blessed strikes is the very first optional feature in the optional feature manager of the class page. If this is not what you see, please post a link to a test character.
Blessed strikes is not in optional cleric features
Are you using a homebrew cleric domain? Blessed Strikes is attached to the subclass, not the base class, so if you're using a homebrew domain, you (or whoever made the subclass) will have to add it yourself.
I agree the Aberrant Mind Psionic Spells feature is much more complicated then the Eldritch Invocation feature. I thought Eldritch Invocation was a good choice to base this off of because it provides multiple selections from a preset array of options and it already has the ability to add spells to your character. My suggestion would create multiple instances of the Psionic Spells feature, but this eliminates the need for a giant list of 76 spells.
Additionally, the feature says "you can replace one spell you gained from this feature with another spell of the same level." Therefore you can split the options into 6 different arrays, as a cantrip cannot be changed into anything but another cantrip. As previously stated, the longest array is for 1st level spells (with 22 options), but most are a manageable length. The fancy coding you were describing would be more accurate but I'm not worried about the coding emulating the rules as written, and I honestly don't care if people can change their spell choice whenever they want, that is between them and their DM. I'm just looking for a template that already exists, that could be copied over and modified to make the Aberrant Mind Psionic Spells feature functional. If you're worried about people not picking the right option, simply place a note saying these are the spells you get at this level, make sure that option is at the top of the list of available choices and you're done.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well optional class features are different then things simply added by this book.
From the very first post of this thread:
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
From what I can tell, sorcerers are not able to learn Bigby's Hand, despite it being an optional spell in Tasha's. I've checked to make sure all the optional features are ticked (they are), and the other ones available to my sorcerer all show up except for Bigby's Hand.
As you can see in the image, Fire Shield is available (with the little plus sign attributing it to the optional spells feature), but Bigby's Hand isn't.
I'm going to make a private homebrew copy of Bigby's Hand for now, but reporting the bug in this thread.
Edit: This may outright be caused by Bigby's Hand being a spell in the PHB only, which I don't personally own on DDB. I feel like it should give it in Tasha's though.
If you don't own the PHB on DDB, that would be why. Bigby's hand is not reprinted in Tasha's, just referred to, so it is not included in the purchase of Tasha's.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Martial Adept: Brace is not available to select. I searched this thread for 'brace' and received no results.
From the very first post of this thread:
It is always a good idea--especially with support threads---to read the first post carefully before posting in a thread.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Every time I try to Access the book on the Companion App, it causes the app to minimize.
Are you able to check that you have the latest version of the app installed from the app store. After that can you check the latest manifest is downloaded:
Open App > My Account > Tap Avatar/B icon > Customer Support > Download Latest manifest.
I'm hoping that resolves the issue.
Site Rules & Guidelines || How to Tooltip || Contact Support || Changelog || Pricing FAQ || Homebrew FAQ
If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
It is still doing it after following your instructions, and the app is on the Latest version.
I thought of an way to correct this feature. I seems like the coding already used for the Warlock's Eldritch Invocations should be able to work here, it offers you an array of choices to pick from, some of which already add spells to your character. It could be presented in one giant array but it would be more practical to split it into 6 different arrays (Cantrips/1st lvl spells/etc), allowing you to easily change your spell. The longest array is for 1st level spells (with 22 options), but most are a manageable length.
Cantrips - Mind Sliver, plus 3 other spells
1st Level Spells - arms of Hadar, dissonant whispers, plus 20 other spells
2nd Level Spells -calm emotions, detect thoughts, plus 17 other spells
3rd Level Spells - hunger of Hadar, sending, plus 7 other spells
4th Level Spells - Evard’s black tentacles, summon aberration, plus 7 other spells
5th Level Spells - Rary’s telepathic bond, telekinesis, plus 11 other spells
Just looking at the design of that feature of the character builder, I don't think that's a straightforward mapping. The Aberrant Mind feature is substantially more complex in design than the Eldritch Invocation feature.
With Eldritch Invocation, you have a single feature that provides you with two choices at 2nd level, and then a choice at each of 5th, 7th, 9th, 12th, 15th, and 18th levels. Any given choice might be associated with a particular spell, but you don't have any "deeper" choices to make here.
With Aberrant Mind, you have a single feature that provides you with three spells (not choices) at 1st level, then two more spells at each of 3rd, 5th, 7th, and 9th levels. However, if they were to use this notion of changing a spell at each level, that would mean that at 1st level, the UX would need to provide you with zero options, but then at 2nd level you would need to have three drop-down choices of 22 options each; at 3rd and 4th level you would have those three plus two more with 19 options each; at 5th and 6th level you would have those five plus two more with 9 options each; at 7th and 8th level you would have those seven plus 2 more of 9 options each; and then at 9th level and beyond you would have those nine plus two more of 13 options each for a total of 11 drop-down menu options.
Keep in mind that the Character Builder doesn't inherently restrict you to a specific number on a "per level" basis: the character builder is designed to allow the player to make choices at any time because you could effectively edit your character in any way you want to. If it were to include an option to change spells, it would allow you to change and any and all of them all the time and not just "once per level". Because all of these choices are contained within a single feature -- "Psionic Spells" at 2nd level -- that feature would need to allow the user to make any and all changes possible.
In any case, another potential problem I see here is that I suspect the data architecture is probably pretty limited. Off the top of my head I can't think of a subclass feature that allows you to make a choice in a drop-down from a specific list of spells. Is there one? Looking quickly at the homebrew functionality, it looks like you can either add a specific spell hard-coded into the feature, or you can say that the user now has access to an entire spell list, e.g. all wizard spells. But it's not a situation where you can actually select a specific spell from all wizard spells, just now you can choose from those when preparing, for example.
I don't know that they accounted for the possibility of adding this other layer of depth into the data structure of a class feature. And I don't know that they've designed the spell lists to be configurable beyond just "all spells of a particular class or a particular school". I imagine that they'd probably need to create whole new custom spell lists under the hood, e.g. "all 1st level enchantment and divination spells from the warlock, sorcerer, and wizard list".
Would it be possible to add the Soulknife's Psychic Blades as an actual weapon, selectable in equipment? It seems like this would allow it to properly interact with other weapon related abilities such as Monks Martial Arts/ Kensei.
That's true with the edit feature, but is it also true of the manage levels feature? If you choose manage levels, the functionality to select only certain changes seems like it is there. I might be wrong though.
Hey There,
I searched and found that several people have discussed this issue but it has not been remedied.
So, to run down the nonsense someone will tell me to do first.
The issue is that the expanded spell list from Tasha's for Druids is not showing up as spells we are able to prep for us. As I said, the issue has been raised on 4 separate occasions in this thread and has not been fixed. Please advice.
Sorry to ask you to do some "nonsense" as you call it but have you on the class page of the character gone to the optional features manager and checked the additional spell list?
Just made druid and did not have the same issue as you.
4 people may have raised it but that does not make is a technical issue - it could be user generated.
Blessed strikes is not in optional cleric features
When I make a test cleric character, blessed strikes is the very first optional feature in the optional feature manager of the class page. If this is not what you see, please post a link to a test character.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Are you using a homebrew cleric domain? Blessed Strikes is attached to the subclass, not the base class, so if you're using a homebrew domain, you (or whoever made the subclass) will have to add it yourself.
On the topic, Blessed strike does not appear on the Class information page of the cleric on DDB.
I agree the Aberrant Mind Psionic Spells feature is much more complicated then the Eldritch Invocation feature. I thought Eldritch Invocation was a good choice to base this off of because it provides multiple selections from a preset array of options and it already has the ability to add spells to your character. My suggestion would create multiple instances of the Psionic Spells feature, but this eliminates the need for a giant list of 76 spells.
Additionally, the feature says "you can replace one spell you gained from this feature with another spell of the same level." Therefore you can split the options into 6 different arrays, as a cantrip cannot be changed into anything but another cantrip. As previously stated, the longest array is for 1st level spells (with 22 options), but most are a manageable length. The fancy coding you were describing would be more accurate but I'm not worried about the coding emulating the rules as written, and I honestly don't care if people can change their spell choice whenever they want, that is between them and their DM. I'm just looking for a template that already exists, that could be copied over and modified to make the Aberrant Mind Psionic Spells feature functional. If you're worried about people not picking the right option, simply place a note saying these are the spells you get at this level, make sure that option is at the top of the list of available choices and you're done.