I would love something like this for both combat NPCs and non-combat NPCs. I don't need everything that's on the character sheet for every NPC. But having some sort of base stat block for non-combat NPCs that tells me their race, occupation (so I could mark them as tavern keeper, shopkeeper, etc), and some pertinent details. Combat NPCs could have the info you need for combat added in. Non-combat NPCs would have a spot for putting in anything else relevant, such as if the NPC is a caster, what spells they know (for someone like an arcanist who sells mildly enchanted objects or you could commission to enchant something.)
This site has all your need for NPCs generated ont he spot, it has numerous features and you have all the necessary stuff. while i do want an NPC generator on beyond, if i had to ask, i would want them to make similar to that one. and while it is generic enough for other settings or other ttrpg game, it has obviously made for 5e.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I’d be happy to just be able to make a character in the character builder, and then export it over to the Homebrew monster creator, so I could plug it into an encounter.
If you mean as an ally, just add a pc of an appropriate level.
If you mean as an enemy, D&D encounter calculations are not designed for factoring in pc stat blocks as enemies because pcs and monsters are designed in fundamentally different ways; D&D isn't built for PvP and PvP adjacent play.
The closest you get is monsters with class levels, which adjusts their cr as described in the dungeon masters guide
Hell. I just give a quick name/race or class if needed. All the stats I just make up on the fly if I need. 5e is to simple to bother with fleshing out NPCs. Sure you can get a bit more detailed if you want or need in some cases, But a NPC name generator is all I use.
If you mean as an ally, just add a pc of an appropriate level.
If you mean as an enemy, D&D encounter calculations are not designed for factoring in pc stat blocks as enemies because pcs and monsters are designed in fundamentally different ways; D&D isn't built for PvP and PvP adjacent play.
The closest you get is monsters with class levels, which adjusts their cr as described in the dungeon masters guide
he said monster builder... not encounter buiilder... basically what he means is that we'd want to be able to create a character and then be able to select it int he monster creator page. instead of having to recreate it from scratch and having to recopy everything we've done. it would enable us to make NPCs int he monster builder much easier since we could simply create a character and then select it int he builder and then modify what we need. that would literally save us a number of hours in NPC creation for later games.
Exemple of what i do and how that could save me a ton of time... - i created a human variant warlock, gave him stats, chosen his feat, added his warlock levels. character is ready to play... - i want him to be a monster, as it is an NPC who was changed recently by a kraken who morphed him into an aquatic creature. - i open the monster homebrew creation page, i click on the box, but my character is not there to use. so i have to redo the character from scratch. - i give it a name, i give it stats, i give it features. all the time i need to rewrite this and i'm not yet into my real purpose which was to make him into a monster. for now i'm just literally redoing my work twice. but one took me a few seconds to do, while the other writting takes me about 30 minutes of writting.
thats what he means... if we could have the ability to just import our characters into that monster homebrew builder, that would be awesome ! it would save us a ton of hours of work to make NPCs and those NPCs wouldn'T clog our character screen.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Maybe reign in the condescension, I'm aware of what he meant. He said
I’d be happy to just be able to make a character in the character builder, and then export it over to the Homebrew monster creator, so I could plug it into an encounter.
ie go PC character sheet >> monster stat block >> Encounter builder.
The thing is PCs and monsters are constructed in entirely different ways and there's no quick conversion between the two.
If you want a warlock monster, you're better off using one of the warlock stat blocks from Volo's that trying to plug in a warlock PC. There are stat blocks for almost every class; priest, martial arts master, swashbuckler, evoker etc.
If you really wanted to try and build a PC as a monster, you're best off referring to the DMG on giving monsters class levels and start with a commoner or another suitable monster.
If you create a full PC sheet, that is not going to be balanced as an enemy creature, 5e isn't set up that way.
Maybe reign in the condescension, I'm aware of what he meant. He said
I’d be happy to just be able to make a character in the character builder, and then export it over to the Homebrew monster creator, so I could plug it into an encounter.
ie go PC character sheet >> monster stat block >> Encounter builder.
The thing is PCs and monsters are constructed in entirely different ways and there's no quick conversion between the two.
If you want a warlock monster, you're better off using one of the warlock stat blocks from Volo's that trying to plug in a warlock PC. There are stat blocks for almost every class; priest, martial arts master, swashbuckler, evoker etc.
If you really wanted to try and build a PC as a monster, you're best off referring to the DMG on giving monsters class levels and start with a commoner or another suitable monster.
If you create a full PC sheet, that is not going to be balanced as an enemy creature, 5e isn't set up that way.
on the contrary its quite easy to make a playable character as monster ! right now with what they already have in, it would be just a problem of where to place things, but again, its not even a problem. first off, they would need to know where the features goes... easy peasy... any extra attack goes into multi attack. every actions goes into actions. so anything that can use an action or a bonus action, directly go into actions. anything that doesn't go into actions, is simply placed in the traits above the actions.
easy peasy. how do they know if its an action or not... simply said, they already know because of the way the characters are made. there is literally an action state in each features of each characters. thats as easy as that. stats goes to stats and immunities to immunities, its an easy conversion right there since they already have everything they need to do so. as for going from monster to encounter builder... its already there, i can literally place any monsters i homebrewed in the encounter builder. its already there. thus its not that hard to do.
your problem comes from CR, thats not even a problem. because CR could just be 0 until someone changes it. we're not asking to calculate CR by themselves, just asking for them to be able to use the character builder to build a monster.
and even there thats not gonna be a problem much longer as they are developping right now, the monster builder which will allow us to give monsters class levels and literally just level up monsters. much like the one we had back in 4e. so yeah... i don not think its hard to do this considering they already have everything they need to do this. and they already are planning to do just that.
Addition to all this... 5e "is" designed for easy conversion from players to monsters. literally the monsters and players are using the very same things. just not writtent he same way. but monsters have levels too, monsters have extra attacks to. they have skills too, they have everything a player has. if you look at any of the "PC to Monster" npcs you are talking about, they are easily just a warlock with a certain pact. the only thing they removed, are ribbons as those are not gonna be used in battles. thus ribbons ability were not added to the monster. aka, pact of the blade, which literally means nothing to a monster. while the player might liove the idea of creating a wqeapon out of thin air, the monster will not care for that ability. thus its not appearing on the NPC.
you can easily reverse engineer monsters into their basic components and know which levels of which class they got. just by looking at their stats and doing some easy to do reverse engineering. and those who say monsters have random stats on their skills... most of the erratas corrected those and brought back the stats as they should be. and if you count proficiency bonus, which monsters also have... you realise some monsters who have high skills, actually have expertise in some of their skills. hence why they are way higher then should be.
again, 5e was designed to have players and monsters interchangeable. the only real difference ebtween monsters and players, is that monsters have higher AC and higher HP to make them a challenge for a "GROUP" which a class isn't able to do.
exemple... calculating CR for a player level 20 Monk. he has a CR of 16 only at level 20. meaning he could take on a group of level 16. but even there its a question of tactics at that points.
if you don't believe me, you should ask jeremy crawford, he already said it often that 5e was designed with a single rule set for both monsters and players. the only real difference was the addition of legendary actions and lair actions for monsters. but the only reasons for those was to compensate for bonus actions that monsters were missing. again, something that was solved by recent monsters who do have bonus actions now.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
if you don't believe me, you should ask jeremy crawford, he already said it often that 5e was designed with a single rule set for both monsters and players
I don't have my DMG with me, but there are some guidelines regarding CR adjustments IIRC. One could use DDB's 1-click PC generator (that's what I call it, but you get to choose some features and let DDB do the rest) and reference those CR guidelines to estimate a CR. AFaIK, there is no CR for PCs, but there are recommendations of gauging PCs against CRs. Reversing that by referencing encounter CRs with the DMG's party recommendations could help estimate a PC's CR when converting to a "monster".
Of course, such a method is (currently) unofficial with WotC and likely not going to be part of DDB. If WotC comes up with some method of converting fully-generated PCs into "monsters" with CRs, DDB will likely consider implementing it, too - not a guaranteed implementation but at least likely a considered one. Combined with the 1-click PC generator, you could have your combat-ready NPC generator.
Right now, it'll have to be on us to generate monsters based on PC creation. DDB does a lot and gives players freedom to do more with homebrew content, but it shies away from unofficial methods. (I can imagine a lot of legal hurdles if they start supplying unsanctioned stuff in parallel with sanctioned D&D stuff.)
It's not really an unreasonable request, but it is an unlikely thing at this time.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
if you don't believe me, you should ask jeremy crawford, he already said it often that 5e was designed with a single rule set for both monsters and players
A D&D monster might break the rules used by player characters.
Monsters and PCs play by different rules.
Everything else you wrote is just a lot of "Simple, you just do [insert not simple thing]"
wow... just wow... i can literally pick apart every monsters and tell you what is a class skill and what is not... i can literally reverse engineer the whole book. whatever man, whatever...
to all others who cares, it is so easy to make monsters be PC or PC as monsters, they are literally using the same mecanics ! just use your rules on characters and check monsters abilities, see for yourself, you can easily just pick apart any monsters and say which class features they have and which they don't. you can also realise that multiattack is about how many extra attacks they have as well as if they have dual wiedling.
anyway, to the original poster, i get you and i really really hope they do it. cause it would so much simplify our way of life. but i think DDB is already on it as they have the intention, as mentionned above, to create a monster builder that allows for picking a monster and adding levels to it. May they be monster levels or Class levels. we used to have that in 4e and that was a blast to use. it was simple and effective. the only thing we can hope for is that they allow for characters to be used in the same way.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I don't have my DMG with me, but there are some guidelines regarding CR adjustments IIRC. One could use DDB's 1-click PC generator (that's what I call it, but you get to choose some features and let DDB do the rest) and reference those CR guidelines to estimate a CR. AFaIK, there is no CR for PCs, but there are recommendations of gauging PCs against CRs. Reversing that by referencing encounter CRs with the DMG's party recommendations could help estimate a PC's CR when converting to a "monster".
Of course, such a method is (currently) unofficial with WotC and likely not going to be part of DDB. If WotC comes up with some method of converting fully-generated PCs into "monsters" with CRs, DDB will likely consider implementing it, too - not a guaranteed implementation but at least likely a considered one. Combined with the 1-click PC generator, you could have your combat-ready NPC generator.
Right now, it'll have to be on us to generate monsters based on PC creation. DDB does a lot and gives players freedom to do more with homebrew content, but it shies away from unofficial methods. (I can imagine a lot of legal hurdles if they start supplying unsanctioned stuff in parallel with sanctioned D&D stuff.)
It's not really an unreasonable request, but it is an unlikely thing at this time.
not as unlikely as you think, they are changing the way we can make homebrew monsters by giving us a monster builder. one that can actually just level up monsters and add classes to said monsters. that was already been said to be in movement right now. well, somewhere after the encounter tracker that is. either way, these kind of tools aren't a problem for ddb as they are not related to the core of the 5th edition rule books. thus ddb are not bound to it. the only thing they are bound to are the rulings of the books and when it comes to homebrews, they can literally do whatever they want. except go beyond the SRD that is. which comes with its own set of limitations... but we'll see how it ends up.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I love the idea, but for me it wouldn't even need to be a generator - just an NPC-specific character sheet I can fill out, add a character portrait to, add descriptive text and keep (maybe dated) notes/log entries about interactions and in-campaign developments. If I could have a page separate from my created PC characters page that keeps NPCs organized by campaign for quick-reference, it would be really helpful.
I'd also love for DDB to assist me in creating sidekicks and perhaps give me a sidekick-specific sheet on the proposed NPC page.
And then, when DDB includes a fully realized VTT, give me the ability to tie NPCs to tokens, pop out the NPC sheet when I mouse over the token (or something like that), and give the sheet click-to-roll hotspots.
Would be good if it was just on the Monster Stat block, automatically selecting from names related to that species if there is an index of suggested names.
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Bumping for awareness because DANG WOULD THIS BE NICE.
Is there any way at all, how to create NPCs in DND Beyond?
I would love something like this for both combat NPCs and non-combat NPCs. I don't need everything that's on the character sheet for every NPC. But having some sort of base stat block for non-combat NPCs that tells me their race, occupation (so I could mark them as tavern keeper, shopkeeper, etc), and some pertinent details. Combat NPCs could have the info you need for combat added in. Non-combat NPCs would have a spot for putting in anything else relevant, such as if the NPC is a caster, what spells they know (for someone like an arcanist who sells mildly enchanted objects or you could commission to enchant something.)
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I was just thinking this would be nice to have.
www.npcgenerator.com
This site has all your need for NPCs generated ont he spot, it has numerous features and you have all the necessary stuff. while i do want an NPC generator on beyond, if i had to ask, i would want them to make similar to that one. and while it is generic enough for other settings or other ttrpg game, it has obviously made for 5e.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I’d be happy to just be able to make a character in the character builder, and then export it over to the Homebrew monster creator, so I could plug it into an encounter.
If you mean as an ally, just add a pc of an appropriate level.
If you mean as an enemy, D&D encounter calculations are not designed for factoring in pc stat blocks as enemies because pcs and monsters are designed in fundamentally different ways; D&D isn't built for PvP and PvP adjacent play.
The closest you get is monsters with class levels, which adjusts their cr as described in the dungeon masters guide
Find my D&D Beyond articles here
Hell. I just give a quick name/race or class if needed. All the stats I just make up on the fly if I need. 5e is to simple to bother with fleshing out NPCs. Sure you can get a bit more detailed if you want or need in some cases, But a NPC name generator is all I use.
he said monster builder... not encounter buiilder...
basically what he means is that we'd want to be able to create a character and then be able to select it int he monster creator page. instead of having to recreate it from scratch and having to recopy everything we've done. it would enable us to make NPCs int he monster builder much easier since we could simply create a character and then select it int he builder and then modify what we need. that would literally save us a number of hours in NPC creation for later games.
Exemple of what i do and how that could save me a ton of time...
- i created a human variant warlock, gave him stats, chosen his feat, added his warlock levels. character is ready to play...
- i want him to be a monster, as it is an NPC who was changed recently by a kraken who morphed him into an aquatic creature.
- i open the monster homebrew creation page, i click on the box, but my character is not there to use. so i have to redo the character from scratch.
- i give it a name, i give it stats, i give it features. all the time i need to rewrite this and i'm not yet into my real purpose which was to make him into a monster. for now i'm just literally redoing my work twice. but one took me a few seconds to do, while the other writting takes me about 30 minutes of writting.
thats what he means...
if we could have the ability to just import our characters into that monster homebrew builder, that would be awesome !
it would save us a ton of hours of work to make NPCs and those NPCs wouldn'T clog our character screen.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Maybe reign in the condescension, I'm aware of what he meant. He said
ie go PC character sheet >> monster stat block >> Encounter builder.
The thing is PCs and monsters are constructed in entirely different ways and there's no quick conversion between the two.
If you want a warlock monster, you're better off using one of the warlock stat blocks from Volo's that trying to plug in a warlock PC. There are stat blocks for almost every class; priest, martial arts master, swashbuckler, evoker etc.
If you really wanted to try and build a PC as a monster, you're best off referring to the DMG on giving monsters class levels and start with a commoner or another suitable monster.
If you create a full PC sheet, that is not going to be balanced as an enemy creature, 5e isn't set up that way.
Find my D&D Beyond articles here
on the contrary its quite easy to make a playable character as monster !
right now with what they already have in, it would be just a problem of where to place things, but again, its not even a problem.
first off, they would need to know where the features goes... easy peasy... any extra attack goes into multi attack.
every actions goes into actions. so anything that can use an action or a bonus action, directly go into actions.
anything that doesn't go into actions, is simply placed in the traits above the actions.
easy peasy. how do they know if its an action or not... simply said, they already know because of the way the characters are made. there is literally an action state in each features of each characters. thats as easy as that. stats goes to stats and immunities to immunities, its an easy conversion right there since they already have everything they need to do so. as for going from monster to encounter builder... its already there, i can literally place any monsters i homebrewed in the encounter builder. its already there. thus its not that hard to do.
your problem comes from CR, thats not even a problem. because CR could just be 0 until someone changes it. we're not asking to calculate CR by themselves, just asking for them to be able to use the character builder to build a monster.
and even there thats not gonna be a problem much longer as they are developping right now, the monster builder which will allow us to give monsters class levels and literally just level up monsters. much like the one we had back in 4e. so yeah... i don not think its hard to do this considering they already have everything they need to do this. and they already are planning to do just that.
Addition to all this...
5e "is" designed for easy conversion from players to monsters. literally the monsters and players are using the very same things. just not writtent he same way. but monsters have levels too, monsters have extra attacks to. they have skills too, they have everything a player has. if you look at any of the "PC to Monster" npcs you are talking about, they are easily just a warlock with a certain pact. the only thing they removed, are ribbons as those are not gonna be used in battles. thus ribbons ability were not added to the monster. aka, pact of the blade, which literally means nothing to a monster. while the player might liove the idea of creating a wqeapon out of thin air, the monster will not care for that ability. thus its not appearing on the NPC.
you can easily reverse engineer monsters into their basic components and know which levels of which class they got. just by looking at their stats and doing some easy to do reverse engineering. and those who say monsters have random stats on their skills... most of the erratas corrected those and brought back the stats as they should be. and if you count proficiency bonus, which monsters also have... you realise some monsters who have high skills, actually have expertise in some of their skills. hence why they are way higher then should be.
again, 5e was designed to have players and monsters interchangeable.
the only real difference ebtween monsters and players, is that monsters have higher AC and higher HP to make them a challenge for a "GROUP" which a class isn't able to do.
exemple... calculating CR for a player level 20 Monk. he has a CR of 16 only at level 20. meaning he could take on a group of level 16. but even there its a question of tactics at that points.
if you don't believe me, you should ask jeremy crawford, he already said it often that 5e was designed with a single rule set for both monsters and players. the only real difference was the addition of legendary actions and lair actions for monsters. but the only reasons for those was to compensate for bonus actions that monsters were missing. again, something that was solved by recent monsters who do have bonus actions now.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
No, he didn't
https://twitter.com/JeremyECrawford/status/1176995715563700225?s=20
Monsters and PCs play by different rules.
Everything else you wrote is just a lot of "Simple, you just do [insert not simple thing]"
Find my D&D Beyond articles here
I don't have my DMG with me, but there are some guidelines regarding CR adjustments IIRC. One could use DDB's 1-click PC generator (that's what I call it, but you get to choose some features and let DDB do the rest) and reference those CR guidelines to estimate a CR. AFaIK, there is no CR for PCs, but there are recommendations of gauging PCs against CRs. Reversing that by referencing encounter CRs with the DMG's party recommendations could help estimate a PC's CR when converting to a "monster".
Of course, such a method is (currently) unofficial with WotC and likely not going to be part of DDB. If WotC comes up with some method of converting fully-generated PCs into "monsters" with CRs, DDB will likely consider implementing it, too - not a guaranteed implementation but at least likely a considered one. Combined with the 1-click PC generator, you could have your combat-ready NPC generator.
Right now, it'll have to be on us to generate monsters based on PC creation. DDB does a lot and gives players freedom to do more with homebrew content, but it shies away from unofficial methods. (I can imagine a lot of legal hurdles if they start supplying unsanctioned stuff in parallel with sanctioned D&D stuff.)
It's not really an unreasonable request, but it is an unlikely thing at this time.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
wow... just wow... i can literally pick apart every monsters and tell you what is a class skill and what is not... i can literally reverse engineer the whole book.
whatever man, whatever...
to all others who cares, it is so easy to make monsters be PC or PC as monsters, they are literally using the same mecanics !
just use your rules on characters and check monsters abilities, see for yourself, you can easily just pick apart any monsters and say which class features they have and which they don't. you can also realise that multiattack is about how many extra attacks they have as well as if they have dual wiedling.
anyway, to the original poster, i get you and i really really hope they do it. cause it would so much simplify our way of life.
but i think DDB is already on it as they have the intention, as mentionned above, to create a monster builder that allows for picking a monster and adding levels to it. May they be monster levels or Class levels. we used to have that in 4e and that was a blast to use. it was simple and effective. the only thing we can hope for is that they allow for characters to be used in the same way.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
not as unlikely as you think, they are changing the way we can make homebrew monsters by giving us a monster builder. one that can actually just level up monsters and add classes to said monsters. that was already been said to be in movement right now. well, somewhere after the encounter tracker that is. either way, these kind of tools aren't a problem for ddb as they are not related to the core of the 5th edition rule books. thus ddb are not bound to it. the only thing they are bound to are the rulings of the books and when it comes to homebrews, they can literally do whatever they want. except go beyond the SRD that is. which comes with its own set of limitations... but we'll see how it ends up.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I love the idea, but for me it wouldn't even need to be a generator - just an NPC-specific character sheet I can fill out, add a character portrait to, add descriptive text and keep (maybe dated) notes/log entries about interactions and in-campaign developments. If I could have a page separate from my created PC characters page that keeps NPCs organized by campaign for quick-reference, it would be really helpful.
I'd also love for DDB to assist me in creating sidekicks and perhaps give me a sidekick-specific sheet on the proposed NPC page.
And then, when DDB includes a fully realized VTT, give me the ability to tie NPCs to tokens, pop out the NPC sheet when I mouse over the token (or something like that), and give the sheet click-to-roll hotspots.
Yeah, that'd be sweet. :)
You can already make NPCs just like that as monsters.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Would be good if it was just on the Monster Stat block, automatically selecting from names related to that species if there is an index of suggested names.