An ironclad reduction in the number of races considered core and canon. Human, elf, dwarf, halfling, gnome - these are the core races you should expect in all game worlds.
All the rest is up to your GM.
As this is DM caveat table to table anyways there's nothing D&D Beyond really has to do for this.
Add: The ability to build Gestalt characters without multi-sheeting.
Change: Changing the backdrop system so you can upload your own background the same way you do a portait.
As this is DM caveat table to table anyways there's nothing D&D Beyond really has to do for this.
But you could say that about anything. Like .. 'spellcasting is GM caveat table to table' - I've seen that, games where the GM doesn't want casters, or full casters.
But the vast majority of races are ... I'd say stupid, but I don't really mean that. They are, however, foreign to most fantasy. The overwhelming majority of fiction out there is entirely devoid of dragonborn, genasi, haregons and so on and so forth. And I honesly think it's BS that the source material basically suggests all races are created equal. So yes, I'd appreciate a highly limited number of core races - and then you can go wild with all the rest, provided that's the game your GM intends.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Add: Campaign driven settings for character sheets to incorporate optional elements from DMG (e.g. alternative short rest/long rest, Hero points, etc.). Once a sheet is added to a campaign, those elements would be activated on the player sheets.
Change: Making all lists of actions/equipment sortable by headers
An ironclad reduction in the number of races considered core and canon. Human, elf, dwarf, halfling, gnome - these are the core races you should expect in all game worlds.
All the rest is up to your GM.
That's a 5e "problem", not a DDB one. DDB just supplies the races, it's upto the DM to regulate their world. Your concern is how the books present races, and that's not up to DDB, per se.
As this is DM caveat table to table anyways there's nothing D&D Beyond really has to do for this.
But you could say that about anything. Like .. 'spellcasting is GM caveat table to table' - I've seen that, games where the GM doesn't want casters, or full casters.
It is. If you don't want casters at your table...then that's up to you. A valid concern about DDB is that it doesn't support the use of the alternative spellcasting mechanics presented in the core rules (using spell points instead of spell slots). That's something that DDB can control, and yet doesn't implement.
But the vast majority of races are ... I'd say stupid, but I don't really mean that. They are, however, foreign to most fantasy. The overwhelming majority of fiction out there is entirely devoid of dragonborn, genasi, haregons and so on and so forth. And I honesly think it's BS that the source material basically suggests all races are created equal. So yes, I'd appreciate a highly limited number of core races - and then you can go wild with all the rest, provided that's the game your GM intends.
You can do that right now, and DDB doesn't need to be involved at all. You announce at the beginning of the campaign "only these races are present in this world..." and job done. Your objection seems to be more that 5e doesn't differentiate between what you consider to be "core" races and what you consider to be "non-core" races, but that's not a DDB thing, that's a 5e thing.
Unless you mean you want a toggle board? You can enable or disable the various races? Then why not dispense with the idea of "core" races etc, and just have all the races be optional? Maybe Halflings all died out in my world.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
You can do that right now, and DDB doesn't need to be involved at all.
DDB doesn't need to get involved in anything, at all. But the question at hand is: What would you like it to get involved in?
And my answer is: I'd like some protection for the wide range of established IP's that does not have any of the nonsense races. And it's basically all of them (or all of the big ones). Forgotten Realms, Eberron, Greyhawk, Dragonlance, even Ravenloft, Dark Sun and Planescape are ... basic races plus just a couple setting specific additional races.
And I'll walk naked through blackberry brambles and poison ivy before I let a player bring a dragonborn into my FR - or my anything, really - and I'd like for DNDB to make that something I didn't have to explain to players.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
You can do that right now, and DDB doesn't need to be involved at all.
DDB doesn't need to get involved in anything, at all. But the question at hand is: What would you like it to get involved in?
And my answer is: I'd like some protection for the wide range of established IP's that does not have any of the nonsense races. And it's basically all of them (or all of the big ones). Forgotten Realms, Eberron, Greyhawk, Dragonlance, even Ravenloft, Dark Sun and Planescape are ... basic races plus just a couple setting specific additional races.
And I'll walk naked through blackberry brambles and poison ivy before I let a player bring a dragonborn into my FR - or my anything, really - and I'd like for DNDB to make that something I didn't have to explain to players.
So, really, you wanted what I suggested (and you cut out). You're not after a distinction, you want toggle options. At which point, why not have have the toggle options for every race? What you consider "core" is not what others consider "core", nor is that there a universal divide in races.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
'Checkbox' for spells and abilities for Monsters in the Combat Tracker - Such a simple add on that would make running encounters in the Combat Tracker so much easier. By far my number one change that I want whenever I'm a DM. I was having to track them separately in Roll20, when I would rather be able to 'do all my stuff' in the Combat Tracker.
Option/Toggle for organising Skills by Ability as opposed to default Alphabetical - Personal choice here, but I find this worked great when I originally made custom paper character sheets for newbies, so that they could easily see how their abilities affected their skills.
Character Class/Subclass Features fixed - I've lost count of the amount of threads where I've seen 'X feature doesn't work' and '3 years later and 'X feature still doesn't work' (It's only eclipsed by the 'Can I convert my physical purchases to digital?' thread posts!!). I completely see the point that the original system wasn't designed to handle some aspects of the way PC's worked, and that a lot of these features can (usually) be fixed with a Homebrew solution. For example, my Devotion Paladin's Sacred Weapon trait does not function in the character sheet, but it was very easy to Homebrew a solution. That said, the Hexblade's Hex Warrior trait functions similarly and has a simple checkbox that you tick in the Character Sheet under your weapon details. Where is this simple feature for my Sacred Weapon?
At the end of the day though, that's just one case and everyone has a different gripe with some feature or another that has not functioned for a while. The frustrating thing is, as more and more stuff is released and the DDB Staff have to keep pace with the new features to integrate, inevitably, some features are going to be left behind on the 'to-do list'. It would be nice if these kinks were finally ironed out. People pay good money for these features when they buy the Classes/Subclasses, so it's unfortunate that they still do not 100% function.
Pre-Made Encounters when you purchase an Adventure Book - Speaks for itself. DM's want ease of use when making a session and this would go a long way to easing the burden on a DM's session prep. Sure, they take 5 mins to set up in the Encounters tool, but this would be a great quality of life upgrade.
VTT (Virtual Tabletop) - Sure there's alternatives, but I'm looking forward to seeing this released in the future as 'D&D Digital' as part of One D&D. Not looking forward to the long wait for this to be released :P
Vehicles - With stats. I have my own custom rules for simple vehicles like wagons etc that I originally posted here way back in 2019. Would just like something official.
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
So, really, you wanted what I suggested (and you cut out). You're not after a distinction, you want toggle options. At which point, why not have have the toggle options for every race? What you consider "core" is not what others consider "core", nor is that there a universal divide in races.
I consider that highly debatable.
Without exception, settings are made before the race nonsense. So, when they were made, they had core races. Those races were humans, elves, dwarves, halflings, gnomes. Plus Muls and Halfgiants (and thri-kreen, god help us) for Dark Sun, plus shifters, warforged, changelings for Eberron. But core plus a few setting specific extras.
And then this new [REDACTED], where basically it's every race, everywhere all the time all at once. And that detracts a lot more than it adds. Because with a hundred different races, I don't have room on the map for racial settlements for them all.
Forgotten Realms is a mapful of human kingdoms. There are some dwarven ones too, but they're underground. Then there's the elves - they have an island and a ruin. And that's that. Where are we going to put the tabaxi, the genasi, the eladrin, the haregons, the minotaurs, the tieflings, the dragonborn, the leonin, the ... whatever, the list goes on and on without end.
It's not like there's no argument here.
And I'm also not saying you couldn't have a setting with less human kingdoms, or none - and I'm not saying all these races are bad (I mean I am, but they could have been good, maybe). It's just that FR doesn't have those races. Didn't have. Shouldn't have. Will never have, if I'm at the table =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Let's keep things on the topic of suggestions for D&D Beyond and not get into personal opinions on how one runs their game. If you want to discuss that, take it to Dungeon Masters Only
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
As a habitual patch note reader, I would love to see the Changelog become utilised again so the community can know what is being developed and worked on.
I want to be able to buy legacy content. I'm not asking for free, I'm not even asking for a discount. I'm willing to pay full price for the books, I just wish I could get them.
Being able to sort your character into different folder to better find them is easily my number one thing i would like to have. People have been talking about this for years....
What would I change? I’d increase the rate of site development.
Oh yes, definitely this. And bring back Dev Updates.
Rollback Post to RevisionRollBack
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Add: A place to upload homebrew classes.
Change: Make the Legacy Races free or put them all together as a bundle.
What are your thoughts?
DruidVSAdventure
Check out my Homebrew Class The Evoker
As this is DM caveat table to table anyways there's nothing D&D Beyond really has to do for this.
Add: The ability to build Gestalt characters without multi-sheeting.
Change: Changing the backdrop system so you can upload your own background the same way you do a portait.
But you could say that about anything. Like .. 'spellcasting is GM caveat table to table' - I've seen that, games where the GM doesn't want casters, or full casters.
But the vast majority of races are ... I'd say stupid, but I don't really mean that. They are, however, foreign to most fantasy. The overwhelming majority of fiction out there is entirely devoid of dragonborn, genasi, haregons and so on and so forth. And I honesly think it's BS that the source material basically suggests all races are created equal. So yes, I'd appreciate a highly limited number of core races - and then you can go wild with all the rest, provided that's the game your GM intends.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Add: Campaign driven settings for character sheets to incorporate optional elements from DMG (e.g. alternative short rest/long rest, Hero points, etc.). Once a sheet is added to a campaign, those elements would be activated on the player sheets.
Change: Making all lists of actions/equipment sortable by headers
Plenty more I am sure, and unlikely to happen :)
That's a 5e "problem", not a DDB one. DDB just supplies the races, it's upto the DM to regulate their world. Your concern is how the books present races, and that's not up to DDB, per se.
It is. If you don't want casters at your table...then that's up to you. A valid concern about DDB is that it doesn't support the use of the alternative spellcasting mechanics presented in the core rules (using spell points instead of spell slots). That's something that DDB can control, and yet doesn't implement.
You can do that right now, and DDB doesn't need to be involved at all. You announce at the beginning of the campaign "only these races are present in this world..." and job done. Your objection seems to be more that 5e doesn't differentiate between what you consider to be "core" races and what you consider to be "non-core" races, but that's not a DDB thing, that's a 5e thing.
Unless you mean you want a toggle board? You can enable or disable the various races? Then why not dispense with the idea of "core" races etc, and just have all the races be optional? Maybe Halflings all died out in my world.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
DDB doesn't need to get involved in anything, at all. But the question at hand is: What would you like it to get involved in?
And my answer is: I'd like some protection for the wide range of established IP's that does not have any of the nonsense races. And it's basically all of them (or all of the big ones). Forgotten Realms, Eberron, Greyhawk, Dragonlance, even Ravenloft, Dark Sun and Planescape are ... basic races plus just a couple setting specific additional races.
And I'll walk naked through blackberry brambles and poison ivy before I let a player bring a dragonborn into my FR - or my anything, really - and I'd like for DNDB to make that something I didn't have to explain to players.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
So, really, you wanted what I suggested (and you cut out). You're not after a distinction, you want toggle options. At which point, why not have have the toggle options for every race? What you consider "core" is not what others consider "core", nor is that there a universal divide in races.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Add
'Checkbox' for spells and abilities for Monsters in the Combat Tracker - Such a simple add on that would make running encounters in the Combat Tracker so much easier. By far my number one change that I want whenever I'm a DM. I was having to track them separately in Roll20, when I would rather be able to 'do all my stuff' in the Combat Tracker.
Option/Toggle for organising Skills by Ability as opposed to default Alphabetical - Personal choice here, but I find this worked great when I originally made custom paper character sheets for newbies, so that they could easily see how their abilities affected their skills.
Character Class/Subclass Features fixed - I've lost count of the amount of threads where I've seen 'X feature doesn't work' and '3 years later and 'X feature still doesn't work' (It's only eclipsed by the 'Can I convert my physical purchases to digital?' thread posts!!). I completely see the point that the original system wasn't designed to handle some aspects of the way PC's worked, and that a lot of these features can (usually) be fixed with a Homebrew solution. For example, my Devotion Paladin's Sacred Weapon trait does not function in the character sheet, but it was very easy to Homebrew a solution. That said, the Hexblade's Hex Warrior trait functions similarly and has a simple checkbox that you tick in the Character Sheet under your weapon details. Where is this simple feature for my Sacred Weapon?
At the end of the day though, that's just one case and everyone has a different gripe with some feature or another that has not functioned for a while. The frustrating thing is, as more and more stuff is released and the DDB Staff have to keep pace with the new features to integrate, inevitably, some features are going to be left behind on the 'to-do list'. It would be nice if these kinks were finally ironed out. People pay good money for these features when they buy the Classes/Subclasses, so it's unfortunate that they still do not 100% function.
Pre-Made Encounters when you purchase an Adventure Book - Speaks for itself. DM's want ease of use when making a session and this would go a long way to easing the burden on a DM's session prep. Sure, they take 5 mins to set up in the Encounters tool, but this would be a great quality of life upgrade.
VTT (Virtual Tabletop) - Sure there's alternatives, but I'm looking forward to seeing this released in the future as 'D&D Digital' as part of One D&D. Not looking forward to the long wait for this to be released :P
Vehicles - With stats. I have my own custom rules for simple vehicles like wagons etc that I originally posted here way back in 2019. Would just like something official.
Change
Urm... can't think of anything at the present!
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I consider that highly debatable.
Without exception, settings are made before the race nonsense. So, when they were made, they had core races. Those races were humans, elves, dwarves, halflings, gnomes. Plus Muls and Halfgiants (and thri-kreen, god help us) for Dark Sun, plus shifters, warforged, changelings for Eberron. But core plus a few setting specific extras.
And then this new [REDACTED], where basically it's every race, everywhere all the time all at once. And that detracts a lot more than it adds. Because with a hundred different races, I don't have room on the map for racial settlements for them all.
Forgotten Realms is a mapful of human kingdoms. There are some dwarven ones too, but they're underground. Then there's the elves - they have an island and a ruin. And that's that. Where are we going to put the tabaxi, the genasi, the eladrin, the haregons, the minotaurs, the tieflings, the dragonborn, the leonin, the ... whatever, the list goes on and on without end.
It's not like there's no argument here.
And I'm also not saying you couldn't have a setting with less human kingdoms, or none - and I'm not saying all these races are bad (I mean I am, but they could have been good, maybe). It's just that FR doesn't have those races. Didn't have. Shouldn't have. Will never have, if I'm at the table =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Let's keep things on the topic of suggestions for D&D Beyond and not get into personal opinions on how one runs their game. If you want to discuss that, take it to Dungeon Masters Only
Find my D&D Beyond articles here
The availability to buy legacy content.
>points to signature
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
I dont think free is good for business but discounted would be fair. As opposed to not being able to buy them at all.
Put legacy back on the market.
As a habitual patch note reader, I would love to see the Changelog become utilised again so the community can know what is being developed and worked on.
I want to be able to buy legacy content. I'm not asking for free, I'm not even asking for a discount. I'm willing to pay full price for the books, I just wish I could get them.
Boy, this is easy..
Being able to sort your character into different folder to better find them is easily my number one thing i would like to have. People have been talking about this for years....
What would I change? I’d increase the rate of site development.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Oh yes, definitely this. And bring back Dev Updates.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
So much this^^^^
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.