Allow changing placement of character sheet sections.
Allow portrait borders to match theme color. (eg, put in orrery versions in the various colors)
Export sheet:
let me set the Actions section to show some of my spells, like Hex, that I'll be constantly using, without having to type it out manually.
please put spell slots at the top of the spell sheet, condense the fields (source field is much too long, taking far too much space), and either include or leave better space for quick summaries of what the spells do.
In general, the spell sheet needs more work. The spell levels should be set off more visually, rather than just text within the same fields as the other text.
Look at third party spell sheets like the one in MPMB (More Purple More Better)'s character sheet.
The sheet has a bit more wasted space that is ideal. What is supposed to go in the "Defenses" field? Why are the saves lined down instead of boxed?
General formatting and look of the Features page seems unfinished. Hopefully that is simply the case?
I wanted to jump in here and again emphasize that the feedback is appreciated, being read, and considered as we move into the next several weeks.
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
I'll catch up to it all next Monday, I assure you. Catch you on the flip side!
Have a great time! Take time to relax and have fun with your family!
We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria.
Why though? The desktop site wastes so much space. I have a 1440 pixel high monitor and roughly 60% of the screen real-estate is wasted with so much stuff not even related to the character sheet, including empty white space at the bottom of the view.. The usability hit on this is that as a 13th level spellcaster, I can see a total of four of my spells without scrolling.
I'm struggling to actually understand the thought process here. The most vital information about our characters, such as their actions and what we can actually do in combat, which is already the slowest part of the game, are hidden behind multiple clicks still.
The new page looks nice, no question, and the customization options are a very welcome addition, but the sheet is still not very functional.
The workaround that I've been experimenting with (besides just using a custom CSS sheet) is having multiple windows open so I can see my information.
I really wish you would just spend your time creating an API surface that we can use to create our own and let the community create the character sheet templates. In the end, even if you made it great for some people, others are going to want something different.
(update: for those trying the multiple window setup, it doesn't work well either as you need to completely refresh the main for any changes to the others to show up).
I found a glitch in the Cleric class. If I go through character creation as a certain domain, but then choose to go back and change which domain is chosen, the "always prepared" 1st-level spells remain from the previously selected domain. Huge problem when toying with character ideas.
EDIT: Actually, this glitch is even bigger than I thought. When you first build a cleric, it will not give you the "always prepared" 1st-level spells if you go from "Choose a Domain" to **insert selected domain** - you have to switch between domains to get ANY "always prepared" spells to pop up. And they're always from the WRONG DOMAIN.
e.g. I went to create a new character. Life Domain Cleric. Went through the simple creation steps. Get to my character sheet. Look to "Spells" to start filling in the blanks, and: No "Bless" and no "Cure Wounds". Huh - strange. I go back to change domain - either to a different one, or just go back to "Choose a Domain" - and NOW it says "Bless" and "Cure Wounds" - but I'm no longer selecting Life Domain! So what the heck is going on?
As you well know, CSS provides different tools. Sometimes there are two tools that do the same job. As we were prototyping and developing the sheet revamp, absolute positioning was the better choice for moving the specific "boxes" around into pixel-perfect locations to realize our vision. We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria. If you look at the tablet views and the mobile views, you will see that those are fully responsive and leverage flexbox instead of absolute positioning. Different tools for different jobs. We will assess where that needs to go from there.
I'd argue that CSS Grid would have been the better choice, but not everyone is comfortable with that CSS feature yet.
We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria.
Why though? The desktop site wastes so much space. I have a 1440 pixel high monitor and roughly 60% of the screen real-estate is wasted with so much stuff not even related to the character sheet, including empty white space at the bottom of the view.. The usability hit on this is that as a 13th level spellcaster, I can see a total of four of my spells without scrolling.
I'm struggling to actually understand the thought process here. The most vital information about our characters, such as their actions and what we can actually do in combat, which is already the slowest part of the game, are hidden behind multiple clicks still.
The new page looks nice, no question, and the customization options are a very welcome addition, but the sheet is still not very functional.
The workaround that I've been experimenting with (besides just using a custom CSS sheet) is having multiple windows open so I can see my information.
I really wish you would just spend your time creating an API surface that we can use to create our own and let the community create the character sheet templates. In the end, even if you made it great for some people, others are going to want something different.
(update: for those trying the multiple window setup, it doesn't work well either as you need to completely refresh the main for any changes to the others to show up).
How do you get the sidebar to not overlap with the existing "boxes"?
EDIT: Just tried in a different browser which answered my own question - and raises another one. In Firefox I can use the "Fixed" vs. "Overlay" option, but in Google Chrome I am not offered that option. Why?
We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria.
Why though? The desktop site wastes so much space. I have a 1440 pixel high monitor and roughly 60% of the screen real-estate is wasted with so much stuff not even related to the character sheet, including empty white space at the bottom of the view.. The usability hit on this is that as a 13th level spellcaster, I can see a total of four of my spells without scrolling.
I'm struggling to actually understand the thought process here. The most vital information about our characters, such as their actions and what we can actually do in combat, which is already the slowest part of the game, are hidden behind multiple clicks still.
The new page looks nice, no question, and the customization options are a very welcome addition, but the sheet is still not very functional.
The workaround that I've been experimenting with (besides just using a custom CSS sheet) is having multiple windows open so I can see my information.
I really wish you would just spend your time creating an API surface that we can use to create our own and let the community create the character sheet templates. In the end, even if you made it great for some people, others are going to want something different.
(update: for those trying the multiple window setup, it doesn't work well either as you need to completely refresh the main for any changes to the others to show up).
How do you get the sidebar to not overlap with the existing "boxes"?
EDIT: Just tried in a different browser which answered my own question - and raises another one. In Firefox I can use the "Fixed" vs. "Overlay" option, but in Google Chrome I am not offered that option. Why?
The options only show up if your window is wide enough...
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
But... but... I thought we were your family?
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Love the new look and feel! Works so much better for how I want to use this site!
One thing, I really miss the "Limited Use" page that had everything collected in one place! It made it so easy to keep track of, and make quick on the fly decisions based on how many resources you had left, scrolling through each individual feature to check takes too long, and takes me out of the game.
Legacy code and striking the balance between feature and framework updates, especially with a team of only 5 developers for more than a year, is a challenge.
With all the billions of dollars you're making from DDB, you should probably hire more developers. Shout out to /u/Kabalistus as I'm pretty sure they're interested :D
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
I see a way to add Conditions. Is there any way to bring up a tip as to what the effects actually are? The sidebar is so great for displaying vital info but can't give you the details on Conditions? Or am I missing something?
Love the new look and feel! Works so much better for how I want to use this site!
One thing, I really miss the "Limited Use" page that had everything collected in one place! It made it so easy to keep track of, and make quick on the fly decisions based on how many resources you had left, scrolling through each individual feature to check takes too long, and takes me out of the game.
I find the new Actions panel serves that purpose but is much better, now you can scan for a suitable Action and Bonus Action for each turn. If you want them all on one page, resize your window down to tablet size and hit the Actions button. Same for Spells.
Love the new look and feel! Works so much better for how I want to use this site!
One thing, I really miss the "Limited Use" page that had everything collected in one place! It made it so easy to keep track of, and make quick on the fly decisions based on how many resources you had left, scrolling through each individual feature to check takes too long, and takes me out of the game.
I find the new Actions panel serves that purpose but is much better, now you can scan for a suitable Action and Bonus Action for each turn. If you want them all on one page, resize your window down to tablet size and hit the Actions button. Same for Spells.
Doesn't work for items though, since items can't have actions added currently. So you have to manually add them in on the sheet, which doesn't tie to the item, nor does it allow you to mark off uses. The limited use section was particularly helpful for things that regained charges based on a roll, or at certain times. These are things I imagine the OP is hoping to have back...
Just my 2¢. My players and I don't like the new layout on mobile phones. Seems to render pretty well on an iPad (all on one page), but the menu button on the phone is annoying to use . (before you could just swipe. I think a hybrid design for mobile would be nice, or the option to choose.
I found a glitch in the Cleric class. If I go through character creation as a certain domain, but then choose to go back and change which domain is chosen, the "always prepared" 1st-level spells remain from the previously selected domain. Huge problem when toying with character ideas.
EDIT: Actually, this glitch is even bigger than I thought. When you first build a cleric, it will not give you the "always prepared" 1st-level spells if you go from "Choose a Domain" to **insert selected domain** - you have to switch between domains to get ANY "always prepared" spells to pop up. And they're always from the WRONG DOMAIN.
e.g. I went to create a new character. Life Domain Cleric. Went through the simple creation steps. Get to my character sheet. Look to "Spells" to start filling in the blanks, and: No "Bless" and no "Cure Wounds". Huh - strange. I go back to change domain - either to a different one, or just go back to "Choose a Domain" - and NOW it says "Bless" and "Cure Wounds" - but I'm no longer selecting Life Domain! So what the heck is going on?
Been tinkering around with this - really is a serious glitch. The only way to get the proper "always prepared" spells set for the Cleric domains is if you increase the level of the character and it automatically shifts to having the correct spells. Otherwise it is constantly in limbo of the previous domain selection.
Urgent fix needed. Thank you guys for all your hard work on this - love DDB.
I love the update - Only qualm I have is the inability to see ritual spells separate from everything else. As a wizard player, being able to see those spells is a big part of the class; I purposely do not prepare those spells knowing I can still use them.
A separate ritual tab would be very helpful, to show all ritual spells for wizards, and prepared ritual spells for other types of casters like clerics.
I have a question about an underspoken topic: The Ring of Spell Storing.
I recently received this ring myself and discovered there's no clear way to track what spells you put into it, never mind the spell level budget or other such information. I am pretty disappointed not having a good way to keep track of these extra spells or add them to my sheet in any way. This issue was mentioned in a couple of threads last year and I haven't seen any change based on the forums, even after the revamp. are there any plans to incorporate spell selection into the ring of spell storing now that the revamp is out?
Thank you in advance,
PZ.
Rollback Post to RevisionRollBack
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
Feature requests:
Let me add custom backdrops.
Allow resizing portrait.
Allow changing placement of character sheet sections.
Allow portrait borders to match theme color. (eg, put in orrery versions in the various colors)
Export sheet:
let me set the Actions section to show some of my spells, like Hex, that I'll be constantly using, without having to type it out manually.
please put spell slots at the top of the spell sheet, condense the fields (source field is much too long, taking far too much space), and either include or leave better space for quick summaries of what the spells do.
In general, the spell sheet needs more work. The spell levels should be set off more visually, rather than just text within the same fields as the other text.
Look at third party spell sheets like the one in MPMB (More Purple More Better)'s character sheet.
The sheet has a bit more wasted space that is ideal. What is supposed to go in the "Defenses" field? Why are the saves lined down instead of boxed?
General formatting and look of the Features page seems unfinished. Hopefully that is simply the case?
We do bones, motherf***ker!
Have a great time! Take time to relax and have fun with your family!
Why though? The desktop site wastes so much space. I have a 1440 pixel high monitor and roughly 60% of the screen real-estate is wasted with so much stuff not even related to the character sheet, including empty white space at the bottom of the view.. The usability hit on this is that as a 13th level spellcaster, I can see a total of four of my spells without scrolling.
I'm struggling to actually understand the thought process here. The most vital information about our characters, such as their actions and what we can actually do in combat, which is already the slowest part of the game, are hidden behind multiple clicks still.
The new page looks nice, no question, and the customization options are a very welcome addition, but the sheet is still not very functional.
The workaround that I've been experimenting with (besides just using a custom CSS sheet) is having multiple windows open so I can see my information.
I really wish you would just spend your time creating an API surface that we can use to create our own and let the community create the character sheet templates. In the end, even if you made it great for some people, others are going to want something different.
(update: for those trying the multiple window setup, it doesn't work well either as you need to completely refresh the main for any changes to the others to show up).
I found a glitch in the Cleric class. If I go through character creation as a certain domain, but then choose to go back and change which domain is chosen, the "always prepared" 1st-level spells remain from the previously selected domain. Huge problem when toying with character ideas.
EDIT: Actually, this glitch is even bigger than I thought. When you first build a cleric, it will not give you the "always prepared" 1st-level spells if you go from "Choose a Domain" to **insert selected domain** - you have to switch between domains to get ANY "always prepared" spells to pop up. And they're always from the WRONG DOMAIN.
e.g. I went to create a new character. Life Domain Cleric. Went through the simple creation steps. Get to my character sheet. Look to "Spells" to start filling in the blanks, and: No "Bless" and no "Cure Wounds". Huh - strange. I go back to change domain - either to a different one, or just go back to "Choose a Domain" - and NOW it says "Bless" and "Cure Wounds" - but I'm no longer selecting Life Domain! So what the heck is going on?
I'd argue that CSS Grid would have been the better choice, but not everyone is comfortable with that CSS feature yet.
~ Kristian
Manifest Zone
How do you get the sidebar to not overlap with the existing "boxes"?
EDIT: Just tried in a different browser which answered my own question - and raises another one. In Firefox I can use the "Fixed" vs. "Overlay" option, but in Google Chrome I am not offered that option. Why?
The options only show up if your window is wide enough...
Played around with my sheet tonight. I noticed equipment is alphabetized on the page but not on the export sheet...
But... but... I thought we were your family?
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Love the new look and feel! Works so much better for how I want to use this site!
One thing, I really miss the "Limited Use" page that had everything collected in one place! It made it so easy to keep track of, and make quick on the fly decisions based on how many resources you had left, scrolling through each individual feature to check takes too long, and takes me out of the game.
With all the billions of dollars you're making from DDB, you should probably hire more developers. Shout out to /u/Kabalistus as I'm pretty sure they're interested :D
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Great work on the new sheet, thanks team!
I see a way to add Conditions. Is there any way to bring up a tip as to what the effects actually are? The sidebar is so great for displaying vital info but can't give you the details on Conditions? Or am I missing something?
I find the new Actions panel serves that purpose but is much better, now you can scan for a suitable Action and Bonus Action for each turn. If you want them all on one page, resize your window down to tablet size and hit the Actions button. Same for Spells.
Doesn't work for items though, since items can't have actions added currently. So you have to manually add them in on the sheet, which doesn't tie to the item, nor does it allow you to mark off uses. The limited use section was particularly helpful for things that regained charges based on a roll, or at certain times. These are things I imagine the OP is hoping to have back...
Just my 2¢. My players and I don't like the new layout on mobile phones. Seems to render pretty well on an iPad (all on one page), but the menu button on the phone is annoying to use . (before you could just swipe. I think a hybrid design for mobile would be nice, or the option to choose.
Been tinkering around with this - really is a serious glitch. The only way to get the proper "always prepared" spells set for the Cleric domains is if you increase the level of the character and it automatically shifts to having the correct spells. Otherwise it is constantly in limbo of the previous domain selection.
Urgent fix needed. Thank you guys for all your hard work on this - love DDB.
I love the update - Only qualm I have is the inability to see ritual spells separate from everything else. As a wizard player, being able to see those spells is a big part of the class; I purposely do not prepare those spells knowing I can still use them.
A separate ritual tab would be very helpful, to show all ritual spells for wizards, and prepared ritual spells for other types of casters like clerics.
On the desktop version, the mouse pointer doesn't change when hovering over spells, so I thought they weren't clickable.
I have a question about an underspoken topic: The Ring of Spell Storing.
I recently received this ring myself and discovered there's no clear way to track what spells you put into it, never mind the spell level budget or other such information. I am pretty disappointed not having a good way to keep track of these extra spells or add them to my sheet in any way. This issue was mentioned in a couple of threads last year and I haven't seen any change based on the forums, even after the revamp. are there any plans to incorporate spell selection into the ring of spell storing now that the revamp is out?
Thank you in advance,
PZ.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
I mean, there is a Notes section in the Customisation tab of every item.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.