If DnD Beyond had a tabletop feature that linked character sheets to a little icon (ya know, the character icon), with just a basic, simple grid, they'd see a huge increase in the user base. Similar to what Roll20 does, but exceptionally better and official. With pre-generated NPCs, maps, terrain, etc. coming with the adventures you buy in game.
As it is, my friends and I have to transition character data over to different sites, which is a huge pain. So I come to two questions:
If DnD Beyond had a tabletop feature, would you use it?
What features would you want that would make it Unique?
If I recall correctly (don't quote me), there are a few main reasons why D&D Beyond is not looking into creating a virtual table top. It would be a huge investment and several great options for this already exist. Rather than fragmenting the market any further, they said they would be interested in finding ways to integrate their software with existing virtual table top systems.
For the record, in my signature I've posted a link to a Roll20 API that would allow you to import your D&D Beyond characters straight into Roll20. It does require a Pro Roll20 account to implement. If you have a friend who has one, he could set up a character creation game with the API where you and your friends could all import your characters.
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I gather the point of D&D Beyond is to bring digital much closer to the physical tabletop (or whatever other play-space). While there have been many that do it in bits and bobs, few have make a unified system for that.
The big benefit of a fully interconnected digital system is it can be used virtually as well, even if that isn't the core intent.
Also like Sillvva mentioned, it would seem like a bad idea to try and go up against the bigger virtual table-tops given how much those have grown and already know that Curse would have to learn themselves when dealing with that kind of thing. There will always be that "why not do X that Roll20 or Fantasy Grounds does". Better still for curse is to simply work on ways to integrate with those systems rather than build up the same thing from the ground up.
Unless they invest a huge amount of money into hiring a committed development team specifically for this purpose, then what you're asking for them to do is take a huge amount of their development time and resources away from other projects in order to implement something like this. They would be far better off opening their API so that it can be leveraged by other platforms, IMO.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
If I recall correctly (don't quote me), there are a few main reasons why D&D Beyond is not looking into creating a virtual table top. It would be a huge investment and several great options for this already exist. Rather than fragmenting the market any further, they said they would be interested in finding ways to integrate their software with existing virtual table top systems.
For the record, in my signature I've posted a link to a Roll20 API that would allow you to import your D&D Beyond characters straight into Roll20. It does require a Pro Roll20 account to implement. If you have a friend who has one, he could set up a character creation game with the API where you and your friends could all import your characters.
Never going to happen with both R20 and FG having their own licenses to worry about making money from. Curse would be better off providing a simple map interface connected to DDB sheets and monsters without delving too deeply into excessive features for dynamic lighting and such. That kind of map interface would be useful for both online and play-by-post games and make more sense for them with their extensive compendium and tooltips content and such. Which is far better than R20's version.
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If DnD Beyond had a tabletop feature that linked character sheets to a little icon (ya know, the character icon), with just a basic, simple grid, they'd see a huge increase in the user base. Similar to what Roll20 does, but exceptionally better and official. With pre-generated NPCs, maps, terrain, etc. coming with the adventures you buy in game.
As it is, my friends and I have to transition character data over to different sites, which is a huge pain. So I come to two questions:
If DnD Beyond had a tabletop feature, would you use it?
What features would you want that would make it Unique?
If I recall correctly (don't quote me), there are a few main reasons why D&D Beyond is not looking into creating a virtual table top. It would be a huge investment and several great options for this already exist. Rather than fragmenting the market any further, they said they would be interested in finding ways to integrate their software with existing virtual table top systems.
For the record, in my signature I've posted a link to a Roll20 API that would allow you to import your D&D Beyond characters straight into Roll20. It does require a Pro Roll20 account to implement. If you have a friend who has one, he could set up a character creation game with the API where you and your friends could all import your characters.
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I gather the point of D&D Beyond is to bring digital much closer to the physical tabletop (or whatever other play-space). While there have been many that do it in bits and bobs, few have make a unified system for that.
The big benefit of a fully interconnected digital system is it can be used virtually as well, even if that isn't the core intent.
Also like Sillvva mentioned, it would seem like a bad idea to try and go up against the bigger virtual table-tops given how much those have grown and already know that Curse would have to learn themselves when dealing with that kind of thing. There will always be that "why not do X that Roll20 or Fantasy Grounds does".
Better still for curse is to simply work on ways to integrate with those systems rather than build up the same thing from the ground up.
- Loswaith
Unless they invest a huge amount of money into hiring a committed development team specifically for this purpose, then what you're asking for them to do is take a huge amount of their development time and resources away from other projects in order to implement something like this. They would be far better off opening their API so that it can be leveraged by other platforms, IMO.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Never going to happen with both R20 and FG having their own licenses to worry about making money from. Curse would be better off providing a simple map interface connected to DDB sheets and monsters without delving too deeply into excessive features for dynamic lighting and such. That kind of map interface would be useful for both online and play-by-post games and make more sense for them with their extensive compendium and tooltips content and such. Which is far better than R20's version.