I would love if DnDBeyond included page references for where to find each section in the print version of each source.
As a DMsGuild creator it would be very useful to me as I own my D&D books on DnDBeyond but want to be able to help players who own the hard copies find the rules I'm referencing. I can't do that if I don't know where they are.
As a DM it would be useful for similar reasons: I might be able to find a rule on DnDBeyond but if my player wants to read in their own book at the table or at home, I could tell them where to find the information.
It actually already has that for the most part. If you go to the page of something, it should tell you in the bottom right-hand corner where the source is. For example, the babau says that it can be found in Volo's Guide to Monsters, pg. 136 while the Wheel of Stars can be found in Acquisitions Incorporated , pg. 222.
I agree that's very useful but is only helpful if the content has its own page. It's also not consistent as some pages don't have it. The Larva is one example.
However, I think the site could be much more comprehensively referenced. Not just player options and monsters, but also sections and rules that you can only find in the compendium pages. Let's say I want to know the page reference for the Vile Transformation optional rule in the DMG. Or where to find Beshaba in SCAG.
I have a player who thought of a unique companion for their character that didn't exist in the I just of extras. I would love a feature where we could create custom extras where we could creature full creature cards for extras.
I have a player who thought of a unique companion for their character that didn't exist in the I just of extras. I would love a feature where we could create custom extras where we could creature full creature cards for extras.
Did you try creating the creature as a monster with a statblock and adding that?
Are we going to get the ability to customize characters with options from various sourcebooks? Ex. Sanity, honor, etc. Having these on the character sheet would be great.
Are we going to get the ability to customize characters with options from various sourcebooks? Ex. Sanity, honor, etc. Having these on the character sheet would be great.
This has been asked and is tracked on the unofficial summary document.
They are low priority because they are optional rules used by a small minority.
Requesting additional INFO be added for each MAGIC ITEM
When looking up a specific magic item, it does include the rarity of the item of course, but I can't tell just by the rarity how many Treasure Points it costs to buy the item. Nor does it identify which Magic Item Table it is on. So, I wish the Magic Item listing included:
> Gold Medal for "Outstanding Book of the Year" in 2012 Independent Publisher Book Awards > National Indie Excellence Book Award finalist > A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog > Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com
Requesting additional INFO be added for each MAGIC ITEM
When looking up a specific magic item, it does include the rarity of the item of course, but I can't tell just by the rarity how many Treasure Points it costs to buy the item. Nor does it identify which Magic Item Table it is on. So, I wish the Magic Item listing included:
Magic Item Table (A - I) that it can be found on
Available at Tier
Treasure Point Cost
Availability and position on item tables is a per game thing. I use a different magic item table and availability isn't a thing.
Also, TCPs are a very niche thing and most games don't use it.
Is there a way to view my library (i.e. what I already own on D&D Beyond)? I can't seem to just find a simple list of the items I've purchased that link to the content.
As a new user to DnDBeyond, I may not have found the intricacies if these features exist, but going through it, these additions came to mind.
As a DM it would be great to have links to rooms/areas on maps given in modules that would bring a pop up of the information of that area. When the players enter a room, you could tap on the room number and get the information you need pulled up. That way you can run the map just with the map open and track the players progress through the area or dungeon.
The ability to to type and draw on a map and save it would also be useful. Saving them for future use could help a lot for prepping.
Finally, on the DnDBeyond app itself, having the ability to make characters and use them as if it was on the browser would be great.
Hey, came across another option that would be beneficial. When running a saltmarsh campaign you don't really want you PCs equipping the uncommon luckstone, but you can't tell them to equip the cursed luckstone.
The cursed luckstone, and the uncommon luckstone are very different, so maybe cursed items could be added to the common item compendium, without the curse listed ie. Common luckstone VS uncommon luckstone. The dm can then note a players use of the common luckstone, and when attuned as the player to change it, or the dm could Edit the players inventory themselves.
I highly recommend adding an OTHER category to allow for manual entry of conditions which are too specific to list. Example: 'Cracked Ribs' - roll 12 or higher con. save to perform combat action. If fail, lose action that round. Only magical healing can remove condition or two weeks rest.
This would also allow DMs and players alike to more easily track overall heath without resorting separate paper notes or memory.
DM "Janus, those ribs are starting to ache more. You're having trouble raising your arms. You think one night's sleep won't cut it. Perhaps magical healing or a potion would be best..."
In a West Marches style game where short rests can be 8 hours and long rests are a week; magic is carefully doled out. So characters are much more likely to have various long-term conditions.
In Xanathar's Guide, there is a large section about how tool proficiencies give advantage to certain skills and can sometimes give special abilities. Are there any plans to include these in the features section of the character sheet? Its certainly not a high priority, but it is something I like to use in my campaign. At the moment, I think I might just create custom feats such as "disguise kit proficiency" with the full description from Xanathar's. Sorry if this was suggested before.
Btw, I just started using D&D Beyond the other day and I am loving it! Thanks for this awesome resource!
A *Use* button on ranged weapons would be nice. When you click the button upon attacking it takes -1 ammunition from the characters ammunition supply, if they have no ammunition then grey the button out
I just use D&D beyond to create character sheets. I just want a simplier way to buy all the options for any class or one class. I dont care. Now the only option is to click on the market place and get hit for spending hundreds of dollars on all these options and none of them may be for what I want.
I spent a few hours trying to figure it out and come to realize it just better to do it with paper and pencil.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I agree that's very useful but is only helpful if the content has its own page. It's also not consistent as some pages don't have it. The Larva is one example.
However, I think the site could be much more comprehensively referenced. Not just player options and monsters, but also sections and rules that you can only find in the compendium pages. Let's say I want to know the page reference for the Vile Transformation optional rule in the DMG. Or where to find Beshaba in SCAG.
I have a player who thought of a unique companion for their character that didn't exist in the I just of extras. I would love a feature where we could create custom extras where we could creature full creature cards for extras.
Did you try creating the creature as a monster with a statblock and adding that?
Check out all my important links here.
May we live in Less Interesting Times
An option to select which sources you want to use while using the character builder.
Ie Players Handbook only. Or PHB and Xanathars only.
Will probably come with AL integration.
Check out all my important links here.
May we live in Less Interesting Times
Is there a way to add mundane items to the item list
Not yet, but I believe they're working on it.
It is on the list and tracked in the unofficial summary document.
Check out all my important links here.
May we live in Less Interesting Times
Are we going to get the ability to customize characters with options from various sourcebooks? Ex. Sanity, honor, etc. Having these on the character sheet would be great.
This has been asked and is tracked on the unofficial summary document.
They are low priority because they are optional rules used by a small minority.
Check out all my important links here.
May we live in Less Interesting Times
Requesting additional INFO be added for each MAGIC ITEM
When looking up a specific magic item, it does include the rarity of the item of course, but I can't tell just by the rarity how many Treasure Points it costs to buy the item. Nor does it identify which Magic Item Table it is on. So, I wish the Magic Item listing included:
Magic Item Table (A - I) that it can be found on
Available at Tier
Treasure Point Cost
Join my homebrew campaign!
A Greater Monster, The Kickstarter Letters & Death by Zamboni
daviddavid.net
My art store on Etsy
> National Indie Excellence Book Award finalist
> A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog
> Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com
Availability and position on item tables is a per game thing. I use a different magic item table and availability isn't a thing.
Also, TCPs are a very niche thing and most games don't use it.
Check out all my important links here.
May we live in Less Interesting Times
Is there a way to view my library (i.e. what I already own on D&D Beyond)? I can't seem to just find a simple list of the items I've purchased that link to the content.
I would like to request an improvement to to D&D Beyond for Adventurers league. A check box in the creation phase for AL.
1. Lock the PHB +1 sources I can hid all resources from other books less confusion.
2. A players log sheet attached to my sheet for item purchases extra. and uses
example I buy a Potion of Healing it adds it to my log and deducts the gold
3. Renown benefits
Example I make level 5 and it asks me what magic item I want.
4. Also will warn me put it in red extra if am over my gold limit magic item limit extra .
As a new user to DnDBeyond, I may not have found the intricacies if these features exist, but going through it, these additions came to mind.
As a DM it would be great to have links to rooms/areas on maps given in modules that would bring a pop up of the information of that area. When the players enter a room, you could tap on the room number and get the information you need pulled up. That way you can run the map just with the map open and track the players progress through the area or dungeon.
The ability to to type and draw on a map and save it would also be useful. Saving them for future use could help a lot for prepping.
Finally, on the DnDBeyond app itself, having the ability to make characters and use them as if it was on the browser would be great.
*spoilers for saltmarsh*
Hey, came across another option that would be beneficial. When running a saltmarsh campaign you don't really want you PCs equipping the uncommon luckstone, but you can't tell them to equip the cursed luckstone.
The cursed luckstone, and the uncommon luckstone are very different, so maybe cursed items could be added to the common item compendium, without the curse listed ie. Common luckstone VS uncommon luckstone. The dm can then note a players use of the common luckstone, and when attuned as the player to change it, or the dm could Edit the players inventory themselves.
CONDITIONS - Blinded, stunned, etc..
I highly recommend adding an OTHER category to allow for manual entry of conditions which are too specific to list. Example: 'Cracked Ribs' - roll 12 or higher con. save to perform combat action. If fail, lose action that round. Only magical healing can remove condition or two weeks rest.
This would also allow DMs and players alike to more easily track overall heath without resorting separate paper notes or memory.
DM "Janus, those ribs are starting to ache more. You're having trouble raising your arms. You think one night's sleep won't cut it. Perhaps magical healing or a potion would be best..."
In a West Marches style game where short rests can be 8 hours and long rests are a week; magic is carefully doled out. So characters are much more likely to have various long-term conditions.
Thanks for reading.
In Xanathar's Guide, there is a large section about how tool proficiencies give advantage to certain skills and can sometimes give special abilities. Are there any plans to include these in the features section of the character sheet? Its certainly not a high priority, but it is something I like to use in my campaign. At the moment, I think I might just create custom feats such as "disguise kit proficiency" with the full description from Xanathar's. Sorry if this was suggested before.
Btw, I just started using D&D Beyond the other day and I am loving it! Thanks for this awesome resource!
A *Use* button on ranged weapons would be nice.
When you click the button upon attacking it takes -1 ammunition from the characters ammunition supply, if they have no ammunition then grey the button out
Change the way you having for purchasing add ons.
I just use D&D beyond to create character sheets. I just want a simplier way to buy all the options for any class or one class. I dont care. Now the only option is to click on the market place and get hit for spending hundreds of dollars on all these options and none of them may be for what I want.
I spent a few hours trying to figure it out and come to realize it just better to do it with paper and pencil.