More potential for homebrew by allowing for the creation of nonmagical equipment/items. I'd love to make some weapons with customized ranged and melee properties to make a campaign specific collection right here on this platform so everything is connected but currently I can just find the choice to create a magic item that has to be based off an already premade item. If I've missed an option than I apologize and would love to be instructed otherwise.
P.S. Love the new Stickers in Maps. Great direction to go.
I fully have your back on that desire of option. I have suggested the ability to put chests or bags on the map that, if picked up, will auto go into your backpack or add to your gold value. Gimmie the ability to get my players hyped the way that Diablo treasure goblin flooded your brain with dopamine and adrenaline back in the day. (which was a tuesday btw)
give me the ability to load a treasure chest sticker with items and make it lootable. (yeah it’s a word now). LOOTABLE
I would like to see the gamelog transformed into a dice tray. If you were to take the rolling animation from the page, adjust/shrink it, and allow it to fit in the game log, that would be great. Then the mobile app can function as a portable dice tray (alongside maps) where players can see the cool looking dice that others roll. Experiencing the dice roll is the one thing missing from the virtual group I have that would make moments special.
Reiterating: We need to be able to turn off 5E24 content altogether, including the free SRD content.
Started a new campaign last night using 5E14 rules. Druid player was baffled that she couldn't find the Circle of the Moon subclass. Of course, it was because she'd naturally selected Druid as her class at the top of the character creation page instead of scrolling down to the bottom, where the 5E14 versions of the classes are buried.
My wife, who possesses great management acumen, likes to say, "If you want people to do something, make it the easiest thing." You've clearly taken her words to heart: WotC obviously wants people to embrace 5E24, and you've made that so easy that players end up doing it even if they don't mean to. But conversely, you've made the choice to continue using D&D Beyond with 5E14 tedious and frustrating, and that's got me wondering whether I ought to bother renewing my Master-level subscription this year. There's a video in which Jeremy Crawford tells me, "If you hate the 2024 content, you don't have to use it." Don't make a liar of him.
Turns out that it wasn't just the druid. Three out of five players in this group unintentionally created their PCs using the 2024 versions of their PCs' classes. Why? Because that's what D&D Beyond steers them toward. Even knowing full well that this was going to be a 5E14 game, they fell into the trap. (I originally said "accidentally" created, but it was no accident: It's what D&D Beyond clearly intended for them to do.)
Give us the option to toggle the 5E24 free core rules off.
I'd love to be able to separate all the legacy source material that I purchased (before knowing the new edition would come along and make it just too much bother to use) from the newer material. I understand the selling point of the new edition was given was that the new material would work with older material but I mean, if we're being real, it really doesn't. The half effort to separate the editions is really just becoming more of a messy hurdle for users of the platform.
Best solution I can think of that would help this from becoming even more messy and unorganized would be to have a D&D Beyond that organizes source material, campaigns and players, homebrew, adventures, and everything else within different platforms. A 5e14 and 5e24 (I mean just writing that FELT messy) option that you select after log in and before seeing any of the material.
It's just so unkept (and depressing) seeing all the older material that I spent so much money on get scrolled by when I'm looking for the like 4 books (Including the DMG, PHB, and MM) that really work with 5e24 without having to adjust things on the fly.
I would like the ability to define a custom sense in homebrew species and monsters.
For example: If I wanted to homebrew that Elves that live on the surface have Low-Light vision that just lets them see in Dim Light rather than full blown Darkvision. I currently have no option to give them anything other than the 4 currently defined senses in the existing dropdown.
What I've been finding on my mind more frequently for a new feature, are two items below: The first, as many have mentioned already, a toggle to remove 2024 content from character creator, its far too easy to accidently select 2024 stuff without realizing. The second is to be able to HB optional class features, as there are admittedly a few balances from 2024 or own HB balances that would be nice to give players the option of using, without adopting a whole new version, or straight up not using dnd beyond; as you can only Hb subclasses and not classes.
I want to be able to buy subclasses and races without having to buy the whole damn book
Them taking away a la carte purchasing has drastically dropped how much money I actually spend on here. The 'sales' are pitiful, and new content is not so compelling. I bought the 5.5e rule books, but that's been it since then.
it is absolutely ridiculous that we have to go to a completely different website in order to do things like this. Is it really that difficult to put a true bugs location in D&D Beyond?
It's probably been suggested a long time ago, but making it so I can have a player with "light" undo fog but also create areas where there are "walls" so that the light just doesn't clear everything.
Maybe that's really hard to implement but I do use this VTT for all my games now. Seems like a pretty standard feature.
Right? The walls+light sources+fog of war that other VTTs have (like Foundry) are amazing. I can only assume that D&DB is going to implement them at some point.
Please please please bring inwalls+light sources+fog of war!
I'm sure these items have been previously requested, but I'm too impatient to peruse 175 pages of forum. Here's my wishlist.
Some DM focused tools would help:
1. Campaign Page that focuses PLAYER selections to specific sub-set of sources books players can draw player content from. Simiallerly, . as well more broadly and seperatly permits DM to identify sources for Random Treasure and Random Encounter tables (See 3. & 4. below);
2. Ability to 'remember' my preferance to search through Partnered Content or not. (defaults 'yes' for me);
3. Random Treasure tables, that are dynamic to include content from all identified DM Sourcebooks (i.e Eberron RftLW etc);
4. Random Encounter Tables, that are dynamic to include content from all identified DM Sourcebooks (i.e Eberron RftLW etc) ;
5. A DM focused Landing Page (Dungeon Master's Screen) that provides easy access to most commonly used DM tools (such as Random Loot Tables, and Random Encounter Tables). The DM Screen would include campaign info, such as a Dashboard of Players, incl HP, AC, and Passive scores. Ready access to Encounters as well;
* For Bonus marks, have the DM Screen able to take on a Motif based on the published worlds as well as some general use ones... (Eberron! :) )
If would be helpful in the encounter builder to be able to designate monsters as being allies. That way the encounter difficulty could be calculated based on player level and ally level.
Feature request: In the encounter builder, when you finish an encounter, there should be an option to start a new encounter directly from the encounter page, possible where the three vertical dots (options) are located, or a "CREATE ANOTHER ENCOUNTER" button of some kind. Right now, you have to go back to the Encounter Builder page (that lists all your encounter), choose again your campaign, the create a new encounter. This is annoying.
Given the sheer amount of low post count(~10), single issue posters with similar & consistent behavior patterns in Feedback, Bugs & Support, & other areas that are designed for quality, not quantity, feedback, I think that those areas should be gated behind a minimum post count to sluice out this worrying trend.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Could be an excellent idea! Personally I would like to add to that by saying that when posting a new comment (not reply) there should be a littlw bubble that says "Make sure you post in the right forum!" You shouldn't have to click out of it though. That would be too annoying. I really think that it would cut down on a lot of unnecessary new posts in threads. Ex. the 'Dungeon Master's Only' thread.
Rollback Post to RevisionRollBack
- Igglywiv the Wizard
I played every class, now playing every sub-class.
You would not believe how much ADHD helps with creating campaigns!
Happy Pride Month!
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I want to be able to buy subclasses and races without having to buy the whole damn book
Let's throw down
More potential for homebrew by allowing for the creation of nonmagical equipment/items. I'd love to make some weapons with customized ranged and melee properties to make a campaign specific collection right here on this platform so everything is connected but currently I can just find the choice to create a magic item that has to be based off an already premade item. If I've missed an option than I apologize and would love to be instructed otherwise.
P.S. Love the new Stickers in Maps. Great direction to go.
I fully have your back on that desire of option. I have suggested the ability to put chests or bags on the map that, if picked up, will auto go into your backpack or add to your gold value. Gimmie the ability to get my players hyped the way that Diablo treasure goblin flooded your brain with dopamine and adrenaline back in the day. (which was a tuesday btw)
give me the ability to load a treasure chest sticker with items and make it lootable. (yeah it’s a word now). LOOTABLE
I would like to see the gamelog transformed into a dice tray. If you were to take the rolling animation from the page, adjust/shrink it, and allow it to fit in the game log, that would be great. Then the mobile app can function as a portable dice tray (alongside maps) where players can see the cool looking dice that others roll. Experiencing the dice roll is the one thing missing from the virtual group I have that would make moments special.
Christ is King
Turns out that it wasn't just the druid. Three out of five players in this group unintentionally created their PCs using the 2024 versions of their PCs' classes. Why? Because that's what D&D Beyond steers them toward. Even knowing full well that this was going to be a 5E14 game, they fell into the trap. (I originally said "accidentally" created, but it was no accident: It's what D&D Beyond clearly intended for them to do.)
Give us the option to toggle the 5E24 free core rules off.
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
I'd love to be able to separate all the legacy source material that I purchased (before knowing the new edition would come along and make it just too much bother to use) from the newer material. I understand the selling point of the new edition was given was that the new material would work with older material but I mean, if we're being real, it really doesn't. The half effort to separate the editions is really just becoming more of a messy hurdle for users of the platform.
Best solution I can think of that would help this from becoming even more messy and unorganized would be to have a D&D Beyond that organizes source material, campaigns and players, homebrew, adventures, and everything else within different platforms. A 5e14 and 5e24 (I mean just writing that FELT messy) option that you select after log in and before seeing any of the material.
It's just so unkept (and depressing) seeing all the older material that I spent so much money on get scrolled by when I'm looking for the like 4 books (Including the DMG, PHB, and MM) that really work with 5e24 without having to adjust things on the fly.
in the my encounters sections make multiple encounters selectable to do a mass delete instead of having to do it one by one.
When Homebrewing monsters, it'd be great if there was a drop down option to pick from existing actions, attacks, legendary actions, things like that.
I would like the ability to define a custom sense in homebrew species and monsters.
For example: If I wanted to homebrew that Elves that live on the surface have Low-Light vision that just lets them see in Dim Light rather than full blown Darkvision. I currently have no option to give them anything other than the 4 currently defined senses in the existing dropdown.
What I've been finding on my mind more frequently for a new feature, are two items below:
The first, as many have mentioned already, a toggle to remove 2024 content from character creator, its far too easy to accidently select 2024 stuff without realizing.
The second is to be able to HB optional class features, as there are admittedly a few balances from 2024 or own HB balances that would be nice to give players the option of using, without adopting a whole new version, or straight up not using dnd beyond; as you can only Hb subclasses and not classes.
Them taking away a la carte purchasing has drastically dropped how much money I actually spend on here. The 'sales' are pitiful, and new content is not so compelling. I bought the 5.5e rule books, but that's been it since then.
it is absolutely ridiculous that we have to go to a completely different website in order to do things like this. Is it really that difficult to put a true bugs location in D&D Beyond?
Right? The walls+light sources+fog of war that other VTTs have (like Foundry) are amazing. I can only assume that D&DB is going to implement them at some point.
Please please please bring inwalls+light sources+fog of war!
I'm sure these items have been previously requested, but I'm too impatient to peruse 175 pages of forum. Here's my wishlist.
Some DM focused tools would help:
1. Campaign Page that focuses PLAYER selections to specific sub-set of sources books players can draw player content from. Simiallerly, . as well more broadly and seperatly permits DM to identify sources for Random Treasure and Random Encounter tables (See 3. & 4. below);
2. Ability to 'remember' my preferance to search through Partnered Content or not. (defaults 'yes' for me);
3. Random Treasure tables, that are dynamic to include content from all identified DM Sourcebooks (i.e Eberron RftLW etc);
4. Random Encounter Tables, that are dynamic to include content from all identified DM Sourcebooks (i.e Eberron RftLW etc) ;
5. A DM focused Landing Page (Dungeon Master's Screen) that provides easy access to most commonly used DM tools (such as Random Loot Tables, and Random Encounter Tables). The DM Screen would include campaign info, such as a Dashboard of Players, incl HP, AC, and Passive scores. Ready access to Encounters as well;
* For Bonus marks, have the DM Screen able to take on a Motif based on the published worlds as well as some general use ones... (Eberron! :) )
DMing since the '70s.
If would be helpful in the encounter builder to be able to designate monsters as being allies. That way the encounter difficulty could be calculated based on player level and ally level.
Forgive me if I have it wrong - but doesn't the Maps tool allow you to do this? Or do you mean the seperate encounter builder?
HPGamingAU
Pro DM and all round Board Game Guru
Lover of all things RPG
Servant to three Mimic Wildlings
Feature request: In the encounter builder, when you finish an encounter, there should be an option to start a new encounter directly from the encounter page, possible where the three vertical dots (options) are located, or a "CREATE ANOTHER ENCOUNTER" button of some kind. Right now, you have to go back to the Encounter Builder page (that lists all your encounter), choose again your campaign, the create a new encounter. This is annoying.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
I would like to be able to create feats that allow more attunement slots than six.
- Igglywiv the Wizard
I played every class, now playing every sub-class.
You would not believe how much ADHD helps with creating campaigns!
Happy Pride Month!
Given the sheer amount of low post count(~10), single issue posters with similar & consistent behavior patterns in Feedback, Bugs & Support, & other areas that are designed for quality, not quantity, feedback, I think that those areas should be gated behind a minimum post count to sluice out this worrying trend.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Could be an excellent idea! Personally I would like to add to that by saying that when posting a new comment (not reply) there should be a littlw bubble that says "Make sure you post in the right forum!" You shouldn't have to click out of it though. That would be too annoying. I really think that it would cut down on a lot of unnecessary new posts in threads. Ex. the 'Dungeon Master's Only' thread.
- Igglywiv the Wizard
I played every class, now playing every sub-class.
You would not believe how much ADHD helps with creating campaigns!
Happy Pride Month!