The best solution I've come up with is to put the die rolls into a table and put them in the item description. Rather than click the attack and damage icons in the attack table, I open my items and use the formulas there. The formulas do need to be edited if a relevant modifier changes. If my DEX mod goes up, I need to change my formulas to reflect that. It's kind of a pain, but those things generally don't change often enough to make it untenable.
It would be nice if they were in the attack section of the screen for sure. That said, homebrew items can get kind of complicated. In my case, having the item open when I use it is useful anyway.
The problem with “starting with another weapon that has the needed dice” is that proficiency bonus is getting weird.
For example if you make a 1d6 dagger out of a hand axe, your character would need to be proficient with hand axes rather than daggers in order to get proficiency bonus included in his attack roll.
Had that problem when tried to make a 1d8 short bow from a longbow. My rogue couldn’t get proficiency bonus for his attacks with it.
The problem with “starting with another weapon that has the needed dice” is that proficiency bonus is getting weird.
For example if you make a 1d6 dagger out of a hand axe, your character would need to be proficient with hand axes rather than daggers in order to get proficiency bonus included in his attack roll.
Had that problem when tried to make a 1d8 short bow from a longbow. My rogue couldn’t get proficiency bonus for his attacks with it.
Closest I’ve managed to salvage requires a bit of effort. Make the weapon, make a spell that gives desired effect (with modifiers). They’ll just have to roll the spell I stead of the weapon. It’s not ideal but it’s close enough.
I want to take a pistol (1d10 piercing) and change it to 2d6 piercing. There are no other ranged weapons that do 2d6 piercing damage to reskin. How do I fix this?
I want to take a pistol (1d10 piercing) and change it to 2d6 piercing. There are no other ranged weapons that do 2d6 piercing damage to reskin. How do I fix this?
I ended up hiding the normal pistol attack and creating a custom attack action to do what I want and naming it the same as my pistol. However, this creates a couple of issues I don't know how to resolve with the current system.
The new attack action doesn't interact with other features like it would if it were an actual weapon attack (ie. showing charged missile damage).
Custom Actions also get sent to the bottom of the action list which makes using your primary weapon a pain.
Also, unequipping your weapon doesn't remove the custom action because the two aren't actually connected in any way.
Similarly, if you click the weapon it still shows the old damage die because again the custom attack is not associated with the weapon in any meaningful way.
They really need to just let you fully customize all of your mundane equipment. The tools are already there with the custom action features and the homebrew magic items tools. Just combine all of that and you have a new feature people will really love.
Link is dead. Can you repost?
Which link?
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The best solution I've come up with is to put the die rolls into a table and put them in the item description. Rather than click the attack and damage icons in the attack table, I open my items and use the formulas there. The formulas do need to be edited if a relevant modifier changes. If my DEX mod goes up, I need to change my formulas to reflect that. It's kind of a pain, but those things generally don't change often enough to make it untenable.
It would be nice if they were in the attack section of the screen for sure. That said, homebrew items can get kind of complicated. In my case, having the item open when I use it is useful anyway.
Good luck!
My turn! A +1 Rapier of the Void that does 1d10 instead of 1d8...
Still not possible. Find a 1d10 weapon, add finesse, make it slashing.
Edit: Either that or give it versatile
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Aight fellas, any ideas for a Trident that does 1d8 when used in one hand and a 1d10 when used with both?
Start with a longsword and change the name and damage type.
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Any idea how to give a unarmed strike as 1d6 but have its versatile be 2d10 or is that not possible? Thanks in advance.
The problem with “starting with another weapon that has the needed dice” is that proficiency bonus is getting weird.
For example if you make a 1d6 dagger out of a hand axe, your character would need to be proficient with hand axes rather than daggers in order to get proficiency bonus included in his attack roll.
Had that problem when tried to make a 1d8 short bow from a longbow. My rogue couldn’t get proficiency bonus for his attacks with it.
You can add the proficiency to the weapon.
Modifier: Proficiency->Subtype: Handaxe
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In that case anyone who equips it would get proficiency with this weapon. It resolves one problem and creates another.
Nothing is perfect.
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Couldn't you create a feat to give proficiency. Agree that it is an annoying work around
Yeah, I guess it is easier to make a custom action then.
Can't change the "to-hit" value nor add any other weapon properties such as additional damage die or charges with custom actions though
Closest I’ve managed to salvage requires a bit of effort. Make the weapon, make a spell that gives desired effect (with modifiers). They’ll just have to roll the spell I stead of the weapon. It’s not ideal but it’s close enough.
I want to take a pistol (1d10 piercing) and change it to 2d6 piercing. There are no other ranged weapons that do 2d6 piercing damage to reskin. How do I fix this?
Pistol automatic has 2d6
I ended up hiding the normal pistol attack and creating a custom attack action to do what I want and naming it the same as my pistol. However, this creates a couple of issues I don't know how to resolve with the current system.
They really need to just let you fully customize all of your mundane equipment. The tools are already there with the custom action features and the homebrew magic items tools. Just combine all of that and you have a new feature people will really love.
don't know how I missed that! Thanks!