i believe you can take a great axe +1 go into the modifier. select bonus magic. edit it. remove fixed value 1 and add 1 to how many extra dice then d12 to die type.
i would also remove attunement if its required on the original. then name and save it.
This is all so finnicky. We really just need access to the remaining fields (damage dice, simple\martial, range). That shouldn't be too difficult!
Sure. But just because it “isn’t difficult” doesn’t mean it is something DDB can or will do. They have a licensing agreement with WoTC. So WoTC gets a say in what the website can and can’t do with its IP.
one of the things they do not want is homebrew weapons. They simply want you to reskin the ones in the book. That’s the bottom line.
This is all so finnicky. We really just need access to the remaining fields (damage dice, simple\martial, range). That shouldn't be too difficult!
Sure. But just because it “isn’t difficult” doesn’t mean it is something DDB can or will do. They have a licensing agreement with WoTC. So WoTC gets a say in what the website can and can’t do with its IP.
one of the things they do not want is homebrew weapons. They simply want you to reskin the ones in the book. That’s the bottom line.
If I remember correctly, about a yearish ago (around when the CFVs UA came out) I had heard that WotC finally gave DDB permission to allow us to create homebrewed mundane equipment. But DDB has been fairly quietly planning and executing a complete systemswide overhaul of almost absolutely everything (hardware and software) in one way or another since they got their “advanced” copy of Ravnica 3-6 weeks before it was officially released. Adding a new thing that, while popularly requested, is a much lower priority than “fixing EVERYTHING,” and “keeping up with WotC’s release schedule,” and “staying on top of the partially indeterminate* number of Customer Support Tickets. Plus, there are dozens of other popularly requested things to add (such as Epic Boons), and all of the optional stuff (like Spell Points and the optional Ability Scores) to add too.
The DDB Devs work like Santa’s Elves year round, and the vast majority of it we never hear about until it is released,. And once they do roll out a fix or feature, all they get nothing for their efforts from us users is a laundry list of bugs, and a plethora of complaints that whatever they did isn’t good enough for us. I’m guilty of it myself, until I learned a small portion of what all they started with, and how much work it has taken them just to replace the basic framework that was the prerequisite for what basically amounted to the company’s basic ability to function moving forward.
The request may honestly be planned to coincide with the other overhauls to the item creation form they are doing (like adding actions to The Magic Item form in the homebrewer, and may be as simple as switching a few things from “admin only” to “user level,” and running a simple system check. But it may also be something that, if they do it incorrectly, could possibly make a significant portion of the Basic Equipment and/or Magic Items no longer function properly, which could break the half a gagillian character sheets that DDB hosts. That’s not really even an exaggeration. The content creation software was so rigidly and unintuitively designed that poorly programmed homebrews used to crash out character sheets all the time befor the framework overhaul they did. That risk was a major factor in why so many things were not made available in the homebrewer like base classes.
*
The inaccurate support ticket count issue is caused by impatient people submitting multiple tickets for the same thing, so, whatever the listed tally of open support tickets is, the reality is that number is artificially inflated, but they have no idea how overinflated it is until the too few human eyes available for the task can actually read each and every individual support ticket one by one, and try to weed out the duplicates. 🙄)
Everybody, please be kind and do not submit multiple support claims for the same issue. I know folks can get frustrated that support claims are not answered immediately. Whenever you find yourselves wondering “What is taking them so long?!?” a high proportion of the answer is because of everyone ahead of you in line who has impatiently submitted two or more support claims about the same thing. The least we can do is not make it any worse for the Devs, nor for the folks who will inevitably be submitting tickets after us. Remember, each of us might need to submit another support claim in future. If we have previously submitted multiple claims, the next time we wonder what is taking so long,, the answer will be “It’s our own darned fault.”
I know this doesn't necessarily answer your question, but I had a similar one about how to add more dice to a weapon, as I was trying to modify my longbow for the Gloomstalker Ranger's Dread Ambusher ability. This is how I did it:
I used Longbow as the base weapon and set the weight to zero.
Then I added a Modifier. Modifier Type: Damage; Modifier Subtype: Piercing; Ability Score: DEX; Dice Count: 1; Die Type: d8
They didn’t have permission from WotC to allow homebrewed nonmagical items before, but they have received that permission.
One thing you have to understand. The homebrewer isn’t actually a “homebrewer,” it is in fact the same system the Devs use, we just have limited access. They have to fix the creation software for themselves, and then we will benefit from that too. The issue was that they basically had to rip apart the entire system and rebuild it without crashing anything just so that they could finally fix what needs it and add the rest.. That took them a little over a year. Now they are in the “fixing & Adding” phase.
They didn’t have permission from WotC to allow homebrewed nonmagical items before, but they have received that permission.
One thing you have to understand. The homebrewer isn’t actually a “homebrewer,” it is in fact the same system the Devs use, we just have limited access. They have to fix the creation software for themselves, and then we will benefit from that too. The issue was that they basically had to rip apart the entire system and rebuild it without crashing anything just so that they could finally fix what needs it and add the rest.. That took them a little over a year. Now they are in the “fixing & Adding” phase.
I understand that they couldn't do it before, but they can now, yet it's still not tagged as planned.
Also, where does it say, you can't create homebrew nonmagical items? I went through the SRD and I didn't notice any limitation of that nature. I also always felt like the idea of homebrew was that technically, anything WoTC release, someone could think of themselves (the chances for that are zero to none, but in theory it is possible).
But as a programmer myself, I do understand that reworking a system you already put in place is hard.
There is no hard restriction per se, it was just a few lines in a specific section of the DMG suggesting that DMs can change the names of some equipment like weapons to reinforce the verisimilitude of their settings, but that those changes should not be reflected statistically. https://www.dndbeyond.com/sources/dmg/a-world-of-your-own#Wuxia
And WotC has been highly insistent that DDB treat all officially published material as though it were “The Gospels of messers Mearls and Crawford, in the beginning anyway. (It was that very insistence that was partially responsible for why everything was so janked around here and needed to be gutted and redone at all. 🙄
WotC was concerned that this “officially licensed online resource” would turn out the same as that dumpster fire over at the D&D Wiki if they allowed Homebrew here. For, like, the first year there was absolutely no homebrew on DDB whatsoever.
Also having trouble modifying a spear's 1d6 damage to 1d8. Tried:
Replace Damage Type - Piercing
Damage - Melee Weapon Attacks 1d8 to no avail.
It is not possible to change a weapon's damage die. It is a limitation of the system, which may have been dictated by WOTC. What you CAN do is create a homebrew copy of a weapon that does the damage die you want, and change the other weapon properties (thrown, damage type, etc.). It takes more time, but it will get you the result you want.
Does anyone know how to change the damage die on a greatsword from 2d6 to 4d8
(don’t ask why)
You would have to set up a custom attack, as there is no weapon that does 4d8 damage. (It is not possible to change the base damage of a weapon; the usual workaround is to chose a weapon that does the right damage and then change the other weapon properties to suit. But that won't work in your case.)
As mentioned elsewhere in this thread, it isn't currently possible to modify a weapon's damage dice, or create a base weapon from scratch. You can, however, create a Custom Action directly on your character sheet that uses the appropriate ability modifier and deals 4d8 slashing damage.
So, the capability to modify the damage dice would very much be a nice add, since there are many standard magic spells that modify damage dice. Instead of trying to use the clumsiness of rolling for the melee, then switching to the spell to roll the spell damage, if we could homebrew a weapon with the correct damage dice, that would make a world of difference for GMs and players alike.
Look this is a D&D Beyond forum. This is like the last place you go to get an actual answer, all you’ll meet here are non-devs with non-answers, who are happy to let the development team sit in on their hands doing ****-all. It’s literally been years on this crappy bug, yes bug, and nothing has or will be done, they are even developing new stuff that takes into account this wonky BS.
The only real way to create a unique item as a DM and give it to your player is to do it all outside of using DnDB, or ask them to do a lot of work on their end to get a janky, somewhat similar item.
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i believe you can take a great axe +1 go into the modifier. select bonus magic. edit it. remove fixed value 1 and add 1 to how many extra dice then d12 to die type.
i would also remove attunement if its required on the original. then name and save it.
This is all so finnicky. We really just need access to the remaining fields (damage dice, simple\martial, range). That shouldn't be too difficult!
#OpenDnD
Sure. But just because it “isn’t difficult” doesn’t mean it is something DDB can or will do. They have a licensing agreement with WoTC. So WoTC gets a say in what the website can and can’t do with its IP.
one of the things they do not want is homebrew weapons. They simply want you to reskin the ones in the book. That’s the bottom line.
If I remember correctly, about a yearish ago (around when the CFVs UA came out) I had heard that WotC finally gave DDB permission to allow us to create homebrewed mundane equipment. But DDB has been fairly quietly planning and executing a complete systemswide overhaul of almost absolutely everything (hardware and software) in one way or another since they got their “advanced” copy of Ravnica 3-6 weeks before it was officially released. Adding a new thing that, while popularly requested, is a much lower priority than “fixing EVERYTHING,” and “keeping up with WotC’s release schedule,” and “staying on top of the partially indeterminate* number of Customer Support Tickets. Plus, there are dozens of other popularly requested things to add (such as Epic Boons), and all of the optional stuff (like Spell Points and the optional Ability Scores) to add too.
The DDB Devs work like Santa’s Elves year round, and the vast majority of it we never hear about until it is released,. And once they do roll out a fix or feature, all they get nothing for their efforts from us users is a laundry list of bugs, and a plethora of complaints that whatever they did isn’t good enough for us. I’m guilty of it myself, until I learned a small portion of what all they started with, and how much work it has taken them just to replace the basic framework that was the prerequisite for what basically amounted to the company’s basic ability to function moving forward.
The request may honestly be planned to coincide with the other overhauls to the item creation form they are doing (like adding actions to The Magic Item form in the homebrewer, and may be as simple as switching a few things from “admin only” to “user level,” and running a simple system check. But it may also be something that, if they do it incorrectly, could possibly make a significant portion of the Basic Equipment and/or Magic Items no longer function properly, which could break the half a gagillian character sheets that DDB hosts. That’s not really even an exaggeration. The content creation software was so rigidly and unintuitively designed that poorly programmed homebrews used to crash out character sheets all the time befor the framework overhaul they did. That risk was a major factor in why so many things were not made available in the homebrewer like base classes.
*
The inaccurate support ticket count issue is caused by impatient people submitting multiple tickets for the same thing, so, whatever the listed tally of open support tickets is, the reality is that number is artificially inflated, but they have no idea how overinflated it is until the too few human eyes available for the task can actually read each and every individual support ticket one by one, and try to weed out the duplicates. 🙄)
Everybody, please be kind and do not submit multiple support claims for the same issue. I know folks can get frustrated that support claims are not answered immediately. Whenever you find yourselves wondering “What is taking them so long?!?” a high proportion of the answer is because of everyone ahead of you in line who has impatiently submitted two or more support claims about the same thing. The least we can do is not make it any worse for the Devs, nor for the folks who will inevitably be submitting tickets after us. Remember, each of us might need to submit another support claim in future. If we have previously submitted multiple claims, the next time we wonder what is taking so long,, the answer will be “It’s our own darned fault.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Appreciate you, Sposta... and not just because your patron is the archfey Gritty of our mutual region
#OpenDnD
Happy to help. And go teams!
However, I get the feeling that my avatar will likely be another variant of my usual fabulous unicorn right around Jan 20th for some strange reason.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I know this doesn't necessarily answer your question, but I had a similar one about how to add more dice to a weapon, as I was trying to modify my longbow for the Gloomstalker Ranger's Dread Ambusher ability. This is how I did it:
I used Longbow as the base weapon and set the weight to zero.
Then I added a Modifier. Modifier Type: Damage; Modifier Subtype: Piercing; Ability Score: DEX; Dice Count: 1; Die Type: d8
Hope that info is helpful to someone!
I don't think they'll be adding none magical homebrew items any time soon. For reference, this has been a request (https://dndbeyond.zendesk.com/hc/en-us/community/posts/360024976354-Homebrew-nonmagical-Equipment-) for quite some time and even as it sits on 7th place by votes on "Featured Request", it hasn't been checked as planned.
They didn’t have permission from WotC to allow homebrewed nonmagical items before, but they have received that permission.
One thing you have to understand. The homebrewer isn’t actually a “homebrewer,” it is in fact the same system the Devs use, we just have limited access. They have to fix the creation software for themselves, and then we will benefit from that too. The issue was that they basically had to rip apart the entire system and rebuild it without crashing anything just so that they could finally fix what needs it and add the rest.. That took them a little over a year. Now they are in the “fixing & Adding” phase.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I understand that they couldn't do it before, but they can now, yet it's still not tagged as planned.
Also, where does it say, you can't create homebrew nonmagical items? I went through the SRD and I didn't notice any limitation of that nature. I also always felt like the idea of homebrew was that technically, anything WoTC release, someone could think of themselves (the chances for that are zero to none, but in theory it is possible).
But as a programmer myself, I do understand that reworking a system you already put in place is hard.
There is no hard restriction per se, it was just a few lines in a specific section of the DMG suggesting that DMs can change the names of some equipment like weapons to reinforce the verisimilitude of their settings, but that those changes should not be reflected statistically.
https://www.dndbeyond.com/sources/dmg/a-world-of-your-own#Wuxia
And WotC has been highly insistent that DDB treat all officially published material as though it were “The Gospels of messers Mearls and Crawford, in the beginning anyway. (It was that very insistence that was partially responsible for why everything was so janked around here and needed to be gutted and redone at all. 🙄
WotC was concerned that this “officially licensed online resource” would turn out the same as that dumpster fire over at the D&D Wiki if they allowed Homebrew here. For, like, the first year there was absolutely no homebrew on DDB whatsoever.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Would really love for this feature to be added, and I know commenting on the thread might help.
Also having trouble modifying a spear's 1d6 damage to 1d8. Tried:
Replace Damage Type - Piercing
Damage - Melee Weapon Attacks 1d8 to no avail.
It is not possible to change a weapon's damage die. It is a limitation of the system, which may have been dictated by WOTC. What you CAN do is create a homebrew copy of a weapon that does the damage die you want, and change the other weapon properties (thrown, damage type, etc.). It takes more time, but it will get you the result you want.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Thank you!
Does anyone know how to change the damage die on a greatsword from 2d6 to 4d8
(don’t ask why)
You would have to set up a custom attack, as there is no weapon that does 4d8 damage. (It is not possible to change the base damage of a weapon; the usual workaround is to chose a weapon that does the right damage and then change the other weapon properties to suit. But that won't work in your case.)
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
As mentioned elsewhere in this thread, it isn't currently possible to modify a weapon's damage dice, or create a base weapon from scratch. You can, however, create a Custom Action directly on your character sheet that uses the appropriate ability modifier and deals 4d8 slashing damage.
So, the capability to modify the damage dice would very much be a nice add, since there are many standard magic spells that modify damage dice. Instead of trying to use the clumsiness of rolling for the melee, then switching to the spell to roll the spell damage, if we could homebrew a weapon with the correct damage dice, that would make a world of difference for GMs and players alike.
Look this is a D&D Beyond forum. This is like the last place you go to get an actual answer, all you’ll meet here are non-devs with non-answers, who are happy to let the development team sit in on their hands doing ****-all. It’s literally been years on this crappy bug, yes bug, and nothing has or will be done, they are even developing new stuff that takes into account this wonky BS.
The only real way to create a unique item as a DM and give it to your player is to do it all outside of using DnDB, or ask them to do a lot of work on their end to get a janky, somewhat similar item.