(1) Improved Encounter Builder (not tied to Maps) -- Maps are great don't get me wrong, but were only useful when playing virtual which my group hasn't done for a year+ now.
(2) Encounter Builder Improvement - Ability to level up monsters abilities/attacks on the fly.
(3) Encounter Builder Improvement - Ability to have monsters on the players side.
(4) Encounter Builder Improvement - Ability to more readily add monsters to the encounter
(5) Digital Support for Bastions would be amazing!
Points 2 and 3 aren't actually supported by the rules; monster creation rules are too heuristic to adjust on the fly and encounter difficulty doesn't have any way to calculate things based on PCs + monsters (levels + CR). As for 4, that's already possible; you can edit an in progress encounter to add or remove monsters. Just go to My Encounters, select the encounter you're running, make the changes, save and hit resume encounter
As for 4, that's already possible; you can edit an in progress encounter to add or remove monsters. Just go to My Encounters, select the encounter you're running, make the changes, save and hit resume encounter
I will note that, lately, when I do this is gives me an error about saving the state of the encounter and I end up losing the current hit points of all the monsters.
(1) Improved Encounter Builder (not tied to Maps) -- Maps are great don't get me wrong, but were only useful when playing virtual which my group hasn't done for a year+ now.
(2) Encounter Builder Improvement - Ability to level up monsters abilities/attacks on the fly.
(3) Encounter Builder Improvement - Ability to have monsters on the players side.
(4) Encounter Builder Improvement - Ability to more readily add monsters to the encounter
(5) Digital Support for Bastions would be amazing!
Points 2 and 3 aren't actually supported by the rules; monster creation rules are too heuristic to adjust on the fly and encounter difficulty doesn't have any way to calculate things based on PCs + monsters (levels + CR). As for 4, that's already possible; you can edit an in progress encounter to add or remove monsters. Just go to My Encounters, select the encounter you're running, make the changes, save and hit resume encounter
Note on point 3, you can already add Monsters to the player's side on the Maps tool. They just are ignored in Encounter difficulty calculations. Encounter Builder could easily incorporate the same functionality as long as people understood the calculations ignored them.
In Maps: a filter for monster subtype and add homebrew to the monster source filter.
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Why? Why do the fools fly? Better to burn sooner than late, for burn we must. Go back to your bonfire! And I? I will go now to my pyre. To my pyre! No tomb for Denethor and Faramir. No tomb! No long slow sleep of death embalmed. We will burn like heathen kings before ever a ship sailed hither from the West. The West has failed. Go back and burn!
I'm sure it's been said before, and maybe this isn't the only place, but some VTT Map interaction thru the D&D Beyond Map would be cool. Not needed, but cool. I run a game for my wife and kids, and we use the Maps function projected on a TV, and I move their characters and just feels cumbersome and would be nice if they could move their characters and draw on the screen from their mobile phones. Or, if I'm in a game on the road, to have access to the map without someone screen sharing their discord feed.
Does this make any sense?
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May your Sword always be within your reach,
and your opponents luck and skill be less than your own.
I'm sure it's been said before, and maybe this isn't the only place, but some VTT Map interaction thru the D&D Beyond Map would be cool. Not needed, but cool. I run a game for my wife and kids, and we use the Maps function projected on a TV, and I move their characters and just feels cumbersome and would be nice if they could move their characters and draw on the screen from their mobile phones. Or, if I'm in a game on the road, to have access to the map without someone screen sharing their discord feed.
Does this make any sense?
To me, not really. You mention the "VTT Map" and "D&D Beyond Map" like they're two different things. What do you mean?
If you're the DM, you can use spectator mode to open a new tab with the map displaying things as the players should see it. You can then put this tab on a different screen. Your players can still interact with the map via a supported device, which technically kinda includes phones but it doesn't work great. That's a big limitations of VTTs in general.
Sourcebook sharing as a player. Forever DMs are getting more entrenched because they're the ones who owns the books, and other group members dont want to have to spend hundreds of dollars when one member already has it all.
Sourcebook sharing as a player. Forever DMs are getting more entrenched because they're the ones who owns the books, and other group members dont want to have to spend hundreds of dollars when one member already has it all.
One of the players could get a Master Tier Subscription and enable Content Sharing in the campaign - it's a reoccurring cost but that would probably be cheaper than all the players getting the books themselves. The DM doesn't have to be the one to pay for the Master Tier Subscription; any player in the campaign can do it.
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#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Sourcebook sharing as a player. Forever DMs are getting more entrenched because they're the ones who owns the books, and other group members dont want to have to spend hundreds of dollars when one member already has it all.
This already exists? One DM-tier subscription and everyone can share all the books everyone owns? Campaign Sharing doesn't just share the DM's books. It shares every owned book in the group.
I love D&D, but recent releases feel heavy on anthologies and re-skins (e.g., Dragonlance, Spelljammer) and light on fresh, focused adventures. Here’s an alternative model:
Release Format
Slim adventure books (24–36 pages) Designed to advance characters roughly three levels.
Each title part of a 3- or 4-book series Books chain together to form a complete campaign arc.
Publishing Cadence
Multiple series in parallel e.g., one each for the Forgotten Realms, Krynn, and Eberron, etc.
Monthly rotation A new installment from one series every month, keeping content flowing.
Tier & Tone Variety
Staggered level bands Series A: Lv 1–3, 4–6, 7–10 … Series B: Lv 10–13, 13–16, 17–20 …
Clear maturity ratings (G, PG, PG-13, R) to match table preferences. I would like to see some grittier adult-themed adventures.
I love D&D, but recent releases feel heavy on anthologies and re-skins (e.g., Dragonlance, Spelljammer) and light on fresh, focused adventures. Here’s an alternative model:
Release Format
Slim adventure books (24–36 pages) Designed to advance characters roughly three levels.
Each title part of a 3- or 4-book series Books chain together to form a complete campaign arc.
Publishing Cadence
Multiple series in parallel e.g., one each for the Forgotten Realms, Krynn, and Eberron, etc.
Monthly rotation A new installment from one series every month, keeping content flowing.
Tier & Tone Variety
Staggered level bands Series A: Lv 1–3, 4–6, 7–10 … Series B: Lv 10–13, 13–16, 17–20 …
Clear maturity ratings (G, PG, PG-13, R) to match table preferences. I would like to see some grittier adult-themed adventures.
Sounds like a return to the past (1980s'). I'm sorry, but it worked, and many of those adventures are still popular today.
Goodman Games started doing this for some of the more popular ones, then D&D pulled their license to allow D&D to make anthologies of those adventures, just undertuned and significants scaled down.
Yes - I own all the reimagined modules, glad I got them before they got killed. They are all really well done.
Still - I think if D&D were to go to a monthly schedule for new smaller adventures cover 3 levels of advancement, it would feed the Marketing Hype they need to stay relevant. 3 Series, one new adventures for each series out every 3 months. Once an adventure path has played out, they could combined them into a single larger campaign module.
I love D&D, but recent releases feel heavy on anthologies and re-skins (e.g., Dragonlance, Spelljammer) and light on fresh, focused adventures. Here’s an alternative model:
Release Format
Slim adventure books (24–36 pages) Designed to advance characters roughly three levels.
Each title part of a 3- or 4-book series Books chain together to form a complete campaign arc.
Publishing Cadence
Multiple series in parallel e.g., one each for the Forgotten Realms, Krynn, and Eberron, etc.
Monthly rotation A new installment from one series every month, keeping content flowing.
Tier & Tone Variety
Staggered level bands Series A: Lv 1–3, 4–6, 7–10 … Series B: Lv 10–13, 13–16, 17–20 …
Clear maturity ratings (G, PG, PG-13, R) to match table preferences. I would like to see some grittier adult-themed adventures.
Sounds like a return to the past (1980s'). I'm sorry, but it worked, and many of those adventures are still popular today.
I think you're posting your feedback in the wrong place. This thread is for feedback on D&D Beyond (the site/toolset/marketplace), not D&D in general. I'm not sure what the best avenue for general D&D feedback is, likely their socials?
I would like additional sticker options for Map building - especially piles of gold, weapons, and other related loot. (possibly a way to upload your own images if nothing else)
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Points 2 and 3 aren't actually supported by the rules; monster creation rules are too heuristic to adjust on the fly and encounter difficulty doesn't have any way to calculate things based on PCs + monsters (levels + CR). As for 4, that's already possible; you can edit an in progress encounter to add or remove monsters. Just go to My Encounters, select the encounter you're running, make the changes, save and hit resume encounter
Find my D&D Beyond articles here
I will note that, lately, when I do this is gives me an error about saving the state of the encounter and I end up losing the current hit points of all the monsters.
Note on point 3, you can already add Monsters to the player's side on the Maps tool. They just are ignored in Encounter difficulty calculations. Encounter Builder could easily incorporate the same functionality as long as people understood the calculations ignored them.
It's UA so it'll be coming in something.
In Maps: a filter for monster subtype and add homebrew to the monster source filter.
Why? Why do the fools fly? Better to burn sooner than late, for burn we must. Go back to your bonfire! And I? I will go now to my pyre. To my pyre! No tomb for Denethor and Faramir. No tomb! No long slow sleep of death embalmed. We will burn like heathen kings before ever a ship sailed hither from the West. The West has failed. Go back and burn!
Hello
I am a high school teacher and I run a D&D club for ESL learners.
May I ask you to consider providing full spell descriptions on exported character sheet pdf files.
They were there in 4e.
Thank you, it would save me a lot of time spent clipping and pasting.
BTW everyone here loves the 2024 rules.
Oh so much this! Having to print out spells separately is such a hassle.
I'm sure it's been said before, and maybe this isn't the only place, but some VTT Map interaction thru the D&D Beyond Map would be cool. Not needed, but cool. I run a game for my wife and kids, and we use the Maps function projected on a TV, and I move their characters and just feels cumbersome and would be nice if they could move their characters and draw on the screen from their mobile phones. Or, if I'm in a game on the road, to have access to the map without someone screen sharing their discord feed.
Does this make any sense?
May your Sword always be within your reach,
and your opponents luck and skill be less than your own.
To me, not really. You mention the "VTT Map" and "D&D Beyond Map" like they're two different things. What do you mean?
If you're the DM, you can use spectator mode to open a new tab with the map displaying things as the players should see it. You can then put this tab on a different screen. Your players can still interact with the map via a supported device, which technically kinda includes phones but it doesn't work great. That's a big limitations of VTTs in general.
Are you just asking for mobile support?
Find my D&D Beyond articles here
Sourcebook sharing as a player. Forever DMs are getting more entrenched because they're the ones who owns the books, and other group members dont want to have to spend hundreds of dollars when one member already has it all.
One of the players could get a Master Tier Subscription and enable Content Sharing in the campaign - it's a reoccurring cost but that would probably be cheaper than all the players getting the books themselves. The DM doesn't have to be the one to pay for the Master Tier Subscription; any player in the campaign can do it.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
This already exists? One DM-tier subscription and everyone can share all the books everyone owns? Campaign Sharing doesn't just share the DM's books. It shares every owned book in the group.
A proposal for Monthly, Tiered Adventure Series
I love D&D, but recent releases feel heavy on anthologies and re-skins (e.g., Dragonlance, Spelljammer) and light on fresh, focused adventures. Here’s an alternative model:
Release Format
Slim adventure books (24–36 pages)
Designed to advance characters roughly three levels.
Each title part of a 3- or 4-book series
Books chain together to form a complete campaign arc.
Publishing Cadence
Multiple series in parallel
e.g., one each for the Forgotten Realms, Krynn, and Eberron, etc.
Monthly rotation
A new installment from one series every month, keeping content flowing.
Tier & Tone Variety
Staggered level bands
Series A: Lv 1–3, 4–6, 7–10 …
Series B: Lv 10–13, 13–16, 17–20 …
Clear maturity ratings (G, PG, PG-13, R) to match table preferences. I would like to see some grittier adult-themed adventures.
Creative Freshness
Regularly contract freelance writers and studios
Broader voices = fresher ideas.
Sounds like a return to the past (1980s'). I'm sorry, but it worked, and many of those adventures are still popular today.
Goodman Games started doing this for some of the more popular ones, then D&D pulled their license to allow D&D to make anthologies of those adventures, just undertuned and significants scaled down.
That is not well communicated. Thanks for letting me know!
Yes - I own all the reimagined modules, glad I got them before they got killed. They are all really well done.
Still - I think if D&D were to go to a monthly schedule for new smaller adventures cover 3 levels of advancement, it would feed the Marketing Hype they need to stay relevant. 3 Series, one new adventures for each series out every 3 months. Once an adventure path has played out, they could combined them into a single larger campaign module.
I think you're posting your feedback in the wrong place. This thread is for feedback on D&D Beyond (the site/toolset/marketplace), not D&D in general. I'm not sure what the best avenue for general D&D feedback is, likely their socials?
Find my D&D Beyond articles here
I’d like to see bastion management on character sheets. At the moment we are trying to use pdfs ti track it but it’s a challenge
I'd love to have to ability to go above combined level 20 on multiclass characters.
I would like additional sticker options for Map building - especially piles of gold, weapons, and other related loot. (possibly a way to upload your own images if nothing else)