I know a lot of folks really like Colville's Strongholds and Followers, finding it even more useful than some official content, to the point I'll probably be ordering a copy this month. Was wondering if anyone has any feedback on the online Arcadia magazine MCDM studios is producing. I caught his announcement for issue 3 and the "dream themed" races sounded interesting, and the aerial dogfighting system seems worth a look, I'm just wondering if anyone has any feedback on having actually read that issue or other issues.
I would be further interested, and maybe this is better for the Homebrew thread, whether the sort of character options Colveille presents in S&F or Arcadia are more or less implementable in D&D Beyond or not.
Didn't really know where to bring this "Hey I'm thinking of picking up some Colville penned and branded works" up besides General Discussion.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I picked up the first one because of the Mounted Combat content. It has an adventure (mechanical workshop gone haywire, for 5th level PCs), a sorcerer subclass (titan themed), the mounted combat options, and 2 CR 23-24 celestial monsters. Production value is top notch - it looks great with plenty of lavish illustrations and the text is well written and edited. $7 as price point is on the high end if there are parts that are less useful to you (I don't know that CR 20+ celestials will come in handy any time soon for me), but given the aforementioned production values and that it gives talented people a chance to make some money in this industry (that's worth something to me, same as supporting local stores) certainly justified, and there's a bundle discount.
Each one has a adventure (always useful for me) and so far they all have at least one other item I'm interested in (elementals in n°2, spells and aerial combat in n°3) so I'll probably pick those up too. As for how easy to implement these options are as homebrew in DDB, that's going to be hit and miss. I should really spend some time learning the ins and outs of how homebrew works, but I expect there will always be things that are going to be difficult to implement exactly. If you're ok with it as long as it's represented in DDB but not necessarily mechanically implemented (so you may have to the occasional manual adjustment in game) it probably shouldn't be a problem though.
Personally I really like the first three issues of Arcadia. I like it more for it gives me ideas for my own world rather than just taking things from it word for word, but that's also kind of the point of Arcadia (and a lot of what Matt Colville does). I also like how they are using a lot of different writers and artists (the art in them is AMAZING). As far as character options, the races, spells, and subclasses could be homebrewed into D&D Beyond.
Pretty much same opinion as Utticer. It's great for inspiration and it's the kind of thing that I will happily support with my money, even though I may not use much of it exactly how it's written. One example was the elemental article in issue 2. The ones presented wouldn't fit great in my campaign, but the underlying design and the concept of elemental "combo moves" really got my brain going.
Right, I knew it was a MCDM "production" and Colville was largely hands off, I guess James Iancastro is in the editors chair and it sounds like the freelancers writing the content are more "his people" than Colville shaped. But at the same time I'm pretty sure Colville has some feedback during production since it's "his brand" after all.
Thanks for the responses, everyone, they seem to link up with what I was expecting (meaning MCDM are "honest advertisers" too). I will say from I've seen so far I'm actually not all too into the art, but that's a taste thing and sometimes game artwork grows on me. Anyway, I'll probably grab the bundle when I order S&F too with my game budget this month.
The last update I think said the plan was to release these three and then pause and reassess with the plan to continue now that they've gotten feedback on the test issues. Honestly, I don't usually care for Colville vids and this one only cued up in my YouTube feed because I was in the middle of some chores so didn't skip. But his enthusiasm for the content on issue three, on top of sounding pretty neat itself, got me interested.
I know a lot of folks really like Colville's Strongholds and Followers, finding it even more useful than some official content, to the point I'll probably be ordering a copy this month. Was wondering if anyone has any feedback on the online Arcadia magazine MCDM studios is producing. I caught his announcement for issue 3 and the "dream themed" races sounded interesting, and the aerial dogfighting system seems worth a look, I'm just wondering if anyone has any feedback on having actually read that issue or other issues.
I would be further interested, and maybe this is better for the Homebrew thread, whether the sort of character options Colveille presents in S&F or Arcadia are more or less implementable in D&D Beyond or not.
Didn't really know where to bring this "Hey I'm thinking of picking up some Colville penned and branded works" up besides General Discussion.
Jander Sunstar is the thinking person's Drizzt, fight me.
I picked up the first one because of the Mounted Combat content. It has an adventure (mechanical workshop gone haywire, for 5th level PCs), a sorcerer subclass (titan themed), the mounted combat options, and 2 CR 23-24 celestial monsters. Production value is top notch - it looks great with plenty of lavish illustrations and the text is well written and edited. $7 as price point is on the high end if there are parts that are less useful to you (I don't know that CR 20+ celestials will come in handy any time soon for me), but given the aforementioned production values and that it gives talented people a chance to make some money in this industry (that's worth something to me, same as supporting local stores) certainly justified, and there's a bundle discount.
Each one has a adventure (always useful for me) and so far they all have at least one other item I'm interested in (elementals in n°2, spells and aerial combat in n°3) so I'll probably pick those up too. As for how easy to implement these options are as homebrew in DDB, that's going to be hit and miss. I should really spend some time learning the ins and outs of how homebrew works, but I expect there will always be things that are going to be difficult to implement exactly. If you're ok with it as long as it's represented in DDB but not necessarily mechanically implemented (so you may have to the occasional manual adjustment in game) it probably shouldn't be a problem though.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Personally I really like the first three issues of Arcadia. I like it more for it gives me ideas for my own world rather than just taking things from it word for word, but that's also kind of the point of Arcadia (and a lot of what Matt Colville does). I also like how they are using a lot of different writers and artists (the art in them is AMAZING). As far as character options, the races, spells, and subclasses could be homebrewed into D&D Beyond.
Pretty much same opinion as Utticer. It's great for inspiration and it's the kind of thing that I will happily support with my money, even though I may not use much of it exactly how it's written. One example was the elemental article in issue 2. The ones presented wouldn't fit great in my campaign, but the underlying design and the concept of elemental "combo moves" really got my brain going.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I've got issue 1. I liked it... enough that I will probably get the other issues eventually, but not enough that I felt the need to get them ASAP.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
It's good brain food.
Great art with evocative imagery, add-ons like subclasses and optional rules, and an adventure.
It should be noted that Colville doesn't write any of the material. It is his company that produces the magazine.
I have and will continue to buy all of them - I think the plan is to put out 7 issues. I think there is a discount on past issues or something.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Right, I knew it was a MCDM "production" and Colville was largely hands off, I guess James Iancastro is in the editors chair and it sounds like the freelancers writing the content are more "his people" than Colville shaped. But at the same time I'm pretty sure Colville has some feedback during production since it's "his brand" after all.
Thanks for the responses, everyone, they seem to link up with what I was expecting (meaning MCDM are "honest advertisers" too). I will say from I've seen so far I'm actually not all too into the art, but that's a taste thing and sometimes game artwork grows on me. Anyway, I'll probably grab the bundle when I order S&F too with my game budget this month.
The last update I think said the plan was to release these three and then pause and reassess with the plan to continue now that they've gotten feedback on the test issues. Honestly, I don't usually care for Colville vids and this one only cued up in my YouTube feed because I was in the middle of some chores so didn't skip. But his enthusiasm for the content on issue three, on top of sounding pretty neat itself, got me interested.
Jander Sunstar is the thinking person's Drizzt, fight me.