I was wondering if the Magic: The Gathering: Planes Shift supplements are going to be included with this, probably comprehensive, database of 5e products or are those books too semi-official to count? Or would they do better in the Homebrew section?
I would not mind a separate-but-completely-compatible MTG RPG running on 5e. Run it as its own thing but have room for crossover. Stat out a magic system based on the color pie, figure out how to do Planeswalker PCs, try to consolidate the D&D and MTG cosmologies (keeping strictly non-canon for both, of course). I WOULD just homebrew it, but this is the kind of herculean task I'd rather pay professionals $30-$50 to do properly.
Honestly never got into Magic The Gathering, but I find some things from these that I like. Pyromancer for Sorcerers from the most resent is interesting.
I'd love official campaign setting books for Ravnica, Innistrad, Zendikar, etc., as well as (optional) revised rules for magic use to fit more into the mana system for Magic. I've always enjoyed the lore of Magic almost as much as the game and would very much enjoy having it cross into D&D in an official way.
I have enjoyed the articles and would love to see a book with even more worlds. And they could do something similar for older campaign worlds, too. Just some race/class/monster updates for Dark Sun, Dragonlance, Ravenloft, Spell Jammer.
I'd love official campaign setting books for Ravnica, Innistrad, Zendikar, etc., as well as (optional) revised rules for magic use to fit more into the mana system for Magic. I've always enjoyed the more of Magic almost as much as the game and would very much enjoy having it cross into D&D in an official way.
Yes! Dear god yes! I would kill for a Planeshift: Ravnica and AoMtG: Ravnica book.
I'd love to see the MTG Plane Shifts incorporated into D&D Beyond, I'm working on a long-term Zendikar campaign with some homebrew classes like Stoneforge Mystic, and D&D Beyond would be really useful for that.
I'm not enough of a M:tG fan to be emotionally attached to the plane shift stuff, but it's nevertheless interesting stuff. :) I have friends who enjoy it very much too.
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I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
I'd be a huge fan of a collection of Planeshifts in a booklet or PDF. My current group really wants to give Kaladesh a try. I would love to visit Theros, and Kamigawa would be a potentially amazing campaign. And of course, as was stated earlier: Ravinca. Definitely need one of those.
It'd be nice if the Plane Shift rules were available in D&D Beyond. It'd certainly make executing my Magic: the Gathering campaign much easier once that's all ready to go. I'm kind of holding out until we get Plane Shift Ravnica or the equivalent. Argentum/Mirrodin/New Phyrexia is my favorite but Ravnica or Dominaria would make the best hub.
Planeswalker games would be epic though, its only halfway through Tier 3 (level 13) that Clerics, Druids, Sorcerers, Warlocks and Wizards gain access to the Plane Shift spell (the Planeswalker spark). Now those Planeswalkers would start adventuring in the different planes. They may start learning how to tap into mana via planar conduits.When they reach Tier 4 (Level 17 to 20), they would probably locate a home realm or create a demi plane and learn how to create planar conduits. Epic play beyond Tier 4(not in the PHB and suggested only in the DMG) could permit Masters Planeswalkers (Planeswalkers who have forged links to other planes for Mana and more), then Demigods and Patrons.
I was wondering if the Magic: The Gathering: Planes Shift supplements are going to be included with this, probably comprehensive, database of 5e products or are those books too semi-official to count? Or would they do better in the Homebrew section?
I believe that sooner or later they will be official.
I would not mind a separate-but-completely-compatible MTG RPG running on 5e. Run it as its own thing but have room for crossover. Stat out a magic system based on the color pie, figure out how to do Planeswalker PCs, try to consolidate the D&D and MTG cosmologies (keeping strictly non-canon for both, of course). I WOULD just homebrew it, but this is the kind of herculean task I'd rather pay professionals $30-$50 to do properly.
I'd also take the first three PS supplements in an expanded, $15 booklet. I'm not picky here.
Honestly never got into Magic The Gathering, but I find some things from these that I like. Pyromancer for Sorcerers from the most resent is interesting.
I'd love official campaign setting books for Ravnica, Innistrad, Zendikar, etc., as well as (optional) revised rules for magic use to fit more into the mana system for Magic. I've always enjoyed the lore of Magic almost as much as the game and would very much enjoy having it cross into D&D in an official way.
Dungeon Master - Writer - Mini Enthusiast
I have not played Magic in a long time but I find the lore and the world fun. I would love a whole Magic RPG using 5th ed. rules.
I have enjoyed the articles and would love to see a book with even more worlds. And they could do something similar for older campaign worlds, too. Just some race/class/monster updates for Dark Sun, Dragonlance, Ravenloft, Spell Jammer.
geek dad with 3 geek kids
I'd love to see the MTG Plane Shifts incorporated into D&D Beyond, I'm working on a long-term Zendikar campaign with some homebrew classes like Stoneforge Mystic, and D&D Beyond would be really useful for that.
If nothing else, the pyromancer sorceror's origin needs to be here for being so awesome.
I'm not enough of a M:tG fan to be emotionally attached to the plane shift stuff, but it's nevertheless interesting stuff. :) I have friends who enjoy it very much too.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
I'd be a huge fan of a collection of Planeshifts in a booklet or PDF. My current group really wants to give Kaladesh a try. I would love to visit Theros, and Kamigawa would be a potentially amazing campaign. And of course, as was stated earlier: Ravinca. Definitely need one of those.
I for one would like Mirrodin.
Glad would would pay for any all all books for an MTG based game. THEROS and Kamigawa all the way!!!!
It'd be nice if the Plane Shift rules were available in D&D Beyond. It'd certainly make executing my Magic: the Gathering campaign much easier once that's all ready to go. I'm kind of holding out until we get Plane Shift Ravnica or the equivalent. Argentum/Mirrodin/New Phyrexia is my favorite but Ravnica or Dominaria would make the best hub.
Have we heard of anything other ones in the works?
More Plane Shift, definitely.
Planeswalker games would be epic though, its only halfway through Tier 3 (level 13) that Clerics, Druids, Sorcerers, Warlocks and Wizards gain access to the Plane Shift spell (the Planeswalker spark). Now those Planeswalkers would start adventuring in the different planes. They may start learning how to tap into mana via planar conduits.When they reach Tier 4 (Level 17 to 20), they would probably locate a home realm or create a demi plane and learn how to create planar conduits. Epic play beyond Tier 4(not in the PHB and suggested only in the DMG) could permit Masters Planeswalkers (Planeswalkers who have forged links to other planes for Mana and more), then Demigods and Patrons.
I don't even play magic, and I like them.
geek dad with 3 geek kids