Have we heard of anything other ones in the works?
There haven't been direct mentions, but if past history is to be expected; you should see a supplement for Amonkhet about the time the art book for that plane hits. They're producing these supplements as the "Art of MtG" books get closer to release.
I just thought that you could incorporate some of those death-trap dungeons, such as Tomb of Horrors, with Amonkhet. It would be cool to have the characters go through one of the trials.
I just thought that you could incorporate some of those death-trap dungeons, such as Tomb of Horrors, with Amonkhet. It would be cool to have the characters go through one of the trials.
I'd love to see the MTG Plane Shifts incorporated into D&D Beyond, I'm working on a long-term Zendikar campaign with some homebrew classes like Stoneforge Mystic, and D&D Beyond would be really useful for that.
Hey! I've been working on some homebrew for a Zendikar-based campaign myself. With my time becoming less and less, I'm not so sure I'll be able to actually start it, but I have been working on a player's guide for it. Here's the link, if you want to check it out!
It's got a homebrew mana-system, archetypes, feats, and more! Feel free to use anything you find there that you would like. The archetypes are a little more powerful than what you'd find in official 5E, mostly because the campaign I was going to run was going to be much more difficult compared to the campaigns WotC has released, and I wanted to reflect Zendikar's power and danger throughout it.
I really love the idea of running a game on Zendikar. I've been homebrewing the setting for a while now, but I haven't pulled the trigger on getting a group together to play a game in it yet.
What I'd kill for though are some professional maps of the settings.
I'd love to see the MTG Plane Shifts incorporated into D&D Beyond, I'm working on a long-term Zendikar campaign with some homebrew classes like Stoneforge Mystic, and D&D Beyond would be really useful for that.
Hey! I've been working on some homebrew for a Zendikar-based campaign myself. With my time becoming less and less, I'm not so sure I'll be able to actually start it, but I have been working on a player's guide for it. Here's the link, if you want to check it out!
It's got a homebrew mana-system, archetypes, feats, and more! Feel free to use anything you find there that you would like. The archetypes are a little more powerful than what you'd find in official 5E, mostly because the campaign I was going to run was going to be much more difficult compared to the campaigns WotC has released, and I wanted to reflect Zendikar's power and danger throughout it.
From one MTG D&D homebrew creator to another, this is utterly fantastic! I love your mana system! I do weekly D&D MTG homebrew, which you can find here if you'd be interested:
I'd love to see the MTG Plane Shifts incorporated into D&D Beyond, I'm working on a long-term Zendikar campaign with some homebrew classes like Stoneforge Mystic, and D&D Beyond would be really useful for that.
Hey! I've been working on some homebrew for a Zendikar-based campaign myself. With my time becoming less and less, I'm not so sure I'll be able to actually start it, but I have been working on a player's guide for it. Here's the link, if you want to check it out!
It's got a homebrew mana-system, archetypes, feats, and more! Feel free to use anything you find there that you would like. The archetypes are a little more powerful than what you'd find in official 5E, mostly because the campaign I was going to run was going to be much more difficult compared to the campaigns WotC has released, and I wanted to reflect Zendikar's power and danger throughout it.
From one MTG D&D homebrew creator to another, this is utterly fantastic! I love your mana system! I do weekly D&D MTG homebrew, which you can find here if you'd be interested:
You're Kor Artificer?! I love your work! Nice to meet you, and thanks for the compliment!
But, we're sidetracking from the original topic now.
I really would like to see a Plane Shift: Ravnica, followed up with an AoMtG: Ravnica book! That would be amazing. I imagine Ravnica kind of like Coruscant in size, so perhaps drawing elements from Coruscant might help someone who's looking to run a campaign within Ravnica.
For those who were interested in running campaigns on the plane of Ravnica, I've pulled together a few links to give you some information regarding the plane and its history!
I searched far and wide for an actual map of Ravnica, but no one has even attempted making one for themselves, much less an official map published by WotC.
For playable races, most have already been covered to a degree. The Plane Shift: Zendikar document has vampires and goblins (which are also found in Volo's Guide to Monsters), and the Plane Shift: Kaladesh document has vedalken (though they only have two arms and do not possess gills or a swim speed). Viashino can be represented by the lizardfolk found in Volo's Guide to Monsters. Krasis would be too hard to pin-down, since the term is a "catchall" for all of the Simic mutant hybrid combinations, and vary wildly, as seen by their cards.
If I ever get around to running a campaign myself it will be an MtG campaign and I will be cribbing from ALL of your notes.
I'll also start it differently: The party would start on Faerûn, going through the standard 'loot the tomb' affair. They encounter something way too damn powerful and get curb-stomped... Or, at least, they would have, if the truly improbable hadn't happened: They all sparked... AT ONCE. (In this setting: the City of Sigil and the Great Wheel are now the center of a cluster of semi-connected planes including Faerûn, Eberron, Krin and the rest of the D&D worlds. Think Dominaria's relation to the rest of the multiverse but on a smaller scale) Now the campaign is them lost in the multiverse trying to make it back home to the Realms.
This is a rough draft idea so any feedback would be nice.
If I ever get around to running a campaign myself it will be an MtG campaign and I will be cribbing from ALL of your notes.
I'll also start it differently: The party would start on Faerûn, going through the standard 'loot the tomb' affair. They encounter something way too damn powerful and get curb-stomped... Or, at least, they would have, if the truly improbable hadn't happened: They all sparked... AT ONCE. (In this setting: the City of Sigil and the Great Wheel are now the center of a cluster of semi-connected planes including Faerûn, Eberron, Krin and the rest of the D&D worlds. Think Dominaria's relation to the rest of the multiverse but on a smaller scale) Now the campaign is them lost in the multiverse trying to make it back home to the Realms.
This is a rough draft idea so any feedback would be nice.
Sounds fun, but why do the players want to go back to the Realms?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
If I ever get around to running a campaign myself it will be an MtG campaign and I will be cribbing from ALL of your notes.
I'll also start it differently: The party would start on Faerûn, going through the standard 'loot the tomb' affair. They encounter something way too damn powerful and get curb-stomped... Or, at least, they would have, if the truly improbable hadn't happened: They all sparked... AT ONCE. (In this setting: the City of Sigil and the Great Wheel are now the center of a cluster of semi-connected planes including Faerûn, Eberron, Krin and the rest of the D&D worlds. Think Dominaria's relation to the rest of the multiverse but on a smaller scale) Now the campaign is them lost in the multiverse trying to make it back home to the Realms.
This is a rough draft idea so any feedback would be nice.
Sounds fun, but why do the players want to go back to the Realms?
Its where they keep their stuff?... Yeah, that's actually a fair point. I did say this was a rough idea.
I created homebrew versions of most of the planeshift races (excluding copies of elves, humans, dwarves). I've requested they be made public yesterday, though at the time I didn't know Planeshift was on the roadmap for eventual upload, so that makes me think it won't be allowed. Oh well, I also converted a few races from Starfinder, also requested yesterday. Hopefully they will be allowed.
I created homebrew versions of most of the planeshift races (excluding copies of elves, humans, dwarves). I've requested they be made public yesterday, though at the time I didn't know Planeshift was on the roadmap for eventual upload, so that makes me think it won't be allowed. Oh well, I also converted a few races from Starfinder, also requested yesterday. Hopefully they will be allowed.
Since they aren't your original creations, don't expect them to be approved. You'll most likely have to leave them private and for personal use only (that is, only in your own campaigns). Trying to publish other people's IP is a big no-no.
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It's a good way to promote them. I might actually start picking them up!
I just thought that you could incorporate some of those death-trap dungeons, such as Tomb of Horrors, with Amonkhet. It would be cool to have the characters go through one of the trials.
Hey! I've been working on some homebrew for a Zendikar-based campaign myself. With my time becoming less and less, I'm not so sure I'll be able to actually start it, but I have been working on a player's guide for it. Here's the link, if you want to check it out!
http://homebrewery.naturalcrit.com/share/B1LPWO0lW
It's got a homebrew mana-system, archetypes, feats, and more! Feel free to use anything you find there that you would like. The archetypes are a little more powerful than what you'd find in official 5E, mostly because the campaign I was going to run was going to be much more difficult compared to the campaigns WotC has released, and I wanted to reflect Zendikar's power and danger throughout it.
I would definitely buy a planeshift guide. Particularly Zendikar, mirrodin or ravnica would be awesome.
They already have Zendikar, and are free.
I really love the idea of running a game on Zendikar. I've been homebrewing the setting for a while now, but I haven't pulled the trigger on getting a group together to play a game in it yet.
What I'd kill for though are some professional maps of the settings.
From one MTG D&D homebrew creator to another, this is utterly fantastic! I love your mana system! I do weekly D&D MTG homebrew, which you can find here if you'd be interested:
https://kor-artificer.tumblr.com/
You're Kor Artificer?! I love your work! Nice to meet you, and thanks for the compliment!
But, we're sidetracking from the original topic now.
I really would like to see a Plane Shift: Ravnica, followed up with an AoMtG: Ravnica book! That would be amazing. I imagine Ravnica kind of like Coruscant in size, so perhaps drawing elements from Coruscant might help someone who's looking to run a campaign within Ravnica.
I'm assuming that if they made another, it would likely be Ixalan, with it being the upcoming card expansion for MTG.
For those who were interested in running campaigns on the plane of Ravnica, I've pulled together a few links to give you some information regarding the plane and its history!
http://magic.wizards.com/en/story/planes/ravnica
http://magic.wizards.com/en/articles/archive/feature/ravnica-then-and-now-2012-08-29-0
These are the Planeswalker's Guides, and feature each of the ten guilds, with their perspective on each other guild.
I searched far and wide for an actual map of Ravnica, but no one has even attempted making one for themselves, much less an official map published by WotC.
For playable races, most have already been covered to a degree. The Plane Shift: Zendikar document has vampires and goblins (which are also found in Volo's Guide to Monsters), and the Plane Shift: Kaladesh document has vedalken (though they only have two arms and do not possess gills or a swim speed). Viashino can be represented by the lizardfolk found in Volo's Guide to Monsters. Krasis would be too hard to pin-down, since the term is a "catchall" for all of the Simic mutant hybrid combinations, and vary wildly, as seen by their cards.
Anyway, I hope this helps inspire someone!
If I ever get around to running a campaign myself it will be an MtG campaign and I will be cribbing from ALL of your notes.
I'll also start it differently: The party would start on Faerûn, going through the standard 'loot the tomb' affair. They encounter something way too damn powerful and get curb-stomped... Or, at least, they would have, if the truly improbable hadn't happened: They all sparked... AT ONCE. (In this setting: the City of Sigil and the Great Wheel are now the center of a cluster of semi-connected planes including Faerûn, Eberron, Krin and the rest of the D&D worlds. Think Dominaria's relation to the rest of the multiverse but on a smaller scale) Now the campaign is them lost in the multiverse trying to make it back home to the Realms.
This is a rough draft idea so any feedback would be nice.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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BREAKING NEWS: Official Plane Shift ADVENTURE released! Set on Ixalan. Titled: 'X Marks the Spot'! https://www.reddit.com/r/dndnext/comments/7jbsiu/official_dd_adventure_set_on_ixalan_from_magic/?sort=old
I created homebrew versions of most of the planeshift races (excluding copies of elves, humans, dwarves). I've requested they be made public yesterday, though at the time I didn't know Planeshift was on the roadmap for eventual upload, so that makes me think it won't be allowed. Oh well, I also converted a few races from Starfinder, also requested yesterday. Hopefully they will be allowed.
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