Nerd Immersion has plenty of spoiler videos and is more legitimate than some, even if he's terribly chatty. But if it isn't a revision or new setting, then... Hey, old setting folk won too! And, plus, this means that next year will have 5+ releases, as we'll have next year's big adventure release, CR: CotN, two settings, MP: MotM, and presumably a new Everything book (this time a Dragonlance author - XGtE and VGtM were printed, with Faerun characters, first, then MToF and TCoE, both Greyhawk, and this year we have FToD, so next year we might have Goldmoon's Tales on Everything or something), as well as most likely by Ray Winninger and JCrawford's comments a new adventure anthology book; in addition to perhaps a new MtG setting/adventure...
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Also, as a Critter to a non-Critter, the book is being marketed as "unrelated" to the CR campaigns in that it doesn't reference or tie into them, save in the little-easter-eggs-for-fans way. The book doesn't coincide with or follow either Vox Machina or the Mighty Nein, and anything either group accomplished is just background fluffery for the book's own story. Essentially: "You can play this neat new adventure without needing to watch the show or be current on CR!"
I don't know, I really think that WotC is more reliant upon CR than the other way around. Anything those guys endorse their fans throw money at. That doesn't mean that I think they are likely to switch systems or anything of that nature. I am just saying that the "Critters" are crazy like that.
Hello Golaryn,
This is true. I didn’t even look at what the description said. I just saw CR in the title and threw my credit card at it like a shuriken with the word “pop” etched into it. :)
I remember how much money I pledged for the Vox Machina Kickstarter and then how much I added to get a Bear and a set of Letter Openers. I am well aware of how crazy some of us can be lol.
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Also, as a Critter to a non-Critter, the book is being marketed as "unrelated" to the CR campaigns in that it doesn't reference or tie into them, save in the little-easter-eggs-for-fans way. The book doesn't coincide with or follow either Vox Machina or the Mighty Nein, and anything either group accomplished is just background fluffery for the book's own story. Essentially: "You can play this neat new adventure without needing to watch the show or be current on CR!"
I remember watching that 1st livestream and getting hooked by the character intros (Travis's voice is quite distinct and recognizable to this anime dub fan). I also remember that after the 1st ep was done; thinking as a long time DM/Player "we are going to see a r/rpghorrorstory play out in real time... Might be fun to watch that train wreck... I hope the game survives it.". Glad the show survived that storm as well.
This news of more WotC backed Exandria content is encouraging to this old "greybeard" and critter.
I would just like to take a moment to say how relieved I am to get this far in the discussion and not see any gatekeeping, at least at a brutal level. Nice job, DnDBeyond!
-Day One Critter
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
I would just like to take a moment to say how relieved I am to get this far in the discussion and not see any gatekeeping, at least at a brutal level. Nice job, DnDBeyond!
-Day One Critter
I don't think I have ever encountered any critters who would... and as for the "diehard grognards" I don't think there are all that many that use DDB.
[CR rules adoption history snipped but appreciated]
Also, as a Critter to a non-Critter, the book is being marketed as "unrelated" to the CR campaigns in that it doesn't reference or tie into them, save in the little-easter-eggs-for-fans way. The book doesn't coincide with or follow either Vox Machina or the Mighty Nein, and anything either group accomplished is just background fluffery for the book's own story. Essentially: "You can play this neat new adventure without needing to watch the show or be current on CR!"
Oh definitely, I don't think CR knowledge is supposed to be a pre-req at all for the book. That'd be dumb for all parties with a stake in sales. That said, I'll be really surprised if we don't see "while not necessary, you may want to pick up Explorers Guide to Wilde's Moment" in small italic font in illustration caption or what have you. Would be more interesting if non-WotC content gets shout outs, I don't see that happening though.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I actually do enjoy published adventures and I’m looking forward to it, especially since it will help flesh out some areas of Exandria more. For the record Yurei, The Wild Beyond The Witchlight is not tied to Faerun at all. It is designed to start in any world/setting you want to before moving to the Feywild.
Apologies for going off track for a second, but this one's going to bug me endlessly otherwise: it's "once in a while". "Awhile" is an adverb, it doesn't fit there.
Carry on.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I actually do enjoy published adventures and I’m looking forward to it, especially since it will help flesh out some areas of Exandria more. For the record Yurei, The Wild Beyond The Witchlight is not tied to Faerun at all. It is designed to start in any world/setting you want to before moving to the Feywild.
Although that's technically true, the adventure is tied to a lot of lore that is typically based off of/around the Forgotten Realms, and one might not consider the Feywild to be a separate campaign setting, instead just being a different plane of existence.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Looking at the numbers, it seems far more that the popularity of 5E was what caused Critical Role's success than vise versa.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Looking at the numbers, it seems far more that the popularity of 5E was what caused Critical Role's success than vise versa.
Hello 6thLyranGuard,
Hasbro has credited both the launch of 5e and CR for D&D's current success. I do not believe that it takes anything from 5e to acknowledge the presence and popularity of CR. Both are fantastic.
Laughed to see Mercer's favourite word "entity" made it into the first paragraph of the book description.
He's a great DM, but the man is in sore need of a thesaurus.
I love the word "entity"! It's so fun to say! It always makes the players freak out, because they know that they're not dealing with a "person" anymore, and "entity" normally only applies to powerful, dangerous, alien creatures (like Elder Evils and Great Old Ones).
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Looking at the numbers, it seems far more that the popularity of 5E was what caused Critical Role's success than vise versa.
Hello 6thLyranGuard,
Hasbro has credited both the launch of 5e and CR for D&D's current success. I do not believe that it takes anything from 5e to acknowledge the presence and popularity of CR. Both are fantastic.
I'm not trying to detract from anything, just looking at numbers it seems like 5E's popularity started first and fed into CR.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I don't know the full inside baseball of the system switch but I don't think CR just decided to switch to 5e from PF, they were sort of sold on it by WotC. I'm actually curious about the CR viewing market and how many are really invested in the mechanics and action economy etc. vs. folks who are invested in story and know the real suspense resolution is by dice rolls. Another book under WotC's imprint does definitely cement the relationship though.
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Looking at the numbers, it seems far more that the popularity of 5E was what caused Critical Role's success than vise versa.
Hello 6thLyranGuard,
Hasbro has credited both the launch of 5e and CR for D&D's current success. I do not believe that it takes anything from 5e to acknowledge the presence and popularity of CR. Both are fantastic.
I'm not trying to detract from anything, just looking at numbers it seems like 5E's popularity started first and fed into CR.
Fair enough. What numbers are you using to reach your conclusion?
Looking at released sales figures of 5E vs the reported number of views for Critical Role. I'm sure that there's some positive feedback going on for both of them after a while.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Looking at released sales figures of 5E vs the reported number of views for Critical Role. I'm sure that there's some positive feedback going on for both of them after a while.
You are comparing two entirely different things. Do you have these figures of sales vs views by quarter and by year? Or at least can show me where they are so I can review them?
Thanks. Soothsayer Yamana cannot predict anything else, though...
Nerd Immersion has plenty of spoiler videos and is more legitimate than some, even if he's terribly chatty. But if it isn't a revision or new setting, then... Hey, old setting folk won too! And, plus, this means that next year will have 5+ releases, as we'll have next year's big adventure release, CR: CotN, two settings, MP: MotM, and presumably a new Everything book (this time a Dragonlance author - XGtE and VGtM were printed, with Faerun characters, first, then MToF and TCoE, both Greyhawk, and this year we have FToD, so next year we might have Goldmoon's Tales on Everything or something), as well as most likely by Ray Winninger and JCrawford's comments a new adventure anthology book; in addition to perhaps a new MtG setting/adventure...
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Just to address this briefly: Critical Role switched to 5e from Pathfinder 1st Edition primarily because Matt Mercer felt that Pathfinder was too slow and fiddly to view well, and he was already convinced that even with the switch to 5e, nobody would watch a bunch of nerds sit around and play D&D for four hours a week. Heh, his original plan was, in fact, to give it about six episodes before calling it a boldly failed experiment and going back to running the game at his house. Wizards of the Coast had never heard of any of these people when the decision was made and they certainly didn't care about a D&D live play show. After all, the prevailing wisdom back then, before Critical Role kinda invented the idea of a live play tabletop show, was that nobody had remotely the attention span required to put up with a four-hour live show every gorram week. Critical Role's nearly instantaneous, runaway-freight-train success caught everybody off guard - the cast of the show, Geek & Sundry, Wizards of the Coast, errybuddy.
Also, as a Critter to a non-Critter, the book is being marketed as "unrelated" to the CR campaigns in that it doesn't reference or tie into them, save in the little-easter-eggs-for-fans way. The book doesn't coincide with or follow either Vox Machina or the Mighty Nein, and anything either group accomplished is just background fluffery for the book's own story. Essentially: "You can play this neat new adventure without needing to watch the show or be current on CR!"
Please do not contact or message me.
I remember how much money I pledged for the Vox Machina Kickstarter and then how much I added to get a Bear and a set of Letter Openers. I am well aware of how crazy some of us can be lol.
She/Her Player and Dungeon Master
I remember watching that 1st livestream and getting hooked by the character intros (Travis's voice is quite distinct and recognizable to this anime dub fan). I also remember that after the 1st ep was done; thinking as a long time DM/Player "we are going to see a r/rpghorrorstory play out in real time... Might be fun to watch that train wreck... I hope the game survives it.". Glad the show survived that storm as well.
This news of more WotC backed Exandria content is encouraging to this old "greybeard" and critter.
I would just like to take a moment to say how relieved I am to get this far in the discussion and not see any gatekeeping, at least at a brutal level. Nice job, DnDBeyond!
-Day One Critter
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
I don't think I have ever encountered any critters who would... and as for the "diehard grognards" I don't think there are all that many that use DDB.
Oh definitely, I don't think CR knowledge is supposed to be a pre-req at all for the book. That'd be dumb for all parties with a stake in sales. That said, I'll be really surprised if we don't see "while not necessary, you may want to pick up Explorers Guide to Wilde's Moment" in small italic font in illustration caption or what have you. Would be more interesting if non-WotC content gets shout outs, I don't see that happening though.
Jander Sunstar is the thinking person's Drizzt, fight me.
Laughed to see Mercer's favourite word "entity" made it into the first paragraph of the book description.
He's a great DM, but the man is in sore need of a thesaurus.
Even a blind squirrel finds a nut once in awhile.
I actually do enjoy published adventures and I’m looking forward to it, especially since it will help flesh out some areas of Exandria more. For the record Yurei, The Wild Beyond The Witchlight is not tied to Faerun at all. It is designed to start in any world/setting you want to before moving to the Feywild.
Apologies for going off track for a second, but this one's going to bug me endlessly otherwise: it's "once in a while". "Awhile" is an adverb, it doesn't fit there.
Carry on.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Although that's technically true, the adventure is tied to a lot of lore that is typically based off of/around the Forgotten Realms, and one might not consider the Feywild to be a separate campaign setting, instead just being a different plane of existence.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Looking at the numbers, it seems far more that the popularity of 5E was what caused Critical Role's success than vise versa.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
TOOTHY MAW!!!
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Hello 6thLyranGuard,
Hasbro has credited both the launch of 5e and CR for D&D's current success. I do not believe that it takes anything from 5e to acknowledge the presence and popularity of CR. Both are fantastic.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
I love the word "entity"! It's so fun to say! It always makes the players freak out, because they know that they're not dealing with a "person" anymore, and "entity" normally only applies to powerful, dangerous, alien creatures (like Elder Evils and Great Old Ones).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I'm not trying to detract from anything, just looking at numbers it seems like 5E's popularity started first and fed into CR.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Fair enough. What numbers are you using to reach your conclusion?
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Looking at released sales figures of 5E vs the reported number of views for Critical Role. I'm sure that there's some positive feedback going on for both of them after a while.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I kinda thought it was sorta a chocolate and peanut butter sort of thing. CR & 5e brought each others flavors to new levels. :D.
Maybe the future will be "CRD&D 5e 2024 RED" we just need a AAA video game flop that seemed so promising in the build up to cement this.
Jander Sunstar is the thinking person's Drizzt, fight me.
You are comparing two entirely different things. Do you have these figures of sales vs views by quarter and by year? Or at least can show me where they are so I can review them?
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing