Okay so i have a rather nasty plot.. My players said the antagonist hasnt been antasgonizing them enough... So I am taking extreme measures. Ihave had a family who helps them out alot, a sweet married couple and the two kids, its a really close friend to the group and they have dynamically built up a relationship with these simple farmers for some time now...
So my plan was to have the villain use illusions to make the dumbest member of the group believe the family are monsters, Assuming he will rush out and slaughter them all.
The villain is a man who will not kill a warrior as he only gets a thrill from subjigating and tormenting the innocent, but he will use the players to hurt people or to torment them. He has a strange ideology around suffering.
Anyway my question is.. What sort of check does a player get in 5e? As far as i can tell there is NO automatic save VS illusions, you have to choose to use a int save to disbalieve it, there is actually a feat that lets you get an illusion sense like a rogue trap sense... so if thats the case than do they just believe it? Or is there a spell that already does this with a check associated with it?
There's no save against illusions, but the second that a PC makes contact with the illusion, he can see through it. Shoving your sword through a bugbear feels a lot different than shoving it through a farmer.
If you want him to slaughter the WHOLE family, maybe you could do a little tinkering with Crown of Madness, or homebrew an evilly buffed version of Command.
I'd suggest that you make a decision as the DM on how believable the illusion is - usually the spell save DC of the caster.
Then compare that to the passive Intelligence (investigation) of the characters, to see if any of them notice that something is a little odd.
Other than that, unless one of the players says that their character is suspicious of the situation, in which case they could make an active roll to spot something is awry.
There's no general rules for any of the schools of magic. Each spell has its own rules. Most illusion spells are believable by default but might be noticed when they're scrutinized, and impossible interactions immediately reveal them. As far as I know there's no feats that see through illusions.
If you want this kind of scenario to be fun, you need to present players with a choice. The NPC family is about to be killed; they should be terrified. It's important that when you describe the "monsters", the players have a chance to realize something is wrong - why are these monsters cowering? Then they'll have reason to scrutinize the illusion; even if they fail to see through it, they'll be hesitant to blindly kill them.
Yep. So basically they will awaken to see the main village at the foot of the bed tending the wounds of the players and if he strikes out at the man ( which i anticipate he will ) the monsters will throw open the door to see the comotion, and creep into the room... if he continues to kill them they will start to flee. The youngest boy of the family has a hunting bow which he challanged the players to a archery game earlier, so i will describe one of them scrambling to fetch its bow. litle hints that nothing is actually wrong.
So the players will feel like "I could have avoided this if only i was more aware!" but of course i know my players well enough to kno which one to target and behave the most irrationally. Iv been slowly turning the players against one another as they have never had a good relationship and grow irritated with one another, Rayoga being lazy and sleeping during boring fights or Daimons incredible anger problems, they are all rivels as well as companions and the wedge betwene them grows wider with every encounter with the villain whos speciality is tormenting people. Hell one of them found a orphan baby and has been insisting on bringing it along but no way of feeding it he has to constantly be finding mothers and woman to help feed the baby but he is so obbsessed over his own missing kids that he wont give the baby up to a better home. And a number of times its crying has caused grave danger to the party.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Okay so i have a rather nasty plot.. My players said the antagonist hasnt been antasgonizing them enough... So I am taking extreme measures. Ihave had a family who helps them out alot, a sweet married couple and the two kids, its a really close friend to the group and they have dynamically built up a relationship with these simple farmers for some time now...
So my plan was to have the villain use illusions to make the dumbest member of the group believe the family are monsters, Assuming he will rush out and slaughter them all.
The villain is a man who will not kill a warrior as he only gets a thrill from subjigating and tormenting the innocent, but he will use the players to hurt people or to torment them. He has a strange ideology around suffering.
Anyway my question is.. What sort of check does a player get in 5e? As far as i can tell there is NO automatic save VS illusions, you have to choose to use a int save to disbalieve it, there is actually a feat that lets you get an illusion sense like a rogue trap sense... so if thats the case than do they just believe it? Or is there a spell that already does this with a check associated with it?
There's no save against illusions, but the second that a PC makes contact with the illusion, he can see through it. Shoving your sword through a bugbear feels a lot different than shoving it through a farmer.
If you want him to slaughter the WHOLE family, maybe you could do a little tinkering with Crown of Madness, or homebrew an evilly buffed version of Command.
I'd suggest that you make a decision as the DM on how believable the illusion is - usually the spell save DC of the caster.
Then compare that to the passive Intelligence (investigation) of the characters, to see if any of them notice that something is a little odd.
Other than that, unless one of the players says that their character is suspicious of the situation, in which case they could make an active roll to spot something is awry.
Check the spells Hallucinatory Terrain and Major Image which discuss this.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
So for every member of the family killed he will get a DC 18 int save to realize what he has done.
There's no general rules for any of the schools of magic. Each spell has its own rules. Most illusion spells are believable by default but might be noticed when they're scrutinized, and impossible interactions immediately reveal them. As far as I know there's no feats that see through illusions.
If you want this kind of scenario to be fun, you need to present players with a choice. The NPC family is about to be killed; they should be terrified. It's important that when you describe the "monsters", the players have a chance to realize something is wrong - why are these monsters cowering? Then they'll have reason to scrutinize the illusion; even if they fail to see through it, they'll be hesitant to blindly kill them.
The Forum Infestation (TM)
Yep.
So basically they will awaken to see the main village at the foot of the bed tending the wounds of the players and if he strikes out at the man ( which i anticipate he will ) the monsters will throw open the door to see the comotion, and creep into the room... if he continues to kill them they will start to flee.
The youngest boy of the family has a hunting bow which he challanged the players to a archery game earlier, so i will describe one of them scrambling to fetch its bow. litle hints that nothing is actually wrong.
So the players will feel like "I could have avoided this if only i was more aware!" but of course i know my players well enough to kno which one to target and behave the most irrationally.
Iv been slowly turning the players against one another as they have never had a good relationship and grow irritated with one another, Rayoga being lazy and sleeping during boring fights or Daimons incredible anger problems, they are all rivels as well as companions and the wedge betwene them grows wider with every encounter with the villain whos speciality is tormenting people.
Hell one of them found a orphan baby and has been insisting on bringing it along but no way of feeding it he has to constantly be finding mothers and woman to help feed the baby but he is so obbsessed over his own missing kids that he wont give the baby up to a better home. And a number of times its crying has caused grave danger to the party.