Of all the spells that can override thought out encounters and story the wish spell can override the most, but unlike other spells the DM directly determines if it succeeds, and if it does and the DM decides that the spell fails or backfires, then it's either unfair for DM or it's unfair for the spellcaster. This spell comes at the expense of a level 9 spell slot, and at either the DM or the spellcaster getting what they want; it seems less likely that wish can be mutualistic and support what both parties want.
Wishes should exist in the game, but I'm not sure wish should be a spell. If every time you wanted a wish you had to go to the effort of crafting a ring of three wishes or the like it becomes difficult enough to use that it's okay for it to be distinctly OP.
It possible the castor would never be able to cast it again. Its effects are pretty limited also. It can only force a reroll of an event that has happened in the last turn. or round if in battle.
It still seems pretty potent. It's just the 1 in 3 chance of loosing access to the spell that is a problem.
Although, a potentiual solution: "I wish to never loose access to the wish spell" |:-PS
I'll have to compare it to the 3e version. I rember one big advantage of wish was to grant yourself a +1 inherent modifier to an attribute score up to a maximum of 5? I think it was.
So If I could have had it, I'd have spent my first month or so bringing all my attributes up by 5.
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Just using it for "replicate any spell of level 1-8, instantly and ignoring requirements such as expensive materials and having the spell on your spell list" is plenty powerful and has no risk.
Just using it for "replicate any spell of level 1-8, instantly and ignoring requirements such as expensive materials and having the spell on your spell list" is plenty powerful and has no risk.
Kinda. You're using L9 slot, of which you only get one each day and can be used for things like Meteor Swarm, to cast a L8 (or lower) spell,must without material components. It's not a bad spell by any means...but "OP" or "broken" isn't really how I'd describe a spell like that.
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5e is essentially balanced for play through levels 4~12, anything outside of that range is rife with instability. Campaigns rarely reach high levels naturally, and by the time a character reaches level 17, they are probably already far better equipped and connected than is reasonable for a coherent world model.
Keep in mind that at level 20, Clerics automatically succeed on divine intervention, with no drawbacks.
In order to keep the game interesting at high levels, the DM is already going to be making up new rules. The concept of "unfair for the DM, or unfair for the players" implies an adversarial relationship which simply doesn't need to exist.
And why would you use it to replicate any spell of 8th level or less?
You should be pretty powerful already if you can cast a 9th level spell.
To resurrect someone? Just take the body to a cleric of high enough level. You should know someone by now.
Using a wish in an emergency pretty much means you failed at something and have no other way out of it. No way to simply wait 8 hours and get your other spell slots back.
If your using a wish spell out of a magic item, well its pretty much the same unless you only want a monetary gain.
And why would you use it to replicate any spell of 8th level or less?
Because you might not have it prepared, and it also ignores casting time. The classic is of course simulacrum, though that spell is plenty broken in its own right so it may not be the best example, but there's other spells like Temple of the Gods that would be rather excessive as tactical spells.
"I wish to never loose access to the wish spell" |:-PS
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And why would you use it to replicate any spell of 8th level or less?
You should be pretty powerful already if you can cast a 9th level spell.
To resurrect someone? Just take the body to a cleric of high enough level. You should know someone by now.
Using a wish in an emergency pretty much means you failed at something and have no other way out of it. No way to simply wait 8 hours and get your other spell slots back.
If your using a wish spell out of a magic item, well its pretty much the same unless you only want a monetary gain.
Because it costs components that are rare or inaccessible. You don't know or have access to the spell. You need to cast the spell without ,asking a noise and you don't have the Quiet Spell metamagic, or your hands are bound and you can't do the somatic component.
Wish, however it is used, is really good spell. The debate is whether it's broken or not - although by that time, I think the point is that anything you do is broken, so it doesn't matter.
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Just the standard effect of Wish, casting any other <9th lvl spell as an action with no components, makes it far and above better than any other spell of its level. It's lazy, unimaginative, exemplifies the disparity between casters and non-casters, and should not be something you can just pick up on a level-up. But it's a legacy spell that's intentionally made to be that way, and people love being stupid powerful with little thought or effort.
Wish may be slightly overpowered, but it's most powerful version also bears a high risk, so there is no real need to change it. In addition it has a long tradition in D&D and wizards have a hard beginning, so they deserve some sort of reward at high levels. A DM who has a problem with over-powered spells or abilities is a lousy DM anyway.
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Eh, I have two problems with wish. First, it is so powerful that it is a must have for any caster that can pick it and second, the very basis of wish creates a conflict between the DM and player. This second issue is the biggest problem. Part of the balance of wish is the expectation that the DM will 'screw over' a player if they word their wish incorrectly. So you just have an immediate conflict between DM and Player. That is fine for something outside the character's stats but when you take an ability of the player and set it up for the DM to mess with it there lies a big problem.
wish should be removed from all spell lists. It belongs in artifacts and special monsters hands.
Of all the spells that can override thought out encounters and story the wish spell can override the most, but unlike other spells the DM directly determines if it succeeds, and if it does and the DM decides that the spell fails or backfires, then it's either unfair for DM or it's unfair for the spellcaster. This spell comes at the expense of a level 9 spell slot, and at either the DM or the spellcaster getting what they want; it seems less likely that wish can be mutualistic and support what both parties want.
Well, yeah, it is. But that's also kind of the point, so I wouldn't say it's a problem.
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Wishes should exist in the game, but I'm not sure wish should be a spell. If every time you wanted a wish you had to go to the effort of crafting a ring of three wishes or the like it becomes difficult enough to use that it's okay for it to be distinctly OP.
In the best possibly way.
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Have you read the limitations of the spell?
It possible the castor would never be able to cast it again. Its effects are pretty limited also. It can only force a reroll of an event that has happened in the last turn. or round if in battle.
Its no longer the old genie wish spell.
This one?
Wish - Spells - D&D Beyond (dndbeyond.com)
It still seems pretty potent. It's just the 1 in 3 chance of loosing access to the spell that is a problem.
Although, a potentiual solution: "I wish to never loose access to the wish spell" |:-PS
I'll have to compare it to the 3e version. I rember one big advantage of wish was to grant yourself a +1 inherent modifier to an attribute score up to a maximum of 5? I think it was.
So If I could have had it, I'd have spent my first month or so bringing all my attributes up by 5.
Thank you for your time and please have a very pleasant day.
Just using it for "replicate any spell of level 1-8, instantly and ignoring requirements such as expensive materials and having the spell on your spell list" is plenty powerful and has no risk.
Kinda. You're using L9 slot, of which you only get one each day and can be used for things like Meteor Swarm, to cast a L8 (or lower) spell,must without material components. It's not a bad spell by any means...but "OP" or "broken" isn't really how I'd describe a spell like that.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
5e is essentially balanced for play through levels 4~12, anything outside of that range is rife with instability. Campaigns rarely reach high levels naturally, and by the time a character reaches level 17, they are probably already far better equipped and connected than is reasonable for a coherent world model.
Keep in mind that at level 20, Clerics automatically succeed on divine intervention, with no drawbacks.
In order to keep the game interesting at high levels, the DM is already going to be making up new rules. The concept of "unfair for the DM, or unfair for the players" implies an adversarial relationship which simply doesn't need to exist.
And why would you use it to replicate any spell of 8th level or less?
You should be pretty powerful already if you can cast a 9th level spell.
To resurrect someone? Just take the body to a cleric of high enough level. You should know someone by now.
Using a wish in an emergency pretty much means you failed at something and have no other way out of it. No way to simply wait 8 hours and get your other spell slots back.
If your using a wish spell out of a magic item, well its pretty much the same unless you only want a monetary gain.
Because you might not have it prepared, and it also ignores casting time. The classic is of course simulacrum, though that spell is plenty broken in its own right so it may not be the best example, but there's other spells like Temple of the Gods that would be rather excessive as tactical spells.
Congratulations, you are now a genie trapped in a lamp, location unknown. Let's discuss your next character
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Or
Bing you still have it in your book but can not cast it.
Works for me. A great way to retire a character.
Thank you for your time and please have a very pleasant day.
Because it costs components that are rare or inaccessible. You don't know or have access to the spell. You need to cast the spell without ,asking a noise and you don't have the Quiet Spell metamagic, or your hands are bound and you can't do the somatic component.
Wish, however it is used, is really good spell. The debate is whether it's broken or not - although by that time, I think the point is that anything you do is broken, so it doesn't matter.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Wish is meant to be a really powerful spell, by the time you're parties 17th level+ it's probably going to look a lot more balanced.
In addition, parties have to be at least somewhat careful about wordings, or else they could get in big trouble.
Wish is definitely a very good spell, but it's not perfect.
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HERE.Just the standard effect of Wish, casting any other <9th lvl spell as an action with no components, makes it far and above better than any other spell of its level. It's lazy, unimaginative, exemplifies the disparity between casters and non-casters, and should not be something you can just pick up on a level-up. But it's a legacy spell that's intentionally made to be that way, and people love being stupid powerful with little thought or effort.
Wish may be slightly overpowered, but it's most powerful version also bears a high risk, so there is no real need to change it. In addition it has a long tradition in D&D and wizards have a hard beginning, so they deserve some sort of reward at high levels. A DM who has a problem with over-powered spells or abilities is a lousy DM anyway.
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The old risk was a loss of constitution point permanently on a failed casting.
The new version only has temporary losses. Be happy about that.
Eh, I have two problems with wish. First, it is so powerful that it is a must have for any caster that can pick it and second, the very basis of wish creates a conflict between the DM and player. This second issue is the biggest problem. Part of the balance of wish is the expectation that the DM will 'screw over' a player if they word their wish incorrectly. So you just have an immediate conflict between DM and Player. That is fine for something outside the character's stats but when you take an ability of the player and set it up for the DM to mess with it there lies a big problem.
wish should be removed from all spell lists. It belongs in artifacts and special monsters hands.
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