Based on what you know as of the time you see this post: Will you stick with 5e/other edition OR switch to 6e (OneD&D)
I'm personally notinterested in a debate on the merits of either in this thread, there are already threads for that, but obviously I can't control other people, so... At least try to keep it civil, or I imagine Mods will wield the ban-hammer.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
As with every iteration of the game, I will play what the predominant strain is in my local area and among my online friends. This will likely be the "newest" version as new players join and older players pick-up new book and online material.
Otherwise, we'll also be playing whatever other game systems that interest us as our gaming groups are not a mono-culture and many of us have large gaming libraries.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
It's a community orientated hobby, so will only move if thats what my group are doing.
So far reactions to OneD&D in our group have been kinda lukewarm, nobody hates the design but WotC would have to produce more than just a new updated ruleset for us to pick it up
I'm rarely an early adopter, so I won't be switching on release day, but I fully expect to move into OneD&D content within 3-6 months of release. As long as my group feels the same of course.
I will all but certainly switch. I am not overly married to 5e - as someone who mostly DMs I like that it is simple and easy to pick up for brand new players, but I also find it goes a bit far on its simplicity, limiting the number of customisation options (really looking forward to seeing the final iteration of OneD&D feats and feat trees). Additionally, using the current edition ensures the most up to date digital tools—something which is helpful when your players are new to the game and/or not inclined to deal with messy or outdated toolsets. Since I am not overly attached to the mechanics, I do not see any reason to hold out and insist on sticking with 5e.
I am super happy that 5e content will be compatible. One of the big problems with edition changes is how little content there is while waiting for a sufficient density of rulebooks to add magical items, monsters, and spells - hitting the ground running with 5e legacy content still being a viable option is great, and far better than the clean slate of prior edition changes
I will play 6E unless it's terrible, in which case i will keep using 5E. Even then, if i find some 5E game online i can join, i will not refrain myself.
But if its like i think, 6E will know a significant popularity and eclipse any other games in-person and online, both D&D and other RPG as the appointed new king on the hill.
I play whatever my DM wants the group to play. After our current campaign we'll be taking a break from 5E and looking into one of the Warhammer 40,000 RPGs or Lancer. Come the time of One D&D which will be when our campaign(s) in other systems reaches its end, we'll decide. It will mostly depend on how/if D&D Beyond functions come that time.
I'm interested in One D&D, enough to perhaps buy the Player's Handbook or whatever iteration its starter books will take, but I'm not going to call 5E irrelevant content or anything like that.
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
The more they show of One D&D, the more I say no thanks. And I don't see the point of the surveys, other than to pretend liked they listened to the fans. They have what they want written up and ready to go for some minor tweaks made over the next year, they aren't going to change anything because of a survey they don't read.
Only OneD&D product I may buy, will be the adventure books, because they can be reworked, and someone at wizards who works on them is still doing a good job. (whoever did the set piece battles in the new dragonlance book, loved them, well done, etc. Story has been bleh, but the set pieces /chefskiss)
I think anything other than "wait and see" is a knee-jerk reaction based on emotion rather than the facts. We don't know for sure what 6e will look like at this point, we don't know the state all of the relevant alternatives at the point we need to make the decision, and we don't know what other factors might come into play between now and then.
People will speculate and give their opinions because it's fun and that's what we do on the internet, but none of this really means anything this far out.
I think anything other than "wait and see" is a knee-jerk reaction based on emotion rather than the facts
Mine is not knee-jerk but I am probably not going to oneD&D, I have physical and digital copies of so many books that the cash investment is too large to just up and replace.
I always integrate rules that make sense and make playing more enjoyable. I'm sure there are going to be rule changes that I love and some I'll hate, so I'm likely to pick and choose as is the way of any DM currently. I have a dozen or so homebrew table rules that apply in my world as it stands so 6e is not going to be any different.
I will be playing "both" I guess. It does not make sense to differentiate the editions if they are compatible with each other. The core mechanics are still the same, and characters generated with different rules can still play together (players controlling 5e PCs, sidekicks, and monsters all roll the same rolls at the end of the day and can play together; 1D&D PCs are just 5e PCs since they are generated the same). 1D&D is still 5e, despite what the marketing team wants to name it.
Based on what you know as of the time you see this post: Will you stick with 5e/other edition OR switch to 6e (OneD&D)
I'm personally not interested in a debate on the merits of either in this thread, there are already threads for that, but obviously I can't control other people, so... At least try to keep it civil, or I imagine Mods will wield the ban-hammer.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
I'm in a wait and see mode, but right now, I'm planning on sticking with 5E, unless there is a compelling reason to switch.
More than likely, we'll integrate things we like about 6E within the existing structure of 5E.
As with every iteration of the game, I will play what the predominant strain is in my local area and among my online friends. This will likely be the "newest" version as new players join and older players pick-up new book and online material.
Otherwise, we'll also be playing whatever other game systems that interest us as our gaming groups are not a mono-culture and many of us have large gaming libraries.
It's a community orientated hobby, so will only move if thats what my group are doing.
So far reactions to OneD&D in our group have been kinda lukewarm, nobody hates the design but WotC would have to produce more than just a new updated ruleset for us to pick it up
I'm rarely an early adopter, so I won't be switching on release day, but I fully expect to move into OneD&D content within 3-6 months of release. As long as my group feels the same of course.
I will all but certainly switch. I am not overly married to 5e - as someone who mostly DMs I like that it is simple and easy to pick up for brand new players, but I also find it goes a bit far on its simplicity, limiting the number of customisation options (really looking forward to seeing the final iteration of OneD&D feats and feat trees). Additionally, using the current edition ensures the most up to date digital tools—something which is helpful when your players are new to the game and/or not inclined to deal with messy or outdated toolsets. Since I am not overly attached to the mechanics, I do not see any reason to hold out and insist on sticking with 5e.
I am super happy that 5e content will be compatible. One of the big problems with edition changes is how little content there is while waiting for a sufficient density of rulebooks to add magical items, monsters, and spells - hitting the ground running with 5e legacy content still being a viable option is great, and far better than the clean slate of prior edition changes
I will play 6E unless it's terrible, in which case i will keep using 5E. Even then, if i find some 5E game online i can join, i will not refrain myself.
But if its like i think, 6E will know a significant popularity and eclipse any other games in-person and online, both D&D and other RPG as the appointed new king on the hill.
I play whatever my DM wants the group to play. After our current campaign we'll be taking a break from 5E and looking into one of the Warhammer 40,000 RPGs or Lancer. Come the time of One D&D which will be when our campaign(s) in other systems reaches its end, we'll decide. It will mostly depend on how/if D&D Beyond functions come that time.
I'm interested in One D&D, enough to perhaps buy the Player's Handbook or whatever iteration its starter books will take, but I'm not going to call 5E irrelevant content or anything like that.
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
The more they show of One D&D, the more I say no thanks. And I don't see the point of the surveys, other than to pretend liked they listened to the fans. They have what they want written up and ready to go for some minor tweaks made over the next year, they aren't going to change anything because of a survey they don't read.
Only OneD&D product I may buy, will be the adventure books, because they can be reworked, and someone at wizards who works on them is still doing a good job. (whoever did the set piece battles in the new dragonlance book, loved them, well done, etc. Story has been bleh, but the set pieces /chefskiss)
5e is a decent system; I like the efficiency, I like many of the design decisions (bounded accuracy). I like the focus on storytelling.
I’d move to 6 if it cleans up some of the few wierdnesses. A gentle fixing of a few things would be the best way forward imo.
I think anything other than "wait and see" is a knee-jerk reaction based on emotion rather than the facts. We don't know for sure what 6e will look like at this point, we don't know the state all of the relevant alternatives at the point we need to make the decision, and we don't know what other factors might come into play between now and then.
People will speculate and give their opinions because it's fun and that's what we do on the internet, but none of this really means anything this far out.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Mine is not knee-jerk but I am probably not going to oneD&D, I have physical and digital copies of so many books that the cash investment is too large to just up and replace.
I always integrate rules that make sense and make playing more enjoyable. I'm sure there are going to be rule changes that I love and some I'll hate, so I'm likely to pick and choose as is the way of any DM currently. I have a dozen or so homebrew table rules that apply in my world as it stands so 6e is not going to be any different.
I will be playing "both" I guess. It does not make sense to differentiate the editions if they are compatible with each other. The core mechanics are still the same, and characters generated with different rules can still play together (players controlling 5e PCs, sidekicks, and monsters all roll the same rolls at the end of the day and can play together; 1D&D PCs are just 5e PCs since they are generated the same). 1D&D is still 5e, despite what the marketing team wants to name it.
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