The OGL does not need to change. The higher ups at WOTC needs to change if they ever hope to see a lot of their consumers money ever again.
Good luck WOTC you lost a long term consumer of both MTG and D&D, you really should aggregate how many MTG players you are loosing since they account for probably 90% of your revenue.
To all employees. We understand you have a hard time and this is not your fault.
They had the chance to have a reasonable update to this that benefitted both sides. Ie a small percentage of profits and they allow it to host on dndbeyond.
but after all this… nah. They need to revert it to how it was. No steps in their direction. Come to the table hostile, expect resistance to things in your favour
This entire article/thread begins from a faulty premise. That premise is that there can only be 1 Open gaming license that exists and is "authorized" at any one given time.
1.0a did not "need to change" because IF it was deficient in some way, all wizards ever needed to do was offer a new OGL that fixed that deficiency. If it was a superior offering, say, by allowing 3rd party vendors to sell their material on DnD Beyond as one easy and obvious example, then people would have probably moved over without a fuss. People might have JUMPED at the chance even. "Obviously you need to submit your materials to wizards, if you want them to host and sell it for you." They would have said. "Obviously, wizards will want some creative control over the content THEY are selling on their platform, even if it's just the right to kick you off their platform" they would have said. "The industry standard for such a deal is actually 30%! Wizards is being nice," they would have said.
But the key here is that it's OPTIONAL. You can choose to use the hypothetical BEYOND OGL or not. You want to offer NFTs? BEYOND OGL. Anyone who has actually read the original OGL 1.0a (it's only 900 words, c'mon folks) knows that this is the plain intent. Your argument fails because the premise of the thread, that the OGL "had to change," is faulty. It did not.
... We also have no clue how far this mess has reached into the D&D consumer base. There is no way of knowing for sure how many players/DM's are aware of this. Many last Sat where I play many had no clue. The casuals may not be reached, but then, the casuals don't spend nearly as much.
They don't have to spend as much.
Selling peanuts to millions of casuals is Hasbro's modus operandi. They don't want to sell a thousand dollars in novelty Monopoly riffs to a small, dedicated community of Monopoly adherents; they want to put one twenty-dollar board game in every single house in America, and ideally every single house in Europe, Japan, and wherever else they can get their foot in the door. That was the whole deal behind the "undermonetized" comment - Hasbro doesn't like that D&D is currently mostly just a series of expensive game books not fit for casual consumption, with a relative paucity of side gewgaws. Hasbro wants D&D in every single house in America, but that does not mean they want D&D game books in every single house in America.
The game books are honestly almost more of a tax on the property than a benefit, in Hasbro's eyes - they're expensive, they're a niche market by Hasbro's standards regardless of the D&D explosion in the last few years, they're volatile, and they come with the sort of user base Hasbro actively hates - namely, that small core of dedicated users who raise a stink if a company does Company Things and cause a big Internet blowup they have to get in front of. "The Community" is an unwanted beast they have to appease to Hasbrozards, not a resource they value. Hasbro would much rather terminate the game books entirely and simply build the D&D brand using cheaper board games and The MCU Strategy of bombarding people with D&D movies, TV shows, and other such easily, casually consumable crud.
Hasbro doesn't like you. You, The Vocal Community Diehard (not STU in specific, here), are more trouble than you're worth to Hasbro even though you spend a dozen times what any casual does. Hasbro doesn't care that you spend a dozen times what any casual does, because they want to sell D&D to ten thousand casuals before they bother getting back to you.
Which is why this OGL situation is doomed to disappointment. I've said it elsewhere - Hasbrozards has already shown themselves to be an untrustworthy business partner and a poor steward of open gaming. Their competitors are already creating new game systems or drafting new, unfortunately named O.R.C. agreements to try and supplant the OGL as the new Public Playground. Creatives have already announced their departure from D&D regardless of the final state of the OGL simply due to the fact that Wizards cannot be trusted to keep their word and provide room for a stable livelihood. Why should Hasbrozards pull back? What does pulling back get them? It doesn't get them back their creatives and community influencers - those people are gone and not likely to return. They don't WANT Kobold/Hit Point Press, Green Ronin, or the other third-party publishing houses back - OGL 1.1 was specifically designed to cripple those companies and make them no longer viable, because Hasbrozards sees them as competition instead of valuable allies. It might get them back some of the broader D&D community, get some folks to reinstate their DDB subs, but as previously stated - Hasbro doesn't care about serving a dedicated community, it cares about putting casual frippery in every house in the world. What does pulling back on the OGL get Hasbro that it actually wants?
Answer: nothing. OGL 1.1 is working as intended, all they want to do is ride out the community shitstorm before relying on the power of a household name-level brand like "D&D" to pull in all the casual sales they need to wave cheerfully as the tryhards wander off to Pathfinder or whatever Black Flag turns out to be or Savage Worlds or any of the other games out there that've been gnawing on D&D's scraps for decades.
They don't care, and barring a Christmas miracle they never will. So brace your rectum, because y'all are gonna be disappointed.
Well, with the continued silence WotC done messed up. This is now an unmitigated disaster with Paizo backing Black Flag, which, while being a tactic in this battle, means they will probably move away from OGL 1.0 as soon as possible. The silence for so long also means that what we saw was probably the actual document. I still think OGL 1.0 needs to change, but certainly not by the document we saw. We shall see what OGL 2.0 (the new name) will look like, but at this point I don't think any players who left will be coming back any time soon, though if One turns out to be as good as I hope, they still might buy the new core books at some point. I just hope Hasbro doesn't shut WotC down, as 5e and One are exactly what I want to play and no other TTRPG does exactly what I want.
Rollback Post to RevisionRollBack
DM for life by choice, biggest fan of D&D specifically.
I think people underestimate the impact of a tainted brand. All of my friends and family know I play tabletop RPGs, and I'm going to mention offhand that they shouldn't see the new DnD movie on a whim. If they ask why, I'll tell them.
Stuff like that WILL inhibit the dream of putting "DnD in every home in America"
Don't get me wrong, I'm not advocating for grognardism and the whole "only the REAL fans deserve D&D!" schtick. But let's be real - The MCU Strategy, creating a mass multimedia empire across movies, TV, video games, music, whatever else? It has shown itself to be an absolute money fire hose. It prints cash on a scale nobody ever thought "nerd hobbies" like comics books - or D&D - could ever achieve. Those are the numbers Hasbro wants. That is the monetization Hasbro wants. Hasbro thinks it has a real shot of turning D&D into the Fantasy MCU, because the one nerd property with as much weight and authority behind it as Marvel comics (other than DC, who have shown what happens when you do The MCU Strategy poorly) is D&D.
They'll burn tabletop nerds as hard as they have to if it means getting MCU-level money. They'll do it with a smile on their face and a song in their heart, and they won't lose a wink of sleep over it.
They don't want to steal everyone else's work, LadyofHats. The fact that their terms allow them to do that is honestly superfluous. What they want is for people to not do the work. They are actively hoping these terms stifle the third-party ecosystem the original OGL created, because what they want is for the zero-dollar share-alike low effort low quality crap players make and toss out on the Internet to say "hey I published a D&D thing!" to be there so they can point at it and talk about how awesome they are for being generous with their IP, use it as a PR thing, whilst blocking anyone with a financial stake from using their IP.
They don't actually want Kobold Press or Paizo or anyone else paying that ludicrous 25% royalty - they want KP, Paizo, and the rest to stop making D&D stuff. That's why the royalty is so blatantly outrageous, it's meant to be impossible to be profitable under that burden. Hasbro is basically trying to rescind the OGL entirely in a way that doesn't make them look evil, except people aren't that stupid so Hasbro looks evil anyways and now gets to deal with that.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
Rollback Post to RevisionRollBack
DM for life by choice, biggest fan of D&D specifically.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
No Dindomir, they do not. Hasbrozards already profitted from the OGL; that document had made their game the de facto Industry Standard. Everybody made stuff for D&D, so if you were a tabletop player interested in the dizzying profusion of awesome supplements out there, by default you played D&D. Companies will spend millions and millions of dollars and fight brutal years-long battles with each other to become The Standard in their industries, because becoming The Standard means you dominate the space for free. Wizards made themselves their industry's Standard for zero dollars, just by printing the OGL. It was a brilliant move by people who are better at their job than the current crop.
Hasbro has decided the strength of their brand is enough to maintain that grip without needing "competition" from third party creators, and no company is ever going to like relinquishing any amount of control over their IP. The OGL, as Caerwyn pointed out, represents a serious chink in Hasbro's armor that they are attempting to lawyer their way out of. The fact that this chink is also the game's tap to the community doesn't matter. Hasbro wants to be able to sue literally anyone who comes within five miles of their IP, like Disney or Nintendo do, but they cannot do that until the OGL is dead and gone.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
If they didn't want them to stop making content, they wouldn't have attempted to strong-arm terms that make it impossible to operate while making content.
The terms in 1.1 are engineered to kill larger companies by preventing them from profiting with insane, revenue based royalties and to dominate smaller producers with draconian controls, up to and including forbidding them from ever challenging WotC with a future law suit.
And as noted by others, Hasbro/WotC has already profited massively from the OGL. That dollar number was unclear, but as of yesterday one could probably make a good guess by extrapolating from lost subs and future lost sales.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
Anyone with any business sense knows that asking someone to sign a document that gives you 25% of their REVENUE know that is code for, yea, stop doing this.
Don't get me wrong, I'm not advocating for grognardism and the whole "only the REAL fans deserve D&D!" schtick. But let's be real - The MCU Strategy, creating a mass multimedia empire across movies, TV, video games, music, whatever else? It has shown itself to be an absolute money fire hose. It prints cash on a scale nobody ever thought "nerd hobbies" like comics books - or D&D - could ever achieve. Those are the numbers Hasbro wants. That is the monetization Hasbro wants. Hasbro thinks it has a real shot of turning D&D into the Fantasy MCU, because the one nerd property with as much weight and authority behind it as Marvel comics (other than DC, who have shown what happens when you do The MCU Strategy poorly) is D&D.
They'll burn tabletop nerds as hard as they have to if it means getting MCU-level money. They'll do it with a smile on their face and a song in their heart, and they won't lose a wink of sleep over it.
The problem with this idea is that it gets the MCU format fundamentally wrong; the bedrock of the MCU for the better part of 30 films has been a deep and abiding respect for the source material; true there have been changes, adaptations and such to reflect a more modern consumer base and sensibilities but by and large the characters (outside of like... thor and MJ) have been pretty much the same as they have been throughout literal decades of comics; if you compare the story beats of Iron Man 1 or Captain america to their source material you will see that they're fundamentally the same as they were when the characters were first being put out back in the 60's and 40's respectively.
By contrast, DC attempted to also do the "MCU" thing as envisioned by Zack snyder (a man who fundamentally does not understand the conventions of the superhero genre in general or any of the established characters in specific) and the result has been an incoherent mess in the DCEU that has been largely reviled outside of some diehard fans.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
Actually, if you check the latest blog post they are very clear that the OGL (now) is only meant to be for "content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose."
They are saying they do want them to stop making D&D content, and that the OGL is not for other businesses just fans. I didn't think they'd so massively misunderstand the role of the OGL in the D&D ecosystem to state it that explicitly, but there it is. It's like Major League Baseball calling Minor League and Farm League teams "major corporations" that need to stop what they are doing. I guess the ultimate problem is that they do not see a D&D ecosystem at all. They see themselves as the only D&D and everything else as parasites or customers.
That’s absolutely absurd. To say that those third party creators are only successful because of WotC is as insulting as it is dubious. In fact the opposite is true, I and many others I know got into D&D in the first place because of those creators. We weren’t just seeking out a TTRPG. And that lead us to want to play (aka purchase WotC products). And there’s a direct correlation with the rise in popularity of those creators and the popularity in D&D. You aren’t responsible for their popularity. They’re responsible for yours.
Ultimately what I’m saying is you can’t try to initiate a discussion that disallows criticism of the morality of WotC then make an argument that’s so verifiably false. And lie that the original OGL led to a loss in revenue when it in fact generated so much.
There’s a case for the first four points, but there’s no outrage over those nor would they be impossible to achieve without the changes related to the fifth point. Which brings me back to the point that this post is just immoral, thinly veiled attempt to project a moral high ground and claim to be the victim when the reality is neither are true.
BTW, it’s a but laughable to claim trying to protect yourself from racist publications given WotC’s long and storied past of racism in their publications.
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This is about everything I have to say about this he OGL 1.1 in a nutshell: (https://youtu.be/If6CP68Be2o).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The OGL does not need to change. The higher ups at WOTC needs to change if they ever hope to see a lot of their consumers money ever again.
Good luck WOTC you lost a long term consumer of both MTG and D&D, you really should aggregate how many MTG players you are loosing since they account for probably 90% of your revenue.
To all employees. We understand you have a hard time and this is not your fault.
Thank you for the informative post.
Hopefully a statement by WoTC or a preview of the OGL 1.1 can shed some light on the matter.
They had the chance to have a reasonable update to this that benefitted both sides. Ie a small percentage of profits and they allow it to host on dndbeyond.
but after all this… nah. They need to revert it to how it was. No steps in their direction. Come to the table hostile, expect resistance to things in your favour
This entire article/thread begins from a faulty premise. That premise is that there can only be 1 Open gaming license that exists and is "authorized" at any one given time.
1.0a did not "need to change" because IF it was deficient in some way, all wizards ever needed to do was offer a new OGL that fixed that deficiency. If it was a superior offering, say, by allowing 3rd party vendors to sell their material on DnD Beyond as one easy and obvious example, then people would have probably moved over without a fuss. People might have JUMPED at the chance even. "Obviously you need to submit your materials to wizards, if you want them to host and sell it for you." They would have said. "Obviously, wizards will want some creative control over the content THEY are selling on their platform, even if it's just the right to kick you off their platform" they would have said. "The industry standard for such a deal is actually 30%! Wizards is being nice," they would have said.
But the key here is that it's OPTIONAL. You can choose to use the hypothetical BEYOND OGL or not. You want to offer NFTs? BEYOND OGL. Anyone who has actually read the original OGL 1.0a (it's only 900 words, c'mon folks) knows that this is the plain intent. Your argument fails because the premise of the thread, that the OGL "had to change," is faulty. It did not.
They don't have to spend as much.
Selling peanuts to millions of casuals is Hasbro's modus operandi. They don't want to sell a thousand dollars in novelty Monopoly riffs to a small, dedicated community of Monopoly adherents; they want to put one twenty-dollar board game in every single house in America, and ideally every single house in Europe, Japan, and wherever else they can get their foot in the door. That was the whole deal behind the "undermonetized" comment - Hasbro doesn't like that D&D is currently mostly just a series of expensive game books not fit for casual consumption, with a relative paucity of side gewgaws. Hasbro wants D&D in every single house in America, but that does not mean they want D&D game books in every single house in America.
The game books are honestly almost more of a tax on the property than a benefit, in Hasbro's eyes - they're expensive, they're a niche market by Hasbro's standards regardless of the D&D explosion in the last few years, they're volatile, and they come with the sort of user base Hasbro actively hates - namely, that small core of dedicated users who raise a stink if a company does Company Things and cause a big Internet blowup they have to get in front of. "The Community" is an unwanted beast they have to appease to Hasbrozards, not a resource they value. Hasbro would much rather terminate the game books entirely and simply build the D&D brand using cheaper board games and The MCU Strategy of bombarding people with D&D movies, TV shows, and other such easily, casually consumable crud.
Hasbro doesn't like you. You, The Vocal Community Diehard (not STU in specific, here), are more trouble than you're worth to Hasbro even though you spend a dozen times what any casual does. Hasbro doesn't care that you spend a dozen times what any casual does, because they want to sell D&D to ten thousand casuals before they bother getting back to you.
Which is why this OGL situation is doomed to disappointment. I've said it elsewhere - Hasbrozards has already shown themselves to be an untrustworthy business partner and a poor steward of open gaming. Their competitors are already creating new game systems or drafting new, unfortunately named O.R.C. agreements to try and supplant the OGL as the new Public Playground. Creatives have already announced their departure from D&D regardless of the final state of the OGL simply due to the fact that Wizards cannot be trusted to keep their word and provide room for a stable livelihood. Why should Hasbrozards pull back? What does pulling back get them? It doesn't get them back their creatives and community influencers - those people are gone and not likely to return. They don't WANT Kobold/Hit Point Press, Green Ronin, or the other third-party publishing houses back - OGL 1.1 was specifically designed to cripple those companies and make them no longer viable, because Hasbrozards sees them as competition instead of valuable allies. It might get them back some of the broader D&D community, get some folks to reinstate their DDB subs, but as previously stated - Hasbro doesn't care about serving a dedicated community, it cares about putting casual frippery in every house in the world. What does pulling back on the OGL get Hasbro that it actually wants?
Answer: nothing. OGL 1.1 is working as intended, all they want to do is ride out the community shitstorm before relying on the power of a household name-level brand like "D&D" to pull in all the casual sales they need to wave cheerfully as the tryhards wander off to Pathfinder or whatever Black Flag turns out to be or Savage Worlds or any of the other games out there that've been gnawing on D&D's scraps for decades.
They don't care, and barring a Christmas miracle they never will. So brace your rectum, because y'all are gonna be disappointed.
Please do not contact or message me.
Well, with the continued silence WotC done messed up. This is now an unmitigated disaster with Paizo backing Black Flag, which, while being a tactic in this battle, means they will probably move away from OGL 1.0 as soon as possible. The silence for so long also means that what we saw was probably the actual document. I still think OGL 1.0 needs to change, but certainly not by the document we saw. We shall see what OGL 2.0 (the new name) will look like, but at this point I don't think any players who left will be coming back any time soon, though if One turns out to be as good as I hope, they still might buy the new core books at some point. I just hope Hasbro doesn't shut WotC down, as 5e and One are exactly what I want to play and no other TTRPG does exactly what I want.
DM for life by choice, biggest fan of D&D specifically.
I think people underestimate the impact of a tainted brand. All of my friends and family know I play tabletop RPGs, and I'm going to mention offhand that they shouldn't see the new DnD movie on a whim. If they ask why, I'll tell them.
Stuff like that WILL inhibit the dream of putting "DnD in every home in America"
Don't get me wrong, I'm not advocating for grognardism and the whole "only the REAL fans deserve D&D!" schtick. But let's be real - The MCU Strategy, creating a mass multimedia empire across movies, TV, video games, music, whatever else? It has shown itself to be an absolute money fire hose. It prints cash on a scale nobody ever thought "nerd hobbies" like comics books - or D&D - could ever achieve. Those are the numbers Hasbro wants. That is the monetization Hasbro wants. Hasbro thinks it has a real shot of turning D&D into the Fantasy MCU, because the one nerd property with as much weight and authority behind it as Marvel comics (other than DC, who have shown what happens when you do The MCU Strategy poorly) is D&D.
They'll burn tabletop nerds as hard as they have to if it means getting MCU-level money. They'll do it with a smile on their face and a song in their heart, and they won't lose a wink of sleep over it.
Please do not contact or message me.
They don't want to steal everyone else's work, LadyofHats. The fact that their terms allow them to do that is honestly superfluous. What they want is for people to not do the work. They are actively hoping these terms stifle the third-party ecosystem the original OGL created, because what they want is for the zero-dollar share-alike low effort low quality crap players make and toss out on the Internet to say "hey I published a D&D thing!" to be there so they can point at it and talk about how awesome they are for being generous with their IP, use it as a PR thing, whilst blocking anyone with a financial stake from using their IP.
They don't actually want Kobold Press or Paizo or anyone else paying that ludicrous 25% royalty - they want KP, Paizo, and the rest to stop making D&D stuff. That's why the royalty is so blatantly outrageous, it's meant to be impossible to be profitable under that burden. Hasbro is basically trying to rescind the OGL entirely in a way that doesn't make them look evil, except people aren't that stupid so Hasbro looks evil anyways and now gets to deal with that.
Jury's still out on whether Hasbro cares.
Please do not contact or message me.
That's going too far. Hasbro wants Paizo and the rest to sign a contract that is more reasonable. They don't want 3PP to stop making content, they want to profit from that content.
DM for life by choice, biggest fan of D&D specifically.
No Dindomir, they do not. Hasbrozards already profitted from the OGL; that document had made their game the de facto Industry Standard. Everybody made stuff for D&D, so if you were a tabletop player interested in the dizzying profusion of awesome supplements out there, by default you played D&D. Companies will spend millions and millions of dollars and fight brutal years-long battles with each other to become The Standard in their industries, because becoming The Standard means you dominate the space for free. Wizards made themselves their industry's Standard for zero dollars, just by printing the OGL. It was a brilliant move by people who are better at their job than the current crop.
Hasbro has decided the strength of their brand is enough to maintain that grip without needing "competition" from third party creators, and no company is ever going to like relinquishing any amount of control over their IP. The OGL, as Caerwyn pointed out, represents a serious chink in Hasbro's armor that they are attempting to lawyer their way out of. The fact that this chink is also the game's tap to the community doesn't matter. Hasbro wants to be able to sue literally anyone who comes within five miles of their IP, like Disney or Nintendo do, but they cannot do that until the OGL is dead and gone.
Ergo, current situation.
Please do not contact or message me.
If they didn't want them to stop making content, they wouldn't have attempted to strong-arm terms that make it impossible to operate while making content.
The terms in 1.1 are engineered to kill larger companies by preventing them from profiting with insane, revenue based royalties and to dominate smaller producers with draconian controls, up to and including forbidding them from ever challenging WotC with a future law suit.
And as noted by others, Hasbro/WotC has already profited massively from the OGL. That dollar number was unclear, but as of yesterday one could probably make a good guess by extrapolating from lost subs and future lost sales.
Anyone with any business sense knows that asking someone to sign a document that gives you 25% of their REVENUE know that is code for, yea, stop doing this.
As he said, they can't. Bc that's covered under trademark law. You don't understand the OGL if you think that it allowed people to use the Dnd Logo.
But it won't work. It does seem like they are trying, with their bs tv show that will definitely fail after this bs.
They have no shot of becoming like the MCU.
The problem with this idea is that it gets the MCU format fundamentally wrong; the bedrock of the MCU for the better part of 30 films has been a deep and abiding respect for the source material; true there have been changes, adaptations and such to reflect a more modern consumer base and sensibilities but by and large the characters (outside of like... thor and MJ) have been pretty much the same as they have been throughout literal decades of comics; if you compare the story beats of Iron Man 1 or Captain america to their source material you will see that they're fundamentally the same as they were when the characters were first being put out back in the 60's and 40's respectively.
By contrast, DC attempted to also do the "MCU" thing as envisioned by Zack snyder (a man who fundamentally does not understand the conventions of the superhero genre in general or any of the established characters in specific) and the result has been an incoherent mess in the DCEU that has been largely reviled outside of some diehard fans.
Actually, if you check the latest blog post they are very clear that the OGL (now) is only meant to be for "content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose."
They are saying they do want them to stop making D&D content, and that the OGL is not for other businesses just fans. I didn't think they'd so massively misunderstand the role of the OGL in the D&D ecosystem to state it that explicitly, but there it is. It's like Major League Baseball calling Minor League and Farm League teams "major corporations" that need to stop what they are doing. I guess the ultimate problem is that they do not see a D&D ecosystem at all. They see themselves as the only D&D and everything else as parasites or customers.
That’s absolutely absurd. To say that those third party creators are only successful because of WotC is as insulting as it is dubious. In fact the opposite is true, I and many others I know got into D&D in the first place because of those creators. We weren’t just seeking out a TTRPG. And that lead us to want to play (aka purchase WotC products). And there’s a direct correlation with the rise in popularity of those creators and the popularity in D&D. You aren’t responsible for their popularity. They’re responsible for yours.
Ultimately what I’m saying is you can’t try to initiate a discussion that disallows criticism of the morality of WotC then make an argument that’s so verifiably false. And lie that the original OGL led to a loss in revenue when it in fact generated so much.
There’s a case for the first four points, but there’s no outrage over those nor would they be impossible to achieve without the changes related to the fifth point. Which brings me back to the point that this post is just immoral, thinly veiled attempt to project a moral high ground and claim to be the victim when the reality is neither are true.
BTW, it’s a but laughable to claim trying to protect yourself from racist publications given WotC’s long and storied past of racism in their publications.