I'm starting a Dragonlance campaign tonight. I'm going to play a Variant Human Gloomstalker. But his highest stat is in Charisma and his first level was in Hexblade. I didn't even take Eldritch Blast, I have Sharpshooter and Crossbow Expert (we're starting at level 5). I'm going to play him as a sneaky archer, but with some spells to add support and utility and some social skills. Level 6 will be Ranger 5, Levels 7, 8 and 9 will be Warlock. Not sure how far the campaign will go after that, but I think I'll finish off with Arcane Trickster.
I am a big proponent of warlock dips that don't involve taking eldritch blast. There are, in fact, other good things about the class
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm starting a Dragonlance campaign tonight. I'm going to play a Variant Human Gloomstalker. But his highest stat is in Charisma and his first level was in Hexblade. I didn't even take Eldritch Blast, I have Sharpshooter and Crossbow Expert (we're starting at level 5). I'm going to play him as a sneaky archer, but with some spells to add support and utility and some social skills. Level 6 will be Ranger 5, Levels 7, 8 and 9 will be Warlock. Not sure how far the campaign will go after that, but I think I'll finish off with Arcane Trickster.
I am a big proponent of warlock dips that don't involve taking eldritch blast. There are, in fact, other good things about the class
Sacrilege.
Next you'll say they shouldn't combine darkness with devil's sight, take a couple levels in paladin, and be dark and edgy loners.
I'm starting a Dragonlance campaign tonight. I'm going to play a Variant Human Gloomstalker. But his highest stat is in Charisma and his first level was in Hexblade. I didn't even take Eldritch Blast, I have Sharpshooter and Crossbow Expert (we're starting at level 5). I'm going to play him as a sneaky archer, but with some spells to add support and utility and some social skills. Level 6 will be Ranger 5, Levels 7, 8 and 9 will be Warlock. Not sure how far the campaign will go after that, but I think I'll finish off with Arcane Trickster.
I am a big proponent of warlock dips that don't involve taking eldritch blast. There are, in fact, other good things about the class
I'm taking 3 more levels of Warlock to get Darkness and Devil's Sight. Not sure if 4 levels counts as a dip, but that's where I'm headed.
Always wanted to run/play Curse of Strahd. I know, I know, Strahd is old and tired and nobody cares about horny vampire man anymore. But man. I just love me some Gothic horror, and I've always thought that game would be a ton of fun. I'm mostly on the hook to run it rather than play it if my table ever gets around to it, but I'd love a crack at the creeper myself some time.
Honestly, ever since I got nuked(in the first session) in my first attempt to play it when i moved to 5e, ive always wanted to retry it, it honestly looks fun
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
I've heard Dragon Heist is good, and that it's a little more roleplay-focused than some other adventure modules, so I've wanted to play that at some point.
Have also heard Tomb of Annihilation is fun.
Am technically playing Curse of Strahd but the game is on a kind of unofficial hiatus thing. Unsure what's going on with the game but will probably continue it after my group has finished another of our half-dozen games lol
To make sure this bastion of sanity doesn’t stay on the second page too long, here’s a set of questions for the day:
1. From the DM perspective, what is your favourite and least favourite player trait DM for?
2. From the player perspective, what is your favourite and least favourite type of other player trait to play with?
3. From the player perspective, what is your favourite and least favourite DM trait?
Speaking for myself, my favourite player trait as a DM is creativity - I want a player who challenges me on a regular basis and keeps me on my toes. The kind of person who you can give an Immovable Rod and know that it will be used in ways you did not imagine.
My least favourite player as a DM: The player with Main Character Syndrome (monopolising the field and always wanting to be the centre of attention). These characters make the game less fun for everyone else, can’t really be fixed without awkward conversations, and, at least in my experience, tend to be extremely dull characters to begin with (I expect the same lack of empathy that prevents them from realising “oh, others are upset I am monopolising the time” prevents them from seeing the world from a perspective other than their own, so they just play a boring version of what they think they are).
For a player, my favourite type of other player is someone my character get some good roleplaying in with. Part of the fun I have as a player is exploring how the events of the game change relationships. Long term, it is not the puzzles or the combat I’ll remember in vivid detail - it’s moments like the fighter and the rogue bonding over the fact that the rogue was the only one stupid enough to help the fighter enact a revenge plan, and that caused their relationship to develop differently than with those of other party members.
My least favourite type of player - alignment police, here used to mean “a player who tries to tell you that you are playing your character wrong” (not to be confused with folks saying “you are being an player wrong and need to fix problems that are making things worse for everyone). These are players who often put wayyy to much emphasis on alignment, who think certain alignments are inherently unplayable (even if everyone else in the party is okay with the character), who refuse to admit that maybe different species might have different motivations and goals, etc. They’ll often try to make the player(s) they disagree with miserable and speak in objective terms, even if no one else has a problem. Likewise, I think this stems from lack of empathy - they can’t see the world from other perspectives, so assume those other perspectives must be wrong.
As a player, I want a DM who can challenge me as a player - not just in terms of making combat hard (that’s often challenging for character, but not always for the player), but making combat, puzzles, and dungeons that are mentally stimulating, unique, and fun. A simple plot is something you can still enjoy and you can always make up for mediocre DM storytelling through roleplaying—but players don’t have the same degree of ability to mitigate dull mechanical aspects of the game.
Least favourite DM is the kind who tries to force things like character development onto players, and who gets upset if players do not react to situations exactly as the DM intended. This is the kind of DM who might literally have a god come down from the heavens and say “I forgive you cor that thing you are guilty about, you know the thing that is fundamental to your character. Never mind we are only in session 4 and you have not even had the chance to explore your redemption arc” (which yes, that exact deus ex machina happened to me—it was god awful, if you’ll pardon the pun).
Overall, I’d say I want to play with people who challenge me, and want to avoid people who want to force their vision on others, rather than tell a collective story.
(fortunately others also bumped the thread while I was typing out something long! Y’all are the best)
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
Avernus and Icewind both burned me out on official campaigns. That said, I’d absolutely love to play a campaign set in Eberron - that’s probably my favourite official world given its rich lore that feels relatively unique and has not become too bloated and unwieldy (*looks pointedly at Forgotten Realms*). After I finish up one of my campaigns, one of my players is going to take up the DM mantle and will be building an Eberron campaign, though that still might be a year or more off.
One day I’ll do a one-shot where I have friends over for Tomb of Horrors, as deadly as originally envisioned. Everyone will show up with a half dozen characters to cycle through, there will be many wipes, and many D&D themed cocktails. Should be fun.
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
I've heard Dragon Heist is good, and that it's a little more roleplay-focused than some other adventure modules, so I've wanted to play that at some point.
Have also heard Tomb of Annihilation is fun.
Am technically playing Curse of Strahd but the game is on a kind of unofficial hiatus thing. Unsure what's going on with the game but will probably continue it after my group has finished another of our half-dozen games lol
I got very lucky during the pandemic when it came to finding Discord campaigns that have stayed together. One did ToA, and transitioned to a Spelljammer campaign after we completed it, and the other did CoS (which is still going!)
Most of the rest of my CoS group also did Dragon Heist and seemed to have enjoyed it
My dream campaign wouldn't be a classic pre-published one, but instead more of a "wandering the Dark Domains" one, similar to what B Dave Walters did with the Black Dice Society
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
To make sure this bastion of sanity doesn’t stay on the second page too long, here’s a set of questions for the day:
1. From the DM perspective, what is your favourite and least favourite player trait DM for?
2. From the player perspective, what is your favourite and least favourite type of other player trait to play with?
3. From the player perspective, what is your favourite and least favourite DM trait?
Speaking for myself, my favourite player trait as a DM is creativity - I want a player who challenges me on a regular basis and keeps me on my toes. The kind of person who you can give an Immovable Rod and know that it will be used in ways you did not imagine.
My least favourite player as a DM: The player with Main Character Syndrome (monopolising the field and always wanting to be the centre of attention). These characters make the game less fun for everyone else, can’t really be fixed without awkward conversations, and, at least in my experience, tend to be extremely dull characters to begin with (I expect the same lack of empathy that prevents them from realising “oh, others are upset I am monopolising the time” prevents them from seeing the world from a perspective other than their own, so they just play a boring version of what they think they are).
For a player, my favourite type of other player is someone my character get some good roleplaying in with. Part of the fun I have as a player is exploring how the events of the game change relationships. Long term, it is not the puzzles or the combat I’ll remember in vivid detail - it’s moments like the fighter and the rogue bonding over the fact that the rogue was the only one stupid enough to help the fighter enact a revenge plan, and that caused their relationship to develop differently than with those of other party members.
My least favourite type of player - alignment police, here used to mean “a player who tries to tell you that you are playing your character wrong” (not to be confused with folks saying “you are being an player wrong and need to fix problems that are making things worse for everyone). These are players who often put wayyy to much emphasis on alignment, who think certain alignments are inherently unplayable (even if everyone else in the party is okay with the character), who refuse to admit that maybe different species might have different motivations and goals, etc. They’ll often try to make the player(s) they disagree with miserable and speak in objective terms, even if no one else has a problem. Likewise, I think this stems from lack of empathy - they can’t see the world from other perspectives, so assume those other perspectives must be wrong.
As a player, I want a DM who can challenge me as a player - not just in terms of making combat hard (that’s often challenging for character, but not always for the player), but making combat, puzzles, and dungeons that are mentally stimulating, unique, and fun. A simple plot is something you can still enjoy and you can always make up for mediocre DM storytelling through roleplaying—but players don’t have the same degree of ability to mitigate dull mechanical aspects of the game.
Least favourite DM is the kind who tries to force things like character development onto players, and who gets upset if players do not react to situations exactly as the DM intended. This is the kind of DM who might literally have a god come down from the heavens and say “I forgive you cor that thing you are guilty about, you know the thing that is fundamental to your character. Never mind we are only in session 4 and you have not even had the chance to explore your redemption arc” (which yes, that exact deus ex machina happened to me—it was god awful, if you’ll pardon the pun).
Overall, I’d say I want to play with people who challenge me, and want to avoid people who want to force their vision on others, rather than tell a collective story.
(fortunately others also bumped the thread while I was typing out something long! Y’all are the best)
welp im not certian if ill be able to answer all of these but imma try
1. I like someone who encourages the group to do their best to challenge me as a dm, roleplay and combat wise, allowing me to use the full scope of what i can do as a dm at the table and even possibly growing, I really hate playing with someone who is very very stubborn on getting their way as I at times have trouble dealing with confrontations with really good friends, and while I can do it, it can ruin my entire day and it suuucks
2. I cant really answer this, im not a player enough to really give a good solid answer...but usually when I do play, I enjoy playing with folk who know my strengths and weaknesses and dont get mad I do certian things really well, while utterly sucking at others
Honestly, ever since I got nuked(in the first session) in my first attempt to play it when i moved to 5e, ive always wanted to retry it, it honestly looks fun
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
Avernus and Icewind both burned me out on official campaigns. That said, I’d absolutely love to play a campaign set in Eberron - that’s probably my favourite official world given its rich lore that feels relatively unique and has not become too bloated and unwieldy (*looks pointedly at Forgotten Realms*). After I finish up one of my campaigns, one of my players is going to take up the DM mantle and will be building an Eberron campaign, though that still might be a year or more off.
One day I’ll do a one-shot where I have friends over for Tomb of Horrors, as deadly as originally envisioned. Everyone will show up with a half dozen characters to cycle through, there will be many wipes, and many D&D themed cocktails. Should be fun.
Yeah, I’m not typically much one for pre-written campaigns myself. I’ve always wanted to play in a West Marches campaign though.
I'm trying to wrap up my Curse of Strahd campaign. Players finally have a time limit set in game now... so the time is nigh one way or another... and than I'll be able to go back to our other game where I'm a player not the DM.
Running CoS has been fun, but mine definitely a far cry from the gritty, gothic horror (I mean people eating did happen but I consider that more gross than gothic)... and I ripped from a bunch of different sources (as ya know, most do) to make it my own (there's also alot of stuff out there if you know where to find it, to help add inspiration).
I've really wanted to run a reclaiming of Cyre campaign in Ebberon. I really like a lot of the political dynamics this could initiate, as well as the looseness that running a campaign in Cyre allows. I've really enjoyed this editions Ebberon boon because it gives so much foundation to build off of while still emphasizing that the story can be pretty much anything the DM is inclined to.
To make sure this bastion of sanity doesn’t stay on the second page too long, here’s a set of questions for the day:
1. From the DM perspective, what is your favourite and least favourite player trait DM for?
2. From the player perspective, what is your favourite and least favourite type of other player trait to play with?
3. From the player perspective, what is your favourite and least favourite DM trait?
My answers for #s 1 & 2 are pretty much the same, I love DMing for and playing with engaged players who take an active roll in the story and pay attention through combat, and I don’t really appreciate players who are disengaged and don’t pay attention. I mean, if you aren’t interested, why be there? And sure, we all start wool gathering once in a while, that doesn’t bother me. It’s chronic inattentiveness that annoys me. And disruptive players too. It’s fine if either a player or PC cracks jokes or whatever, but when the goofing off starts to interfere with the other people’s enjoyment of the game then I have a problem with it.
My answer to #3 is that I love a DM who can keep the game flowing pretty much no matter what gets thrown at them. It helps reinforce the verisimilitude for me. That obviously means being able to improv on occasion, or being very well prepared, or both. If a DM can make me feel like that NPC, location, or whatever was always there the whole time just waiting for us to wander over, it helps me really get into the narrative better. What do dislike when DMs do it? I almost immediately begin to tune out as soon as a DM starts reading some long, prewritten monologue or description about an area. Having notes is fine, but if it sounds like the DM is reading off of a page and it goes on for more than a minute I just check out. Now, some people are really, really good at reading aloud, and it doesn’t really sound like they’re reading from a script, and then I don’t mind it so much. But for most of us… not so much.
I've always wanted to play in a gritty survivalist Dark Sun campaign with some kingdom building. You know, survive in the hostile desert, make every move and choice count towards you and your parties survival, built a settlement or something. Just to give me a goal that isn't so "protagonisty". I hate being a hero, I like being and adventurer where my decisions on what I do matter and I have consequences to my actions.
I haven't had a taste of Dark Sun since 4e, and likely never will again at this rate.
I too have always really wanted to play CoS, especially since so many people say so many good things about it. Domains of Dread have always appealed to me, because they're effectively really cool sandboxes. It would be great to be able to try it out as a player... But I doubt that time could ever be very soon.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
'Lost Mines of Phandelver' from the D&D Starter Set.
I've had 'Lost Mines of Phandelver' sitting around for years and years but could not find anyone to play with.
Perhaps it was because didn't know of any outlets or didn't have the motivation to research the resources.
Revived interest in D&D resulted in picking up the Monster Manual, Player's Handbook and Dungeon Master's Guide to gain a better understanding the type of creatures that appear 'Lost Mines'.
I have a better understanding of 'Lost Mines' after re-reading it a few times and came to a realization that it's brilliant.
'Lost Mines' is a very basic way to play D&D which can serve as an extension to a milestone such as 'Journeys Through The Radiant Citadel'.
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I am a big proponent of warlock dips that don't involve taking eldritch blast. There are, in fact, other good things about the class
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Sacrilege.
Next you'll say they shouldn't combine darkness with devil's sight, take a couple levels in paladin, and be dark and edgy loners.
I'm taking 3 more levels of Warlock to get Darkness and Devil's Sight. Not sure if 4 levels counts as a dip, but that's where I'm headed.
Hey all, what campaigns have you always wanted to play in but haven’t had the chance to yet?
Creating Epic Boons on DDB
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Always wanted to run/play Curse of Strahd. I know, I know, Strahd is old and tired and nobody cares about horny vampire man anymore. But man. I just love me some Gothic horror, and I've always thought that game would be a ton of fun. I'm mostly on the hook to run it rather than play it if my table ever gets around to it, but I'd love a crack at the creeper myself some time.
Please do not contact or message me.
I’ve never played CoS myself, either. I could get down with that.
Creating Epic Boons on DDB
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Hardcovers, DDB & You
Content Troubleshooting
Honestly, ever since I got nuked(in the first session) in my first attempt to play it when i moved to 5e, ive always wanted to retry it, it honestly looks fun
I've heard Dragon Heist is good, and that it's a little more roleplay-focused than some other adventure modules, so I've wanted to play that at some point.
Have also heard Tomb of Annihilation is fun.
Am technically playing Curse of Strahd but the game is on a kind of unofficial hiatus thing. Unsure what's going on with the game but will probably continue it after my group has finished another of our half-dozen games lol
[REDACTED]
To make sure this bastion of sanity doesn’t stay on the second page too long, here’s a set of questions for the day:
1. From the DM perspective, what is your favourite and least favourite player trait DM for?
2. From the player perspective, what is your favourite and least favourite type of other player trait to play with?
3. From the player perspective, what is your favourite and least favourite DM trait?
Speaking for myself, my favourite player trait as a DM is creativity - I want a player who challenges me on a regular basis and keeps me on my toes. The kind of person who you can give an Immovable Rod and know that it will be used in ways you did not imagine.
My least favourite player as a DM: The player with Main Character Syndrome (monopolising the field and always wanting to be the centre of attention). These characters make the game less fun for everyone else, can’t really be fixed without awkward conversations, and, at least in my experience, tend to be extremely dull characters to begin with (I expect the same lack of empathy that prevents them from realising “oh, others are upset I am monopolising the time” prevents them from seeing the world from a perspective other than their own, so they just play a boring version of what they think they are).
For a player, my favourite type of other player is someone my character get some good roleplaying in with. Part of the fun I have as a player is exploring how the events of the game change relationships. Long term, it is not the puzzles or the combat I’ll remember in vivid detail - it’s moments like the fighter and the rogue bonding over the fact that the rogue was the only one stupid enough to help the fighter enact a revenge plan, and that caused their relationship to develop differently than with those of other party members.
My least favourite type of player - alignment police, here used to mean “a player who tries to tell you that you are playing your character wrong” (not to be confused with folks saying “you are being an player wrong and need to fix problems that are making things worse for everyone). These are players who often put wayyy to much emphasis on alignment, who think certain alignments are inherently unplayable (even if everyone else in the party is okay with the character), who refuse to admit that maybe different species might have different motivations and goals, etc. They’ll often try to make the player(s) they disagree with miserable and speak in objective terms, even if no one else has a problem. Likewise, I think this stems from lack of empathy - they can’t see the world from other perspectives, so assume those other perspectives must be wrong.
As a player, I want a DM who can challenge me as a player - not just in terms of making combat hard (that’s often challenging for character, but not always for the player), but making combat, puzzles, and dungeons that are mentally stimulating, unique, and fun. A simple plot is something you can still enjoy and you can always make up for mediocre DM storytelling through roleplaying—but players don’t have the same degree of ability to mitigate dull mechanical aspects of the game.
Least favourite DM is the kind who tries to force things like character development onto players, and who gets upset if players do not react to situations exactly as the DM intended. This is the kind of DM who might literally have a god come down from the heavens and say “I forgive you cor that thing you are guilty about, you know the thing that is fundamental to your character. Never mind we are only in session 4 and you have not even had the chance to explore your redemption arc” (which yes, that exact deus ex machina happened to me—it was god awful, if you’ll pardon the pun).
Overall, I’d say I want to play with people who challenge me, and want to avoid people who want to force their vision on others, rather than tell a collective story.
(fortunately others also bumped the thread while I was typing out something long! Y’all are the best)
Avernus and Icewind both burned me out on official campaigns. That said, I’d absolutely love to play a campaign set in Eberron - that’s probably my favourite official world given its rich lore that feels relatively unique and has not become too bloated and unwieldy (*looks pointedly at Forgotten Realms*). After I finish up one of my campaigns, one of my players is going to take up the DM mantle and will be building an Eberron campaign, though that still might be a year or more off.
One day I’ll do a one-shot where I have friends over for Tomb of Horrors, as deadly as originally envisioned. Everyone will show up with a half dozen characters to cycle through, there will be many wipes, and many D&D themed cocktails. Should be fun.
I got very lucky during the pandemic when it came to finding Discord campaigns that have stayed together. One did ToA, and transitioned to a Spelljammer campaign after we completed it, and the other did CoS (which is still going!)
Most of the rest of my CoS group also did Dragon Heist and seemed to have enjoyed it
My dream campaign wouldn't be a classic pre-published one, but instead more of a "wandering the Dark Domains" one, similar to what B Dave Walters did with the Black Dice Society
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
welp im not certian if ill be able to answer all of these but imma try
1. I like someone who encourages the group to do their best to challenge me as a dm, roleplay and combat wise, allowing me to use the full scope of what i can do as a dm at the table and even possibly growing, I really hate playing with someone who is very very stubborn on getting their way as I at times have trouble dealing with confrontations with really good friends, and while I can do it, it can ruin my entire day and it suuucks
2. I cant really answer this, im not a player enough to really give a good solid answer...but usually when I do play, I enjoy playing with folk who know my strengths and weaknesses and dont get mad I do certian things really well, while utterly sucking at others
Haven’t played much 5e then?
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Yeah, I’m not typically much one for pre-written campaigns myself. I’ve always wanted to play in a West Marches campaign though.
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I'm trying to wrap up my Curse of Strahd campaign. Players finally have a time limit set in game now... so the time is nigh one way or another... and than I'll be able to go back to our other game where I'm a player not the DM.
Running CoS has been fun, but mine definitely a far cry from the gritty, gothic horror (I mean people eating did happen but I consider that more gross than gothic)... and I ripped from a bunch of different sources (as ya know, most do) to make it my own (there's also alot of stuff out there if you know where to find it, to help add inspiration).
I've really wanted to run a reclaiming of Cyre campaign in Ebberon. I really like a lot of the political dynamics this could initiate, as well as the looseness that running a campaign in Cyre allows. I've really enjoyed this editions Ebberon boon because it gives so much foundation to build off of while still emphasizing that the story can be pretty much anything the DM is inclined to.
My answers for #s 1 & 2 are pretty much the same, I love DMing for and playing with engaged players who take an active roll in the story and pay attention through combat, and I don’t really appreciate players who are disengaged and don’t pay attention. I mean, if you aren’t interested, why be there? And sure, we all start wool gathering once in a while, that doesn’t bother me. It’s chronic inattentiveness that annoys me. And disruptive players too. It’s fine if either a player or PC cracks jokes or whatever, but when the goofing off starts to interfere with the other people’s enjoyment of the game then I have a problem with it.
My answer to #3 is that I love a DM who can keep the game flowing pretty much no matter what gets thrown at them. It helps reinforce the verisimilitude for me. That obviously means being able to improv on occasion, or being very well prepared, or both. If a DM can make me feel like that NPC, location, or whatever was always there the whole time just waiting for us to wander over, it helps me really get into the narrative better. What do dislike when DMs do it? I almost immediately begin to tune out as soon as a DM starts reading some long, prewritten monologue or description about an area. Having notes is fine, but if it sounds like the DM is reading off of a page and it goes on for more than a minute I just check out. Now, some people are really, really good at reading aloud, and it doesn’t really sound like they’re reading from a script, and then I don’t mind it so much. But for most of us… not so much.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I've always wanted to play in a gritty survivalist Dark Sun campaign with some kingdom building. You know, survive in the hostile desert, make every move and choice count towards you and your parties survival, built a settlement or something. Just to give me a goal that isn't so "protagonisty". I hate being a hero, I like being and adventurer where my decisions on what I do matter and I have consequences to my actions.
I haven't had a taste of Dark Sun since 4e, and likely never will again at this rate.
I too have always really wanted to play CoS, especially since so many people say so many good things about it. Domains of Dread have always appealed to me, because they're effectively really cool sandboxes. It would be great to be able to try it out as a player... But I doubt that time could ever be very soon.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.'Lost Mines of Phandelver' from the D&D Starter Set.
I've had 'Lost Mines of Phandelver' sitting around for years and years but could not find anyone to play with.
Perhaps it was because didn't know of any outlets or didn't have the motivation to research the resources.
Revived interest in D&D resulted in picking up the Monster Manual, Player's Handbook and Dungeon Master's Guide to gain a better understanding the type of creatures that appear 'Lost Mines'.
I have a better understanding of 'Lost Mines' after re-reading it a few times and came to a realization that it's brilliant.
'Lost Mines' is a very basic way to play D&D which can serve as an extension to a milestone such as 'Journeys Through The Radiant Citadel'.