I'm mostly just disappointed by the spellcasting. NPC's that are actually meant to interact with an environment outside of combat need real, modular spell lists, not some static list of daily casts.
I just want to know wtf Holga is. Barbarian Dwarf? Rogue Human? Celestial tiefling? Really short giant?
I mean, I in no way whatsoever expected the characters to meet any of the game rules because, well, I have seen the trailers and it takes massive stretch to make any of that work, lol.
but I would at least like to know how they would classify her. Especially since we know the caress herself plays the game.
FR wiki says she’s a human barbarian. Barb definitely matches her abilities. I could swear I heard she was a dwarf, but the description here says she’s an uthgardt barbarian, and I believe they’re supposed to be human. And she doesn’t have darkvision or other dwarf racial traits. Of course, there’s always exceptions.
Remember, as of 1DD there are Small humans now too.
So they are all some type of humanoid? And is goblinoid not a humanoid? Why can’t they just tell us what race and class they all are? This movie is gonna blow hard
What a bizzarre mindset. It's lazy to... make new statblocks that don't just copy/paste PC abilities according to class/level restrictions? PCs don't get Legendary Actions either; is every Humanoid enemy with one "lazy" because it doesn't follow PC rules? Looking at an NPC or enemy statblock and saying it's "wrong" because it's not a PC is so strange.
It’s a bizarre mindset to expect pre-gen characters that players would actually want to play to follow the actual game rules? Actually you completely missed my point. People in earlier posts were trying to work out what levels etc the characters where, I said there was no point because they are not built using the rules that pc’s are built with. They have their own, completely made up abilities that don’t fit any pc character generation options. And yes, I think it’s lazy of the designers to not attempt to build them in a way that people can play then in an actual game.
"A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns."
These aren't pre-gen characters. They're not meant to be played by the players. They're for DMs.
And that's an indication that WotC isn't reading the room. From the start many players have been trying to work out the movie characters classes and levels. Many players want to play them in a game, ala pre-generated characters. So either WotC isn't in touch with what their customers want(which is bad business) or they are intentionally ignoring their customer's wishes (which is worse business). Since WotC is still on thin ice, as far as many customers are concerned, they might want to try and understand and accommodate their customers a little better.
So they are all some type of humanoid? And is goblinoid not a humanoid? Why can’t they just tell us what race and class they all are? This movie is gonna blow hard
The film is going to be really bad because a website that practically no one has heard of had people who had nothing to do with the film make statblocks for characters and decided to use "humanoid" instead of "human"?
I mean, I get not liking the more generic terminology...but that's quite the leap.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
What a bizzarre mindset. It's lazy to... make new statblocks that don't just copy/paste PC abilities according to class/level restrictions? PCs don't get Legendary Actions either; is every Humanoid enemy with one "lazy" because it doesn't follow PC rules? Looking at an NPC or enemy statblock and saying it's "wrong" because it's not a PC is so strange.
It’s a bizarre mindset to expect pre-gen characters that players would actually want to play to follow the actual game rules? Actually you completely missed my point. People in earlier posts were trying to work out what levels etc the characters where, I said there was no point because they are not built using the rules that pc’s are built with. They have their own, completely made up abilities that don’t fit any pc character generation options. And yes, I think it’s lazy of the designers to not attempt to build them in a way that people can play then in an actual game.
"A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns."
These aren't pre-gen characters. They're not meant to be played by the players. They're for DMs.
And that's an indication that WotC isn't reading the room. From the start many players have been trying to work out the movie characters classes and levels. Many players want to play them in a game, ala pre-generated characters. So either WotC isn't in touch with what their customers want(which is bad business) or they are intentionally ignoring their customer's wishes (which is worse business). Since WotC is still on thin ice, as far as many customers are concerned, they might want to try and understand and accommodate their customers a little better.
I guess it depends on how good the movie is and how well the characters are received (hoping for the best but honestly my expectations are pretty low for this movie) for people to put them in their game or even play as them but even though I don't really have any desire to play a pre gen based around these characters it would have been nice if they at least tried to make the main hero characters in the movie more representative of the race and class options that the player has access to in their campaigns.
While it isn't the end of the world and concessions may need to be made to make a movie with the source material it would be nice if they at least tried to stay true to the rules of the game in their depictions of classes and abilities. I mean y'all know that most D&D fans are going to be rules lawyering the heck out of the film (Owlbears aren't beasts!) seeing what they got right and what they got wrong and having accurate depictions as written in the rulesets and lore would be a fun easter egg for keen eyed observers as well as a sign that those creating the movie actually care and know something about the game rather than being handed the licence and being told that making a movie on it would make them a lot of money.
What a bizzarre mindset. It's lazy to... make new statblocks that don't just copy/paste PC abilities according to class/level restrictions? PCs don't get Legendary Actions either; is every Humanoid enemy with one "lazy" because it doesn't follow PC rules? Looking at an NPC or enemy statblock and saying it's "wrong" because it's not a PC is so strange.
It’s a bizarre mindset to expect pre-gen characters that players would actually want to play to follow the actual game rules? Actually you completely missed my point. People in earlier posts were trying to work out what levels etc the characters where, I said there was no point because they are not built using the rules that pc’s are built with. They have their own, completely made up abilities that don’t fit any pc character generation options. And yes, I think it’s lazy of the designers to not attempt to build them in a way that people can play then in an actual game.
"A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns."
These aren't pre-gen characters. They're not meant to be played by the players. They're for DMs.
And that's an indication that WotC isn't reading the room. From the start many players have been trying to work out the movie characters classes and levels. Many players want to play them in a game, ala pre-generated characters. So either WotC isn't in touch with what their customers want(which is bad business) or they are intentionally ignoring their customer's wishes (which is worse business). Since WotC is still on thin ice, as far as many customers are concerned, they might want to try and understand and accommodate their customers a little better.
Or you know, they are reading the room quite well. If it's something that people really do like, it's making PC builds out of characters from movies, comics and computer games. Which you can still of course do after you've seen the movies and I'm sure there will be at least a few builds and discussion threads about the characters once people actually see the film.
"A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns."
These aren't pre-gen characters. They're not meant to be played by the players. They're for DMs.
And that's an indication that WotC isn't reading the room. From the start many players have been trying to work out the movie characters classes and levels. Many players want to play them in a game, ala pre-generated characters. So either WotC isn't in touch with what their customers want(which is bad business) or they are intentionally ignoring their customer's wishes (which is worse business). Since WotC is still on thin ice, as far as many customers are concerned, they might want to try and understand and accommodate their customers a little better.
Tell me you don't understand teaser content. Tell me you also see most players _right now_ saying "I want to play Chris Pine!" instead of "Hell yeah, I want to fight Chris Pine!" As mentioned folks who like to reconstruct characters from media prefer to reCONSTRUCT not just have the sheet handed to them. The NPC stat blocks give players so inclined enough to start playing around with on their drawing board. This, in the business world, is called engaging. I think WotC's doing ok here, and no where near the dire straits you're trying to paint.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Tell me you don't understand teaser content. Tell me you also see most players _right now_ saying "I want to play Chris Pine!" instead of "Hell yeah, I want to fight Chris Pine!"
Most players will visualize themselves in the place of the main characters, though typically what they really want is "Like them, but...".
I can *just* see players being all "I wanna be a level 16 bard!".
and me saying "cool -- now you have something to grow into!".
No question in my mind that players want to play the folks up on the silver screen -- that isn't even a guess or a hard sell. I am dealing with it in my own group right now among the "-teen" group. The "oldster" group (which includes me) is very much shuddering, lol.
Since I won't see it until it hits streaming, I got time.
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I'm mostly just disappointed by the spellcasting. NPC's that are actually meant to interact with an environment outside of combat need real, modular spell lists, not some static list of daily casts.
Remember, as of 1DD there are Small humans now too.
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they only included character classes for a few of them.
For example I know Holga is supposed to be a barbarian. But no mention.
Why are all the characters (apparently) humans but labeled as simply humanoid?
So they are all some type of humanoid? And is goblinoid not a humanoid? Why can’t they just tell us what race and class they all are? This movie is gonna blow hard
Goblin is a subtype of "humanoid", just like human, elf, dwarf, orc, etc. And these are NPC stat blocks, not Player Character sheets.
And that's an indication that WotC isn't reading the room. From the start many players have been trying to work out the movie characters classes and levels. Many players want to play them in a game, ala pre-generated characters. So either WotC isn't in touch with what their customers want(which is bad business) or they are intentionally ignoring their customer's wishes (which is worse business). Since WotC is still on thin ice, as far as many customers are concerned, they might want to try and understand and accommodate their customers a little better.
The film is going to be really bad because a website that practically no one has heard of had people who had nothing to do with the film make statblocks for characters and decided to use "humanoid" instead of "human"?
I mean, I get not liking the more generic terminology...but that's quite the leap.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
This such a cool resource, I will probably add some into my campaign.
I guess it depends on how good the movie is and how well the characters are received (hoping for the best but honestly my expectations are pretty low for this movie) for people to put them in their game or even play as them but even though I don't really have any desire to play a pre gen based around these characters it would have been nice if they at least tried to make the main hero characters in the movie more representative of the race and class options that the player has access to in their campaigns.
While it isn't the end of the world and concessions may need to be made to make a movie with the source material it would be nice if they at least tried to stay true to the rules of the game in their depictions of classes and abilities. I mean y'all know that most D&D fans are going to be rules lawyering the heck out of the film (Owlbears aren't beasts!) seeing what they got right and what they got wrong and having accurate depictions as written in the rulesets and lore would be a fun easter egg for keen eyed observers as well as a sign that those creating the movie actually care and know something about the game rather than being handed the licence and being told that making a movie on it would make them a lot of money.
"Disarming Charm. While Forge isn’t wearing armor, his AC includes his Charisma modifier."
How to add that to my Thief...
Or you know, they are reading the room quite well. If it's something that people really do like, it's making PC builds out of characters from movies, comics and computer games. Which you can still of course do after you've seen the movies and I'm sure there will be at least a few builds and discussion threads about the characters once people actually see the film.
Modifier: Set->Subtype: Unarmored AC->Ability Score: Cha 😉
Creating Epic Boons on DDB
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This is cool, but like the other bonuses I really wish this was available as a downloadable PDF
Sorry, but didn't MMotM convert Goblins and other goblinoids to be Fey?
No; they’re Fey descendants like elves, but as far as creature typing goes they’re humanoids
Tell me you don't understand teaser content. Tell me you also see most players _right now_ saying "I want to play Chris Pine!" instead of "Hell yeah, I want to fight Chris Pine!" As mentioned folks who like to reconstruct characters from media prefer to reCONSTRUCT not just have the sheet handed to them. The NPC stat blocks give players so inclined enough to start playing around with on their drawing board. This, in the business world, is called engaging. I think WotC's doing ok here, and no where near the dire straits you're trying to paint.
Jander Sunstar is the thinking person's Drizzt, fight me.
Most players will visualize themselves in the place of the main characters, though typically what they really want is "Like them, but...".
I can *just* see players being all "I wanna be a level 16 bard!".
and me saying "cool -- now you have something to grow into!".
No question in my mind that players want to play the folks up on the silver screen -- that isn't even a guess or a hard sell. I am dealing with it in my own group right now among the "-teen" group. The "oldster" group (which includes me) is very much shuddering, lol.
Since I won't see it until it hits streaming, I got time.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds