Is there currently a way to implement the Spell Points rule set on DnDBeyond and our character sheets? If not, are there any plans to make that viable? if this has been brought up before or is the wrong forum for it, my apologies, but I could t find anything on this from my phone’s browser.
I don’t believe 5e has anything really like a spell point system so probably no. The last “spell point” system I’m familiar with in official sources was the point systems for psionics in -3e.
No, it’s not currently possible to implement the Spell Points system, and I doubt there are any plans to implement them. You can sortakinda try to fake it with homebrew, but it’s kinda a jank workaround that doesn’t actually do anything but display the points for the player to track, and put the conversion info where it is easily accessible. The spell slots will still be displayed on the Spells page, and the player would have to navigate to the Features & Traits page and then manually tick off each individual spell point whenever they cast a spell.
Thanks Sposta. I kinda figured that to be the case, just going on how hard it is to find the variant rule on the site, but was kinda hoping I was wrong.
I have made a homebrew feat for half caster a long time ago. It works similar to the paladin's lay on hands feature in the way that it is showing on your actions page. Also some dude has made a feat for full casters.
I have made a homebrew feat for half caster a long time ago. It works similar to the paladin's lay on hands feature in the way that it is showing on your actions page. Also some dude has made a feat for full casters.
No, it’s not currently possible to implement the Spell Points system, and I doubt there are any plans to implement them. You can sortakinda try to fake it with homebrew, but it’s kinda a jank workaround that doesn’t actually do anything but display the points for the player to track, and put the conversion info where it is easily accessible. The spell slots will still be displayed on the Spells page, and the player would have to navigate to the Features & Traits page and then manually tick off each individual spell point whenever they cast a spell.
That doesn’t surprise me. We’re not allowed to publish feats that implement official rules.
Really ? Well that makes sense if it was official rules that they actually bother to implement them self, but something like spellpoints, that isn't. I really don't undestand why we can't publish that.
But I guess I got "caught" because I posted on the forum, because I'm pretty sure, that if you search the homebrew section a bit, you'll find MANY examples of official rules that are homebrewed :P
They periodically go through and purge that stuff.
We’re not allowed to publish them because it isn’t our own original work. Someone else wrote those things, and by publishing we claim originality of our work.
You can make your life a lot easier without spell points. Allow a caster to cast a spell and have to make an arcana check for the level. If they fail the check, the spell fails and they forget the spell and require a long rest to reload the spell.
You can set your rules for arcana checks or you can increase the difficulty for repeat castings of the said spell if you are afraid of a higher level wizard casting unlimited 3rd level fireballs.
That doesn’t surprise me. We’re not allowed to publish feats that implement official rules.
Really ? Well that makes sense if it was official rules that they actually bother to implement them self, but something like spellpoints, that isn't. I really don't undestand why we can't publish that.
But I guess I got "caught" because I posted on the forum, because I'm pretty sure, that if you search the homebrew section a bit, you'll find MANY examples of official rules that are homebrewed :P
DM here from an Elder Scrolls inspired background! Just took some medicine so I'm sorry if this is more of a ramble haha. I am absolutely shocked and disappointed in WOTC / D&D Beyond team for removing your homebrew as it was the closest thing I could find in YEARS of searching for a reliable way to use Spell Points on this website. My friend, and another DM, had PURCHASED the DM's Guide on D&D Beyond at full price because they thought it'd allow them access to the Spell Point Rule Variant that can be found within. So for them to both refuse to implement it, while refusing to allow others to do so is just gross behavior.
The way I described my magic in my world (during conception and initial IRL play) lended itself more kindly to the spell point system. Even the idea of a mana potion is impossible to use anymore since converting my games from ES to my own stuff, but I didn't realize that when me and my players were moving to D&D Beyond. Before, a weak/minor mana potion restored 1 MP -- nothing game breaking! Cantrips used by non spell caster classes cost 1 mana, where some of those classes (Wizard, Cleric, Artificer) it cost nothing so it could be more in line with cantrips being free in the spell slot system. This also allowed for me to more accurately let my world feel inherently magical, with every individual having the capacity to use the magic they're comprised of. But with an exclusively spell-slot system those same mana potions are broken beyond belief. Cantrips are -always- free so all they'd be able to restore is a 1st level spell slot, which is 2 spell points in equivalence. But just like how we can edit how powerful / accurate spells can be RN, we should easily be able to edit the spell-point equivalence just by adding another box you can fill.
Nowadays, all that aside, I would LOVE to implement both systems on a player to player (or npc to npc!) basis to represent different cultures, teaching, or practices of magic so things like this:
You can make your life a lot easier without spell points. Allow a caster to cast a spell and have to make an arcana check for the level. If they fail the check, the spell fails and they forget the spell and require a long rest to reload the spell.
You can set your rules for arcana checks or you can increase the difficulty for repeat castings of the said spell if you are afraid of a higher level wizard casting unlimited 3rd level fireballs.
really rub me the wrong way. How is adding a roll to each spell rolled simplifying things? You're adding 2/3 rules to potentially navigate what is already covered by spell points -- just to avoid spell points because you find it simpler? When this thread is enough to show that they could co-exist without issue.
Just like it makes no sense that you can't move items between players inventories, or you can't create mundane homebrew items (like armor) equipable without making them a wondrous item, or even simply allowing you to search your character sheet via a search bar -- spell points are a simple to implement feature included in the DM's Guide that does not conflict with anything but is unable to be used without tracking behind confusing menus or resorting to pen-and-pad tracking, defeating the purpose of moving to D&D Beyond.
Oh, if you think the lack of optional rules in the DMG is bad for spell points, try any of the others.
also no go.
This includes optional rules from some additional products — Sanity is used in Ravenloft, for example, and you won’t find it here except as a kludge someone else made.
DDB is unusable for those who rely on optional rules in terms of character builder, encounter builder, and campaign (because you don’t have access to the prior two, but also because it limits what you can homebrew).
still a great resources because of the forums and the library, though.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
If you don't mind using Chrome or Firefox plugins to run additional scripts, someone has found a way to implement them with DnDBeyond. The github link is:
We can't post anything Homebrew that contains WotC's copyrighted material and yet they tried to change the OGL and claim OUR ideas!? Yeah, that makes a whole lot of sense.
Late answer, but the 2014 DMG has an optional rule variant and convertion table for spell points, but it's half-baked and leaves out the Warlock (unless you upgrade Warlock to a third caster). The biggest problem with that, however, is that at higher levels you can cast low-level spells as many times as you want (However, you can try to fix it with your own homebrew rules that limit usage, for example, too many fireballs or another same spell will exhaust or that each spell costs HP equally spell point cost or the spell has a difficulty level set by the DM that increases each time it is cast, and when it is exceeded or the cast fails, the same spell cannot be cast again until a short rest has been taken and the caster also gets level exhaustion from it).
But as for D&DBeyond, unfortunately the spell point system has not been implemented there (Beyond uses spell slots by default and cannot be changed) and the player has to keep track of spell points themselves with pen and paper.
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Is there currently a way to implement the Spell Points rule set on DnDBeyond and our character sheets? If not, are there any plans to make that viable?
if this has been brought up before or is the wrong forum for it, my apologies, but I could t find anything on this from my phone’s browser.
I don’t believe 5e has anything really like a spell point system so probably no. The last “spell point” system I’m familiar with in official sources was the point systems for psionics in -3e.
Wisea$$ DM and Player since 1979.
The rules for using spell points can be found in the Dungeon Master’s Guide pg. 288-289.
No, it’s not currently possible to implement the Spell Points system, and I doubt there are any plans to implement them. You can sortakinda try to fake it with homebrew, but it’s kinda a jank workaround that doesn’t actually do anything but display the points for the player to track, and put the conversion info where it is easily accessible. The spell slots will still be displayed on the Spells page, and the player would have to navigate to the Features & Traits page and then manually tick off each individual spell point whenever they cast a spell.
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Thanks Sposta. I kinda figured that to be the case, just going on how hard it is to find the variant rule on the site, but was kinda hoping I was wrong.
No problem. Yeah, I wish it was implemented too as, IMO, switching to spell points is the best way to fix sorcerers.
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There are ways to do it via feats.
I have made a homebrew feat for half caster a long time ago.
It works similar to the paladin's lay on hands feature in the way that it is showing on your actions page.
Also some dude has made a feat for full casters.
This is for full casters (not mine) Spell Point System (Full Caster) - Feats - Homebrew - D&D Beyond (dndbeyond.com)
This is mine for Half Casters, not very descriptive, but gets the job done. Spell Points (Half-Caster) - Feats - Homebrew - D&D Beyond (dndbeyond.com)
Make a random character and try add them as feats to see how they are working.
As I said before:
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True, but as I said, it works like the paladins lay on hands.
Mine shows on the action page, so I don't have to scroll through all my features and traits. It is almost at the top, right below my actions.
https://imgur.com/a/7L9sjpF
And apparently these 2 feats was removed from the homebrew community for violating something.
They contained copyrighted material.
Oh well.
That doesn’t surprise me. We’re not allowed to publish feats that implement official rules.
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Really ?
Well that makes sense if it was official rules that they actually bother to implement them self, but something like spellpoints, that isn't. I really don't undestand why we can't publish that.
But I guess I got "caught" because I posted on the forum, because I'm pretty sure, that if you search the homebrew section a bit, you'll find MANY examples of official rules that are homebrewed :P
They periodically go through and purge that stuff.
We’re not allowed to publish them because it isn’t our own original work. Someone else wrote those things, and by publishing we claim originality of our work.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
You can make your life a lot easier without spell points. Allow a caster to cast a spell and have to make an arcana check for the level. If they fail the check, the spell fails and they forget the spell and require a long rest to reload the spell.
You can set your rules for arcana checks or you can increase the difficulty for repeat castings of the said spell if you are afraid of a higher level wizard casting unlimited 3rd level fireballs.
DM here from an Elder Scrolls inspired background! Just took some medicine so I'm sorry if this is more of a ramble haha. I am absolutely shocked and disappointed in WOTC / D&D Beyond team for removing your homebrew as it was the closest thing I could find in YEARS of searching for a reliable way to use Spell Points on this website. My friend, and another DM, had PURCHASED the DM's Guide on D&D Beyond at full price because they thought it'd allow them access to the Spell Point Rule Variant that can be found within. So for them to both refuse to implement it, while refusing to allow others to do so is just gross behavior.
The way I described my magic in my world (during conception and initial IRL play) lended itself more kindly to the spell point system. Even the idea of a mana potion is impossible to use anymore since converting my games from ES to my own stuff, but I didn't realize that when me and my players were moving to D&D Beyond. Before, a weak/minor mana potion restored 1 MP -- nothing game breaking! Cantrips used by non spell caster classes cost 1 mana, where some of those classes (Wizard, Cleric, Artificer) it cost nothing so it could be more in line with cantrips being free in the spell slot system. This also allowed for me to more accurately let my world feel inherently magical, with every individual having the capacity to use the magic they're comprised of. But with an exclusively spell-slot system those same mana potions are broken beyond belief. Cantrips are -always- free so all they'd be able to restore is a 1st level spell slot, which is 2 spell points in equivalence. But just like how we can edit how powerful / accurate spells can be RN, we should easily be able to edit the spell-point equivalence just by adding another box you can fill.
Nowadays, all that aside, I would LOVE to implement both systems on a player to player (or npc to npc!) basis to represent different cultures, teaching, or practices of magic so things like this:
really rub me the wrong way. How is adding a roll to each spell rolled simplifying things? You're adding 2/3 rules to potentially navigate what is already covered by spell points -- just to avoid spell points because you find it simpler? When this thread is enough to show that they could co-exist without issue.
Just like it makes no sense that you can't move items between players inventories, or you can't create mundane homebrew items (like armor) equipable without making them a wondrous item, or even simply allowing you to search your character sheet via a search bar -- spell points are a simple to implement feature included in the DM's Guide that does not conflict with anything but is unable to be used without tracking behind confusing menus or resorting to pen-and-pad tracking, defeating the purpose of moving to D&D Beyond.
Again, hope that was coherent haha
Oh, if you think the lack of optional rules in the DMG is bad for spell points, try any of the others.
also no go.
This includes optional rules from some additional products — Sanity is used in Ravenloft, for example, and you won’t find it here except as a kludge someone else made.
DDB is unusable for those who rely on optional rules in terms of character builder, encounter builder, and campaign (because you don’t have access to the prior two, but also because it limits what you can homebrew).
still a great resources because of the forums and the library, though.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
If you don't mind using Chrome or Firefox plugins to run additional scripts, someone has found a way to implement them with DnDBeyond. The github link is:
https://github.com/Mwr247/DnDBeyondSpellPointsV2
I tested it out and it appears to work properly.
We can't post anything Homebrew that contains WotC's copyrighted material and yet they tried to change the OGL and claim OUR ideas!? Yeah, that makes a whole lot of sense.
Shard Tabletop has Spell Points. All you do is check a box on your character sheet saying you want to use Spell Points.
https://www.shardtabletop.com
Late answer, but the 2014 DMG has an optional rule variant and convertion table for spell points, but it's half-baked and leaves out the Warlock (unless you upgrade Warlock to a third caster). The biggest problem with that, however, is that at higher levels you can cast low-level spells as many times as you want (However, you can try to fix it with your own homebrew rules that limit usage, for example, too many fireballs or another same spell will exhaust or that each spell costs HP equally spell point cost or the spell has a difficulty level set by the DM that increases each time it is cast, and when it is exceeded or the cast fails, the same spell cannot be cast again until a short rest has been taken and the caster also gets level exhaustion from it).
But as for D&DBeyond, unfortunately the spell point system has not been implemented there (Beyond uses spell slots by default and cannot be changed) and the player has to keep track of spell points themselves with pen and paper.