Hi! A new player here. I want to create a Dhampyr Undead Warlock. He was born soon after his pregnant human mother was bitten by a vampire. The bite magic deformed the newborn entity, making him a dhampyr. The vampire, having a strange father-like feeling, watched the boy, actually, a weakling, growing an asocial wanderer without a home and one day offered him some of his own powers, altering those of a boy. So the question is - I've read that Charisma in dnd is something innate, something you are born with. So is Charisma really something innate that can not be altered (lore-wise, of course)?
So the question is - I've read that Charisma in dnd is something innate, something you are born with. So is Charisma really something innate that can not be altered?
Well, from a strict rules Standpoint, Charisma is a Ability Score on a sheet. You could roleplay the character you want, however if you put points in Charisma, they are going to be good at Charisma based skills (Intimidation etc) - they only way Charisma as an Ability could be altered is with spell affects, items or homebrew DM stuff.
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Charisma is a measure of a creature’s strength of personality. What kind of personality they have is up to the player, they could be cheerfully irreverent, uptight and intractable, a straight up ****** nozzle, or whatever else the player decides. But the higher the score the more charismatic the creature. A character with a high Charisma score could still be a ****** nozzle and still even become president.
If you want to say that your character originally had low charisma before it was boosted by a supernatural force, that's perfectly fine so long as you remember that there's no in-game effect for that.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Your stats at character creation aren’t necessarily the stats you were born with. They represent your abilities at the time you become an adventurer, and are a composite of innate abilities, training, experience and any more unusual influences. If your character’s backstory explains their high Charisma as a gift from their vampiric “father”, that works absolutely fine.
Your Charisma, like any other ability scores, can be altered by Ability Score Improvement as you level up. As a newborn, you certainly don't have the same as when starting your adventuring carrer but what they were versus today doesn't really matter, you improved and will continue to.
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Hi! A new player here. I want to create a Dhampyr Undead Warlock. He was born soon after his pregnant human mother was bitten by a vampire. The bite magic deformed the newborn entity, making him a dhampyr. The vampire, having a strange father-like feeling, watched the boy, actually, a weakling, growing an asocial wanderer without a home and one day offered him some of his own powers, altering those of a boy. So the question is - I've read that Charisma in dnd is something innate, something you are born with. So is Charisma really something innate that can not be altered (lore-wise, of course)?
Well, from a strict rules Standpoint, Charisma is a Ability Score on a sheet. You could roleplay the character you want, however if you put points in Charisma, they are going to be good at Charisma based skills (Intimidation etc) - they only way Charisma as an Ability could be altered is with spell affects, items or homebrew DM stuff.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Charisma is a measure of a creature’s strength of personality. What kind of personality they have is up to the player, they could be cheerfully irreverent, uptight and intractable, a straight up ****** nozzle, or whatever else the player decides. But the higher the score the more charismatic the creature. A character with a high Charisma score could still be a ****** nozzle and still even become president.
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If you want to say that your character originally had low charisma before it was boosted by a supernatural force, that's perfectly fine so long as you remember that there's no in-game effect for that.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Your stats at character creation aren’t necessarily the stats you were born with. They represent your abilities at the time you become an adventurer, and are a composite of innate abilities, training, experience and any more unusual influences. If your character’s backstory explains their high Charisma as a gift from their vampiric “father”, that works absolutely fine.
Your Charisma, like any other ability scores, can be altered by Ability Score Improvement as you level up. As a newborn, you certainly don't have the same as when starting your adventuring carrer but what they were versus today doesn't really matter, you improved and will continue to.