Another Anti-Artificer. To me, it seems like an Inspector Gadget flavor pumped, or ok "infused" through a class, and at least to me, getting in the way of creating systems in other classes for magical crafting. In Tasha's I really would have preferred a magical crafting system, and different paths through which classes can interact with it, rather than "Ok, all worlds can have Artificers." Like the only thing we have in 5e to make lasting magical items is "dip it in some dragon blood, or drop it in a dragon horde and pick it up after the dragon benchmarks into a new age category ... or have your next of kin do it a generation later."
All other classes, I'm fine with even the Blood Hunter, though I've only read through it, never played one or DM'd one.
Another Anti-Artificer. To me, it seems like an Inspector Gadget flavor pumped, or ok "infused" through a class, and at least to me, getting in the way of creating systems in other classes for magical crafting. In Tasha's I really would have preferred a magical crafting system, and different paths through which classes can interact with it, rather than "Ok, all worlds can have Artificers." Like the only thing we have in 5e to make lasting magical items is "dip it in some dragon blood, or drop it in a dragon horde and pick it up after the dragon benchmarks into a new age category ... or have your next of kin do it a generation later."
Regarding crafting magic items in general, XGtE has crafting rules for them, so it’s not a completely neglected area. Regarding making them super accessible, they’re blocking that by design I believe, so the DM can keep a handle on them.
Back to the matter at hand, Blood Hunters never really grabbed me. Not sure why, really, but I don’t get much inspiration from them.
Barbarians. I will sometimes get an idea for a fun barb character and then immediately dump it when i realize that i would find playing them really boring due to lack of mechanics. They only really roll to hit and that's it, they're too simple for me as someone who gets joy out of milking all of the resources at my disposal both in and out of combat (so it's no surprise that my favorite classes are wizard and artificer).
I find it interesting that the reason for some folks here not liking a given class, or more than one, is that there are not enough play options for that class (those classes).
Perhaps I'm simple minded, or maybe it's because I spent so many years using those 1E rules, but I now avoid some classes/subclasses because of the sometimes overwhelming options available to the player these days. Even at one of the live table games that I frequent, I've been chastised by one min-maxer in particular who tells me that I must get this item, and take up these spells, in order to make my character more mechanically useful to the party as a whole. I have never once built a character with overall usefulness to the party in mind; I do not plan to start now.
A list of currently available classes that, to date, I have had no interest in playing: Paladin, Druid, Warlock. I like rogues, but like keeping them nonmagical in nature. There may be some other subclasses that I won't bother with, but these are the ones that came to me at this moment.
Previous edition monks were shit.
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Another Anti-Artificer. To me, it seems like an Inspector Gadget flavor pumped, or ok "infused" through a class, and at least to me, getting in the way of creating systems in other classes for magical crafting. In Tasha's I really would have preferred a magical crafting system, and different paths through which classes can interact with it, rather than "Ok, all worlds can have Artificers." Like the only thing we have in 5e to make lasting magical items is "dip it in some dragon blood, or drop it in a dragon horde and pick it up after the dragon benchmarks into a new age category ... or have your next of kin do it a generation later."
All other classes, I'm fine with even the Blood Hunter, though I've only read through it, never played one or DM'd one.
Jander Sunstar is the thinking person's Drizzt, fight me.
My least favorite is Artificer. Just do not like the theme or style for DnD.
Monks follow this just because I feel like they are pretty weak...although it seems to be a favorite for new players.
Warlock, especially Hexblade. So much edgelord is baked right into the class features.
Regarding crafting magic items in general, XGtE has crafting rules for them, so it’s not a completely neglected area. Regarding making them super accessible, they’re blocking that by design I believe, so the DM can keep a handle on them.
Back to the matter at hand, Blood Hunters never really grabbed me. Not sure why, really, but I don’t get much inspiration from them.
Barbarians. I will sometimes get an idea for a fun barb character and then immediately dump it when i realize that i would find playing them really boring due to lack of mechanics. They only really roll to hit and that's it, they're too simple for me as someone who gets joy out of milking all of the resources at my disposal both in and out of combat (so it's no surprise that my favorite classes are wizard and artificer).
:)
I find it interesting that the reason for some folks here not liking a given class, or more than one, is that there are not enough play options for that class (those classes).
Perhaps I'm simple minded, or maybe it's because I spent so many years using those 1E rules, but I now avoid some classes/subclasses because of the sometimes overwhelming options available to the player these days. Even at one of the live table games that I frequent, I've been chastised by one min-maxer in particular who tells me that I must get this item, and take up these spells, in order to make my character more mechanically useful to the party as a whole. I have never once built a character with overall usefulness to the party in mind; I do not plan to start now.
A list of currently available classes that, to date, I have had no interest in playing: Paladin, Druid, Warlock. I like rogues, but like keeping them nonmagical in nature. There may be some other subclasses that I won't bother with, but these are the ones that came to me at this moment.
All this hate on Artificers, Bards, and Warlocks… my three favorite classes!!
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