I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
Your DM might be making some assumptions based on what monsters were immune to in older editions. I say this because "mind-affecting" was a descriptor for spells and abilities in 3.5e specifically, and crucially, it isn't in 5e.
Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Thats why wizards subclasses aren’t restricted in which spells they can take, and can cast spells from any school. Even an Illusionist or Enchanter can cast fireball. You gotta realize, not all subclasses, especially not all Wizard subclasses are designed for combat. Those subclasses have distinct advantages in social encounters over subclasses like Evoker or Necromancer.
I have a question, how do you link a spell like that? It would be very handy if I knew how.
You use [spell] before you type the name of the spell, and then repeat it with a / inside the brackets before the word “spell” after the spell name.
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
Your DM might be making some assumptions based on what monsters were immune to in older editions. I say this because "mind-affecting" was a descriptor for spells and abilities in 3.5e specifically, and crucially, it isn't in 5e.
Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
Ohhhh. Pathfinder is a jumble of conditions and some parts of it are similar enough that they might think it ports over.
But if it’s mostly future campaigns you’re worried about, that’s a great session 0 conversation. Both your concerns about features being negated, and double checking they are referencing the right game’s materials.
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
Your DM might be making some assumptions based on what monsters were immune to in older editions. I say this because "mind-affecting" was a descriptor for spells and abilities in 3.5e specifically, and crucially, it isn't in 5e.
Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
Ohhhh. Pathfinder is a jumble of conditions and some parts of it are similar enough that they might think it ports over.
But if it’s mostly future campaigns you’re worried about, that’s a great session 0 conversation. Both your concerns about features being negated, and double checking they are referencing the right game’s materials.
Thank you! I really appreciate the advice.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
Your DM might be making some assumptions based on what monsters were immune to in older editions. I say this because "mind-affecting" was a descriptor for spells and abilities in 3.5e specifically, and crucially, it isn't in 5e.
Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
Frankly, a little bit of this does come down to “mileage varies by campaign”; most of the Enchantment and Illusion subclass features are oriented towards social situations. If the campaign skews heavily towards combat, the features are likely to see less play. Only the level 10 ones seem to have a strong combat bent, although notably neither is entirely negated by monster properties. The Illusion one is, by RAW, completely unaffected by Truesight, as it specifically says “the attack automatically misses” with no qualifiers. Split Enchantment does get a bit limited, but just being able to essentially get a free upcast on Hold Monster or Tasha’s Mind Whip is pretty nice, or dual casting something like Raulothim’s Psychic Lance. Really this comes down to playing to a Wizard’s biggest strength: having the right tool at hand. If you’re worried about Charm immunity, look for Enchantment spells that don’t use Charm; if you’re worried about Truesight, use spells like Phantasmal Killer or Mental Prison (one important limitation of special senses is that they don’t work against mental projection effects).
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
Your DM might be making some assumptions based on what monsters were immune to in older editions. I say this because "mind-affecting" was a descriptor for spells and abilities in 3.5e specifically, and crucially, it isn't in 5e.
Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
Frankly, a little bit of this does come down to “mileage varies by campaign”; most of the Enchantment and Illusion subclass features are oriented towards social situations. If the campaign skews heavily towards combat, the features are likely to see less play. Only the level 10 ones seem to have a strong combat bent, although notably neither is entirely negated by monster properties. The Illusion one is, by RAW, completely unaffected by Truesight, as it specifically says “the attack automatically misses” with no qualifiers. Split Enchantment does get a bit limited, but just being able to essentially get a free upcast on Hold Monster or Tasha’s Mind Whip is pretty nice, or dual casting something like Raulothim’s Psychic Lance. Really this comes down to playing to a Wizard’s biggest strength: having the right tool at hand. If you’re worried about Charm immunity, look for Enchantment spells that don’t use Charm; if you’re worried about Truesight, use spells like Phantasmal Killer or Mental Prison (one important limitation of special senses is that they don’t work against mental projection effects).
Thank you. That helps a lot.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Thats why wizards subclasses aren’t restricted in which spells they can take, and can cast spells from any school. Even an Illusionist or Enchanter can cast fireball. You gotta realize, not all subclasses, especially not all Wizard subclasses are designed for combat. Those subclasses have distinct advantages in social encounters over subclasses like Evoker or Necromancer.
I have a question, how do you link a spell like that? It would be very handy if I knew how.
5e is actually a lot better about this than prior editions. Those monster immunities you're running into are usually immunity to the charmed and frightened conditions - there are plenty of illusions and enchantments in 5e that don't interact with those conditions, and both schools got more direct offense (even blasting in enchantments case). In 3.5 by comparison, something like 75% of enchantments and 60% of illusions got the "mind-affecting" tag and very few high-level monsters were susceptible.
5e is actually a lot better about this than prior editions. Those monster immunities you're running into are usually immunity to the charmed and frightened conditions - there are plenty of illusions and enchantments in 5e that don't interact with those conditions, and both schools got more direct offense (even blasting in enchantments case). In 3.5 by comparison, something like 75% of enchantments and 60% of illusions got the "mind-affecting" tag and very few high-level monsters were susceptible.
Thank you. That really helps. Maybe I was focusing my spell list a little too narrowly.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
It’s too bad though, because two of my favorite spells are Suggestion and Mass Suggestion and they both specifically say that they don’t affect creatures who are immune to the charmed condition.
Those are sketchy for combat in any case; the “sound reasonable” clause honestly makes something like Command or Fear more useful until you get Dominate Person.
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
That goes with the game sometimes, like rolling low a session or 2. It is frustrating, but it usually passes.
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CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
I guess I just feel like we’ve been running into a lot of creatures who are immune to mind-affecting spells, which includes a lot of enchantment and illusion spells.
That goes with the game sometimes, like rolling low a session or 2. It is frustrating, but it usually passes.
Yeah, you’re probably right. Thanks.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
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Maybe. I’m not sure. They play Pathfinder too so maybe they got it from there. This is their first time DMing.
The campaign’s almost over so I wasn’t really worried about it for this campaign so much as other campaigns in the future where I might play an enchanter or an illusionist (maybe with the same DM).
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
You use [spell] before you type the name of the spell, and then repeat it with a / inside the brackets before the word “spell” after the spell name.
Ohhhh. Pathfinder is a jumble of conditions and some parts of it are similar enough that they might think it ports over.
But if it’s mostly future campaigns you’re worried about, that’s a great session 0 conversation. Both your concerns about features being negated, and double checking they are referencing the right game’s materials.
Thank you! I really appreciate the advice.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Frankly, a little bit of this does come down to “mileage varies by campaign”; most of the Enchantment and Illusion subclass features are oriented towards social situations. If the campaign skews heavily towards combat, the features are likely to see less play. Only the level 10 ones seem to have a strong combat bent, although notably neither is entirely negated by monster properties. The Illusion one is, by RAW, completely unaffected by Truesight, as it specifically says “the attack automatically misses” with no qualifiers. Split Enchantment does get a bit limited, but just being able to essentially get a free upcast on Hold Monster or Tasha’s Mind Whip is pretty nice, or dual casting something like Raulothim’s Psychic Lance. Really this comes down to playing to a Wizard’s biggest strength: having the right tool at hand. If you’re worried about Charm immunity, look for Enchantment spells that don’t use Charm; if you’re worried about Truesight, use spells like Phantasmal Killer or Mental Prison (one important limitation of special senses is that they don’t work against mental projection effects).
Thank you. That helps a lot.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
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5e is actually a lot better about this than prior editions. Those monster immunities you're running into are usually immunity to the charmed and frightened conditions - there are plenty of illusions and enchantments in 5e that don't interact with those conditions, and both schools got more direct offense (even blasting in enchantments case). In 3.5 by comparison, something like 75% of enchantments and 60% of illusions got the "mind-affecting" tag and very few high-level monsters were susceptible.
Thank you. That really helps. Maybe I was focusing my spell list a little too narrowly.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
It’s too bad though, because two of my favorite spells are Suggestion and Mass Suggestion and they both specifically say that they don’t affect creatures who are immune to the charmed condition.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Those are sketchy for combat in any case; the “sound reasonable” clause honestly makes something like Command or Fear more useful until you get Dominate Person.
That’s true. They’re better for social situations and negotiation.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
That goes with the game sometimes, like rolling low a session or 2. It is frustrating, but it usually passes.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Yeah, you’re probably right. Thanks.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).