I currently run a campaign with a party of level four characters. Now that they have a decent anime pod abilities from their classes in thinking about opening up multiclassing. I think it’s a really cool concept thematically (the cleric leans into their dark side and makes a pact with a demon to become a warlock). I have never done anything with it before and I’m looking for some advice. Do you run strait up multicasting on your game (if the fighter has 13int then it’s a multi class) or do you mix up the prerequisites ( the fighter has to find a wizard to learn from). Really I’m just concerned that all of my non spellcasters will take a level in wizard or something to get basic cantrips.
When in doubt throw the naked, fingerless, thief that you’ve been keeping in a sack and feeding rotten squirrels to into the fireworks tent hoping that it causes an explosion.
I mean, if they aren't using the casting stat as their primary stat, their performance with the cantrips is gonna be pretty weak. Keep in mind that allowing multiclassing is not an all or nothing deal; you can ask them to come up with a good narrative explanation for their multiclass instead of just grabbing whatever looks good.
I like multiclassing, so I allow it. Though I would like the character to have some in-story explanation for the multiclass if the combination is thematically at odds.
My group doesn't do this kind of thing, but if I had different players I would probably rule against the common "cheese" builds. Stuff like a 1-level hexblade dip for paladins to become single-stat, or a 2-level fighter dip on anything for action surge.
I generally insist on some narrative reason for the multiclass unless there’s already a preexisting excuse for it. Like, if that fighter is already an Eldritch Knight, and they MC into wizard that makes sense. Or if the fighter and the party cleric were on friendly terms and the fighter multiclassed into cleric, even if it’s a different domain, as long as it’s the same deity or pantheon that the cleric serves that makes sense. Or if the fighter has been letting their temper get the better of them and multiclassed into barbarian, or suddenly manifest long dormant sorcerous powers those would make sense. But suddenly gaining a warlock patron out of the blue, or something like that… they’d have to convince me.
Personally, I always allow multiclassing from the beginning. I require some thematic manner of change, but I feel like that's on me as a DM to create. I do require my players to have or get the prerequisite stats, but then if they come to me like hey I wanna multiclass into Wizard, I'll add a teacher or spellbook to find into the session to make it thematic for when they take the class.
Personally, I always allow multiclassing from the beginning. I require some thematic manner of change, but I feel like that's on me as a DM to create. I do require my players to have or get the prerequisite stats, but then if they come to me like hey I wanna multiclass into Wizard, I'll add a teacher or spellbook to find into the session to make it thematic for when they take the class.
Oh, sure. It’s a two-way street with the DM to help facilitate that sorta thing for their players. The player in question might have to wait another level-up to multiclass, or delay their level-up by a few sessions, depending on how those interactions go, but that’s not the end of the world. Just like everything else in the game, it’s a collaborative effort. Right?
I currently run a campaign with a party of level four characters. Now that they have a decent anime pod abilities from their classes in thinking about opening up multiclassing. I think it’s a really cool concept thematically (the cleric leans into their dark side and makes a pact with a demon to become a warlock). I have never done anything with it before and I’m looking for some advice. Do you run strait up multicasting on your game (if the fighter has 13int then it’s a multi class) or do you mix up the prerequisites ( the fighter has to find a wizard to learn from). Really I’m just concerned that all of my non spellcasters will take a level in wizard or something to get basic cantrips.
Thanks!
Ugh...MC'ing...Contrary to the tiny circle of very loud optimizers, who claim "oh no, I only MC because it fits in the narrative of my PC", allowing MC'ing is a BAD idea. And I should know. I am actually playing a Sorlock because I told the DM I had to in order to keep up with the power curve of the other PC's taken from tashas, strixhaven, or whatever quasi legit source players could find.
A smart DM will not allow MC'ing, and will severely curtail the allowable classes. races, and subclasses. The power curve growth rate post 2017 is quite literally insane, and makes DM'ing a misery.
And as for a Cleric/Warlock mix...no, even on a narrative level. Even if I allowed MC'ing, if a player came to me and said "yeah, I want to move into Warlock", I would reply "No problem. All your clerical spells and class features are now stripped from your PC, and your now ex-god is VERY unhappy with you, because you have broken your oath to said god."
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Hello,
I currently run a campaign with a party of level four characters. Now that they have a decent anime pod abilities from their classes in thinking about opening up multiclassing. I think it’s a really cool concept thematically (the cleric leans into their dark side and makes a pact with a demon to become a warlock). I have never done anything with it before and I’m looking for some advice. Do you run strait up multicasting on your game (if the fighter has 13int then it’s a multi class) or do you mix up the prerequisites ( the fighter has to find a wizard to learn from). Really I’m just concerned that all of my non spellcasters will take a level in wizard or something to get basic cantrips.
Thanks!
When in doubt throw the naked, fingerless, thief that you’ve been keeping in a sack and feeding rotten squirrels to into the fireworks tent hoping that it causes an explosion.
I mean, if they aren't using the casting stat as their primary stat, their performance with the cantrips is gonna be pretty weak. Keep in mind that allowing multiclassing is not an all or nothing deal; you can ask them to come up with a good narrative explanation for their multiclass instead of just grabbing whatever looks good.
I like multiclassing, so I allow it. Though I would like the character to have some in-story explanation for the multiclass if the combination is thematically at odds.
My group doesn't do this kind of thing, but if I had different players I would probably rule against the common "cheese" builds. Stuff like a 1-level hexblade dip for paladins to become single-stat, or a 2-level fighter dip on anything for action surge.
I generally insist on some narrative reason for the multiclass unless there’s already a preexisting excuse for it. Like, if that fighter is already an Eldritch Knight, and they MC into wizard that makes sense. Or if the fighter and the party cleric were on friendly terms and the fighter multiclassed into cleric, even if it’s a different domain, as long as it’s the same deity or pantheon that the cleric serves that makes sense. Or if the fighter has been letting their temper get the better of them and multiclassed into barbarian, or suddenly manifest long dormant sorcerous powers those would make sense. But suddenly gaining a warlock patron out of the blue, or something like that… they’d have to convince me.
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Personally, I always allow multiclassing from the beginning. I require some thematic manner of change, but I feel like that's on me as a DM to create. I do require my players to have or get the prerequisite stats, but then if they come to me like hey I wanna multiclass into Wizard, I'll add a teacher or spellbook to find into the session to make it thematic for when they take the class.
Oh, sure. It’s a two-way street with the DM to help facilitate that sorta thing for their players. The player in question might have to wait another level-up to multiclass, or delay their level-up by a few sessions, depending on how those interactions go, but that’s not the end of the world. Just like everything else in the game, it’s a collaborative effort. Right?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ugh...MC'ing...Contrary to the tiny circle of very loud optimizers, who claim "oh no, I only MC because it fits in the narrative of my PC", allowing MC'ing is a BAD idea. And I should know. I am actually playing a Sorlock because I told the DM I had to in order to keep up with the power curve of the other PC's taken from tashas, strixhaven, or whatever quasi legit source players could find.
A smart DM will not allow MC'ing, and will severely curtail the allowable classes. races, and subclasses. The power curve growth rate post 2017 is quite literally insane, and makes DM'ing a misery.
And as for a Cleric/Warlock mix...no, even on a narrative level. Even if I allowed MC'ing, if a player came to me and said "yeah, I want to move into Warlock", I would reply "No problem. All your clerical spells and class features are now stripped from your PC, and your now ex-god is VERY unhappy with you, because you have broken your oath to said god."