Not as such, but I have included some such information in spellbooks before, much like I include magic item recipes sometimes (partial or complete) in spellbooks as well.
An in-game tome of monstrous knowledge that pretty much enables the characters to know what the players know?
I've never done it as a DM but when I played Tomb of Annihilation my DM gave my character a limited "Beast of Chult" book that he could study to learn about stuff and we agreed things like I could reveal names and a few details like number of attacks to other players but not HP or AC so it wasn't game breaking. Honestly I think it was mostly to shift some of the lore dump load from him to me and it worked pretty well
An in-game tome of monstrous knowledge that pretty much enables the characters to know what the players know?
I haven't - but I should. Filled with inaccuracies, of course. Maybe leading, eventually, to the publisher of the book, who takes bribes from monsters to fill their entries with false information.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
An in-game tome of monstrous knowledge that pretty much enables the characters to know what the players know?
In my homebrew world there is a book called Volo's Guide to Monsters which was, once upon a time, a highly regarded tome, but in the current era is viewed as about 10 percent useful, 90 percent trash written by a xenophobic human nutjob
So I guess the answer to your question is no
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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Have you ever given your party one?
An in-game tome of monstrous knowledge that pretty much enables the characters to know what the players know?
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Not as such, but I have included some such information in spellbooks before, much like I include magic item recipes sometimes (partial or complete) in spellbooks as well.
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I've never done it as a DM but when I played Tomb of Annihilation my DM gave my character a limited "Beast of Chult" book that he could study to learn about stuff and we agreed things like I could reveal names and a few details like number of attacks to other players but not HP or AC so it wasn't game breaking. Honestly I think it was mostly to shift some of the lore dump load from him to me and it worked pretty well
I haven't - but I should. Filled with inaccuracies, of course. Maybe leading, eventually, to the publisher of the book, who takes bribes from monsters to fill their entries with false information.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
In my homebrew world there is a book called Volo's Guide to Monsters which was, once upon a time, a highly regarded tome, but in the current era is viewed as about 10 percent useful, 90 percent trash written by a xenophobic human nutjob
So I guess the answer to your question is no
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)