Hi, right now im Playing a character which is not really a great Fighter. Also lvl1 and quite squishy. So my Playstyle is mostly hiding and throwing knives. Therefore I had the Idea, to maybe buy a small poisonous snake to extract its Poison from Time to Time so i can increase the Damage of my Darts since i cannot even dream to pay hundreds of gold for buying the Poisons directly. However, i cannot really find any rules for doing so. I only read somewhere that it is possible if i manage to succeed a Nature DC 20 Skillcheck. Is that true? Can Animal handling or the fact that i bought and feed it help? (DC20 at lvl1 with negative int is kinda tough) Do I need a Poisoners Kit, or just simply some flasks? How does it work RaW?
Yes. Dungeon Master's Guide (2014) has a section called Crafting and Harvesting Poisons. Nature check or poisoner's kit if you don't have proficiency in Nature. Talk to your DM about it though. There are better and more detailed homebrew rules for crafting and using poisons for free on sites like GMs Binder. These will not be RAW though, which is why you need to talk to your DM first about what you want to do.
To a certain degree, you're running up against a limitation of the system; poisons are currently designed to be occasional attempts to buff attacks, not primary weapons. You can try asking your DM for a recurring poison source, but that's a significant ask. There's currently one existing player-facing option to give yourself more poison access and one that's a part of the new PHB and appears in the UA's for it; the currently existing option is the Poisoner feat from Tasha's Cauldron of Everything, although you'd need to be 4th level to take it unless you're playing a human and it takes 50 gp to create a number of doses equal to your proficiency bonus. The UA material for the Rogue added a way to apply poison via Sneak Attack, but last we saw in the UA that's a 5th level feature.
What's your character's class and build? There's probably some way to improve your combat utility that's going to be easier and more reliable than trying to use venom from a pet snake.
Oh, I have a bunch of strong Characters, but for this one, the very Idea was to get stronger, not by choosing the Class abilities, but to use your head and Surroundings. Like Training a goat to charge the Enemy i throw a Knife at. Setting traps, the mentioned poison extraction, using your Terrain to the advantage and so on. And well the second idea was to get Persuation as high as possible.
But since you offered... lets introduce him.
At the Moment its a Monk lvl1. Strixhaven background with the shield spell, guidance and Magehand. Halfelf for AsI. 16 Dex, Wis, Cha and 10 Kon. Rest 8.
The goal is Dragon Monk 4: (persuation advantage + elemental fists) Samurai 8 (+wisd on persuation + second attack and 3 ASI), Fey Ranger (+wisd on persuation) + Bard4 (no persuation roll lower than 10, and of course expertise.) Final Result: Dex, Wis, and Cha.20, Rolling Persuation with advantage resulting between 37 and 47. +1d4 with guidance. Also first naked character ever who actually looks good. (charisma)
So, yes. It is an very unusual Character and i do know how to make strong ones i think. Its just not the main Focus here. (Examples for strong characters i have)
Amethyst Dragon Sorcerer with 2 Lvls of Hexblade. Sentinel and Warcaster. (a lot of powerful eldrich blasts, also lvl9 spells) Shadar Kai for teleport and dmg resistence.
Or how about winged Tiefling Barbarian 4 (ancestral Guardian) Warrior 16, sharpshooter and crossbow expert? Shoots 4/7 Times with sharpshooter and advantage and the enemy gets disadvantage and my Party resists all his attacks? (he cant hit me since im out of range and probably hiding) Pretty much aa Nightmare for the DM.
Hi, right now im Playing a character which is not really a great Fighter. Also lvl1 and quite squishy. So my Playstyle is mostly hiding and throwing knives. Therefore I had the Idea, to maybe buy a small poisonous snake to extract its Poison from Time to Time so i can increase the Damage of my Darts since i cannot even dream to pay hundreds of gold for buying the Poisons directly. However, i cannot really find any rules for doing so. I only read somewhere that it is possible if i manage to succeed a Nature DC 20 Skillcheck. Is that true? Can Animal handling or the fact that i bought and feed it help? (DC20 at lvl1 with negative int is kinda tough) Do I need a Poisoners Kit, or just simply some flasks? How does it work RaW?
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Yes. Dungeon Master's Guide (2014) has a section called Crafting and Harvesting Poisons. Nature check or poisoner's kit if you don't have proficiency in Nature. Talk to your DM about it though. There are better and more detailed homebrew rules for crafting and using poisons for free on sites like GMs Binder. These will not be RAW though, which is why you need to talk to your DM first about what you want to do.
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Thank you for your fast reply. I will.
To a certain degree, you're running up against a limitation of the system; poisons are currently designed to be occasional attempts to buff attacks, not primary weapons. You can try asking your DM for a recurring poison source, but that's a significant ask. There's currently one existing player-facing option to give yourself more poison access and one that's a part of the new PHB and appears in the UA's for it; the currently existing option is the Poisoner feat from Tasha's Cauldron of Everything, although you'd need to be 4th level to take it unless you're playing a human and it takes 50 gp to create a number of doses equal to your proficiency bonus. The UA material for the Rogue added a way to apply poison via Sneak Attack, but last we saw in the UA that's a 5th level feature.
What's your character's class and build? There's probably some way to improve your combat utility that's going to be easier and more reliable than trying to use venom from a pet snake.
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Oh, I have a bunch of strong Characters, but for this one, the very Idea was to get stronger, not by choosing the Class abilities, but to use your head and Surroundings. Like Training a goat to charge the Enemy i throw a Knife at. Setting traps, the mentioned poison extraction, using your Terrain to the advantage and so on. And well the second idea was to get Persuation as high as possible.
But since you offered... lets introduce him.
At the Moment its a Monk lvl1. Strixhaven background with the shield spell, guidance and Magehand. Halfelf for AsI. 16 Dex, Wis, Cha and 10 Kon. Rest 8.
The goal is Dragon Monk 4: (persuation advantage + elemental fists) Samurai 8 (+wisd on persuation + second attack and 3 ASI), Fey Ranger (+wisd on persuation) + Bard4 (no persuation roll lower than 10, and of course expertise.) Final Result: Dex, Wis, and Cha.20, Rolling Persuation with advantage resulting between 37 and 47. +1d4 with guidance. Also first naked character ever who actually looks good. (charisma)
So, yes. It is an very unusual Character and i do know how to make strong ones i think. Its just not the main Focus here. (Examples for strong characters i have)
Amethyst Dragon Sorcerer with 2 Lvls of Hexblade. Sentinel and Warcaster. (a lot of powerful eldrich blasts, also lvl9 spells) Shadar Kai for teleport and dmg resistence.
Or how about winged Tiefling Barbarian 4 (ancestral Guardian) Warrior 16, sharpshooter and crossbow expert? Shoots 4/7 Times with sharpshooter and advantage and the enemy gets disadvantage and my Party resists all his attacks? (he cant hit me since im out of range and probably hiding) Pretty much aa Nightmare for the DM.