Greetings, this is my first post so please be easy on me :) If I have a quarterstaff with Shillelagh cast on it, can I then cast True Strike to get the extra 1d6 damage at level 5? Also, can we still cast 2 Cantrips in 1 turn, provided one is a Bonus Action and one is a Magic Action?
Shillelagh: A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
True Strike: Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
The new rules are you can only cast 1 spell in a single turn that uses a spell slot. If the spell doesn't use a spell slot you can cast as often as your action economy allows with only one exception: Quicken Spell metamagic has an explicit restriction in line with the 2014 bonus action casting rules.
So, yes, Shillelagh and True Strike can be combined on the same turn since neither uses spell slots.
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The new rules are you can only cast 1 spell in a single turn that uses a spell slot. If the spell doesn't use a spell slot you can cast as often as your action economy allows with only one exception: Quicken Spell metamagic has an explicit restriction in line with the 2014 bonus action casting rules.
So, yes, Shillelagh and True Strike can be combined on the same turn since neither uses spell slots.
While yes, shillelagh and true strike can be cast in the same turn, you would have to wait until the next turn to attack since one is an action and the other a bonus action, and true strike has to wait a turn anyway to kick in.
However, shillelagh and true strike can also both be cast on the same turn and you can still attack that same turn too since you make the attack as part of casting true strike now.
The new rules are you can only cast 1 spell in a single turn that uses a spell slot. If the spell doesn't use a spell slot you can cast as often as your action economy allows with only one exception: Quicken Spell metamagic has an explicit restriction in line with the 2014 bonus action casting rules.
So, yes, Shillelagh and True Strike can be combined on the same turn since neither uses spell slots.
While yes, shillelagh and true strike can be cast in the same turn, you would have to wait until the next turn to attack since one is an action and the other a bonus action, and true strike has to wait a turn anyway to kick in.
However, shillelagh and true strike can also both be cast on the same turn and you can still attack that same turn too since you make the attack as part of casting true strike now.
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The problem being that there is no class with access to both, so you'll have to spend your origin feat to get one of them.
Magic Initiate has been improved a lot (and so have a lot of cantrips), so that's a pretty decent use of an origin feat imo. You even get to pick the ability used for spellcasting.
True Strike’s probably best when you only have a single attack or if you have a way to replace one of your attacks with a cantrip. So, True Strike plus Shillelagh might be good for a Druid who wants to make the most of Shillelagh. Might be good on a Cleric too, but needs two different MI feats. Eldritch Knight could use it well.
It makes for an interesting variation n rangers - magic initiate (warlock) as an origin feat then Druidic warrior as a fighting style. Gives you the true stake+shillelagh combo as well as getting Eldritch blast and hex eliminating the majority of need for a bow.
One thought with True Strike is that it can be used with ranged weapons, so it gives a Druid an alternative to Produce Flame or Starry Wisp as their ranged attack. If they choose the Warden Primal Order (which they probably will if they want to focus on Shillelagh), then they have proficiency with Longbows and Heavy Crossbows. If they choose Primal Strikes, they can then stack d8 (2d8 from level 15) elemental damage on top of their Shillelagh and Longbow True Strike attacks. So, at level 7, staff will do d10+WIS force, +d6 radiant, +d8 e.g. thunder damage.
If you're using the True Strike cantrip from the 2024 edition, you can apply it to a weapon with the light property (e.g. scimitar), which allows you to make a bonus attack using another weapon with the light property, which can be a club with the Shillelagh cantrip applied to it. In effect, you're dealing 1d6+mod and 1d8+mod damage with a single attack action. Pile on Hunter's Mark, you get 1d6+mod+1d8+mod+1d6. A ranger can do 17.5 average damage per round at level 1. Add extra attack at level 5: 1d6+mod+1d8+mod+1d8+mod+1d6+1d6 totaling 31.5 average damage and 33.5 when reaching level 7.
If you're using the True Strike cantrip from the 2024 edition, you can apply it to a weapon with the light property (e.g. scimitar), which allows you to make a bonus attack using another weapon with the light property, which can be a club with the Shillelagh cantrip applied to it. In effect, you're dealing 1d6+mod and 1d8+mod damage with a single attack action. Pile on Hunter's Mark, you get 1d6+mod+1d8+mod+1d6. A ranger can do 17.5 average damage per round at level 1. Add extra attack at level 5: 1d6+mod+1d8+mod+1d8+mod+1d6+1d6 totaling 31.5 average damage and 33.5 when reaching level 7.
Unfortunately, the Light property only permits a bonus action attack if the attack made with the Light weapon is made as part of the Attack action. True Strike uses a Magic action instead.
If you're using the True Strike cantrip from the 2024 edition, you can apply it to a weapon with the light property (e.g. scimitar), which allows you to make a bonus attack using another weapon with the light property, which can be a club with the Shillelagh cantrip applied to it. In effect, you're dealing 1d6+mod and 1d8+mod damage with a single attack action. Pile on Hunter's Mark, you get 1d6+mod+1d8+mod+1d6. A ranger can do 17.5 average damage per round at level 1. Add extra attack at level 5: 1d6+mod+1d8+mod+1d8+mod+1d6+1d6 totaling 31.5 average damage and 33.5 when reaching level 7.
Unfortunately, the Light property only permits a bonus action attack if the attack made with the Light weapon is made as part of the Attack action. True Strike uses a Magic action instead.
Fair point. I guess this would only work with an Eldritch Knight at level 7.
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Greetings, this is my first post so please be easy on me :)
If I have a quarterstaff with Shillelagh cast on it, can I then cast True Strike to get the extra 1d6 damage at level 5?
Also, can we still cast 2 Cantrips in 1 turn, provided one is a Bonus Action and one is a Magic Action?
Shillelagh:
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
True Strike:
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
The new rules are you can only cast 1 spell in a single turn that uses a spell slot. If the spell doesn't use a spell slot you can cast as often as your action economy allows with only one exception: Quicken Spell metamagic has an explicit restriction in line with the 2014 bonus action casting rules.
So, yes, Shillelagh and True Strike can be combined on the same turn since neither uses spell slots.
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They don't even need to be cast on the same turn, since Shillelagh is a duration spell. Regardless, they stack just fine.
While yes, shillelagh and true strike can be cast in the same turn, you would have to wait until the next turn to attack since one is an action and the other a bonus action, and true strike has to wait a turn anyway to kick in.
However, shillelagh and true strike can also both be cast on the same turn and you can still attack that same turn too since you make the attack as part of casting true strike now.
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Thank you everyone for clarifying and verifying this thought.
I'm unsure what character I want to try this with, but I think it could be fun! :)
The problem being that there is no class with access to both, so you'll have to spend your origin feat to get one of them.
Warlock (pact of the tome)
That's just a nice thing to have for a wizard and his staff XD
Magic Initiate has been improved a lot (and so have a lot of cantrips), so that's a pretty decent use of an origin feat imo. You even get to pick the ability used for spellcasting.
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True Strike’s probably best when you only have a single attack or if you have a way to replace one of your attacks with a cantrip. So, True Strike plus Shillelagh might be good for a Druid who wants to make the most of Shillelagh. Might be good on a Cleric too, but needs two different MI feats. Eldritch Knight could use it well.
It makes for an interesting variation n rangers - magic initiate (warlock) as an origin feat then Druidic warrior as a fighting style. Gives you the true stake+shillelagh combo as well as getting Eldritch blast and hex eliminating the majority of need for a bow.
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One thought with True Strike is that it can be used with ranged weapons, so it gives a Druid an alternative to Produce Flame or Starry Wisp as their ranged attack. If they choose the Warden Primal Order (which they probably will if they want to focus on Shillelagh), then they have proficiency with Longbows and Heavy Crossbows. If they choose Primal Strikes, they can then stack d8 (2d8 from level 15) elemental damage on top of their Shillelagh and Longbow True Strike attacks. So, at level 7, staff will do d10+WIS force, +d6 radiant, +d8 e.g. thunder damage.
If you're using the True Strike cantrip from the 2024 edition, you can apply it to a weapon with the light property (e.g. scimitar), which allows you to make a bonus attack using another weapon with the light property, which can be a club with the Shillelagh cantrip applied to it. In effect, you're dealing 1d6+mod and 1d8+mod damage with a single attack action. Pile on Hunter's Mark, you get 1d6+mod+1d8+mod+1d6. A ranger can do 17.5 average damage per round at level 1. Add extra attack at level 5: 1d6+mod+1d8+mod+1d8+mod+1d6+1d6 totaling 31.5 average damage and 33.5 when reaching level 7.
Unfortunately, the Light property only permits a bonus action attack if the attack made with the Light weapon is made as part of the Attack action. True Strike uses a Magic action instead.
Fair point. I guess this would only work with an Eldritch Knight at level 7.