There is a website that uses one of the GPT algorithms to let you play an adventure that would essentially be this. It uses one of the newest, "most advanced" models out there. I tried it a few times and it's utterly crap. It did give one memorable moment though. It told me how I was out in my fields weeding when I see the shadow of a dragon moving across the ground. I told it that I follow the dragon's shadow. It replied that I did not see any such thing. I did not leave out anything that had happened beforehand. That is the entirety of the play session which I abandoned because it was so bad. The other sessions I tried weren't quite as bad, but basically required me to fight with it to even attempt to have a cohesive narrative, let alone feel like I was playing a part.
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// I am Arenlor Developers should read This Changelog Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Okay, so…why would I want to play with a DM like that? Why would I want a DM who can’t keep track of PC backstories or player emotions? I genuinely do not understand the appeal of this.
I GM all the time. I pay precisely zero attention to backstories, and I don't expect players to be emotional at the table. We're there to have fun, not grow and develop. It's a game session, not counselling.
I get that that means you also wouldn't play with me as your GM, which is fine. But I have no lack of players.
I feel people would use an AI GM for all manner of things. There are groups with all players and no GM. There are solo players who can't find a solo GM. Plenty of reasons.
I'm genuinely curious: Are 'emotions' part of what goes on at some tables? I'm not an emotional guy, and I don't have particularly emotional friends, but I have played in lots of groups, and I've never seen any sort of 'emotional moment'. Ever. Is this a thing?
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
There is a website that uses one of the GPT algorithms to let you play an adventure that would essentially be this. It uses one of the newest, "most advanced" models out there. I tried it a few times and it's utterly crap. It did give one memorable moment though. It told me how I was out in my fields weeding when I see the shadow of a dragon moving across the ground. I told it that I follow the dragon's shadow. It replied that I did not see any such thing. I did not leave out anything that had happened beforehand. That is the entirety of the play session which I abandoned because it was so bad. The other sessions I tried weren't quite as bad, but basically required me to fight with it to even attempt to have a cohesive narrative, let alone feel like I was playing a part.
Hm. Interesting. I played with just regular old GPT, gave it a detailed prompt, and had it create a mini-advanture for it to GM, so I could play it with my 5yo son.
That worked wonderfully. It did kinda loop out on itself over the challenges of crossing a small stream at one point, and my son lost interest before we reached the BBEG (he's just like that, no fault of GPT's). But it worked. It was fine. It provided a 'hands free' environment where I could focus on explaining to Anton (my son) what the game was, and leave running the game to GPT.
It wasn't perfect, of course. But then it was a carefully constructed prompt, not a purpose built GPT.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I don't understand why anyone would want to play D&D without other people.
Because not everyone can get four others to come play with them as a group. My wife and I can't do it - with young kids, schedules are volatile and so getting people over or going to visit them for 3hrs give or take is impossible to do on a weekly basis. An AI DM would be ideal, if it were viable. Such as it is, we have to make do with DMPCs, sidekicks and other things to try and make things work. Or play different TTRPGs that are less volatile to small parties.
Sure, I’m familiar with the difficulties of scheduling a D&D session. I just don’t see the appeal of this as a solution. All the other things you said sound way more fun.
I'd enjoy playing as a player occasionally. We're not that fussed about "who" DMs so long as they do a reasonable job that works with our tastes (which current AI can't do).
Because not everyone can get four others to come play with them as a group. My wife and I can't do it - with young kids, schedules are volatile and so getting people over or going to visit them for 3hrs give or take is impossible to do on a weekly basis. An AI DM would be ideal, if it were viable.
If you're willing to be using a computer to do your playing (which would be necessarily the case for an AI DM), why not just play on a VTT? Between removing the need for commute times, and the ability to get up in the middle of the game if it's essential, it really does make scheduling much easier (and it allows playing with people who are non-local, one of the players in my current game lives 1500 miles away).
We do. We play STA with me as GM over Discord and Roll20. It's...disturbed and my wife barely gets to play because...kids...and awkwardness regarding computer locations. We have to play on without her because there are usually three other players and the disruptions aren't just once in a blue moon. They wouldn't play with us anymore. My wife has to be up early in the mornings (at least, early for her), so we have a very tight schedule with quite short sessions.
The only way we could get a party together was for me to be GM and then basically say "this is what we're doing, so only join if you're happy to do that". The guys are great, but it's been far from ideal...and again, I'm having to GM because nobody (quite reasonably) wants to work on our schedule when they don't have to. If they're willing to put in the effort and time to be the GM...they want to do comparatively long sessions more often than us on days that don't work. If I'm lucky, I can get one of those to work. That's entirely fair...but doesn't work for us.
The alternative is using the solo/coop rules that other TTRPGs have. Generally, you roll dice to find generic answers to questions about the plot developments, NPC responses etc then try to parse the results into a story. But that's AI DMing but using pen and paper with much more time and cognitive load dedicated to getting the story sorted.
However, if you want a computer DM with what's available with current tech, I suggest a cRPG.
I do play them. TTRPGs are very different beasts, and the big draw of them is that they're fundamentally very flexible and free, whereas cRPGs are inherently very limited and rigid.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It is not plausible for me to play any game with stolen property and a known thief.
Is that .. me, or GPT? If I build a GPT, and use it privately, that's not stealing.
Or course GPT was built on basically absorbing the internet - which is stealing. But well, it's not going back in the box.
Unless you developed the source code, in my eyes it is a tainted well.
If "ai" is used, I am not playing. It is theft, just the same as using any of the pirated WotC IP that is on the internet.
You do you, but I will support the people and business that create not those that steal.
Things go away if they are not used, for those that can justify the theft for a perceived convenience just remember when you choose "ai" over the creators and artists it steals from you are choosing for them to stop and go do something else. At some point there will be nothing to train the "ai" on but itself and that will degrade the usefulness even further.
It is not plausible for me to play any game with stolen property and a known thief.
Is that .. me, or GPT? If I build a GPT, and use it privately, that's not stealing.
You don't "build a GPT". Training a LLM requires vast quantities of data and power. The most you're doing is adding a little data on the top.
Or course GPT was built on basically absorbing the internet - which is stealing.
Not just the internet. Hundreds of thousands of pirated books. Basically every piece of text they could get their hands on.
But well, it's not going back in the box.
If the copyright lawsuits against them succeed, that may not be the case.
More importantly, from an ethical standpoint, nothing makes you use it. Just because people with vast amounts of money did it and may get away with it doesn't give you an ethical free pass. That's between you and your conscience, and you can't avoid people judging you for it.
(And one of the reasons they massively overhype what these things can do is to present them as the inevitable march of progress so they can get away with what they did to make them.)
Okay, so…why would I want to play with a DM like that? Why would I want a DM who can’t keep track of PC backstories or player emotions? I genuinely do not understand the appeal of this.
I GM all the time. I pay precisely zero attention to backstories, and I don't expect players to be emotional at the table. We're there to have fun, not grow and develop. It's a game session, not counselling.
I'm genuinely curious: Are 'emotions' part of what goes on at some tables? I'm not an emotional guy, and I don't have particularly emotional friends, but I have played in lots of groups, and I've never seen any sort of 'emotional moment'. Ever. Is this a thing?
Even if you all treat the characters entirely as game pieces with no internal life of their own, do your players never feel joy? Triumph? Do they never hold a grudge against the big bad?
But yes, many people enjoy the game in part as a collaborative storytelling activity. And story brings emotion. People cry at movies. They sympathize with the protagonists of books.
And those are passive engagements. When they're directly involved in the telling, their emotional connection to the story is greater. And a GM ought to be aware of it. Your players are likely having emotions about your games even if you're completely unaware of it.
I'm genuinely curious: Are 'emotions' part of what goes on at some tables? I'm not an emotional guy, and I don't have particularly emotional friends, but I have played in lots of groups, and I've never seen any sort of 'emotional moment'. Ever. Is this a thing?
If neither you nor anyone you've ever played D&D with has ever experienced an emotion while playing D&D, then...why are any of you doing it?
I have yet to play a game of more than a few sessions that player emotions haven't disrupted the game for a few minutes, some have ended the game others are non disruptive but all are a part of the game. I can't imagine an emotionless session of D&D, not with the groups I enjoy playing with.
If neither you nor anyone you've ever played D&D with has ever experienced an emotion while playing D&D, then...why are any of you doing it?
Fun. We play for fun.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I'm genuinely curious: Are 'emotions' part of what goes on at some tables? I'm not an emotional guy, and I don't have particularly emotional friends, but I have played in lots of groups, and I've never seen any sort of 'emotional moment'. Ever. Is this a thing?
You can have emotional moments without being an ‘emotional guy’. I am hungry, so to illustrate how this reads, let’s say D&D is a pizza and you make a great one; the only kind you have ever had. Dough and sauce. Simple, easy, fun. Your friends love it too and no one is unhappy at your table.
But then you find out many people put cheese on their pizza. WTF?! Cheese? Crazy. Now maybe you never thought of cheese on pizza and the idea seems alien and silly to you, but many people do like cheese on their pizza, even if you can’t fathom why. Maybe you never want cheese on your pizza and your friends are lactose intolerant, but cheese on pizza is hardly rare.
Just FYI: Some of us do really not experience emotions easily. I personally cannot comprehend the concept of having an emotion due to a story, even though I've seen others do so. It is quite possible that you either have a table like that, or a table that is playing straight-up adventurers that don't have long character arcs, but just go finding treasure and enjoying life.
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// I am Arenlor Developers should read This Changelog Moderator for D&D Beyond's YouTube, Twitch, and Discord.
I think we're missing the fundamental question here. Whether or not A.I. could provide an adequate substitute for a human DM is nothing more than one permutation of the real question at stake.
Why do we play games?
Humans have been playing games for as long as we have existed. "Tag" is probably the oldest game, possibly predating language and even fire. Every culture in human history has developed games. Games establish the core rubric of societal expectations and reinforce the norms and mores of each culture. Games allow children a safe arena in which to practice and ultimately perfect the skills they will need to survive as adults on a class 9 Death World. Whether it's the agility we learn from Tag, the strategy we learn from Chess, the stealth we learn from Hide & Seek, or the xenophobic paranoia we learn from Space Invaders, games train us to function in society. Games instill in us a common set of skills and cultural references to help us fit into that society. Essentially - we play games to learn how to better interact with other people.
Now, let's stretch credulity to its absolute limit. Let's say Earth is about to be destroyed, so the world's governments have collectively built a massive Generation Ship in orbit and have stocked it with millions of people in cryostasis, and did the same with hundreds of millions of plants and animals. But one person has to stay awake, just in case, because humans are still better at dealing with unforeseen emergencies than any A.I. So it's just me on this massive ship. Alone. In 40 years I will awaken my replacement from their cryo-chamber. But until then, it's just me - and the ship's A.I. (Imagine "Passengers" but without Jenner Lawrence's character, or "2001" but without HAL killing the crew).
In that highly unlikely circumstance, I would gladly play D&D with the ship's A.I. Not because I think the A.I. would be good at it, but simply because I have no other option. I would also play tennis against a wall. Does anyone here think Wall-Tennis is going to replace Wimbledon anytime soon? I doubt it. There's something just fundamentally lacking when you know you're not competing against another actual living thinking person. Sure, Deep Blue beat Kasparov, but 3 of those 6 games were a draw.
D&D is not a game you win. It's a story you share. A.I. may be good at certain things, but it's not a storyteller. It's not a hunter. It's not an honorable adversary. Maybe I can't write a symphony, or turn a canvas into a beautiful masterpiece, but neither can Sonny.
Even if the tech comped everyone it stole from every time it's used, the environmental & human impact is too far for me.
Generative AI is amazing in how profoundly wasteful and inefficient it is when it comes to resource requirements. It's like what you'd expect from a Captain Planet cartoon.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The ultimate truth of AI is that when it does become as good as a human the hardware/electric/cooling/maintenance/etc will be prohibitively expensive for a LONG while, if it ever gets cheaper at all.. we are already pushing multiple things to edge of what our understanding of what science allows, semiconductor circuits/paths can't get much smaller than we have them, we have had no real major cooling breakthroughs as circuitry runs hotter and hotter (increasing resistance due to thinner circuitry).
AI can easily replace somebody at a window taking an order for food but actually thinking in a creative process like a human does, tracking every little detail throughout a detailed campaign, it may simply be beyond what a reasonable price AI may ever be able to actually handle. Instead modern "AI" is just using mimicry and showing how it assumes things should look, there is no logic behind it and it can deceive the eye at least initially but it's all just reproduction based off of what it saw before. Oasis AI Minecraft really betray what it is that AI "does", it creates a fake minecraft world that is constantly corrupting, altering and shifting because the AI simply assumes it should look differently, it doesn't actually understand the "rules" of the game minecraft and is faking it's knowledge.
But I think the thing people usually fall over is assuming AI is an answer to something that can already be done in other ways. I suspect there are far easier ways to make a program that creates and runs a campaign without having to resort to AI, something more a kin to Skyrim's Radiant Quests but done on a far vaster scale with more dynamic options and general quest threads and campaign threads it can choose from. Such a thing would be a grand undertaking but would always be better than anything AI will be able to generate within the next 50 years or so.
There is a website that uses one of the GPT algorithms to let you play an adventure that would essentially be this. It uses one of the newest, "most advanced" models out there. I tried it a few times and it's utterly crap. It did give one memorable moment though. It told me how I was out in my fields weeding when I see the shadow of a dragon moving across the ground. I told it that I follow the dragon's shadow. It replied that I did not see any such thing. I did not leave out anything that had happened beforehand. That is the entirety of the play session which I abandoned because it was so bad. The other sessions I tried weren't quite as bad, but basically required me to fight with it to even attempt to have a cohesive narrative, let alone feel like I was playing a part.
I am guessing you're talking about https://aidungeon.cc/ ? AIDungeon2 is absolutely naff at remembering anything, however it's a bit out-dated now anyways. Since it's a shared service, it's not keeping good track of any particular running thread, a dedicated service might serve better but then it'd also be vastly more costly to run and operate.
Ok, here is a novel concept about computers running stories.
videogames! Pick up a text adventure. Try some of the old DND inspired games like Ultima, or Akalabeth. Or even... Baulder's gate 3. There are tons of other things to turn to without resorting to the overhyped liarbox that forgets whether i am playing a man or woman, elf or tiefling, and can't figure out that i am trying to cast a spell, when you need a fantasy fix.
lets stop with the " AI DMs" crud and do something actually good. Hells smells, take up writing!
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Even if the tech comped everyone it stole from every time it's used, the environmental & human impact is too far for me.
Generative AI is amazing in how profoundly wasteful and inefficient it is when it comes to resource requirements. It's like what you'd expect from a Captain Planet cartoon.
You'll notice the people promoting it aren't responding to this specific criticism.
Generative AI is amazing in how profoundly wasteful and inefficient it is when it comes to resource requirements. It's like what you'd expect from a Captain Planet cartoon.
Nothing beats bitcoin mining for stupidly wasteful, though.
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Maybe you have a group of people wanting to play, but nobody wants to be the DM.
There is a website that uses one of the GPT algorithms to let you play an adventure that would essentially be this. It uses one of the newest, "most advanced" models out there. I tried it a few times and it's utterly crap. It did give one memorable moment though. It told me how I was out in my fields weeding when I see the shadow of a dragon moving across the ground. I told it that I follow the dragon's shadow. It replied that I did not see any such thing. I did not leave out anything that had happened beforehand. That is the entirety of the play session which I abandoned because it was so bad. The other sessions I tried weren't quite as bad, but basically required me to fight with it to even attempt to have a cohesive narrative, let alone feel like I was playing a part.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Is that .. me, or GPT? If I build a GPT, and use it privately, that's not stealing.
Or course GPT was built on basically absorbing the internet - which is stealing. But well, it's not going back in the box.
I GM all the time. I pay precisely zero attention to backstories, and I don't expect players to be emotional at the table. We're there to have fun, not grow and develop. It's a game session, not counselling.
I get that that means you also wouldn't play with me as your GM, which is fine. But I have no lack of players.
I feel people would use an AI GM for all manner of things. There are groups with all players and no GM. There are solo players who can't find a solo GM. Plenty of reasons.
I'm genuinely curious: Are 'emotions' part of what goes on at some tables? I'm not an emotional guy, and I don't have particularly emotional friends, but I have played in lots of groups, and I've never seen any sort of 'emotional moment'. Ever. Is this a thing?
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Hm. Interesting. I played with just regular old GPT, gave it a detailed prompt, and had it create a mini-advanture for it to GM, so I could play it with my 5yo son.
That worked wonderfully. It did kinda loop out on itself over the challenges of crossing a small stream at one point, and my son lost interest before we reached the BBEG (he's just like that, no fault of GPT's). But it worked. It was fine. It provided a 'hands free' environment where I could focus on explaining to Anton (my son) what the game was, and leave running the game to GPT.
It wasn't perfect, of course. But then it was a carefully constructed prompt, not a purpose built GPT.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I'd enjoy playing as a player occasionally. We're not that fussed about "who" DMs so long as they do a reasonable job that works with our tastes (which current AI can't do).
We do. We play STA with me as GM over Discord and Roll20. It's...disturbed and my wife barely gets to play because...kids...and awkwardness regarding computer locations. We have to play on without her because there are usually three other players and the disruptions aren't just once in a blue moon. They wouldn't play with us anymore. My wife has to be up early in the mornings (at least, early for her), so we have a very tight schedule with quite short sessions.
The only way we could get a party together was for me to be GM and then basically say "this is what we're doing, so only join if you're happy to do that". The guys are great, but it's been far from ideal...and again, I'm having to GM because nobody (quite reasonably) wants to work on our schedule when they don't have to. If they're willing to put in the effort and time to be the GM...they want to do comparatively long sessions more often than us on days that don't work. If I'm lucky, I can get one of those to work. That's entirely fair...but doesn't work for us.
The alternative is using the solo/coop rules that other TTRPGs have. Generally, you roll dice to find generic answers to questions about the plot developments, NPC responses etc then try to parse the results into a story. But that's AI DMing but using pen and paper with much more time and cognitive load dedicated to getting the story sorted.
I do play them. TTRPGs are very different beasts, and the big draw of them is that they're fundamentally very flexible and free, whereas cRPGs are inherently very limited and rigid.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Unless you developed the source code, in my eyes it is a tainted well.
If "ai" is used, I am not playing. It is theft, just the same as using any of the pirated WotC IP that is on the internet.
You do you, but I will support the people and business that create not those that steal.
Things go away if they are not used, for those that can justify the theft for a perceived convenience just remember when you choose "ai" over the creators and artists it steals from you are choosing for them to stop and go do something else. At some point there will be nothing to train the "ai" on but itself and that will degrade the usefulness even further.
You don't "build a GPT". Training a LLM requires vast quantities of data and power. The most you're doing is adding a little data on the top.
Not just the internet. Hundreds of thousands of pirated books. Basically every piece of text they could get their hands on.
If the copyright lawsuits against them succeed, that may not be the case.
More importantly, from an ethical standpoint, nothing makes you use it. Just because people with vast amounts of money did it and may get away with it doesn't give you an ethical free pass. That's between you and your conscience, and you can't avoid people judging you for it.
(And one of the reasons they massively overhype what these things can do is to present them as the inevitable march of progress so they can get away with what they did to make them.)
Even if you all treat the characters entirely as game pieces with no internal life of their own, do your players never feel joy? Triumph? Do they never hold a grudge against the big bad?
But yes, many people enjoy the game in part as a collaborative storytelling activity. And story brings emotion. People cry at movies. They sympathize with the protagonists of books.
And those are passive engagements. When they're directly involved in the telling, their emotional connection to the story is greater. And a GM ought to be aware of it. Your players are likely having emotions about your games even if you're completely unaware of it.
If neither you nor anyone you've ever played D&D with has ever experienced an emotion while playing D&D, then...why are any of you doing it?
pronouns: he/she/they
I have yet to play a game of more than a few sessions that player emotions haven't disrupted the game for a few minutes, some have ended the game others are non disruptive but all are a part of the game. I can't imagine an emotionless session of D&D, not with the groups I enjoy playing with.
Fun. We play for fun.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I’m sorry, I’m really not trying to sound like an ******* here, but: do you think having fun is not an emotion?
pronouns: he/she/they
You can have emotional moments without being an ‘emotional guy’. I am hungry, so to illustrate how this reads, let’s say D&D is a pizza and you make a great one; the only kind you have ever had. Dough and sauce. Simple, easy, fun. Your friends love it too and no one is unhappy at your table.
But then you find out many people put cheese on their pizza. WTF?! Cheese? Crazy. Now maybe you never thought of cheese on pizza and the idea seems alien and silly to you, but many people do like cheese on their pizza, even if you can’t fathom why. Maybe you never want cheese on your pizza and your friends are lactose intolerant, but cheese on pizza is hardly rare.
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Just FYI: Some of us do really not experience emotions easily. I personally cannot comprehend the concept of having an emotion due to a story, even though I've seen others do so. It is quite possible that you either have a table like that, or a table that is playing straight-up adventurers that don't have long character arcs, but just go finding treasure and enjoying life.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Even if the tech comped everyone it stole from every time it's used, the environmental & human impact is too far for me.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I think we're missing the fundamental question here. Whether or not A.I. could provide an adequate substitute for a human DM is nothing more than one permutation of the real question at stake.
Why do we play games?
Humans have been playing games for as long as we have existed. "Tag" is probably the oldest game, possibly predating language and even fire. Every culture in human history has developed games. Games establish the core rubric of societal expectations and reinforce the norms and mores of each culture. Games allow children a safe arena in which to practice and ultimately perfect the skills they will need to survive as adults on a class 9 Death World. Whether it's the agility we learn from Tag, the strategy we learn from Chess, the stealth we learn from Hide & Seek, or the xenophobic paranoia we learn from Space Invaders, games train us to function in society. Games instill in us a common set of skills and cultural references to help us fit into that society. Essentially - we play games to learn how to better interact with other people.
Now, let's stretch credulity to its absolute limit. Let's say Earth is about to be destroyed, so the world's governments have collectively built a massive Generation Ship in orbit and have stocked it with millions of people in cryostasis, and did the same with hundreds of millions of plants and animals. But one person has to stay awake, just in case, because humans are still better at dealing with unforeseen emergencies than any A.I. So it's just me on this massive ship. Alone. In 40 years I will awaken my replacement from their cryo-chamber. But until then, it's just me - and the ship's A.I. (Imagine "Passengers" but without Jenner Lawrence's character, or "2001" but without HAL killing the crew).
In that highly unlikely circumstance, I would gladly play D&D with the ship's A.I. Not because I think the A.I. would be good at it, but simply because I have no other option. I would also play tennis against a wall. Does anyone here think Wall-Tennis is going to replace Wimbledon anytime soon? I doubt it. There's something just fundamentally lacking when you know you're not competing against another actual living thinking person. Sure, Deep Blue beat Kasparov, but 3 of those 6 games were a draw.
D&D is not a game you win. It's a story you share. A.I. may be good at certain things, but it's not a storyteller. It's not a hunter. It's not an honorable adversary. Maybe I can't write a symphony, or turn a canvas into a beautiful masterpiece, but neither can Sonny.
But that's just my 2 c.p.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Generative AI is amazing in how profoundly wasteful and inefficient it is when it comes to resource requirements. It's like what you'd expect from a Captain Planet cartoon.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I am guessing you're talking about https://aidungeon.cc/ ? AIDungeon2 is absolutely naff at remembering anything, however it's a bit out-dated now anyways. Since it's a shared service, it's not keeping good track of any particular running thread, a dedicated service might serve better but then it'd also be vastly more costly to run and operate.
Ok, here is a novel concept about computers running stories.
videogames! Pick up a text adventure. Try some of the old DND inspired games like Ultima, or Akalabeth. Or even... Baulder's gate 3. There are tons of other things to turn to without resorting to the overhyped liarbox that forgets whether i am playing a man or woman, elf or tiefling, and can't figure out that i am trying to cast a spell, when you need a fantasy fix.
lets stop with the " AI DMs" crud and do something actually good.
Hells smells, take up writing!
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
You'll notice the people promoting it aren't responding to this specific criticism.
pronouns: he/she/they
Nothing beats bitcoin mining for stupidly wasteful, though.