They'd both instantly become mortal, and they'd have a totally ordinary human child.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Perhaps a Derangel, horribly mismatched parts, split personality... OK probably not. Maybe something along the lines of eladrin elves, where you can choose to switch between a couple different variants on a long rest. Today I am feelin fiery, and the devil comes out a bit.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Celestials are creatures of Law. When the fall they become Devils. Demons are the result of a shard from outside the D&D multiverse which creates creatures of chaos and destruction.
An argument can be made that a union of the two would create a demon. Or that they would balance each other out and create a True Neutral creature dedicated to maintaining the balance.
On the other hand celestials don't reproduce by impregnating each other. Neither do demons. By far the most likely outcome would be nothing.
For a player character, it would almost certainly be an Aasimar breeding with a Tiefling (demonic bloodline, unlike in the Forgotten Realms where they are all devil bloodlines). Such a creature could easily favor one ancestry over the other. Technically Tieflings are specifically said to breed true, which I don't think is stated about Aasimar, in which case you would get a Tiefling. Orcs, like Tieflings are said to always breed true, so they probably can't reproduce with each other.
As others have said there are various odd creatures from prior editions that provide one possible answer to this question. More important than biology is what the player wants from such a hybrid. Are they looking to power game by getting the best abilities of each bloodline, or are they looking for a cool role playing story, while sticking closer to RAW for the abilities. In the character creator you can allow the player to select "Custom Lineage" and construct what they imagine. Like many of the newer options power creep has arrived with this option, so make sure it is offered to all players, not just one.
Celestials are creatures of Law. When the fall they become Devils. Demons are the result of a shard from outside the D&D multiverse which creates creatures of chaos and destruction.
Angels aren't all creatures of law- they tend to match the alignment of the god they serve. And not every fallen Celestial becomes a fiend, either- there are evil Celestials.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
They'd both instantly become mortal, and they'd have a totally ordinary human child.
Now we know how humans came to be. That explains a lot, considering that every other race has a God that either created them directly or had a significant hand in shaping them, but humans do not.
I am joking of course.
I like to think of humans as a creator race, whose purpose is to enact change and prevent the world from becoming stagnant. That to me, explains why they do not live as long as the elvish race, as dragons and so on -- their lifespan is purposefully limited, to prevent them from becoming stuck in their ways, because how would they be able to prevent the world from becoming stagnant if they themselves stagnated. It also explains why humans can be so destructive, yet build incredible marvels, and why they appear weak, yet can be as powerful as any of the ancient races of the world, in their own way.
I also like to think that is why humans can breed with every other race in existence; they were one of the first races, from which all others were fashioned, so they are just naturally compatible with every race that came after. That, and the fact that I consider humans to be a magical race like dragons, except human magic is "potential" magic, and not "active" magic like a dragon would have. So, that, through their natural magical potential, and by virtue of being of the first races and the chaotic nature of their purpose, humans can just have kids with everyone.
None of that is actual reality though, and it probably doesn't even make sense.
Your logic has a flaw if you are basing which was first species based only on its age. There are several species established that live shorter lifespans. I believe even Dragonborn only have 80 years to the Human's 100. One of the bird species was like 14.
This topic is delving into a deeper question of interbreeding among species. Now this can be a complicated topic because we are taking some real world concepts and putting it into a game that has a fantasy setting.
The issue is difficult because it can delve into complicated genetics if you want to get that deep into it, not to mention physics. Then you have to factor in game mechanics. It also can touch on moral questions. For instance, think about a human breeding with a halfling. Really, really think about that one and its implications.
In biology some species get to a point where your intuition suggests, just on obvious physical similarities, that they can interbreed but that isn't always the case. This is known as ring species. Example, the alaskan hare cannot interbreed with the florida marsh rabbit but both can with rabbits from Minnesota. Now this doesn't have to translate into the game (this is fantasy after all) but there is some innately basic logic to it so you probably should touch on it. Trying to establish this in game mechanics means you might have to draw some lines when you want to design a mixed species option. Like Dragonborn and Lizardfolk not being able to reproduce with humans. Both I would expect came from reptiles so I wouldn't see them as being genetically compatible. Having said that you can also set it all aside if you want but in doing so you'd have to introduce an element of magic since it is not bound by defined physical principles. You just have to explain it that way.
Game mechanics wise I can see this being nicely customizable. You have to start with each race having specific biological traits. Example, elf short sleep cycle is fine, elf having a learned cantrip from an open list less so. Potential exception, it is a specific cantrip or spell that the race all developed through magical means or you use the mechanics of the cantrip to define a traits abilities (to save page space) but it doesn't shouldn't on a spell list if a spellcaster class. An example being using mage hand to describe psychic telekinetic ability. You would still have to attach a measurement to these traits because I think it would be problematic for balance if you gave a mixed race character all the biological traits of both parents.
Game wise anything can have an perfectly internally consistent reasonable explanation within the setting. You just have to be careful and really sit and think about and approach it with some nuance or it comes back to bite you later.
I would like to clarify something is it demon angel hybrid or devil angel hybrid? Makes a bit of difference, both fiends but a little different in their goals and such. Obviously an angel can fall, so it stands that maybe a devil could be elevated to goodness?
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
You'd get a Aasimar Tiefling, sort of. Tieflings currently come from Devils not Demons, as they are two very different things in D&D. Devils being Lawful Creatures who fight and unending war against Chaos, while Demons are Chaos Creatures who fight an unending war against Order. Both are Evil, and they have their own lower plains. The neutral plain is where the war happens btw.
So the question I shoot back, what kind of Demon? or did you mean Devil? Because there are types of Devils who are basically Fallen Angels (Erinyes), and they could easily have kids with Current Angels. In such cases a Fallen Aasimar would be most fitting.
Your logic has a flaw if you are basing which was first species based only on its age. There are several species established that live shorter lifespans. I believe even Dragonborn only have 80 years to the Human's 100. One of the bird species was like 14.
This topic is delving into a deeper question of interbreeding among species. Now this can be a complicated topic because we are taking some real world concepts and putting it into a game that has a fantasy setting.
The issue is difficult because it can delve into complicated genetics if you want to get that deep into it, not to mention physics. Then you have to factor in game mechanics. It also can touch on moral questions. For instance, think about a human breeding with a halfling. Really, really think about that one and its implications.
In biology some species get to a point where your intuition suggests, just on obvious physical similarities, that they can interbreed but that isn't always the case. This is known as ring species. Example, the alaskan hare cannot interbreed with the florida marsh rabbit but both can with rabbits from Minnesota. Now this doesn't have to translate into the game (this is fantasy after all) but there is some innately basic logic to it so you probably should touch on it. Trying to establish this in game mechanics means you might have to draw some lines when you want to design a mixed species option. Like Dragonborn and Lizardfolk not being able to reproduce with humans. Both I would expect came from reptiles so I wouldn't see them as being genetically compatible. Having said that you can also set it all aside if you want but in doing so you'd have to introduce an element of magic since it is not bound by defined physical principles. You just have to explain it that way.
Game mechanics wise I can see this being nicely customizable. You have to start with each race having specific biological traits. Example, elf short sleep cycle is fine, elf having a learned cantrip from an open list less so. Potential exception, it is a specific cantrip or spell that the race all developed through magical means or you use the mechanics of the cantrip to define a traits abilities (to save page space) but it doesn't shouldn't on a spell list if a spellcaster class. An example being using mage hand to describe psychic telekinetic ability. You would still have to attach a measurement to these traits because I think it would be problematic for balance if you gave a mixed race character all the biological traits of both parents.
Game wise anything can have an perfectly internally consistent reasonable explanation within the setting. You just have to be careful and really sit and think about and approach it with some nuance or it comes back to bite you later.
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid. Which is why the original creators, actually seemed to enjoy doing their proverbial homework called them races since races can produce fertile offspring of their mutual species. It is extremely interesting since by means of magic we then learn that the orc body is merely a dominant expression of phenotype similar to dark hair while the human is like straight or curly hair since orc offspring are nearly always indistinguishable from orcs with the notable exceptions of human-orcs and ogre-orcs. From the definition of species however all creatures are dragons, meaning that so long as you have a dungeon it is always dungeons and dragons. Which is not surprising since it fits the pattern of Gygacian humor.
Well, that was the way, since in 5.5 /6e they seem hellbent on tossing the mix raced babies out with the bath water. Which is pretty racist, I will never get how white folk always end up more racist the more they try to not be racist. It is like some cosmic law; time is relative, energy operates on a spectrum, white folks obsession with appearing not racist is exponentially linked to their actual racism.
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid.
Incorrect. Many species of animals can successfully produce hybrid offspring that are fully fertile- brown bears and polar bears, for example, or common chimpanzees and bonobos (it took decades to even figure out that they were even two species). Things get more complex when you get out of the animal kingdom and into the plant kingdom. But this is D&D, which barely pays lip service to the idea of reproduction and while 5E may not have the ridiculous number of half X hybrid templates that Third Edition had, it's still perfectly possible for a human and an anthropomorphic campfire to produce fertile offspring.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Joking aside, I think it would depend hugely on the angel and devil in question. Obviously an archdevil and a powerful solar would probably result in a different offspring than a Deva who was maybe low in hierarchy and a Lemure (okay, a chain devil) or something. The most interesting thing, I think, would be the internal struggle of good and evil (assuming the angel was some persuasion of good).
I wish more people understood this. It is truly sad that the people in charge of WotC have so little knowledge of the history of D&D and why things were made the way they were made. There is always room for improvement, but if you don't know the roots, it is very difficult to improve upon what came before.
Not to mention the logical fail of saying that different races can't have different ability score modifiers, yet they can have different racial abilities. They are either all created equal, or they aren't. If they aren't all created equal, then it isn't more or less racist to chose which things are different between the races.
I wish more people understood this. It is truly sad that the people in charge of WotC have so little knowledge of the history of D&D and why things were made the way they were made. There is always room for improvement, but if you don't know the roots, it is very difficult to improve upon what came before.
Not to mention the logical fail of saying that different races can't have different ability score modifiers, yet they can have different racial abilities. They are either all created equal, or they aren't. If they aren't all created equal, then it isn't more or less racist to chose which things are different between the races.
I understand the point that you are making.
The issue with racial bonuses and disadvantages isn't merely their existence, but the troubling trend of aligning bonuses with races that resemble white Europeans or Americans, while assigning disadvantages to those resembling Indigenous peoples, people of colour, or cultural minorities. This is the crux of the problem with racial bonuses and disadvantages. By fostering such disparities based on racial allegories, we perpetuate divisive notions that can impede the potential for a fair and balanced narrative.
In addition to the above, the analogy holds true for the shift in portraying races as inherently good or evil.
Recognising that individuals, irrespective of their racial heritage, possess the capacity for both positive and negative traits, and allowing players to assign their bonuses based on their characters background and training, rather than on their choice of race, is a step towards greater inclusivity and dispelling longstanding stereotypes.
For a long time, I was resistant to these changes myself, but I have since come to realise that they are necessary and correct, if we are to foster a new generation and advance the game we love into the future.
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid.
Incorrect. Many species of animals can successfully produce hybrid offspring that are fully fertile- brown bears and polar bears, for example, or common chimpanzees and bonobos (it took decades to even figure out that they were even two species). Things get more complex when you get out of the animal kingdom and into the plant kingdom. But this is D&D, which barely pays lip service to the idea of reproduction and while 5E may not have the ridiculous number of half X hybrid templates that Third Edition had, it's still perfectly possible for a human and an anthropomorphic campfire to produce fertile offspring.
Unless they’ve changed definition since I was in Uni, that means they are same species, but really I’m sorry I didn’t make it clearer that I was more than a bit tongue-in-cheek. The Biological Species Concept does define species this way, but it does give fans of phenotypical species a fit (I just like anything that isn’t irrational and does let idiots argue we humans aren’t the same species). It’s not the only definition but here is a link https://en.m.wikipedia.org/wiki/Species_concept. Mostly, though, I was just joking; it is something of an old D&D trope/joke that humans and dragons will shag anything.
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid.
Incorrect. Many species of animals can successfully produce hybrid offspring that are fully fertile- brown bears and polar bears, for example, or common chimpanzees and bonobos (it took decades to even figure out that they were even two species). Things get more complex when you get out of the animal kingdom and into the plant kingdom. But this is D&D, which barely pays lip service to the idea of reproduction and while 5E may not have the ridiculous number of half X hybrid templates that Third Edition had, it's still perfectly possible for a human and an anthropomorphic campfire to produce fertile offspring.
Unless they’ve changed definition since I was in Uni, that means they are same species, but really I’m sorry I didn’t make it clearer that I was more than a bit tongue-in-cheek. The Biological Species Concept does define species this way, but it does give fans of phenotypical species a fit (I just like anything that isn’t irrational and does let idiots argue we humans aren’t the same species). It’s not the only definition but here is a link https://en.m.wikipedia.org/wiki/Species_concept. Mostly, though, I was just joking; it is something of an old D&D trope/joke that humans and dragons will shag anything.
Human/dragon hybrid bard. The world ain't prepared for that.
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid.
Incorrect. Many species of animals can successfully produce hybrid offspring that are fully fertile- brown bears and polar bears, for example, or common chimpanzees and bonobos (it took decades to even figure out that they were even two species). Things get more complex when you get out of the animal kingdom and into the plant kingdom. But this is D&D, which barely pays lip service to the idea of reproduction and while 5E may not have the ridiculous number of half X hybrid templates that Third Edition had, it's still perfectly possible for a human and an anthropomorphic campfire to produce fertile offspring.
Unless they’ve changed definition since I was in Uni, that means they are same species, but really I’m sorry I didn’t make it clearer that I was more than a bit tongue-in-cheek. The Biological Species Concept does define species this way, but it does give fans of phenotypical species a fit (I just like anything that isn’t irrational and does let idiots argue we humans aren’t the same species). It’s not the only definition but here is a link https://en.m.wikipedia.org/wiki/Species_concept. Mostly, though, I was just joking; it is something of an old D&D trope/joke that humans and dragons will shag anything.
Human/dragon hybrid bard. The world ain't prepared for that.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
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They'd both instantly become mortal, and they'd have a totally ordinary human child.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Perhaps a Derangel, horribly mismatched parts, split personality... OK probably not. Maybe something along the lines of eladrin elves, where you can choose to switch between a couple different variants on a long rest. Today I am feelin fiery, and the devil comes out a bit.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Celestials are creatures of Law. When the fall they become Devils. Demons are the result of a shard from outside the D&D multiverse which creates creatures of chaos and destruction.
An argument can be made that a union of the two would create a demon. Or that they would balance each other out and create a True Neutral creature dedicated to maintaining the balance.
On the other hand celestials don't reproduce by impregnating each other. Neither do demons. By far the most likely outcome would be nothing.
For a player character, it would almost certainly be an Aasimar breeding with a Tiefling (demonic bloodline, unlike in the Forgotten Realms where they are all devil bloodlines). Such a creature could easily favor one ancestry over the other. Technically Tieflings are specifically said to breed true, which I don't think is stated about Aasimar, in which case you would get a Tiefling. Orcs, like Tieflings are said to always breed true, so they probably can't reproduce with each other.
As others have said there are various odd creatures from prior editions that provide one possible answer to this question. More important than biology is what the player wants from such a hybrid. Are they looking to power game by getting the best abilities of each bloodline, or are they looking for a cool role playing story, while sticking closer to RAW for the abilities. In the character creator you can allow the player to select "Custom Lineage" and construct what they imagine. Like many of the newer options power creep has arrived with this option, so make sure it is offered to all players, not just one.
Angels aren't all creatures of law- they tend to match the alignment of the god they serve. And not every fallen Celestial becomes a fiend, either- there are evil Celestials.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Now we know how humans came to be. That explains a lot, considering that every other race has a God that either created them directly or had a significant hand in shaping them, but humans do not.
I am joking of course.
I like to think of humans as a creator race, whose purpose is to enact change and prevent the world from becoming stagnant. That to me, explains why they do not live as long as the elvish race, as dragons and so on -- their lifespan is purposefully limited, to prevent them from becoming stuck in their ways, because how would they be able to prevent the world from becoming stagnant if they themselves stagnated. It also explains why humans can be so destructive, yet build incredible marvels, and why they appear weak, yet can be as powerful as any of the ancient races of the world, in their own way.
I also like to think that is why humans can breed with every other race in existence; they were one of the first races, from which all others were fashioned, so they are just naturally compatible with every race that came after. That, and the fact that I consider humans to be a magical race like dragons, except human magic is "potential" magic, and not "active" magic like a dragon would have. So, that, through their natural magical potential, and by virtue of being of the first races and the chaotic nature of their purpose, humans can just have kids with everyone.
None of that is actual reality though, and it probably doesn't even make sense.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Your logic has a flaw if you are basing which was first species based only on its age. There are several species established that live shorter lifespans. I believe even Dragonborn only have 80 years to the Human's 100. One of the bird species was like 14.
This topic is delving into a deeper question of interbreeding among species. Now this can be a complicated topic because we are taking some real world concepts and putting it into a game that has a fantasy setting.
The issue is difficult because it can delve into complicated genetics if you want to get that deep into it, not to mention physics. Then you have to factor in game mechanics. It also can touch on moral questions. For instance, think about a human breeding with a halfling. Really, really think about that one and its implications.
In biology some species get to a point where your intuition suggests, just on obvious physical similarities, that they can interbreed but that isn't always the case. This is known as ring species. Example, the alaskan hare cannot interbreed with the florida marsh rabbit but both can with rabbits from Minnesota. Now this doesn't have to translate into the game (this is fantasy after all) but there is some innately basic logic to it so you probably should touch on it. Trying to establish this in game mechanics means you might have to draw some lines when you want to design a mixed species option. Like Dragonborn and Lizardfolk not being able to reproduce with humans. Both I would expect came from reptiles so I wouldn't see them as being genetically compatible. Having said that you can also set it all aside if you want but in doing so you'd have to introduce an element of magic since it is not bound by defined physical principles. You just have to explain it that way.
Game mechanics wise I can see this being nicely customizable. You have to start with each race having specific biological traits. Example, elf short sleep cycle is fine, elf having a learned cantrip from an open list less so. Potential exception, it is a specific cantrip or spell that the race all developed through magical means or you use the mechanics of the cantrip to define a traits abilities (to save page space) but it doesn't shouldn't on a spell list if a spellcaster class. An example being using mage hand to describe psychic telekinetic ability. You would still have to attach a measurement to these traits because I think it would be problematic for balance if you gave a mixed race character all the biological traits of both parents.
Game wise anything can have an perfectly internally consistent reasonable explanation within the setting. You just have to be careful and really sit and think about and approach it with some nuance or it comes back to bite you later.
I would like to clarify something is it demon angel hybrid or devil angel hybrid? Makes a bit of difference, both fiends but a little different in their goals and such. Obviously an angel can fall, so it stands that maybe a devil could be elevated to goodness?
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
You'd get a ... checks notes and lore.
You'd get a Aasimar Tiefling, sort of. Tieflings currently come from Devils not Demons, as they are two very different things in D&D. Devils being Lawful Creatures who fight and unending war against Chaos, while Demons are Chaos Creatures who fight an unending war against Order. Both are Evil, and they have their own lower plains. The neutral plain is where the war happens btw.
So the question I shoot back, what kind of Demon? or did you mean Devil? Because there are types of Devils who are basically Fallen Angels (Erinyes), and they could easily have kids with Current Angels. In such cases a Fallen Aasimar would be most fitting.
As DM, you’d get a human at me table, and I’d leave the philosophical implications to the players.
edit: I was thinking in terms of players in 5e, in terms of monsters in 5e you’d get a Modron.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
All successful inter species breeding, by definition result in a mule equivalent ie a sterile hybrid. Which is why the original creators, actually seemed to enjoy doing their proverbial homework called them races since races can produce fertile offspring of their mutual species. It is extremely interesting since by means of magic we then learn that the orc body is merely a dominant expression of phenotype similar to dark hair while the human is like straight or curly hair since orc offspring are nearly always indistinguishable from orcs with the notable exceptions of human-orcs and ogre-orcs. From the definition of species however all creatures are dragons, meaning that so long as you have a dungeon it is always dungeons and dragons. Which is not surprising since it fits the pattern of Gygacian humor.
Well, that was the way, since in 5.5 /6e they seem hellbent on tossing the mix raced babies out with the bath water. Which is pretty racist, I will never get how white folk always end up more racist the more they try to not be racist. It is like some cosmic law; time is relative, energy operates on a spectrum, white folks obsession with appearing not racist is exponentially linked to their actual racism.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Incorrect. Many species of animals can successfully produce hybrid offspring that are fully fertile- brown bears and polar bears, for example, or common chimpanzees and bonobos (it took decades to even figure out that they were even two species). Things get more complex when you get out of the animal kingdom and into the plant kingdom. But this is D&D, which barely pays lip service to the idea of reproduction and while 5E may not have the ridiculous number of half X hybrid templates that Third Edition had, it's still perfectly possible for a human and an anthropomorphic campfire to produce fertile offspring.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Angel + Devil = Anvil.
Joking aside, I think it would depend hugely on the angel and devil in question. Obviously an archdevil and a powerful solar would probably result in a different offspring than a Deva who was maybe low in hierarchy and a Lemure (okay, a chain devil) or something. The most interesting thing, I think, would be the internal struggle of good and evil (assuming the angel was some persuasion of good).
I wish more people understood this. It is truly sad that the people in charge of WotC have so little knowledge of the history of D&D and why things were made the way they were made. There is always room for improvement, but if you don't know the roots, it is very difficult to improve upon what came before.
Not to mention the logical fail of saying that different races can't have different ability score modifiers, yet they can have different racial abilities. They are either all created equal, or they aren't. If they aren't all created equal, then it isn't more or less racist to chose which things are different between the races.
I understand the point that you are making.
The issue with racial bonuses and disadvantages isn't merely their existence, but the troubling trend of aligning bonuses with races that resemble white Europeans or Americans, while assigning disadvantages to those resembling Indigenous peoples, people of colour, or cultural minorities. This is the crux of the problem with racial bonuses and disadvantages. By fostering such disparities based on racial allegories, we perpetuate divisive notions that can impede the potential for a fair and balanced narrative.
In addition to the above, the analogy holds true for the shift in portraying races as inherently good or evil.
Recognising that individuals, irrespective of their racial heritage, possess the capacity for both positive and negative traits, and allowing players to assign their bonuses based on their characters background and training, rather than on their choice of race, is a step towards greater inclusivity and dispelling longstanding stereotypes.
For a long time, I was resistant to these changes myself, but I have since come to realise that they are necessary and correct, if we are to foster a new generation and advance the game we love into the future.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Unless they’ve changed definition since I was in Uni, that means they are same species, but really I’m sorry I didn’t make it clearer that I was more than a bit tongue-in-cheek. The Biological Species Concept does define species this way, but it does give fans of phenotypical species a fit (I just like anything that isn’t irrational and does let idiots argue we humans aren’t the same species). It’s not the only definition but here is a link https://en.m.wikipedia.org/wiki/Species_concept.
Mostly, though, I was just joking; it is something of an old D&D trope/joke that humans and dragons will shag anything.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Honestly, I think I wouldn’t mind going back to ability score requirements instead of bonuses, or race levels, at least as a variant.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Human/dragon hybrid bard. The world ain't prepared for that.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
So, Scanlan with scales?
If the elder memes are to believed, they should be a dime a dozen 😅
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
But we are prepared for a donkey dragon hybrid...
Also, draconian bloodline sorcerer was clearly because of bards.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."