I guess as a college professor I am too used to the text book publishers, who purposely put out new editions much faster than necessary to destroy the used book market and stop supporting old editions with electronic resources the second new editions come out. So I just assumed WOTC would do something similar but that is probably unfair.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Ordinarily I would not care whether they change editions faster than they change underwear or not... because as was said above, in principle, you can pick your favorite edition and stick with it.
However, in the era of electronic resources, the question becomes, will the older editions be supported after a newer official edition comes out? For example, right now, as far as I know, it is only possible to make a 5e anything (homebrew spell, character, etc) on the DDB website. What are the odds when 6e comes out, that the ******** will stay, and for how long? WOTC and DDB both have major financial incentives to mothball the 5e stuff in favor of 6e, because they will get more of our money. So I can easily see a scenario in which 6e comes out, and the DDB site, assuming it still exists roughly as is, announces that they are going to sunset 5e support. You’ll still presumably have access to all the old books you had purchased (though again, with e-resources, this is never a guarantee), but things like the character sheets and the encounter builders and whatnot, would not continue to support 5e. This is the most likely scenario and one reason why I am reluctant to just throw myself whole hog into any official electronic resources.
I wouldn't worry about that, hell they are now selling Classic 2E thru roll20 and FG and D&D Beyond is run by Curse gaming. What I expect to happen is when they do make the next edition it will be published physical copies with digital edition ran in house by WoC and an introduction of their own VTT while leaving curse running digital 5e for them.
On the positive side, the current publisher of D&D has many more streams of income coming in and better management compared to when TSR owned the rights to the game. One of the reasons for all the new editions and .5 editions was because there was no digital content no streaming content to make money off of. I own all the books and adventures through FG, I own all the core books through D&D Beyond as well as physical copies of all the core rule books. I only owned multiple copies of the player's handbook for AD&D and 2e AD&D, so I expect to see longer life spans for new editions of the game unless they end up being as unpopular as 4e.
WOTC is first and foremost a publisher, not a distributor or retailer. Since DDB, FG, and Roll20 are all the digital vendors, i doubt they will mess with it how it is setup right now to become a competitor to their own customers (we are consumers, or at best indirect customers). Why would they want to deal with hiring more staff (developers, DB admins, network, PM, etc), have to pay for the hardware (servers, hosting, networks, etc, maybe rent for new place? not to mention the start up cost for all this) and have all those headaches when they can simply charge the three mentioned a license fee and carry on having a cash cow that they are separate from and not void and current contracts with physical product distributors.
What I hope to see is that DDB branches out (maybe to a sister company that crosses over much like DTRPG and DMSGuild) to other digital products for like Frog God, Steve Jackson Games, even Pazio to give us more resources.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I guess as a college professor I am too used to the text book publishers, who purposely put out new editions much faster than necessary to destroy the used book market and stop supporting old editions with electronic resources the second new editions come out. So I just assumed WOTC would do something similar but that is probably unfair.
you are describing when they went from 3 to 3.5 to 4e in very short order, so if the past is anything to go by, it is not unfair at all.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Has there been any actual word on a 6e or is it all speculation? I'd imagine that 5e still has a lot of money to bleed out of it given the popularity right now.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Has there been any actual word on a 6e or is it all speculation? I'd imagine that 5e still has a lot of money to bleed out of it given the popularity right now.
I believe Chris Perkins or Mike Mearls said they have about 5 years worth of (so 4 more to go?) of D&D material they can update to 5e or new stuff. Mike did mention that if they have a 6e, they wanted it to be 5e compatible. My thought is we would see a new rule set and everything else would just roll over with minor changes. But it is all 100% speculation until WOTC officially announces it.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
But yeah, I could see a rogue having these things more using slight of hand for 3 card monty, or dice and swapping them out for trick dice, etc.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
When I played that homebrewed/homemade D&D 1 ed. campaign ( 38 years ago ), a party compounded by 7 players, including me, while we wre camping outside on the wilderness, we decided who gonna do the night keeping round ( so safely taking an eye, and assure the rest of the party a safe sleep); then, who should do the 2nd eound of that night keeping.
While those random guards kept the rest of the party safely, the GM had to roll ( in secret ) if we suffered a random encounter or not. Then in 1 of those nights, while I was doing that "random guard" job, I decided to take my player a round to pee&poo on a tree, not so far away from the party. The GM rolled the dices and, guess what happened...............
I still have some nightmares about what happened that day............ I almost made my worst decition that leaded the intruders to succeed on that random-raid.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
How many cards do you think would be needed to contain a book's worth of information? Let alone, don't ever get them mixed up.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Dunno, IMO it's perfectly fine to describe the "Spellbook" as a bunch of cards. Don't see any reason to disallow it. Wizard is perfectly capable of cutting their 100 vellum pages into a few hundred vellum "cards", and instead of having a "leather-bound book" having some sort of leather organizer or pouch for their cards. Probably about the same size, doesn't seem like the change would require any mechanical changes to go with the theme change, so why not?
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
How many cards do you think would be needed to contain a book's worth of information? Let alone, don't ever get them mixed up.
Well, since a wizard has to memorize the spells each day, why would it matter if they get mixed up? I would imagine he would keep his most often used spells at the front of the deck, much like a spell book (unless you want to keep them in order of power level and not the order that you learned them, wich would be much easier with a spell deck since you can move them. It's hard to move the pages in a spell book i would think). One spell per a card (much like how you buy them in the store if you are into the spell decks). Who is to say they don't magically shrink or enlarge when the wizard needs to study the spell? The books are a "Guide" and a "Handbook", not the absolute rulebook. Have fun with your campaign.
"You face off against the man who has been hounding you for the last two days. It's time to put him in his place so you can continue your quest without interruption. The Sun beating down you draw your sword, the man smiles and pulls something out of his pocket, he smiles and begins to trace a pattern in the air in front of him. Now you know how he has been able to track you, he is a spell slinger using rune cards. Today might not be so easy afterall."
I'm interested in getting the Player's Handbook, as I am a relatively new player, I have not bought it yet. Is it worth buying at this point or will 6e render my purchase useless in just a few years? Or will backwards compatibility allow me to use a 5e Player's Handbook with 6e when it comes out?
I'm interested in getting the Player's Handbook, as I am a relatively new player, I have not bought it yet. Is it worth buying at this point or will 6e render my purchase useless in just a few years? Or will backwards compatibility allow me to use a 5e Player's Handbook with 6e when it comes out?
Don't worry, 6e is not on the horizon. RPG editions, especially d&d move glacially slowly compared to other entertainment media. They don't release new editions unless there's a need to, whether to update things with the times or address overwhelming criticisms.
This whole thread, "6e Release Date" is more a resultant of a video games thought process, that there must always be something else in the works. That's just not the case for most rpg's unless it needs to be, and with 5e's wild popularity, I wouldn't expect it to go away soon. The developers have committed to supporting 5e for the foreseeable future, so you'll be fine if you buy the books.
D&D has been around coming up nearly 50 years and we are only a few years into fifth edition. Not to mention, the current edition is by far the most successful in the history of D&D, so nobody sees 6e coming out in any near future. The soonest you could logically expect it would be possibly 2030s, so plenty of time to wring your money's worth out of the current edition. The only reason they revamped or brought out new editions in the past is when the current edition became overly bloated and in need of revisions. Yes, some things could be tweaked in the current edition, but it is mostly very well balanced and still in its infancy stages of not being bloated. WotC is also controlling the outflow of material better than in the past so we can get the most of this edition and have it long term.
I'm interested in getting the Player's Handbook, as I am a relatively new player, I have not bought it yet. Is it worth buying at this point or will 6e render my purchase useless in just a few years? Or will backwards compatibility allow me to use a 5e Player's Handbook with 6e when it comes out?
Don't worry, 6e is not on the horizon. RPG editions, especially d&d move glacially slowly compared to other entertainment media. They don't release new editions unless there's a need to, whether to update things with the times or address overwhelming criticisms.
This whole thread, "6e Release Date" is more a resultant of a video games thought process, that there must always be something else in the works. That's just not the case for most rpg's unless it needs to be, and with 5e's wild popularity, I wouldn't expect it to go away soon. The developers have committed to supporting 5e for the foreseeable future, so you'll be fine if you buy the books.
Thanks so much! Again, I am relatively new to DnD, so I didn't know what their developers usually did. I will continue to consider getting the Player's Handbook.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
But yeah, I could see a rogue having these things more using slight of hand for 3 card monty, or dice and swapping them out for trick dice, etc.
Heck, if you use Eberron material, you can have a spellshard, which is basically a Kindle for your spells.
THen tell me why a wizard have to carry a set of cards or dices if this class only uses them ( for fun ?? )
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
But yeah, I could see a rogue having these things more using slight of hand for 3 card monty, or dice and swapping them out for trick dice, etc.
Heck, if you use Eberron material, you can have a spellshard, which is basically a Kindle for your spells.
It would be hilarious watching a wizard implementing tattoes on his/her own skin as the S ( somatic component ) for each spell...... hahahahaha.
I guess as a college professor I am too used to the text book publishers, who purposely put out new editions much faster than necessary to destroy the used book market and stop supporting old editions with electronic resources the second new editions come out. So I just assumed WOTC would do something similar but that is probably unfair.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
No, it’s not unfair at all. That exact mentality was behind the invention of type-2 tournament for MtG.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
WOTC is first and foremost a publisher, not a distributor or retailer. Since DDB, FG, and Roll20 are all the digital vendors, i doubt they will mess with it how it is setup right now to become a competitor to their own customers (we are consumers, or at best indirect customers). Why would they want to deal with hiring more staff (developers, DB admins, network, PM, etc), have to pay for the hardware (servers, hosting, networks, etc, maybe rent for new place? not to mention the start up cost for all this) and have all those headaches when they can simply charge the three mentioned a license fee and carry on having a cash cow that they are separate from and not void and current contracts with physical product distributors.
What I hope to see is that DDB branches out (maybe to a sister company that crosses over much like DTRPG and DMSGuild) to other digital products for like Frog God, Steve Jackson Games, even Pazio to give us more resources.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
you are describing when they went from 3 to 3.5 to 4e in very short order, so if the past is anything to go by, it is not unfair at all.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Has there been any actual word on a 6e or is it all speculation? I'd imagine that 5e still has a lot of money to bleed out of it given the popularity right now.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
When I was a soldier, I often carried playing cards in my ruck when we went to the field. Sitting out there can be boring. I'd imagine adventuring would be the same and even if we don't RP it out, the wizard and his fighter buddies might get a game of spades going to pass the time until they turn in for the evening.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I believe Chris Perkins or Mike Mearls said they have about 5 years worth of (so 4 more to go?) of D&D material they can update to 5e or new stuff. Mike did mention that if they have a 6e, they wanted it to be 5e compatible. My thought is we would see a new rule set and everything else would just roll over with minor changes. But it is all 100% speculation until WOTC officially announces it.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
So tell me why a Wizard couldn't have a set of Spell cards instead of a spell book? I mean yes tradition says a spell book, but why couldn't they just be cards instead? same with using Rune magic (see my published homebrew for reference). Instead of tattoo the magic on themselves (much like Death Gate Cycle), they could use playing card sized to do it.
But yeah, I could see a rogue having these things more using slight of hand for 3 card monty, or dice and swapping them out for trick dice, etc.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
When I played that homebrewed/homemade D&D 1 ed. campaign ( 38 years ago ), a party compounded by 7 players, including me, while we wre camping outside on the wilderness, we decided who gonna do the night keeping round ( so safely taking an eye, and assure the rest of the party a safe sleep); then, who should do the 2nd eound of that night keeping.
While those random guards kept the rest of the party safely, the GM had to roll ( in secret ) if we suffered a random encounter or not. Then in 1 of those nights, while I was doing that "random guard" job, I decided to take my player a round to pee&poo on a tree, not so far away from the party. The GM rolled the dices and, guess what happened...............
I still have some nightmares about what happened that day............ I almost made my worst decition that leaded the intruders to succeed on that random-raid.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
How many cards do you think would be needed to contain a book's worth of information? Let alone, don't ever get them mixed up.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Dunno, IMO it's perfectly fine to describe the "Spellbook" as a bunch of cards. Don't see any reason to disallow it. Wizard is perfectly capable of cutting their 100 vellum pages into a few hundred vellum "cards", and instead of having a "leather-bound book" having some sort of leather organizer or pouch for their cards. Probably about the same size, doesn't seem like the change would require any mechanical changes to go with the theme change, so why not?
Well, since a wizard has to memorize the spells each day, why would it matter if they get mixed up? I would imagine he would keep his most often used spells at the front of the deck, much like a spell book (unless you want to keep them in order of power level and not the order that you learned them, wich would be much easier with a spell deck since you can move them. It's hard to move the pages in a spell book i would think). One spell per a card (much like how you buy them in the store if you are into the spell decks). Who is to say they don't magically shrink or enlarge when the wizard needs to study the spell? The books are a "Guide" and a "Handbook", not the absolute rulebook. Have fun with your campaign.
"You face off against the man who has been hounding you for the last two days. It's time to put him in his place so you can continue your quest without interruption. The Sun beating down you draw your sword, the man smiles and pulls something out of his pocket, he smiles and begins to trace a pattern in the air in front of him. Now you know how he has been able to track you, he is a spell slinger using rune cards. Today might not be so easy afterall."
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I'm interested in getting the Player's Handbook, as I am a relatively new player, I have not bought it yet. Is it worth buying at this point or will 6e render my purchase useless in just a few years? Or will backwards compatibility allow me to use a 5e Player's Handbook with 6e when it comes out?
Don't worry, 6e is not on the horizon. RPG editions, especially d&d move glacially slowly compared to other entertainment media. They don't release new editions unless there's a need to, whether to update things with the times or address overwhelming criticisms.
This whole thread, "6e Release Date" is more a resultant of a video games thought process, that there must always be something else in the works. That's just not the case for most rpg's unless it needs to be, and with 5e's wild popularity, I wouldn't expect it to go away soon. The developers have committed to supporting 5e for the foreseeable future, so you'll be fine if you buy the books.
D&D has been around coming up nearly 50 years and we are only a few years into fifth edition. Not to mention, the current edition is by far the most successful in the history of D&D, so nobody sees 6e coming out in any near future. The soonest you could logically expect it would be possibly 2030s, so plenty of time to wring your money's worth out of the current edition. The only reason they revamped or brought out new editions in the past is when the current edition became overly bloated and in need of revisions. Yes, some things could be tweaked in the current edition, but it is mostly very well balanced and still in its infancy stages of not being bloated. WotC is also controlling the outflow of material better than in the past so we can get the most of this edition and have it long term.
Thanks so much! Again, I am relatively new to DnD, so I didn't know what their developers usually did. I will continue to consider getting the Player's Handbook.
Heck, if you use Eberron material, you can have a spellshard, which is basically a Kindle for your spells.
It would be hilarious watching a wizard implementing tattoes on his/her own skin as the S ( somatic component ) for each spell...... hahahahaha.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Two weapon fighting tied to bonus action is broken
Ranger needs a rewrite
Some spells need an errata, like every teleportation spell
Wizards and sorcerers do not have a good balance
But these aren't an edition problem, but rather the classes need reworks
If you consider the system classlessly, it's actually pretty good
....................... if you say it....................... huh
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk