wow, you cut off just when it was getting good! sure the first 60 ish episodes wern't to great, but episodes 65 up are great!
The quality of the show, as a show, is not on topic for this thread -- my only comment was that I don't find the world to be at all inspiring, which was in response to a comment about whether they should put more of the world's content into official WOTC products.
One could find the show perfectly interesting to watch for the interactions of the players and their individual characters, but not like the world... I don't, but one could.
But let's stay on topic.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
A official strength-based unarmed class would be cool, but this would be near impossible without stepping on the monk's, fighter's, and possibly even the Barbarian's toes and totally plagiarizing one of the greatest homebrew of all time ( you all know what i'm talking about ), so idk
I decided to homebrew the Thri-kreen, since I realized that there wasn't an official one.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I'm still in the boat of wanting an arcane half caster, spellstriking swordmage type class. Like the arcane version of paladin/ranger. Or at least elemental/arcane themed subclasses of paladin and ranger.
Also a warlord would be nice, as martials are really overlooked this edition. A support/buffing focused martial is completely left out.
As for races, a plant race like the pathfinder leshy would be awesome. They produce so many memes and variants.
No one, and I mean NO ONE, on the planet, has played every combination and permutation of the 9 species/ sub-species/ classes/ sub-classes in the PHB, let alone adding in the XGTE. The math is clear. No one has ever had that much time since 5e came out.
No one can state they are "bored" with the classic species, and want something new. No new species or classes need to be added, for decades. That being said, WOTC wants to make money, so they pump out "new" stuff.
Bullywugs, Blights, Myconid. Actually I think you could probably in some ways reskin reborn as Myconid using some of the recollection as attenuation to myconid collective consciousness.
I don't have anything against new classes in principle, though I don't really care much for the Artificer and think the game would have been better served if they created "tinker tech steampunk" subclasses among at least Rogue and Wizard with traits accessible to other classes via feats and backgrounds ... sort of the way Psionics has been ported into fighter and sorcerer subclasses and feats, and I think the Blood Hunter is largely a Gloomstalker if the game had a proper Ranger class. So I guess I've yet to see a "new class" brought into 5e right yet that's really moved me. That said I know Artificers have been popular, and I encourage Bloodhunters when Gloomstalkers concepts are contemplated.
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Jander Sunstar is the thinking person's Drizzt, fight me.
No one, and I mean NO ONE, on the planet, has played every combination and permutation of the 9 species/ sub-species/ classes/ sub-classes in the PHB, let alone adding in the XGTE. The math is clear. No one has ever had that much time since 5e came out.
No one can state they are "bored" with the classic species, and want something new. No new species or classes need to be added, for decades. That being said, WOTC wants to make money, so they pump out "new" stuff.
(Disclaimer in order to prevent confusion and punishment on my part: Calling an argument stupid and a person stupid are two different things. Everyone can make stupid arguments, I certainly have in the past, and that does not make one stupid. Additionally, this is a reductio ad absurdum argument, just to let you know what to expect.)
What a stupid argument. Not only stupid, but it's myopic and gatekeeping.
This is saying (and I am not twisting this or misunderstanding it, it quite explicitly states this), "You cannot want anything added to 5e unless you have played every single combination possible in the game. Come back to me in 1 billion years once you have played an Aarakocra Totem Barbarian, Aasimar Totem Barbarian, Bugbear Totem Barbarian, all the way down the list for every combination of every race, subrace, class, subclass, background, and every other possible mechanical variation in the game. Until then, shut up and get playing."
Vince, you like ice cream, don't you? Most folks seem to. Let's make a deal. The next time you go to an ice cream shop to get an ice cream cone (let's use Baskin-Robbins as an example), you are not allowed to complain about them not having your favorite flavor there. You have to try every other flavor first before you're allowed to ask the people in charge of the flavors available at Baskin Robbins to add your favorite flavor. Furthermore, not only do you have to try every other flavor there, but you also have to get an ice cream cone with 3 scoops, each with different flavors, of every single possible combination, before you are allowed to merely suggest to those in charge of adding additional flavors that they add your favorite flavor.
So, Vince. I suggest you get on eating. Go eat your Licorice-Banana-Butterscotch ice cream cone, and your Bacon-Cookiedough-Strawberry ice cream cone, and every other disgusting combination you can imagine. After you finish all of those combinations, then you are allowed to ask them to add your flavor.
Doesn't sound good, does it? 'I don't like Rocky-Road!', you protest? That sucks. Now, go eat it with every other flavor in the shop in every combination including that one flavor possible. You're allergic to peanuts? Too bad for you. I hope you have a good supply of Epi-Pens, Benadryl, and a lenient insurance company.
Do that, and then you get to tell me that I have to play a Kobold Noble Berserker Barbarian and Loxodon Spy Undying Warlock before I ask WotC to add a goddam psionic class into the game.
This illustrates what I was going to say perfectly. New options are just that- options. There's absolutely nothing that you'll lose if they're added to the game. But even if you despise the new options, some people, maybe even most people, will get some use out of them. If you feel so strongly, Vince, why don't you not use any content besides that in the Basic Rules, ever? I mean, there are plenty of character and monster combinations, right?
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Bullywug, Grippli, official Grung, I don't care, I just want to play a frog Bard named Kermit. More flying races would be appreciated and are likely coming, considering Aarakocra are AL legal now, and I believe the Draconomicon I coming later this year.
As for classes, we kind of need Psion for Dark Sun. I've heard people say they don't think Athas is coming to 5e ever, but I'd argue it has a large enough fanbase with enough demand for WOTC to make it a setting. A dedicated Swordmage would be cool, but individual classes have subclasses that are gishes that fill the niche. A summoner would be cool, but it's nothing you can't do with Druid or Wizard. Another Pact Magic user (akin to the Warlock) would be great, maybe it could be an INT-based Witch class, but that's probably not going to happen.
I think the Valor Bard is supposed to be this version’s Marshall and if you want something a bit more fighter-y, than the Commander.
They’ve already given us a half dozen fighter / mages. I think, no matter how many they give us, somebody is going to be unhappy.
If it's supposed to be a Marshall/Warlord, it's doing a terrible job at it. The Warlord wasn't a spellcaster, much less a full-caster that uses song and instruments to boost allies in combat.
"Fighter-Mage" is so very vague, vague enough that it can be applied to basically anything in 5e that can attack with weapons and use magic. Hell, it could even apply to the Wild Magic Barbarian, which illustrates how awful a limitation it would be to have just one or a couple "Fighter-Mages". Paladins and rangers are both "fighter-mages", but I don't think you could find more than a handful of people in this hobby that would claim that the two classes have too much overlap with each other in theme and that one must die to make way for the other. The same applies to half of the official Artificer subclasses (Armorer and Battle Smith), three bard subclasses (Swords, Valor, and Whispers), all of the Cleric subclasses that get martial weapon proficiency, all Druids with Shillelagh, three Fighter subclasses (Arcane Archer, Eldritch Knight, Psychic Warrior), all monks (especially the Four Elements, Shadow, and Sun Soul), three rogue subclasses (Arcane Trickster, Phantom, and Soul Knife), the Pact of the Blade and Hexblade Warlocks, and the Bladesinging Wizard.
That's a lot of classes/subclasses. I don't see many people complaining about Bladesinging Wizards and Soul Knife Rogues having too much overlap as magical people that can fight. Or people complaining about the "overlap" between the Four Elements Monk and Whispers Bard.
5e already has a lot of the loosely defined "Fighter Mages". I think it will survive one more. If there's enough of a difference between the Scout Rogue and the Ranger Class for them both to be allowed a spot in 5e, there's enough room between the Eldritch Knight and a full Arcane Gish class to exist in it, too.
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Please check out my homebrew, I would appreciate feedback:
No one, and I mean NO ONE, on the planet, has played every combination and permutation of the 9 species/ sub-species/ classes/ sub-classes in the PHB, let alone adding in the XGTE. The math is clear. No one has ever had that much time since 5e came out.
No one can state they are "bored" with the classic species, and want something new. No new species or classes need to be added, for decades. That being said, WOTC wants to make money, so they pump out "new" stuff.
(Disclaimer in order to prevent confusion and punishment on my part: Calling an argument stupid and a person stupid are two different things. Everyone can make stupid arguments, I certainly have in the past, and that does not make one stupid. Additionally, this is a reductio ad absurdum argument, just to let you know what to expect.)
What a stupid argument. Not only stupid, but it's myopic and gatekeeping.
This is saying (and I am not twisting this or misunderstanding it, it quite explicitly states this), "You cannot want anything added to 5e unless you have played every single combination possible in the game. Come back to me in 1 billion years once you have played an Aarakocra Totem Barbarian, Aasimar Totem Barbarian, Bugbear Totem Barbarian, all the way down the list for every combination of every race, subrace, class, subclass, background, and every other possible mechanical variation in the game. Until then, shut up and get playing."
Vince, you like ice cream, don't you? Most folks seem to. Let's make a deal. The next time you go to an ice cream shop to get an ice cream cone (let's use Baskin-Robbins as an example), you are not allowed to complain about them not having your favorite flavor there. You have to try every other flavor first before you're allowed to ask the people in charge of the flavors available at Baskin Robbins to add your favorite flavor. Furthermore, not only do you have to try every other flavor there, but you also have to get an ice cream cone with 3 scoops, each with different flavors, of every single possible combination, before you are allowed to merely suggest to those in charge of adding additional flavors that they add your favorite flavor.
So, Vince. I suggest you get on eating. Go eat your Licorice-Banana-Butterscotch ice cream cone, and your Bacon-Cookiedough-Strawberry ice cream cone, and every other disgusting combination you can imagine. After you finish all of those combinations, then you are allowed to ask them to add your flavor.
Doesn't sound good, does it? You don't like Rocky-Road you protest? That sucks. Now, go eat it with every other flavor in the shop in every combination including that one flavor possible. You're allergic to peanuts? Too bad for you. I hope you have a good supply of Epi-Pens, Benadryl, and a lenient insurance company.
Do that, and then you get to tell me that I have to play a Kobold Noble Berserker Barbarian and Loxodon Spy Undying Warlock before I ask WotC to add a goddam psionic class into the game.
Deal?
I love Rocky Road. I imagine there are dozens of flavours I would mix and match that with. I also love Cookies and Cream. Once again, dozens of flavours I can mix and match with. Combining those two, with a 3rd, gives me hundreds of combinations, the vast majority I would find delicious.
If tried a new flavour combo every week, it would me at least a couple years, just with those two as a base. I am not going to get into the math of it, but if you can't find combos and permutations you don't want to explore, strictly within the PHB, let alone the XGTE, then perhaps your problem is with D&D entirely. Using your Baskin-Robbins analogy, if that chain did not have my favourite ice cream, I would go to a chain that did. I would not petition them demanding they carry my favourite flavour. Further, maybe I would try the various flavours on the menu, and examine a ton of combinations and permutations BEFORE I said I hated them. (Except for Tiger Tail. I tried that once...absolutely vile stuff.)
Now, getting back to the D&D world, as a DM, I like to craft NPC's based on the player available builds. I have literally dozens and dozens of builds, all at various levels, that are essentially one shots. Some are recurring NPC's, most are not. But I can tell you, they are all builds I would love to try out. ALL of them are built solely with the PHB and XGTE. The backlog is years of chars, and that is without exploring any other source material.
But I accept that WOTC can't make money without the newest "flavour of the month". The Artificer is the newest fad at my gaming cafe. Yesterday, at the table of 5 players, two were Arcane Trickster/ Artificers. And one of those players is talking about retiring the char because, and I quote, "He is not feeling it." So that fad may pass. Oh yeah, my three current chars are a Stout Halfling Scout Rogue, a Half-Elf Oath of the Ancients Paladin, and a Half-Elf Hexblade. Chars lined up, but have no way of playing them at the moment, include a Tiefling Fiend Warlock, a Lightfoot Halfling Lore Bard, a Gnome Evocation Wizard, and a Wood Elf Monk. I have not even begun to explore Humans and Dwarves.
So, I am sorry if you have become bored with the core of the game, but I have not...not by a longshot. Outside of a financial perspective, there is no reason for WOTC to add more species, classes, and sub-classes.
If tried a new flavour combo every week, it would me at least a couple years, just with those two as a base. I am not going to get into the math of it, but if you can't find combos and permutations you don't want to explore, strictly within the PHB, let alone the XGTE, then perhaps your problem is with D&D entirely. Using your Baskin-Robbins analogy, if that chain did not have my favourite ice cream, I would go to a chain that did. I would not petition them demanding they carry my favourite flavour. Further, maybe I would try the various flavours on the menu, and examine a ton of combinations and permutations BEFORE I said I hated them. (Except for Tiger Tail. I tried that once...absolutely vile stuff.)
I bet you did not try every option in TCOE and yet you are already judging it as if you had.
You do know you can also quit 5e and move on, right? Wizards considers TCOE to be as essential to 5e as XGTE. If you do not like the flavors D&D is offering, you can pick another franchise and use another system instead of shitting on customers who like D&D 5e with its expanding menu and dynamic experimental flavors. You are acting as if the world is ending but D&D still has your favorite items and dishes on menu and they are unchanged. Stagnation just simply is not a part of 5e, and all the new stuff and options does not affect your favorite flavors nor does it concern you anyways. If you like stagnation for the sake of stagnation, you can go back to an earlier edition that will not receive anymore official updates.
If you do not like 4d6 or TCOE, then perhaps your problem is with 5e and possibly the entirety of D&D. From what I can tell, 5e is bringing fun and happiness to many more players than ever before, and D&D as a brand is moving on with or without you. I do not think any kind of community needs this type of negativity and toxicity.
Anyways, for new classes, I want to see them bring back Warlords as it seems like a cool class based on what I read.
For a new class/subclass concept, I would like something akin to refreshers from Fire Emblem. Refreshers in that game basically dance, sing, or play an instrument to reinvigorate their allies. In more D&D mechanical terms, Fire Emblem's refreshers basically give up their action to give another ally an additional turn. While this could be a new Bard subclass, I feel that giving Bards the ability to grant another ally a whole new turn might be a bit too overpowered, so it might be better to create a new class for it. If it would be a new Bard subclass, I think toning it down to grant another ally an additional action might be better instead of granting them a whole additional turn.
I love Rocky Road. I imagine there are dozens of flavours I would mix and match that with. I also love Cookies and Cream. Once again, dozens of flavours I can mix and match with. Combining those two, with a 3rd, gives me hundreds of combinations, the vast majority I would find delicious.
The good combinations don't matter in this situation. It's the bad ones. You are being forced to use your own money to buy disgusting combinations that you must eat in order to be allowed to recommend a different flavor to be added. It doesn't matter if you like it, it's involuntary and at your own expense. Hundreds of those combinations may be delicious, like Cookies and Cream, Caramel, and Chocolate, but others would be so disgusting that you would feel violated by being forced to eat them and pay for them in order to get what you want in the end.
It doesn't matter if the majority of them were good. I'm sure the majority of the character combinations I would be forced to play in this scenario would be enjoyable. However, it's not my choice and taking my own time and energy in order to do that when I would rather prefer a different combination.
If tried a new flavour combo every week, it would me at least a couple years, just with those two as a base. I am not going to get into the math of it, but if you can't find combos and permutations you don't want to explore, strictly within the PHB, let alone the XGTE, then perhaps your problem is with D&D entirely. Using your Baskin-Robbins analogy, if that chain did not have my favourite ice cream, I would go to a chain that did. I would not petition them demanding they carry my favourite flavour. Further, maybe I would try the various flavours on the menu, and examine a ton of combinations and permutations BEFORE I said I hated them. (Except for Tiger Tail. I tried that once...absolutely vile stuff.)
What if it's the only ice cream chain in town? Or the only one within a reasonable amount of distance to travel to get ice cream? I play D&D mostly because it's fun, but there is a part of me that plays it because it is convenient. It is the most popular and best supported TTRPG. I know the system already. Imagine if your favorite flavor of ice cream was available, but you would have to drive to a region that spoke a language you didn't know and the ice cream was overall a lower quality than at Baskin-Robbins. That's what you're telling me to do. Either eat every combination of ice cream, including the disgusting ones, and then complain about not having the options that I want, or go somewhere else to get what I want and have to learn a new language in order to do so.
Does that sound fair to you? Is it not just easier and more beneficial to everyone for Baskin Robbins to just add that one flavor of ice cream? Especially if there are a ton of people with the same dilemma?
Now, getting back to the D&D world, as a DM, I like to craft NPC's based on the player available builds. I have literally dozens and dozens of builds, all at various levels, that are essentially one shots. Some are recurring NPC's, most are not. But I can tell you, they are all builds I would love to try out. ALL of them are built solely with the PHB and XGTE. The backlog is years of chars, and that is without exploring any other source material.
I don't see how this is relevant.
But I accept that WOTC can't make money without the newest "flavour of the month". The Artificer is the newest fad at my gaming cafe. Yesterday, at the table of 5 players, two were Arcane Trickster/ Artificers. And one of those players is talking about retiring the char because, and I quote, "He is not feeling it." So that fad may pass. Oh yeah, my three current chars are a Stout Halfling Scout Rogue, a Half-Elf Oath of the Ancients Paladin, and a Half-Elf Hexblade. Chars lined up, but have no way of playing them at the moment, include a Tiefling Fiend Warlock, a Lightfoot Halfling Lore Bard, a Gnome Evocation Wizard, and a Wood Elf Monk. I have not even begun to explore Humans and Dwarves.
New content will be used more often than old content once people have played old content. "Been there, done that". Old TV shows are nice to rewatch, but it eventually gets old and makes you want newer, fresher content. If you don't like the new flavors, don't eat them. I like a lot of them and use them. It hurts me to not have them, but doesn't hurt you to exclude them.
So, I am sorry if you have become bored with the core of the game, but I have not...not by a longshot. Outside of a financial perspective, there is no reason for WOTC to add more species, classes, and sub-classes.
It is not that I am bored with the so called "core" of the game. It's that there are options that could exist but don't for no reason other than "older players don't like it" or "D&D hasn't been there yet, so we can't do it". Who the %#$* cares?!?! I mean, obviously the die-hard, TRADITION-screaming old-school players care, but Dark Sun, Eberron, and D&D as we know it wouldn't exist if we hadn't rejected the traditional way things were before them. D&D as is is good enough for me, but that doesn't mean it can't be better. Good =/= Perfect.
Also, WotC is a business. Businesses exist, first and foremost, to make money. If it is financially superior for them to make new content, you're yelling at the tide by telling them to not go after money. (There are reasons to add more species, classes, subclasses, and other content to the game besides money, but that is off topic and likely not worth discussing.)
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Please check out my homebrew, I would appreciate feedback:
The quality of the show, as a show, is not on topic for this thread -- my only comment was that I don't find the world to be at all inspiring, which was in response to a comment about whether they should put more of the world's content into official WOTC products.
One could find the show perfectly interesting to watch for the interactions of the players and their individual characters, but not like the world... I don't, but one could.
But let's stay on topic.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Fair, on both points.
That's the Hollow One. There is a Returned Supernatural Gift in Theros
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Ah, my mistake. Running on about three hours of sleep today...
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A official strength-based unarmed class would be cool, but this would be near impossible without stepping on the monk's, fighter's, and possibly even the Barbarian's toes and totally plagiarizing one of the greatest homebrew of all time ( you all know what i'm talking about ), so idk
Mystic v3 should be official, nuff said.
I decided to homebrew the Thri-kreen, since I realized that there wasn't an official one.
All stars fade. Some stars forever fall.
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If there was no light, people wouldn't fear the dark.
I would like a dedicated summoner class, like Yuna from FFX. Maybe also some sort of occultist like class.
I'm still in the boat of wanting an arcane half caster, spellstriking swordmage type class. Like the arcane version of paladin/ranger. Or at least elemental/arcane themed subclasses of paladin and ranger.
Also a warlord would be nice, as martials are really overlooked this edition. A support/buffing focused martial is completely left out.
As for races, a plant race like the pathfinder leshy would be awesome. They produce so many memes and variants.
I think the Valor Bard is supposed to be this version’s Marshall and if you want something a bit more fighter-y, than the Commander.
They’ve already given us a half dozen fighter / mages. I think, no matter how many they give us, somebody is going to be unhappy.
No one, and I mean NO ONE, on the planet, has played every combination and permutation of the 9 species/ sub-species/ classes/ sub-classes in the PHB, let alone adding in the XGTE. The math is clear. No one has ever had that much time since 5e came out.
No one can state they are "bored" with the classic species, and want something new. No new species or classes need to be added, for decades. That being said, WOTC wants to make money, so they pump out "new" stuff.
Bullywugs, Blights, Myconid. Actually I think you could probably in some ways reskin reborn as Myconid using some of the recollection as attenuation to myconid collective consciousness.
I don't have anything against new classes in principle, though I don't really care much for the Artificer and think the game would have been better served if they created "tinker tech steampunk" subclasses among at least Rogue and Wizard with traits accessible to other classes via feats and backgrounds ... sort of the way Psionics has been ported into fighter and sorcerer subclasses and feats, and I think the Blood Hunter is largely a Gloomstalker if the game had a proper Ranger class. So I guess I've yet to see a "new class" brought into 5e right yet that's really moved me. That said I know Artificers have been popular, and I encourage Bloodhunters when Gloomstalkers concepts are contemplated.
Jander Sunstar is the thinking person's Drizzt, fight me.
(Disclaimer in order to prevent confusion and punishment on my part: Calling an argument stupid and a person stupid are two different things. Everyone can make stupid arguments, I certainly have in the past, and that does not make one stupid. Additionally, this is a reductio ad absurdum argument, just to let you know what to expect.)
What a stupid argument. Not only stupid, but it's myopic and gatekeeping.
This is saying (and I am not twisting this or misunderstanding it, it quite explicitly states this), "You cannot want anything added to 5e unless you have played every single combination possible in the game. Come back to me in 1 billion years once you have played an Aarakocra Totem Barbarian, Aasimar Totem Barbarian, Bugbear Totem Barbarian, all the way down the list for every combination of every race, subrace, class, subclass, background, and every other possible mechanical variation in the game. Until then, shut up and get playing."
Vince, you like ice cream, don't you? Most folks seem to. Let's make a deal. The next time you go to an ice cream shop to get an ice cream cone (let's use Baskin-Robbins as an example), you are not allowed to complain about them not having your favorite flavor there. You have to try every other flavor first before you're allowed to ask the people in charge of the flavors available at Baskin Robbins to add your favorite flavor. Furthermore, not only do you have to try every other flavor there, but you also have to get an ice cream cone with 3 scoops, each with different flavors, of every single possible combination, before you are allowed to merely suggest to those in charge of adding additional flavors that they add your favorite flavor.
So, Vince. I suggest you get on eating. Go eat your Licorice-Banana-Butterscotch ice cream cone, and your Bacon-Cookiedough-Strawberry ice cream cone, and every other disgusting combination you can imagine. After you finish all of those combinations, then you are allowed to ask them to add your flavor.
Doesn't sound good, does it? 'I don't like Rocky-Road!', you protest? That sucks. Now, go eat it with every other flavor in the shop in every combination including that one flavor possible. You're allergic to peanuts? Too bad for you. I hope you have a good supply of Epi-Pens, Benadryl, and a lenient insurance company.
Do that, and then you get to tell me that I have to play a Kobold Noble Berserker Barbarian and Loxodon Spy Undying Warlock before I ask WotC to add a goddam psionic class into the game.
Deal?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This illustrates what I was going to say perfectly. New options are just that- options. There's absolutely nothing that you'll lose if they're added to the game. But even if you despise the new options, some people, maybe even most people, will get some use out of them. If you feel so strongly, Vince, why don't you not use any content besides that in the Basic Rules, ever? I mean, there are plenty of character and monster combinations, right?
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Bullywug, Grippli, official Grung, I don't care, I just want to play a frog Bard named Kermit. More flying races would be appreciated and are likely coming, considering Aarakocra are AL legal now, and I believe the Draconomicon I coming later this year.
As for classes, we kind of need Psion for Dark Sun. I've heard people say they don't think Athas is coming to 5e ever, but I'd argue it has a large enough fanbase with enough demand for WOTC to make it a setting. A dedicated Swordmage would be cool, but individual classes have subclasses that are gishes that fill the niche. A summoner would be cool, but it's nothing you can't do with Druid or Wizard. Another Pact Magic user (akin to the Warlock) would be great, maybe it could be an INT-based Witch class, but that's probably not going to happen.
If it's supposed to be a Marshall/Warlord, it's doing a terrible job at it. The Warlord wasn't a spellcaster, much less a full-caster that uses song and instruments to boost allies in combat.
"Fighter-Mage" is so very vague, vague enough that it can be applied to basically anything in 5e that can attack with weapons and use magic. Hell, it could even apply to the Wild Magic Barbarian, which illustrates how awful a limitation it would be to have just one or a couple "Fighter-Mages". Paladins and rangers are both "fighter-mages", but I don't think you could find more than a handful of people in this hobby that would claim that the two classes have too much overlap with each other in theme and that one must die to make way for the other. The same applies to half of the official Artificer subclasses (Armorer and Battle Smith), three bard subclasses (Swords, Valor, and Whispers), all of the Cleric subclasses that get martial weapon proficiency, all Druids with Shillelagh, three Fighter subclasses (Arcane Archer, Eldritch Knight, Psychic Warrior), all monks (especially the Four Elements, Shadow, and Sun Soul), three rogue subclasses (Arcane Trickster, Phantom, and Soul Knife), the Pact of the Blade and Hexblade Warlocks, and the Bladesinging Wizard.
That's a lot of classes/subclasses. I don't see many people complaining about Bladesinging Wizards and Soul Knife Rogues having too much overlap as magical people that can fight. Or people complaining about the "overlap" between the Four Elements Monk and Whispers Bard.
5e already has a lot of the loosely defined "Fighter Mages". I think it will survive one more. If there's enough of a difference between the Scout Rogue and the Ranger Class for them both to be allowed a spot in 5e, there's enough room between the Eldritch Knight and a full Arcane Gish class to exist in it, too.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I love Rocky Road. I imagine there are dozens of flavours I would mix and match that with. I also love Cookies and Cream. Once again, dozens of flavours I can mix and match with. Combining those two, with a 3rd, gives me hundreds of combinations, the vast majority I would find delicious.
If tried a new flavour combo every week, it would me at least a couple years, just with those two as a base. I am not going to get into the math of it, but if you can't find combos and permutations you don't want to explore, strictly within the PHB, let alone the XGTE, then perhaps your problem is with D&D entirely. Using your Baskin-Robbins analogy, if that chain did not have my favourite ice cream, I would go to a chain that did. I would not petition them demanding they carry my favourite flavour. Further, maybe I would try the various flavours on the menu, and examine a ton of combinations and permutations BEFORE I said I hated them. (Except for Tiger Tail. I tried that once...absolutely vile stuff.)
Now, getting back to the D&D world, as a DM, I like to craft NPC's based on the player available builds. I have literally dozens and dozens of builds, all at various levels, that are essentially one shots. Some are recurring NPC's, most are not. But I can tell you, they are all builds I would love to try out. ALL of them are built solely with the PHB and XGTE. The backlog is years of chars, and that is without exploring any other source material.
But I accept that WOTC can't make money without the newest "flavour of the month". The Artificer is the newest fad at my gaming cafe. Yesterday, at the table of 5 players, two were Arcane Trickster/ Artificers. And one of those players is talking about retiring the char because, and I quote, "He is not feeling it." So that fad may pass. Oh yeah, my three current chars are a Stout Halfling Scout Rogue, a Half-Elf Oath of the Ancients Paladin, and a Half-Elf Hexblade. Chars lined up, but have no way of playing them at the moment, include a Tiefling Fiend Warlock, a Lightfoot Halfling Lore Bard, a Gnome Evocation Wizard, and a Wood Elf Monk. I have not even begun to explore Humans and Dwarves.
So, I am sorry if you have become bored with the core of the game, but I have not...not by a longshot. Outside of a financial perspective, there is no reason for WOTC to add more species, classes, and sub-classes.
I bet you did not try every option in TCOE and yet you are already judging it as if you had.
You do know you can also quit 5e and move on, right? Wizards considers TCOE to be as essential to 5e as XGTE. If you do not like the flavors D&D is offering, you can pick another franchise and use another system instead of shitting on customers who like D&D 5e with its expanding menu and dynamic experimental flavors. You are acting as if the world is ending but D&D still has your favorite items and dishes on menu and they are unchanged. Stagnation just simply is not a part of 5e, and all the new stuff and options does not affect your favorite flavors nor does it concern you anyways. If you like stagnation for the sake of stagnation, you can go back to an earlier edition that will not receive anymore official updates.
If you do not like 4d6 or TCOE, then perhaps your problem is with 5e and possibly the entirety of D&D. From what I can tell, 5e is bringing fun and happiness to many more players than ever before, and D&D as a brand is moving on with or without you. I do not think any kind of community needs this type of negativity and toxicity.
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Vince, why is it a problem that other people want different races, classes, or subclasses?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Anyways, for new classes, I want to see them bring back Warlords as it seems like a cool class based on what I read.
For a new class/subclass concept, I would like something akin to refreshers from Fire Emblem. Refreshers in that game basically dance, sing, or play an instrument to reinvigorate their allies. In more D&D mechanical terms, Fire Emblem's refreshers basically give up their action to give another ally an additional turn. While this could be a new Bard subclass, I feel that giving Bards the ability to grant another ally a whole new turn might be a bit too overpowered, so it might be better to create a new class for it. If it would be a new Bard subclass, I think toning it down to grant another ally an additional action might be better instead of granting them a whole additional turn.
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The good combinations don't matter in this situation. It's the bad ones. You are being forced to use your own money to buy disgusting combinations that you must eat in order to be allowed to recommend a different flavor to be added. It doesn't matter if you like it, it's involuntary and at your own expense. Hundreds of those combinations may be delicious, like Cookies and Cream, Caramel, and Chocolate, but others would be so disgusting that you would feel violated by being forced to eat them and pay for them in order to get what you want in the end.
It doesn't matter if the majority of them were good. I'm sure the majority of the character combinations I would be forced to play in this scenario would be enjoyable. However, it's not my choice and taking my own time and energy in order to do that when I would rather prefer a different combination.
What if it's the only ice cream chain in town? Or the only one within a reasonable amount of distance to travel to get ice cream? I play D&D mostly because it's fun, but there is a part of me that plays it because it is convenient. It is the most popular and best supported TTRPG. I know the system already. Imagine if your favorite flavor of ice cream was available, but you would have to drive to a region that spoke a language you didn't know and the ice cream was overall a lower quality than at Baskin-Robbins. That's what you're telling me to do. Either eat every combination of ice cream, including the disgusting ones, and then complain about not having the options that I want, or go somewhere else to get what I want and have to learn a new language in order to do so.
Does that sound fair to you? Is it not just easier and more beneficial to everyone for Baskin Robbins to just add that one flavor of ice cream? Especially if there are a ton of people with the same dilemma?
I don't see how this is relevant.
New content will be used more often than old content once people have played old content. "Been there, done that". Old TV shows are nice to rewatch, but it eventually gets old and makes you want newer, fresher content. If you don't like the new flavors, don't eat them. I like a lot of them and use them. It hurts me to not have them, but doesn't hurt you to exclude them.
It is not that I am bored with the so called "core" of the game. It's that there are options that could exist but don't for no reason other than "older players don't like it" or "D&D hasn't been there yet, so we can't do it". Who the %#$* cares?!?! I mean, obviously the die-hard, TRADITION-screaming old-school players care, but Dark Sun, Eberron, and D&D as we know it wouldn't exist if we hadn't rejected the traditional way things were before them. D&D as is is good enough for me, but that doesn't mean it can't be better. Good =/= Perfect.
Also, WotC is a business. Businesses exist, first and foremost, to make money. If it is financially superior for them to make new content, you're yelling at the tide by telling them to not go after money. (There are reasons to add more species, classes, subclasses, and other content to the game besides money, but that is off topic and likely not worth discussing.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms